// #d&d — 2014-12-12
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01:09:44 Gamera has quit (Quit: )
01:27:21 <Avatar> what's the deal with paizo.com being down all frikkin day
01:27:41 <Avatar> power problems shmower problems
03:05:36 <Mekkis> !item mnemonic Vestment
03:05:43 <diebot> Mekkis, MNEMONIC VESTMENT [strong transmutation] CL:17 body 5000gp, 1lb
03:05:43 <diebot> The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or
03:05:43 <diebot> lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing
03:05:43 <diebot> components or foci, and so on. Using a mnemonic vestment's properties does not consume the written source. Source: Ultimate Equipment
03:12:36 <Mekkis> avatar, does Melbourne have a Social media page
03:17:58 <Avatar> yeah
03:18:10 <Avatar> you mean PFS melbourne yeah
03:18:26 <Avatar> facebook has Pathfinder Society Melbourne
03:53:54 txtsd has quit (Quit: derp)
04:12:22 <Steven> damn it... getting sick.
04:13:18 <Mekkis> I wanted to know how much of my info they had
04:21:14 <Proquar> they're going to access your GPS even when you're not using the app
04:21:22 <Proquar> (short version)
04:21:40 <Proquar> <-- just had sublime roast chicken
04:21:43 <Proquar> hey avatar!
04:22:03 <Brunius_> so what you're saying
04:22:06 <Brunius_> is that facebook is skynet
04:22:29 <Proquar> to become skynet...
04:22:32 <Proquar> that will depend...
04:22:40 <Proquar> on what skynet is... :D
04:23:29 <Brunius_> I bet Ballig agrees with me
04:23:39 <Brunius_> that facebook is/will become skynet
04:23:53 <Avatar> oh
04:23:55 <Avatar> just don't use the app
04:24:04 <Avatar> does that apply to messenger as well
04:24:21 <Brunius_> you can jack into their messages via XMPP anyway
04:24:29 <Avatar> how
04:24:38 <Brunius_> uhhhhhhhh
04:24:39 <Mekkis> !spell touch of the sea
04:24:39 <diebot> Mekkis, TOUCH OF THE SEA transmutation ([]) alchemist 1, druid 1, sorcerer/wizard 1, bloodrager 1 1 standard action Range: touch creature touched Comp: V, S, M (a fish scale) Duration: 1 minute/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
04:24:40 <diebot> You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes
04:24:40 <diebot> any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.
04:24:41 <Brunius_> magic
04:24:51 <Avatar> how really
04:24:56 <Brunius_> I don't remember exactly, they're using derivative XMPP to run their message service, I think
04:25:03 <Steven> !rand male female
04:25:04 <Brunius_> I'd have to look it up, I know it's possible
04:25:11 <Steven> !rng female male
04:25:11 <diebot> Steven, male
04:25:13 <Avatar> ok report back
04:25:37 <Avatar> the facebook app is worse than using the mobile site, I don't understand why anyone uses it
04:25:47 <Avatar> or why anyone begs to use it and to not use messenger
04:25:57 <Brunius_> XMPP, username is your facebook login/email, domain is chat.facebook.com , password is your facebook password
04:26:43 <Avatar> hmmz
04:30:52 <Mekkis> !spell mending
04:30:53 <diebot> Mekkis, MENDING transmutation ([]) bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner 0, witch 0, summoner 0, witch 0, shaman 0 10 minutes Range: 10 ft. one object of up to 1 lb./level Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
04:30:53 <diebot> This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a
04:30:53 <diebot> caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but
04:30:53 <diebot> it can still repair damage done to such items.
04:30:57 <Mekkis> !spell make whole
04:30:58 <diebot> Mekkis, MAKE WHOLE transmutation ([]) cleric/oracle 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
04:30:58 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as
04:30:58 <diebot> wands) and single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
04:56:01 <Steven> !throw 1d4800
04:56:01 <diebot> Steven, 1d4800: [1d4800=1194] 1194
05:14:46 <Steven> people usin my name!
05:22:04 <Avatar> kill em
05:22:11 <Steven> i did.
05:49:40 <Mekkis> What's the URL, Avatar ?
05:49:58 <Avatar> try searching for 'pathfinder society melbourne'
05:50:05 <Mekkis> I did
05:50:43 <Avatar> https://www.facebook.com/groups/PathfinderSocietyMelbourne/
05:50:45 <Avatar> did they block you
05:51:08 <Mekkis> You must log in to continue.
05:53:44 <Avatar> how did you search for it if you aren't logged in
05:56:05 <Mekkis> Proquar, so glad my phone doesn't do that
05:56:17 <Proquar> no gps?
05:56:41 <Mekkis> it has GPS, but it's really explicit when it does anything
05:57:51 <Mekkis> google.
05:58:29 <Mekkis> Proquar, leaving politics?
05:59:32 <Proquar> left politics
05:59:52 <Proquar> used the pirate party as my methodone programme - now i'm cured ;)
06:00:44 <Mekkis> they're that bad?
06:00:57 <Proquar> they're cute, for the most part
06:01:10 <Proquar> although i did get sick of having words/ideas put in my mouth
06:02:07 <Proquar> and the last meeting i went to (nearly 12 months ago they mentioned that they hadn
06:02:11 <Proquar> t registered
06:02:35 <Proquar> as a party, so they couldn't run in the upcoming state election
06:02:37 <Proquar> cute!
06:15:59 <Avatar> facebook search using google
06:16:09 <Avatar> instead of facebook
06:16:39 <Avatar> did you wonder why you couldn't find it
06:24:18 <Brunius_> ...
06:24:21 <Brunius_> classic
06:24:34 <Brunius_> were you the one that was handing out flyers in belgrave a couple years back?
06:25:53 Steven ([email protected]) has joined #d&d
06:34:21 <Avatar> does this mean you have time for PFS now
06:58:26 <Proquar> for the greens?
07:02:28 <Proquar> avatar: i'm a professional GM now (bridge director)
07:02:32 <Proquar> but hopefully, yes
07:05:07 <Steven> anybody here?
07:06:02 <Steven> im trying to remember an item/spell/feat that doubled/increased the range of the paladins auras.
07:07:55 <Brunius> Did you sleep with the top bridge player in australia?
07:09:43 <Proquar> hmm... no
07:33:31 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
07:34:43 <Mekkis> how do you enforce the 'no communication' rule in bridge?
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08:48:05 <Mekkis> !search aura
08:48:13 <Mekkis> oh
08:48:36 <Steven> im searching through aura on d20pfsrd
08:48:51 <Steven> i may have missed it or its in a different version.
08:49:36 <Mekkis> !search aura
08:49:37 <diebot> Mekkis, 2747 items found and PMed to Mekkis.
08:49:43 <Mekkis> fuk
08:50:00 <Steven> exactly why i asked.
08:50:13 <Mekkis> !search paladin's aura
08:50:14 <diebot> Mekkis, No items found.
08:50:26 <Mekkis> !search paladin''s aura
08:50:26 <diebot> Mekkis, No items found.
09:05:50 <Mekkis> !spell Changestaff
09:05:55 <diebot> Mekkis, CHANGESTAFF transmutation ([]) druid 7 1 round Range: touch your touched staff Comp: V, S, F (a quarterstaff that has been carved and polished for 28 days) Duration: 1 hour/level (D) Save: none SR:noSource: PFRPG Core
09:05:56 <diebot> You change a specially prepared quarterstaff into a Huge treant-like creature (see the Pathfinder RPG Bestiary), about 24 feet tall. When you plant the end of the staff in the ground and speak a special command to conclude the casting of the spell, your staff turns into a creature that looks and fights just like a treant. The staff-treant defends
09:05:56 <diebot> you and obeys any spoken commands. However, it is by no means a true treant; it cannot converse with actual treants or control trees. If the staff-treant is reduced to 0 or fewer hit points, it crumbles to powder and the staff is destroyed. Otherwise, the staff returns to its normal form when the spell duration expires (or when the spell is
09:05:56 <diebot> dismissed), and it can be used as the focus for another casting of the spell. The staff-treant is always at full strength when created, despite any wounds it may have incurred the last time it appeared.
09:07:16 <Mekkis> !spell blink
09:07:17 <diebot> Mekkis, BLINK transmutation ([]) bard 3, sorcerer/wizard 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level (D) Save: SR:Source: PFRPG Core
09:07:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blink.html
09:07:59 <Proquar> mostly by adjusting the score
09:08:40 <Proquar> there is some form of communication (through the play of cards, bidding, etc) --> "authorised information"
09:09:32 <Proquar> and then all the other stuff, including the table talk, and acting "out of tempo" (aka hesitation), in those cases, if there's damage, director can adjust the score
09:16:36 <Proquar> g'night
09:26:30 <Mekkis> !search dispel check
09:26:31 <diebot> Mekkis, Tannaris, Sword Of Envy,All-Seeing Eye,Ring Of Transposition,Orb Of Utter Chaos,Rod Of Negation,Summoner's Sorrow,Frost Brand,Winter's Reach
09:26:43 <Mekkis> !item summoner's sorrow
09:26:43 <diebot> Mekkis, SUMMONER'S SORROW [moderate abjuration] CL:9 none 42816gp, 10lb
09:26:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/summoner's_sorrow.html
09:27:28 <Mekkis> !item Orb Of Utter Chaos
09:27:29 <diebot> Mekkis, ORB OF UTTER CHAOS [moderate abjuration] CL:10 none 36000gp, 1lb
09:27:29 <diebot> This globe of varicolored material constantly shifts hue and texture, from steel-hard to spongy or even gelatinous. The bearer of the orb is constantly protected by entropic shield. Three times per day, when the bearer holds the orb and casts a spell with the polymorph subtype, chaotic descriptor, or one that gives creatures the confused condition,
09:27:29 <diebot> she may modify her caster level for that spell by 1d6-2. Once per day the bearer may hold the orb and command it to dispel magic. If the dispel check succeeds, the wielder absorbs the unraveled magical energy through the orb and gains the benefit of an aid spell. The orb bestows one permanent negative level on any lawful creature holding or
09:27:29 <diebot> carrying it. The negative level remains as long as the creature has the orb and disappears immediately when the orb is no longer held or carried. This negative level cannot be overcome in any way (including by restoration spells) while the bearer has the orb. Source: Ultimate Equipment
10:02:35 Gamera has quit (Quit: )
10:08:52 <HazardousKing> Hey all
10:19:08 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
10:19:08 Topic for #d&d set by Avatar at Sun Nov 30 19:49:14 2014
10:19:08 <***> Buffer Playback...
10:19:08 <***> Playback Complete.
11:19:45 <Kitty> so is anyone actually talking?
13:04:34 Spazztick ([email protected]) has joined #d&d
13:07:59 <Spazztick> Hello folks.
13:09:48 <Brunius> sup
13:12:26 <Spazztick> Not much, just trying to learn the rope of this method of playing.
13:12:50 <Brunius> internet, or tabletop RPGs?
13:14:06 <Spazztick> This particular site
13:14:14 <Brunius> Ah right
13:14:20 <Spazztick> I'm familiar with tabletop, and pbp
13:14:33 <Spazztick> also done a bit on Roll20, but I feel that sight needs some work.
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14:08:03 <s_gmusic> well played: http://i.imgur.com/udSnhHl.png
14:11:32 <Steven> !throw 1d100
14:11:32 <diebot> Steven, 1d100: [1d100=55] 55
14:48:10 <Steven> !throw 1d32
14:48:10 <diebot> Steven, 1d32: [1d32=9] 9
14:50:17 <Steven> !throw 1d35
14:50:17 <diebot> Steven, 1d35: [1d35=3] 3
14:51:11 <Mekkis> s_gmusic: you do know that shrink object ceases on impact, right?
14:53:20 <Mekkis> !spell shrink item
14:53:29 <diebot> Mekkis, SHRINK ITEM transmutation ([]) sorcerer/wizard 3 1 standard action Range: touch one touched object of up to 2 cu. ft./level Comp: V, S Duration: 1 day/level; see text Save: Will negates (object) SR:yes (object)Source: PFRPG Core
14:53:29 <diebot> You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a shrink
14:53:30 <diebot> item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell. Shrink item can be made permanent with a permanency
14:53:30 <diebot> spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.
14:53:33 <Steven> !throw 1d35
14:53:34 <diebot> Steven, 1d35: [1d35=28] 28
14:53:50 <s_gmusic> what'cha working on, Steven?
14:55:01 <Steven> building a reincarnation table for a character.
14:55:19 <s_gmusic> ah
14:55:39 <Steven> reincarnated druid/evangalist of Pharamsa
14:55:44 <Steven> pharasma even
14:56:48 <Steven> "I am her chosen blade, may she use me until she has reason to set me aside."
14:58:12 <s_gmusic> sounds like that dude from a couple of the Pathfinder Tales books. except he's a whiny bitch about it.
14:58:41 <Steven> not my character
14:58:52 <Steven> i talked to my GM because we are not near civilization at all.
14:59:09 <Steven> so there is no way i could get names for the obedience.
14:59:39 <s_gmusic> what's her obedience?
15:00:25 <Steven> lay out a spiral pattern of bones put the name of a newborn at one end of the spiral and the name of a recently dead guy at the other
15:00:32 <Steven> read from her holy book
15:01:23 <s_gmusic> yeah... that'd be tricky without regular visits to a town
15:01:33 <Steven> so unless im within a days walk of a metropolis there is zero chance of me regularly having my class abilities.
15:01:59 <Steven> because half my characters abilities go bye bye if i dont do it.
15:02:02 <Steven> so instead
15:02:15 <Steven> i have to carry around at least one bone from one of my past incarnations
15:02:33 <Steven> well one from each incarnation.
15:03:22 <Steven> and then lay them out in a spiral pattern, read from the book, and then speak aloud each method of death i have experienced.
15:03:39 <s_gmusic> that's cool.
15:03:51 <Steven> yeah... for a druid that just keeps coming back to life.
15:04:22 <Brunius> http://puresteamrpg.com
15:05:24 <Steven> alright, list is complete.
15:06:00 <Steven> now all the GM has to do is message me a number and im ready to go.
15:07:04 <Steven> damn forgot skinwalkers.
15:10:15 <Steven> we talked it over i can never come back as a base large creature... because that would just be stupid good and there is no reason not to just kill myself every 7 days until i got one of them.
15:11:30 <s_gmusic> heh
15:15:06 <Steven> alright... turns out i started out as a half-elf
15:17:04 <s_gmusic> there are worse things.
15:18:06 <Steven> yeah like a kobold.
15:18:21 <Steven> -4str +2 dex -2 con... no thanks.
15:20:33 <s_gmusic> heh
15:33:36 <Steven> !throw 9d8+10
15:33:36 <diebot> Steven, 9d8+10: [9d8=6,1,8,1,2,4,3,7,1] 43
15:36:30 <Steven> damn... almost 10hp less then if i'd just taken average.
15:49:45 <Avatar> is anyone actually talking at 2am?
16:42:25 Brunius_ ([email protected]) has joined #d&d
16:42:34 <Avatar> zzzzzz
16:45:22 Brunius has quit (Ping timeout: 121 seconds)
17:14:40 <Mekkis> !spell life bubble
17:14:41 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
17:14:41 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
17:14:41 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
17:14:41 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
17:16:54 <Mekkis> !item rod of lesser quicken
17:16:55 <diebot> Mekkis, ROD OF ABSORPTION [strong abjuration] CL:15 none 50000gp, 5lb
17:16:55 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/rod_of_absorption.html
17:17:02 <Mekkis> !item rod of quicken, lesser
17:17:03 <diebot> Mekkis, MACE OF SMITING, LESSER [moderate transmutation] CL:7 none 16012gp, 8lb
17:17:03 <diebot> A lesser mace of smiting is a +1 adamantine heavy mace with a +3 enhancement bonus against constructs. When it deals a successful critical hit to a construct, it deals x4 damage rather than x2. A critical hit dealt to an outsider deals x3 damage rather than x2. A mace of smiting is a +3 adamantine heavy mace has a +5 enhancement bonus against
17:17:03 <diebot> constructs. When it deals a successful critical hit to a construct, it completely destroys the construct (no saving throw). A critical hit dealt to an outsider deals x4 damage rather than x2. Source: Ultimate Equipment
17:17:09 <Mekkis> !item rod of metamagic quicken, lesser
17:17:09 <diebot> Mekkis, REACH METAMAGIC ROD, LESSER [strong (no school)] CL:17 none 3000gp, 5lb
17:17:10 <diebot> The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat (Advanced Player's Guide). Source: Ultimate Equipment
17:17:20 <Mekkis> !item quicken metamagic rod, lesser
17:17:20 <diebot> Mekkis, QUICKEN METAMAGIC ROD, LESSER [strong (no school)] CL:17 none 35000gp, 5lb
17:17:21 <diebot> The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat. Source: Ultimate Equipment
17:22:59 <Mekkis> !spell true seeing
17:23:03 <diebot> Mekkis, TRUE SEEING divination ([]) cleric/oracle 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5, witch 6, inquisitor 5, magus 6, shaman 5 1 standard action Range: touch creature touched Comp: V, S, M (an eye ointment that costs 250 gp) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
17:23:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/true_seeing.html
17:37:25 <Avatar> that sounds cool
18:28:37 <Avatar> man the beta playtest does it no favours
18:30:38 <Brunius_> How's that?
18:30:56 <Brunius_> I saw that in #rpg-books but didn't grab it
18:32:12 <Brunius_> I'm not quite sure why my client did that
18:32:16 <Brunius_> but at any rate, I'm shaped
18:32:35 <Brunius_> oh hang on
18:32:37 <Brunius_> I did grab it
18:32:46 <Brunius_> it's right here under uploads and downloads
18:32:49 <Brunius_> gg past me
18:33:47 <Avatar> maybe you're shaped because you grabbed it
18:35:30 <Brunius_> it's 5.42MB, unlikely
18:36:55 <Avatar> imagine if it was only 5.41MB then you wouldn't have a problem
18:37:26 <Brunius_> haha halflings as hillbillies
18:40:00 <Brunius_> seems like the chaplain could work as an archetype for cleric or sorc better than a base class
19:20:45 txtsd ([email protected]) has joined #d&d
19:22:14 <Mekkis> h'
19:26:54 <Mekkis> hi
21:10:14 <Avatar> hi
21:27:11 <Mekkis> how has your week been?
21:31:07 <spider21b> hi
21:39:53 <Avatar> mercifully quick
21:50:08 <Mekkis> What is Melbourne's attitude towards powergaming like these days?
23:14:21 <Mushnar> Hey everyone
23:30:04 mib_cf7zqh ([email protected]) has joined #d&d
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