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// #d&d — 2014-04-13

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00:00:00 <Steven> no, but they can deny you service.
00:00:30 <Mekkis> sure, they can. Then they can refund me for all the services that I've paid them for.
00:00:44 <Mekkis> Consumer protection laws are enforceable.
00:03:05 <Steven> right. keep thinking that.
00:29:54 <Avatar> who is in SS again
00:31:35 <Avatar> oh der it's right there
00:33:22 <Avatar> invites for both games are sent
00:57:33 <s_gmusic> rawrg
01:32:05 <s_gmusic> got to play Destiny of the Sands pt 3 today. so much fun. had to skip some things due to time (which seems to happen to everyone), but it was great
02:35:37 <Steven> suuuuuuuup
02:49:42 <s_gmusic> rawrg
03:06:35 <Steven> watching me some fellowship of the ring.
03:23:23 <s_gmusic> oh?
03:23:43 <s_gmusic> I barely watched the first part of that. couldn't stand sitting through the movies... or books. :\
03:47:01 <s_gmusic> sitting on 5000gp, trying to decide on what to buy for my lvl 3 monk with only 13 fame
03:47:06 <Mekkis> !spell arcane lock
03:47:21 <diebot> Mekkis, ARCANE LOCK abjuration ([]) sorcerer/wizard 2 1 standard action Range: touch door, chest, or portal touched, up to 30 sq. ft./level in size Comp: V, S, M (gold dust worth 25 gp) Duration: permanent Save: none SR:noSource: PFRPG Core
03:47:22 <diebot> An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20
03:47:22 <diebot> Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.
03:49:45 <Mekkis> !spell misdirection
03:49:46 <diebot> Mekkis, MISDIRECTION illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature or object, up to a 10-ft. cube in size Comp: V, S Duration: 1 hour/level Save: none or Will negates; see text SR:noSource: PFRPG Core
03:49:46 <diebot> By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. Neither the subject nor the other
03:49:47 <diebot> object gets a saving throw against this effect. Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical,
03:49:47 <diebot> neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).
03:50:12 <Mekkis> !spell crushing despair
03:50:13 <diebot> Mekkis, CRUSHING DESPAIR enchantment (compulsion[mind-affecting, emotion]) bard 3, sorcerer/wizard 4, witch 4 1 standard action Range: 30 ft. Comp: V, S, M Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
03:50:13 <diebot> An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair counters and dispels good hope.
03:51:26 <Steven> best to just save it till you can afford an AoMF
03:54:55 <s_gmusic> yeah, that's what I was starting to do
03:57:02 <s_gmusic> but then I started to look at when I would be able to buy it due to fame limits.
03:57:23 <s_gmusic> seems like I could buy something now, then when I hit the requisite fame, have saved up enough again to buy the +1 amulet
03:57:42 <s_gmusic> of course, I also have to decide what to put on it.
03:58:48 <s_gmusic> which is why I wish we could use Brass Knuckles as printed in the APG: monks get their unarmed damage die when using them. they removed that via errata when they reduced the price of the AoMF
04:10:49 <s_gmusic> bleh. need 5 more Fame before I can get the AoMF. next tier isn't until 18 and I have 13. :(
04:16:24 <s_gmusic> lol dat quit message: "(Quit: I can't sign a contract that would help three villains take over the world. I just can't." "Why not?" "My pen's out of ink.")"
05:05:33 <Avatar> I thought you'd played port godless mekkis
05:07:31 <Steven> yeah boy! foil inquisition of kozilek... 20 buck
05:07:41 <Steven> and i got 4 of em... time to sell
07:27:12 <s_gmusic> http://i.imgur.com/OrMNeih.gif
07:46:07 <Soulpact> Hello
07:47:39 <s_gmusic> yo
07:48:42 <Soulpact> How're you?
07:49:29 <Steven> sup
07:50:26 <Soulpact> So I just found this site, and I was wondering if you had any advice/opinions worth sharing for someone considering joining the community?
07:51:02 <Steven> how old are you?
07:56:46 <Steven> if you answer i can tailor my responses to your age...
08:00:04 <s_gmusic> I still wanna buy something for my Monk. :\
08:01:30 <s_gmusic> I'm split between "just wanting to spend gold because I don't have anything" and "what would be good to get for Destiny of the Sands part 3"
08:23:20 <Soulpact> Sorry, I got lost in the SRD, I'm 22.
08:23:57 <Philderbeast> o/
08:24:12 <Soulpact> \o
08:24:16 <Soulpact> highfive
08:24:23 <Philderbeast> whats happening this evening
08:24:53 <Soulpact> Not sure, but I'm from 'Merica, so it's not even evening yet for me.
08:28:25 <s_gmusic> hey phil
08:37:32 Topic for #d&d is: PFS: TBA || WotW: Sat 26th 12pm || SS:Sun 4th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
08:37:32 Topic for #d&d set by Avatar at Sat Apr 12 14:29:50 2014
08:37:32 <***> Buffer Playback...
08:37:32 <***> Playback Complete.
09:13:34 <Steven> back.
09:13:47 <Steven> damn people freakin my shit out.
09:14:06 <Steven> call me at 5am i'm gonna think something is wrong ya know.
09:59:35 <Mekkis> Is it A Bad Thing to have a second account on paizo?
10:03:49 <Steven> i dunno, check their EULA
10:04:09 <Mekkis> meh. Terms of Use aren't enforceable in Australia.
10:04:24 <Steven> no, but they can deny you service.
10:04:55 <Mekkis> sure, they can. Then they can refund me for all the services that I've paid them for.
10:05:09 <Mekkis> Consumer protection laws are enforceable.
10:07:29 <Steven> right. keep thinking that.
15:22:19 <s_gmusic|work> rawrg
15:23:29 <s_gmusic|work> any prep advice for destiny of the sands part 3?
15:24:18 <Steven> behirs are fun... prepare for a death.
15:24:32 <s_gmusic|work> lol
15:26:48 <Steven> i have my character all stated out for that game.
15:32:00 <Steven> my room mates will be leaving for a few days in an hour or two.
15:32:40 <Steven> i cant wait to be alone... they keep coming in and checking on me and although i know they mean well it is doing nothing but pissing me off.
15:35:20 <s_gmusic|work> :\
15:38:49 <s_gmusic|work> should wait until the next time you hear them coming in, then make it look like you're fapping. should disgust/creep them enough to leave you alone.
17:37:23 <***> Buffer Playback...
17:37:24 <***> Playback Complete.
17:42:38 <Mekkis> !spell arcane lock
17:42:55 <diebot> Mekkis, ARCANE LOCK abjuration ([]) sorcerer/wizard 2 1 standard action Range: touch door, chest, or portal touched, up to 30 sq. ft./level in size Comp: V, S, M (gold dust worth 25 gp) Duration: permanent Save: none SR:noSource: PFRPG Core
17:42:55 <diebot> An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20
17:42:55 <diebot> Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.
17:45:17 <Mekkis> !spell misdirection
17:45:19 <diebot> Mekkis, MISDIRECTION illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature or object, up to a 10-ft. cube in size Comp: V, S Duration: 1 hour/level Save: none or Will negates; see text SR:noSource: PFRPG Core
17:45:20 <diebot> By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. Neither the subject nor the other
17:45:20 <diebot> object gets a saving throw against this effect. Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical,
17:45:20 <diebot> neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).
17:45:45 <Mekkis> !spell crushing despair
17:45:46 <diebot> Mekkis, CRUSHING DESPAIR enchantment (compulsion[mind-affecting, emotion]) bard 3, sorcerer/wizard 4, witch 4 1 standard action Range: 30 ft. Comp: V, S, M Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
17:45:47 <diebot> An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair counters and dispels good hope.
20:05:41 <DarkKapow> !throw 1d20+11
20:05:41 <diebot> DarkKapow, 1d20+11: [1d20=2] 13
20:06:50 <DarkKapow> !throw 1d20+11 percep
20:06:50 <diebot> DarkKapow, percep: [1d20=8] 19
20:07:18 <DarkKapow> !throw 1d20+11
20:07:18 <diebot> DarkKapow, 1d20+11: [1d20=4] 15
20:08:33 <DarkKapow> !throw 1d20+8
20:08:33 <diebot> DarkKapow, 1d20+8: [1d20=10] 18
20:08:53 <DarkKapow> !throw 1d20+11 percep
20:08:53 <diebot> DarkKapow, percep: [1d20=6] 17
20:09:25 <DarkKapow> !throw 1d20+11 percep
20:09:25 <diebot> DarkKapow, percep: [1d20=1] 12
20:09:43 <DarkKapow> !throw 1d20+3
20:09:44 <diebot> DarkKapow, 1d20+3: [1d20=12] 15
20:10:14 <DarkKapow> !throw 1d20+6
20:10:15 <diebot> DarkKapow, 1d20+6: [1d20=5] 11
20:12:50 <Mekkis> 180.200.164.141
20:13:43 <DarkKapow> !throw 1d20+15 stealth
20:13:43 <diebot> DarkKapow, stealth: [1d20=9] 24
20:13:52 <Mekkis> !throw 1d100
20:13:53 <diebot> Mekkis, 1d100: [1d100=71] 71
20:14:06 <Mekkis> !throw 1d20+11
20:14:07 <diebot> Mekkis, 1d20+11: [1d20=10] 21
20:14:33 <DarkKapow> !throw 1d20+11 percep
20:14:34 <diebot> DarkKapow, percep: [1d20=15] 26
20:15:37 <DarkKapow> !throw 1d20+14
20:15:38 <diebot> DarkKapow, 1d20+14: [1d20=2] 16
20:16:08 <DarkKapow> !throw 1d20-5
20:16:08 <diebot> DarkKapow, 1d20-5: [1d20=13] 8
20:16:26 <Mekkis> !throw 1d20+4
20:16:27 <diebot> Mekkis, 1d20+4: [1d20=5] 9
20:16:37 <DarkKapow> !throw 1d20+5 init
20:16:37 <diebot> DarkKapow, init: [1d20=7] 12
20:16:58 <DarkKapow> !throw 1d20+14
20:16:59 <diebot> DarkKapow, 1d20+14: [1d20=8] 22
20:17:37 <DarkKapow> !throw 1d8+3+4d6+6
20:17:38 <diebot> DarkKapow, 1d8+3+4d6+6: [1d8=6; 4d6=1,2,1,6] 25
20:17:54 <DarkKapow> !throw 1d20-5 stealth
20:17:55 <diebot> DarkKapow, stealth: [1d20=1] -4
20:18:44 <Mekkis> !throw 1d20+9
20:18:45 <diebot> Mekkis, 1d20+9: [1d20=5] 14
20:19:26 <DarkKapow> !throw 1d20+12
20:19:26 <diebot> DarkKapow, 1d20+12: [1d20=7] 19
20:19:50 <Mekkis> !throw 1d20+13
20:19:50 <diebot> Mekkis, 1d20+13: [1d20=13] 26
20:20:10 <Mekkis> !throw 1d8+2
20:20:11 <diebot> Mekkis, 1d8+2: [1d8=3] 5
20:20:16 <DarkKapow> !throw 1d20+4 fort
20:20:16 <diebot> DarkKapow, fort: [1d20=9] 13
20:20:19 <DarkKapow> 35/40
20:20:28 <Mekkis> !throw 1d20+13; 1d20+8
20:20:29 <diebot> Mekkis, 1d20+13: [1d20=8] 21; 1d20+8: [1d20=12] 20
20:20:41 <Mekkis> !throw 1d8+2
20:20:42 <Mekkis> !throw 1d8+2
20:20:42 <diebot> Mekkis, 1d8+2: [1d8=3] 5
20:20:47 <DarkKapow> 25/40
20:20:57 <DarkKapow> 30/40
20:21:03 <Mekkis> !throw 1d20+13
20:21:04 <diebot> Mekkis, 1d20+13: [1d20=15] 28
20:21:10 <DarkKapow> !throw 1d20+4 fort
20:21:10 <diebot> DarkKapow, fort: [1d20=2] 6
20:21:14 <Mekkis> !throw 1d8+2
20:21:15 <diebot> Mekkis, 1d8+2: [1d8=1] 3
20:21:16 <Mekkis> !throw 1d20+13; 1d20+8
20:21:17 <diebot> Mekkis, 1d20+13: [1d20=10] 23; 1d20+8: [1d20=6] 14
20:21:20 <Mekkis> !throw 1d8+2
20:21:21 <diebot> Mekkis, 1d8+2: [1d8=3] 5
20:21:25 <DarkKapow> 22/40
20:21:40 <DarkKapow> 27/
20:21:40 <Mekkis> !throw 1d20+13; 1d20+13; 1d20+8
20:21:41 <diebot> Mekkis, 1d20+13: [1d20=14] 27; 1d20+13: [1d20=12] 25; 1d20+8: [1d20=15] 23
20:21:47 <Mekkis> !throw 3#1d8+2
20:21:48 <diebot> Mekkis, 3#1d8+2: [1d8=4] 6, [1d8=1] 3, [1d8=3] 5
20:21:53 <DarkKapow> 13/40
20:22:17 <Mekkis> !throw 1d20+9
20:22:19 <DarkKapow> 18/40
20:22:19 <diebot> Mekkis, 1d20+9: [1d20=12] 21
20:22:26 <Mekkis> !throw 1d8+2
20:22:27 <diebot> Mekkis, 1d8+2: [1d8=1] 3
20:22:31 <DarkKapow> 15/40
20:23:36 <DarkKapow> !throw 1d20+10
20:23:37 <diebot> DarkKapow, 1d20+10: [1d20=13] 23
20:24:31 <Mekkis> !throw 1d20+13; 1d20+13; 1d20+8
20:24:32 <diebot> Mekkis, 1d20+13: [1d20=7] 20; 1d20+13: [1d20=9] 22; 1d20+8: [1d20=2] 10
20:24:40 <Mekkis> !throw 1d8+2
20:24:41 <diebot> Mekkis, 1d8+2: [1d8=8] 10
20:24:47 <DarkKapow> 5/40
20:25:02 <Mekkis> !spell gaseous form
20:25:04 <diebot> Mekkis, GASEOUS FORM transmutation ([]) bard 3, sorcerer/wizard 3, alchemist 3, magus 3 1 standard action Range: touch willing corporeal creature touched Comp: S, M/DF (a bit of gauze and a wisp of smoke) Duration: 2 min./level Save: none SR:noSource: PFRPG Core
20:25:04 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gaseous_form.html
20:25:09 <DarkKapow> 10/40
20:26:08 <Mekkis> !throw 1d20+13; 1d20+13; 1d20+8
20:26:09 <diebot> Mekkis, 1d20+13: [1d20=9] 22; 1d20+13: [1d20=4] 17; 1d20+8: [1d20=4] 12
20:26:59 <DarkKapow> 15/40
20:29:02 <DarkKapow> 20/40
20:29:31 <DarkKapow> !throw 1d20+11 percep
20:29:32 <diebot> DarkKapow, percep: [1d20=11] 22
20:30:27 <DarkKapow> !throw 1d8+5
20:30:27 <diebot> DarkKapow, 1d8+5: [1d8=3] 8
20:30:31 <DarkKapow> !throw 1d8+5
20:30:32 <diebot> DarkKapow, 1d8+5: [1d8=8] 13
20:30:35 <DarkKapow> 40/40
20:36:18 <Mekkis> Combat Gear potion of cure light wounds
20:36:18 <Mekkis> Other Gear breastplate, +1 heavy wooden shield, +1 longsword,
20:36:18 <Mekkis> composite shortbow (+3 Str) with 20 arrows, dagger, back-
20:36:18 <Mekkis> pack, 2 gp, 50’ rope, 2 weeks rations, bedroll, tinderbox
20:36:30 <Mekkis> Gear +1 chainmail, heavy steel shield, masterwork longsword,
20:36:30 <Mekkis> nun’s habit (worn over chainmail), silver holy symbol of Mitra,
20:36:30 <Mekkis> backpack, weeks rations, 5 g
20:36:43 <Mekkis> Combat Gear bolts (20), potion of cure light wounds; Other Gear
20:36:43 <Mekkis> light crossbow, masterwork lute, mithral chain shirt, rapier
20:36:54 <Mekkis> Combat Gear potion of cure light wounds; Other Gear +1 large
20:36:54 <Mekkis> warhammer, masterwork studded leather, masterwork thieves
20:36:54 <Mekkis> tools, backpack, 50’ rope, grappling hook,2 weeks rations, wa-
20:36:54 <Mekkis> terskin, flask of decent whiskey, 18 gp
20:41:22 <***> Buffer Playback...
20:41:22 <***> Playback Complete.
20:45:21 <Mekkis> Avatar, no, I haven't actually.
20:45:24 <Mekkis> !throw 1d100
20:45:24 <diebot> Mekkis, 1d100: [1d100=73] 73
20:45:40 <Steven> its fun.
20:46:13 <Mekkis> that's good.
20:46:18 <Mekkis> 3-7 right?
20:46:20 <Mekkis> or 5-9?
20:46:29 <Steven> 5-9
20:46:40 <Mekkis> cool. I can dust off Itzamna.
20:46:50 <Mekkis> He's currently in Rahadum.
20:50:08 <DarkKapow> !throw 1d20+3 survival
20:50:08 <diebot> DarkKapow, survival: [1d20=14] 17
20:51:51 <Mekkis> !throw 1d100
20:51:51 <diebot> Mekkis, 1d100: [1d100=83] 83
20:51:53 <Mekkis> !throw 1d20
20:51:54 <diebot> Mekkis, 1d20: [1d20=10] 10
20:52:13 <Mekkis> !throw 1d10
20:52:14 <diebot> Mekkis, 1d10: [1d10=5] 5
20:53:35 <Mekkis> !spell stone shape
20:53:36 <diebot> Mekkis, STONE SHAPE transmutation ([earth]) cleric 3, druid 3, sorcerer/wizard 4 1 standard action Range: touch stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level Comp: V, S, M/DF (soft clay) Duration: instantaneous Save: none SR:noSource: PFRPG Core
20:53:36 <diebot> You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work.
20:56:05 <Steven> rahadum is a cool place to be so long as you dont have a hard-on for a diety
20:59:17 <DarkKapow> !throw 1d20+16 craft trapmaking
20:59:18 <diebot> DarkKapow, craft trapmaking: [1d20=2] 18
21:00:36 <DarkKapow> !throw 3#1d20+16 craft trapmaking
21:00:37 <diebot> DarkKapow, craft trapmaking: [1d20=4] 20, [1d20=5] 21, [1d20=1] 17
21:13:29 <Avatar> why
21:14:12 <Ulzef> xp?
21:18:34 <Ulzef> !throw 1d8
21:18:34 <diebot> Ulzef, 1d8: [1d8=4] 4
21:21:48 <Mekkis> !hp 4d8m2
21:21:49 <diebot> Mekkis, 31
21:24:02 <Avatar> hmmm I had actually better sign up for conquest
21:24:24 <Steven> rahadum is a place ruled by the Laws of Man, which dont allow for the worshiping of gods.
21:29:50 <john> supguiz.
21:29:55 <john> -not john
21:30:02 <john> -a person named abbey
21:36:22 <Mekkis> https://www.google.nl/search?q=magic+item+compendium+filetype%3Apdf&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&gfe_rd=cr&ei=dpdIU5KaF4XY8gfB74G4Bw
21:56:44 <Mekkis> !spell paragon surge
21:56:45 <diebot> Mekkis, PARAGON SURGE transmutation (polymorph[]) alchemist 3, cleric 3, magus 4, paladin 4, sorcerer/wizard 3, witch 3 1 standard action Range: personal (half-elf only) Comp: V, S Duration: 1 minute/level Save: SR:Source: Advanced Race Guide
21:56:46 <diebot> You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your
21:56:46 <diebot> half-elven form as well as all of your gear. For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.
22:19:41 <Steven> 85 dollars in commons and uncommons sold!
22:19:48 <Steven> boosh!
22:59:32 <Avatar> what does that mean sorry
23:03:13 <Brunius> he sold a bunch of low rarity magic cards for 85 dollars
23:08:59 <Avatar> nice
23:10:26 <Steven> yeah, i have a couple boxes of them in my room
23:11:10 <Steven> so i went through em and pulled some crap.
23:23:09 <Brunius> Avatar, please schedule SS for May 4th at 10am
23:23:30 <Brunius> Emails to Mekkis, Ulzef, Kapow, Steven, Philderbeast, and Wrothmonk
23:32:56 NoseVein ([email protected]) has joined #d&d
23:32:56 ChanOP has kicked NoseVein from #d&d ((Ballig) Probably a spammer, message Ballig otherwise.)
23:32:57 NoseVein ([email protected]) has joined #d&d
23:32:57 * ChanOP sets ban on *!*@034ec030.bigpond.net.au
23:32:57 ChanOP has kicked NoseVein from #d&d (Probably a spammer, message Ballig otherwise.)
23:36:39 <Brunius> `op
23:36:39 ChanOP gives channel operator status to Brunius
23:37:07 <Brunius> He's gone
23:40:56 <Mekkis> Avatar, please schedule WotW for April 26th at 12:01 pm.
23:46:11 Gamera has quit (Quit: )
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