// #d&d — 2014-12-18
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02:08:33 <Avatar`> wtf
02:12:01 <Avatar> wtf ?
02:12:30 <Avatar> who wants to hear the funny story of the day
03:18:59 <Avatar> !item cloak of resistance
03:19:08 <diebot> Avatar, CLOAK OF RESISTANCE +1 [faint abjuration] CL:5 shoulders 1000gp, 1lb
03:19:08 <diebot> Flecks of silver or steel are often sown amid the fabric of these magical cloaks. This garment offers magical protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). Source: Ultimate Equipment
03:19:21 <Avatar> ah, what are the other prices for that
03:20:03 <Avatar> 1000 4000 9000 16000 25000
03:20:25 <Avatar> wonder if it's worth burning 16000 on a +4
03:26:08 <Brunius> tell me the 'funny' story avatar
03:26:34 <Avatar> a guy released a gunslinger guide today
03:26:51 <Avatar> one of the sections on it was for good items
03:27:03 <Avatar> spring loaded wrist sheathes was on it, which I guess makes sense
03:27:18 <Avatar> and the comment next to it was "you should be able to put a pistol in it"
03:27:30 <Brunius> ...
03:27:45 <Avatar> no mention of "check with your GM" or anything
03:28:08 <Brunius> I don't see how that would ever work with a sensible GM
03:28:22 <Brunius> I guess maybe if you're using a pistol that's one size too small
03:36:03 <Avatar> I really have to work out how much money Buck has
03:36:08 <Avatar> his gold pile is a mess
03:36:30 <Avatar> the funny thing is I even have an ITS
03:37:00 <Avatar> the only thing that makes me think it's not as ridiculous as it sounds is that I saw a similar thing in alien resurrection
03:37:01 <Brunius> god, I don't think I've bought/sold anything since they introduced those
03:37:24 <Brunius> maybe he's been playing too much assassin's creed
03:39:49 <Avatar> a pistol is 4lbs and it says it can carry 1lb of ammunition
03:40:07 <Avatar> or a dagger or dart, both 1lb or less
03:40:10 <Brunius> I believe it says it can hold something wand-shaped, doesn't it?
03:40:17 <Avatar> forearm length
03:40:20 <Brunius> uh isn't a dagger 2lb?
03:40:45 <Avatar> 2gp
03:41:54 <Avatar> I would have to be feeling REALLY generous to allow a pistol
03:42:12 <Avatar> maybe with a 50% chance of shooting your arm off
03:42:50 <Brunius> if it were a modern pistol, maybe. You can get 'miniature' pistols designed for CCW, in the US, I think
03:42:55 <Brunius> But no way for a flintlock
03:43:12 <Avatar> the guide actually said "small pistol"
03:43:35 <Avatar> I guess a small size weapon means the weight decreases
03:43:46 <Avatar> a medium creature can use a small weapon, can't they
03:44:04 <Brunius> there's penalties for non-appropriately sized weapons aren't there?
03:44:16 <Avatar> oversize weapons?
03:44:26 <Avatar> I'm not sure if that applies for medium creatures using small weapons
03:44:37 <Avatar> you'd usually have no reason to do it
03:45:20 <Avatar> Inappropriately Sized Firearms: Does this rule (page 136) allow a Medium or smaller creature to use larger firearms of any size?
03:45:21 <Avatar> The text of the rule is, "The size of a firearm never affects how many hands you need to use to shoot it." The intent of that rule was to prevent a Medium character from using a Small rifle as a one-handed pistol; it wasn’t intended to let a Medium character use a Large, Huge, Gargantuan, or Colossal two-handed firearm as a two-handed weapon. Just like with non-firearms, a creature cannot wield
03:45:21 <Avatar> a weapon that’s far too big or small for it. Specifically in the case of firearms, a Medium character can’t use a two-handed firearm sized for a Large or larger creature, and a Small character can’t use a two-handed firearm sized for a Medium or larger creature.
03:46:09 <Avatar> Inappropriately Sized Firearms: (See FAQ at right) You cannot make optimum use of a firearm that is not properly sized for you. A cumulative –2 penalty applies on attack rolls for each size category of difference between your size and the size of the firearm.
03:47:57 <Avatar> oh I lie, it doesn't say small gun
03:47:59 <Avatar> it says coat pistol
03:48:05 <Avatar> which is even worse
03:48:31 <Avatar> yeah I have since earned a ridiculous amount of level 12 money
03:58:31 <Brunius> I should really start playing pfs again
03:59:41 <Avatar> might retrain some of Buck's dumb feats
03:59:55 <Avatar> even wouldn't mind getting rid of precise shot
04:00:17 <Brunius> isn't that a prereq for a bunch of stuff?
04:00:17 <Avatar> and critical focus
04:00:23 <Avatar> for what?
04:00:30 <Avatar> point blank shot is the pre-req
04:02:53 <Avatar> clustered shots needs it
04:03:00 <Avatar> which is a great feat if you want to maximise damage
04:03:04 <Avatar> but I am actually trying to nerf my damage
04:04:33 <Avatar> I actually desperately need snap shot
04:04:57 <Avatar> I looked it up, it's actually really too powerful
04:05:00 <Avatar> !feat snap shot
04:05:01 <diebot> Avatar, SNAP SHOT [Combat] With a ranged weapon, you can take advantage of any opening in your opponent's defenses. Prerequisites: Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6. Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of
04:05:01 <diebot> opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity. Normal: While wielding a ranged weapon, you threaten no squares and can make no attacks of opportunity with that weapon.
04:05:01 <diebot> Benefit: Source: UC
04:05:04 <Brunius> that's the one where your threaten?
04:05:14 <Avatar> you threaten AND you don't provoke
04:05:16 <Brunius> what about getting uhhh
04:05:17 <Avatar> when shooting
04:05:19 <Brunius> improved snap shot?
04:05:24 <Avatar> the feat should be one or the other, not both
04:05:26 <Brunius> !feat improved snap shot
04:05:26 <diebot> Brunius, IMPROVED SNAP SHOT [Combat] You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself. Prerequisites: Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9. Benefit: You threaten an additional 10 feet with Snap Shot. Normal: Making a ranged attack
04:05:27 <diebot> provokes attacks of opportunity.
04:05:27 <diebot> Benefit: Source: UC
04:05:38 <Avatar> it's already overkill
04:05:41 <Brunius> there's another one after that, that brings it up to like 25 feet
04:05:48 <Avatar> I don't care about threatening, I care about not provoking
04:06:00 <Avatar> I was provoking all the damn time last game
04:07:26 <Avatar> I stupidly got on the ground at a couple points
04:07:30 <Avatar> and then they come up next to me
04:07:50 <Avatar> so then I provoke for shooting on the ground, I provoke for standing, I provoke for moving away, I provoke for shooting while standing
04:08:46 <Avatar> I feel a bit dumb to nerf myself by pretending I don't threaten when I do with that feat
04:09:43 <Brunius> it's only 5ft, think of it like holding a bayonet?
04:21:25 <Avatar> what do you mean it's only 5ft
04:23:25 <Mekkis> moin
04:32:12 <Brunius> you only threaten for 5ft if you've only got snap shot
04:32:20 <Brunius> you only threaten within 5ft of you
04:32:29 <Brunius> like you would if you were holding a melee weapon
04:33:21 <Avatar> yeah but I don't want to threaten
04:33:34 <Avatar> I just want to not provoke when shooting
05:58:00 <Steven> damn right.
05:58:41 <Mekkis> Suggestions for 6th level summoner spells?
05:58:53 <Mekkis> !spell Walk Through Space
05:58:54 <diebot> Mekkis, WALK THROUGH SPACE conjuration (teleportation[]) alchemist 6, magus 6, sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: personal you Comp: V, S, M (a wren's egg) Duration: 1 round/level Save: SR:Source: Ultimate Combat
05:58:54 <diebot> When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an unoccupied space that you can stand on within line of sight. Alternatively, you can spend a move action to teleport to a standing position from lying prone. Teleporting does not provoke attacks of opportunity.
05:59:08 <Steven> i dunno, let me go see what summoner spells there are.
05:59:31 <Steven> ive built 2 summoners but i can never bring myself to actually play them.
06:02:32 <Mekkis> maybe I'll take Dominate Monster. Could be potentially useful - I have rod of quicken
06:03:57 <Mekkis> how did your group deal with altitude sickness?
06:04:05 <Steven> wow summoner spells suck.
06:04:11 <Steven> life bubble
06:04:46 <Mekkis> What's the difference between Dimensional lock and dimensional anchor?
06:05:28 <Steven> you can stop gate spells.
06:06:35 <Steven> all creatures, not just one.
06:06:50 <Steven> its a very situational spell in all my experiences with it.
06:08:29 <Steven> sympathy seems like a decent trap spell.
06:11:11 <Mekkis> Ah. Anchor requires a touch attack
06:11:25 <Steven> a soul jar w/ sympathy cast on it.
06:11:32 <Steven> oh so good.
06:11:52 <Mekkis> My DCs aren't that high
06:13:15 <Steven> pity.
06:13:26 <Steven> a soul jar if you write someones name on it and they touch it
06:13:35 <Steven> they get sucked into the jar.
06:15:01 <Avatar> hmmmmm
06:15:09 <Avatar> instead of a feat change, maybe I should buy a decoy ring
06:15:14 <Avatar> that wouldn't provoke
06:15:17 <Steven> not impressed with the summoner spell list for 6th level
06:15:25 <Steven> i'd probably just use the slots for other spells.
06:15:38 <Avatar> and then maybe I will retrain the feats into something else!
06:15:42 <Steven> other then maze its pretty shit.
06:17:56 <Mekkis> quickened haste?
06:18:03 * Steven shrugs
06:19:35 <Steven> i had a player cast a miracle to get someone released from a maze spell... because they could not escape even on a nat 20
06:19:58 <Steven> dump stats will get ya every time!
06:21:02 <Steven> it technically doesnt work due to the rules.... but they actually roleplayed it out and came up with a prayer to cayden.
06:21:20 <Mekkis> !spell maze
06:21:21 <diebot> Mekkis, MAZE conjuration (teleportation[]) sorcerer/wizard 8, summoner 6, witch 8 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: see text Save: none SR:yesSource: PFRPG Core
06:21:21 <diebot> You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze
06:21:21 <diebot> spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell.
06:21:21 <diebot> Minotaurs are not affected by this spell.
06:21:21 <Steven> so i had a guide show up to assist the player in the maze.
06:22:03 <Mekkis> You mean you couldn't use Miracle to replicate Find the Path?
06:22:41 <Mekkis> regardless, maze would finish in 10 minutes
06:22:42 <Steven> if the player that was stuck in the maze could cast find the path it would work.
06:23:11 <Steven> it was in the middle of a battle and that player was the melee beats
06:23:32 <Steven> this was a different player casting miracle to help his friend get out.
06:24:59 <Steven> the player popped out of the maze a round later with a beer and said "i met the coolest guy he gave me a beer and showed me the way out of the maze."
06:59:25 <Mekkis> I've been turned into a minotaur
08:12:42 <Steven> so last week we ran the special Legacy of the Stonelords.
08:12:46 <Steven> i got to play.
08:12:48 <Steven> was super fun.
08:13:13 <Steven> my GM rolled his dice so fucking slow.
08:14:09 <Steven> so we were in the big show down area, and we didnt even get to kill the hezrou demon and his clockwork mages.
08:14:19 <Steven> before time was called.
08:14:26 <Steven> 10-11 tier.
08:24:18 <Steven> it was totally my fault though, i was only hitting for 2d8+18 points for my bite, 2d6+18 on my claws.
08:24:46 <Steven> after dr it was only 2d8+4d6+24 damage.
08:25:48 <Mekkis> Definitely. Your fault.
08:25:57 <Mekkis> I played at that tier.
08:26:11 <Mekkis> I was guilty of slowing the game down a bit.
08:26:28 <Mekkis> Turns out I need to be better at adding up 24d6
08:26:32 <Mekkis> (* 1.5)
08:26:41 <Steven> what no auto dice roller.
08:26:57 <Steven> for shame.
08:27:59 <Steven> our GM had a pretty easy job... My character is a Melee Alchemist/Master Chemist
08:28:26 <Steven> so until my character gets hit i stay in my normal form.
08:28:53 <Steven> albeit i am buffed up with alchemical concoctions
08:29:21 <Steven> and then its all melee beats.
08:29:39 <Steven> so it would come to his turns and he would debate on who to attack/cast spells at.
08:29:55 <Steven> and he would do this for like 2 minutes every turn.
08:30:20 <Mekkis> hn
08:30:27 <Mekkis> !throw 24#1d6
08:30:28 <diebot> Mekkis, 24#1d6: [1d6=5] 5, [1d6=3] 3, [1d6=5] 5, [1d6=1] 1, [1d6=3] 3, [1d6=3] 3, [1d6=5] 5, [1d6=3] 3, [1d6=4] 4, [1d6=6] 6, [1d6=6] 6, [1d6=3] 3, [1d6=6] 6, [1d6=3] 3, [1d6=4] 4, [1d6=6] 6, [1d6=1] 1, [1d6=5] 5, [1d6=5] 5, [1d6=3] 3, [1d6=2] 2, [1d6=2] 2, [1d6=6] 6, [1d6=3] 3
08:31:00 <Mekkis> 94
08:31:03 <Steven> and its like do you wanna cast a spell/attack the wizard who magic missiled you for 20 damage... or the large sized creature that just blooded you on his turn.
08:32:47 <Mekkis> Neither. You want to cast D-Door and get the fuck out.
08:33:12 <Steven> if thats what happened to my PC he would have been gone.
08:34:05 <Steven> but luckily my character has a 34 AC while buffed so still decently hard to hit.
08:35:34 <Steven> i never cast sheild during the fights, so i think it was a 30.
08:35:52 <Steven> anyways.
08:36:09 <Steven> oh my favorite part was when the gm cast blasphamy.
08:36:28 <Steven> and called for saves.
08:36:43 <Steven> and i was like, i think only one of us is level 10.
08:37:16 <Steven> and he was like well roll for saves.
08:37:49 <Steven> I having run the scenario twice know that hezrous only have 10hd.
08:38:04 <Steven> and so anyone 11hd is uneffected by blasphemy.
08:38:45 <Steven> so thats how i slowed down the game.
08:39:10 <Steven> but telling the gm that anyone 11hd or greater is safe from a hezrous blasphemy.
08:39:16 <Steven> by even
08:43:55 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
08:43:55 Topic for #d&d set by Avatar at Sun Nov 30 19:49:14 2014
08:43:55 <***> Buffer Playback...
08:43:56 <***> Playback Complete.
08:44:31 <Steven> hey mekkis you made an investigator?
08:44:47 <Mekkis> nope. Not at all
08:45:08 <Steven> damn... i was hoping somebody could tell me a good thing to do in combat with them
08:45:17 <Steven> because studied strike just does not seem good.
08:46:30 <stevenM> had to go mobile.
08:47:42 <stevenM> damn it i clicked refresh on accident
08:48:15 <Mekkis> damn
08:48:20 <stevenM> anyways, like i said studied strike just doesnt seem good.
08:51:45 <stevenM> i dislike the level requirement on the decent talents.
08:55:11 <Mekkis> I dislike the existence of the whole thing
08:56:38 <Steven> yay back to my computer.
08:59:52 <Steven> alright, Avatar.
08:59:59 <Steven> Rogue is no longer my least favorite class.
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13:32:17 <s_gmusic> sitting here reading The Redemption Engine, and I think the author slipped in a reference to Valeros, Merisiel, and Seoni.
13:32:22 <s_gmusic> page 159
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16:47:52 <Mekkis> !spell Adjustable Polymorph
16:47:55 <diebot> Mekkis, ADJUSTABLE POLYMORPH transmutation (polymorph[]) alchemist 4, bard 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: personal you Comp: V, S, M (a small piece of doppelganger flesh) Duration: 1 minute/level (D) Save: SR:Source: Advanced Class Guide
16:47:55 <diebot> This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). For example, you could transform yourself into a halfling, then a lizardfolk, then an elf, and so on. You can change your form a number of times equal to your caster level.
16:48:47 <Mekkis> !spell Evolution Surge, Greater
16:48:48 <diebot> Mekkis, EVOLUTION SURGE, GREATER transmutation ([]) summoner 4 1 standard action Range: touch your eidolon Comp: V, S, M (a chameleon scale) Duration: 1 minute/level Save: Will negates (harmless) SR:noSource: APG
16:48:48 <diebot> This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points.
16:53:10 <Mekkis> Steven, Rules question: If a summoner uses Merge Forms, and then is required to make a save, is it the summoner or the eidolon's save that is made?
20:04:50 <Avatar> I think I need to play a game of fate of the fiend
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23:12:27 <Mekkis> Avatar, come to Canberra on Saturday: we're running it at my place
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