// #d&d — 2014-12-14
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00:15:20 <Brunius> what does a dhampir get?
01:26:47 <Gassho> Greetings, Ballig :)
01:27:21 <Avatar> what's the deal with paizo.com being down all frikkin day
01:27:41 <Avatar> power problems shmower problems
01:53:46 RastaJew has quit (Quit: )
02:25:23 <Avatar> that sounds cool
02:35:23 <Avatar> finally finished an eyes of the ten scenario
02:58:40 <Steven> gratz
03:05:36 <Mekkis> !item mnemonic Vestment
03:05:43 <diebot> Mekkis, MNEMONIC VESTMENT [strong transmutation] CL:17 body 5000gp, 1lb
03:05:43 <diebot> The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or
03:05:43 <diebot> lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing
03:05:43 <diebot> components or foci, and so on. Using a mnemonic vestment's properties does not consume the written source. Source: Ultimate Equipment
03:12:36 <Mekkis> avatar, does Melbourne have a Social media page
03:15:10 Brunius has quit (EOF from client)
03:16:34 <Avatar> man the beta playtest does it no favours
03:17:58 <Avatar> yeah
03:18:10 <Avatar> you mean PFS melbourne yeah
03:18:26 <Avatar> facebook has Pathfinder Society Melbourne
03:18:35 <Brunius_> How's that?
03:18:53 <Brunius_> I saw that in #rpg-books but didn't grab it
03:20:10 <Brunius_> I'm not quite sure why my client did that
03:20:13 <Brunius_> but at any rate, I'm shaped
03:20:32 <Brunius_> oh hang on
03:20:34 <Brunius_> I did grab it
03:20:43 <Brunius_> it's right here under uploads and downloads
03:20:46 <Brunius_> gg past me
03:21:44 <Avatar> maybe you're shaped because you grabbed it
03:23:27 <Brunius_> it's 5.42MB, unlikely
03:24:52 <Avatar> imagine if it was only 5.41MB then you wouldn't have a problem
03:25:23 <Brunius_> haha halflings as hillbillies
03:27:58 <Brunius_> seems like the chaplain could work as an archetype for cleric or sorc better than a base class
04:10:13 <Mekkis> h'
04:12:22 <Steven> damn it... getting sick.
04:14:52 <Mekkis> hi
04:24:39 <Mekkis> !spell touch of the sea
04:24:39 <diebot> Mekkis, TOUCH OF THE SEA transmutation ([]) alchemist 1, druid 1, sorcerer/wizard 1, bloodrager 1 1 standard action Range: touch creature touched Comp: V, S, M (a fish scale) Duration: 1 minute/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
04:24:40 <diebot> You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes
04:24:40 <diebot> any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.
04:25:03 <Steven> !rand male female
04:25:11 <Steven> !rng female male
04:25:11 <diebot> Steven, male
04:26:52 <Avatar> need to go out, but not sure how keen I am to go out in the 30-degree outside
04:30:52 <Mekkis> !spell mending
04:30:53 <diebot> Mekkis, MENDING transmutation ([]) bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner 0, witch 0, summoner 0, witch 0, shaman 0 10 minutes Range: 10 ft. one object of up to 1 lb./level Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
04:30:53 <diebot> This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a
04:30:53 <diebot> caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but
04:30:53 <diebot> it can still repair damage done to such items.
04:30:57 <Mekkis> !spell make whole
04:30:58 <diebot> Mekkis, MAKE WHOLE transmutation ([]) cleric/oracle 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
04:30:58 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as
04:30:58 <diebot> wands) and single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
04:56:01 <Steven> !throw 1d4800
04:56:01 <diebot> Steven, 1d4800: [1d4800=1194] 1194
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05:14:46 <Steven> people usin my name!
05:22:04 <Avatar> kill em
05:22:11 <Steven> i did.
05:49:40 <Mekkis> What's the URL, Avatar ?
05:49:58 <Avatar> try searching for 'pathfinder society melbourne'
05:50:05 <Mekkis> I did
05:50:43 <Avatar> https://www.facebook.com/groups/PathfinderSocietyMelbourne/
05:50:45 <Avatar> did they block you
05:51:08 <Mekkis> You must log in to continue.
05:53:44 <Avatar> how did you search for it if you aren't logged in
05:57:51 <Mekkis> google.
05:58:11 <Avatar> hi
06:14:02 <Avatar> zzzz
06:14:02 <Steven> i feel ya mang
06:14:06 <Avatar> the things we do for some more EYES
06:14:13 <Avatar> awake at 6am on a sunday
06:14:22 <Steven> crazy crazy
06:14:53 <Avatar> is there anything you can tell me about how it ends so I have a hope of survival ?
06:15:01 <Avatar> lol! just joking. no spoilers
06:15:11 <Mekkis> how has your week been?
06:15:12 <Steven> With death.
06:15:39 <Avatar> I was surprised how well equipped my gunslinger is
06:15:44 <Avatar> since I haven't played him in over a year before this
06:15:51 <Avatar> my other characters aren't so well off
06:15:59 <Avatar> facebook search using google
06:16:04 <Avatar> hence my witch continually dying
06:16:09 <Avatar> instead of facebook
06:16:39 <Avatar> did you wonder why you couldn't find it
06:17:49 <Steven> my most well prepared character is Folnor my Cloistered Cleric.
06:18:11 <Avatar> is his character sheet online
06:18:19 <Steven> i dunno.
06:18:33 <Avatar> I want to see it
06:19:10 <Steven> his level 7 sheet is
06:20:30 <Steven> at level 12, 8 wands ~30 different scrolls.
06:20:55 <Steven> 22 potions
06:23:13 <Steven> so many consumables
06:25:44 <Steven> fuckin spider was just crawling n me
06:26:03 <Steven> squished him.... but now im all creeped out
06:27:51 <Avatar> mercifully quick
06:33:34 <Steven> I cant get this character fleshed out the way i want him to be.
06:36:21 <Steven> i basically made Dr Who.
06:38:07 <Mekkis> What is Melbourne's attitude towards powergaming like these days?
06:48:12 Nemo has quit (Quit: Leaving)
07:31:14 <Mekkis> hi Ballig
07:31:54 <Mekkis> Hypothetical question, Ballig: What would happen if I shirtfronted Tony Abbott?
07:39:16 <Brunius> I think you'd be held in an asylum centre indefinitely
07:53:58 <Mekkis> WTF. Parachuting barbarians in Civ ?!
08:01:06 <Brunius> maybe you should have wiped them out earlier
08:07:54 <Mekkis> Ah. Must be revolting Americans
08:11:32 <Steven> probably
09:05:50 <Mekkis> !spell Changestaff
09:05:55 <diebot> Mekkis, CHANGESTAFF transmutation ([]) druid 7 1 round Range: touch your touched staff Comp: V, S, F (a quarterstaff that has been carved and polished for 28 days) Duration: 1 hour/level (D) Save: none SR:noSource: PFRPG Core
09:05:56 <diebot> You change a specially prepared quarterstaff into a Huge treant-like creature (see the Pathfinder RPG Bestiary), about 24 feet tall. When you plant the end of the staff in the ground and speak a special command to conclude the casting of the spell, your staff turns into a creature that looks and fights just like a treant. The staff-treant defends
09:05:56 <diebot> you and obeys any spoken commands. However, it is by no means a true treant; it cannot converse with actual treants or control trees. If the staff-treant is reduced to 0 or fewer hit points, it crumbles to powder and the staff is destroyed. Otherwise, the staff returns to its normal form when the spell duration expires (or when the spell is
09:05:56 <diebot> dismissed), and it can be used as the focus for another casting of the spell. The staff-treant is always at full strength when created, despite any wounds it may have incurred the last time it appeared.
09:07:16 <Mekkis> !spell blink
09:07:17 <diebot> Mekkis, BLINK transmutation ([]) bard 3, sorcerer/wizard 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level (D) Save: SR:Source: PFRPG Core
09:07:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blink.html
09:26:30 <Mekkis> !search dispel check
09:26:31 <diebot> Mekkis, Tannaris, Sword Of Envy,All-Seeing Eye,Ring Of Transposition,Orb Of Utter Chaos,Rod Of Negation,Summoner's Sorrow,Frost Brand,Winter's Reach
09:26:43 <Mekkis> !item summoner's sorrow
09:26:43 <diebot> Mekkis, SUMMONER'S SORROW [moderate abjuration] CL:9 none 42816gp, 10lb
09:26:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/summoner's_sorrow.html
09:27:28 <Mekkis> !item Orb Of Utter Chaos
09:27:29 <diebot> Mekkis, ORB OF UTTER CHAOS [moderate abjuration] CL:10 none 36000gp, 1lb
09:27:29 <diebot> This globe of varicolored material constantly shifts hue and texture, from steel-hard to spongy or even gelatinous. The bearer of the orb is constantly protected by entropic shield. Three times per day, when the bearer holds the orb and casts a spell with the polymorph subtype, chaotic descriptor, or one that gives creatures the confused condition,
09:27:29 <diebot> she may modify her caster level for that spell by 1d6-2. Once per day the bearer may hold the orb and command it to dispel magic. If the dispel check succeeds, the wielder absorbs the unraveled magical energy through the orb and gains the benefit of an aid spell. The orb bestows one permanent negative level on any lawful creature holding or
09:27:29 <diebot> carrying it. The negative level remains as long as the creature has the orb and disappears immediately when the orb is no longer held or carried. This negative level cannot be overcome in any way (including by restoration spells) while the bearer has the orb. Source: Ultimate Equipment
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11:08:42 <s_gmusic> well with the limit of "ceases on impact", won't the spell end from the blackpowder exploding against it?
11:12:38 Ballig ([email protected]) has joined #d&d
11:19:45 <Kitty> so is anyone actually talking?
12:21:25 <stevenM> hey guys
12:23:15 <stevenM> whats a good multiclass for druid. melee guy who doesnt wildshape
12:47:49 <Mekkis> !spell life bubble
12:47:59 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
12:47:59 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
12:47:59 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
12:47:59 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
12:48:17 <Steven> alrighty...
12:48:21 <Mekkis> !spell resist energy, communal
12:48:22 <diebot> Mekkis, RESIST ENERGY, COMMUNAL abjuration ([]) alchemist 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 3, sorcerer/wizard 3, summoner 3 1 standard action Range: touch creatures touched Comp: V, S, DF Duration: 10 min./level Save: Fortitude negates (harmless) SR:yes (harmless)Source: Ultimate Combat
12:48:22 <diebot> This spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
12:53:21 <Steven> Spiritualist Investigator 4/Reincarnated druid 1/ Evangalist of Pharasma 5
12:53:27 <Steven> aligned class of Reincarnated Druid
13:14:56 <Steven> I have every skill as a class skill on this character
13:16:57 <s_gmusic> you know All The Things!
13:17:07 <Steven> i know all the things
13:18:24 <Steven> I kinda wanna take Applied engineering
13:18:39 <Steven> for my talent
13:20:00 <Steven> just so i can be like.... /roll engineering result 35.... remove a brick the entire building comes falling down.
13:26:19 <s_gmusic> lel
13:28:58 <Steven> at 17th level i become immune to death effects
13:29:14 <Steven> which is the only way to stop be reincarnating lol
13:38:45 <s_gmusic> can't you just fall on your sword?
13:39:08 <Steven> a coup de grace is not technically a death effect.
13:39:19 <Steven> dumb as it is.
13:40:21 <s_gmusic> why does it have to be a "death effect" ?
13:40:31 <s_gmusic> also: yay for remembering things in Excel.
13:40:54 <Steven> The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated
13:41:56 <s_gmusic> okay.
13:41:57 <s_gmusic> wait.
13:42:04 <s_gmusic> nvm.
13:42:07 <s_gmusic> overthinking
14:08:06 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
14:08:06 Topic for #d&d set by Avatar at Sun Nov 30 19:49:14 2014
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15:01:30 <Avatar> zzzz
15:01:56 <Steven> i feel ya mang
15:02:06 <Avatar> the things we do for some more EYES
15:02:13 <Avatar> awake at 6am on a sunday
15:02:23 <Steven> crazy crazy
15:02:54 <Avatar> is there anything you can tell me about how it ends so I have a hope of survival ?
15:03:02 <Avatar> lol! just joking. no spoilers
15:03:13 <Steven> With death.
15:03:39 <Avatar> I was surprised how well equipped my gunslinger is
15:03:45 <Avatar> since I haven't played him in over a year before this
15:03:52 <Avatar> my other characters aren't so well off
15:04:05 <Avatar> hence my witch continually dying
15:05:50 <Steven> my most well prepared character is Folnor my Cloistered Cleric.
15:06:11 <Avatar> is his character sheet online
15:06:20 <Steven> i dunno.
15:06:33 <Avatar> I want to see it
15:07:10 <Steven> his level 7 sheet is
15:08:30 <Steven> at level 12, 8 wands ~30 different scrolls.
15:08:55 <Steven> 22 potions
15:11:13 <Steven> so many consumables
15:13:44 <Steven> fuckin spider was just crawling n me
15:14:03 <Steven> squished him.... but now im all creeped out
15:21:35 <Steven> I cant get this character fleshed out the way i want him to be.
15:24:21 <Steven> i basically made Dr Who.
15:49:45 <Avatar> is anyone actually talking at 2am?
17:14:40 <Mekkis> !spell life bubble
17:14:41 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
17:14:41 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
17:14:41 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
17:14:41 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
17:17:20 <diebot> Mekkis, QUICKEN METAMAGIC ROD, LESSER [strong (no school)] CL:17 none 35000gp, 5lb
17:17:21 <diebot> The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat. Source: Ultimate Equipment
17:22:59 <Mekkis> !spell true seeing
17:23:03 <diebot> Mekkis, TRUE SEEING divination ([]) cleric/oracle 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5, witch 6, inquisitor 5, magus 6, shaman 5 1 standard action Range: touch creature touched Comp: V, S, M (an eye ointment that costs 250 gp) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
17:23:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/true_seeing.html
18:14:24 <***> Buffer Playback...
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19:33:11 <Mekkis> !spell discern location
19:33:14 <diebot> Mekkis, DISCERN LOCATION divination ([]) cleric/oracle 8, sorcerer/wizard 8, summoner 6, witch 8, shaman 8 10 minutes Range: unlimited one creature or object Comp: V, S, DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
19:33:14 <diebot> A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the
19:33:15 <diebot> name of the creature or object's location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies. To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object,
19:33:15 <diebot> you must have touched it at least once.
19:33:39 <Mekkis> oh, wow...
19:34:53 <Mekkis> Does this mean that I can locate a Decemvarate mask?
19:55:52 <Steven> look up the decemvarate mask
20:09:16 <Mekkis> !item decemvarate mask
20:09:24 <diebot> Mekkis, DECEMVIRATE HELM [strong abjuration] CL:20 head 0gp, 3lb
20:09:24 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/decemvirate_helm.html
20:09:25 <Mekkis> One of my PCs has touched one
20:11:25 <Steven> i believe the item prevents scrying effects.
20:11:53 <Mekkis> yes, but Discern Location trumps almost anything that prevents that sort of thing
20:13:07 <Steven> vs an artifact... i dont think so.
20:14:21 <Mekkis> really?
20:14:37 <Mekkis> An artifact isn't "a mind blank spell or the direct intervention of a deity"
20:25:22 <Steven> as a gm i'd vote no.
20:28:23 <Steven> from a lore perspective, the helm prevents people from locating the leaders of the pathfinder society to assassinate them and what not.
20:32:47 <Steven> if all it takes is an 8th level scroll to get around it, its not really working.
20:35:24 <Mekkis> 6th level
20:35:38 <Mekkis> they also have to have touched the helm
20:45:29 <Gassho> Hello.
20:45:45 <Gassho> !roll
20:45:48 <Gassho> .help
20:45:50 <Gassho> help
20:45:54 <Gassho> ._.
20:46:36 <Gassho> !help
20:46:37 <diebot> Gassho, Commands include !throw, !save, !dist, !chargen, !feat, !spell, !item, !search, !define. Type ??command for more information, eg ??!throw .
20:47:35 <Gassho> !10d4
20:47:43 <Gassho> !throw 10d4
20:47:43 <diebot> Gassho, 10d4: [10d4=3,1,1,1,2,3,2,1,3,3] 20
20:47:48 <Gassho> ooh ^_^
20:47:56 <Steven> hello
20:48:04 <Gassho> Hi there :)
20:49:18 <Steven> just cracked open the scenario.. I'd be okay with it. The helms stay in skyreach for the majority of their time.
20:49:30 <Steven> the time they do leave is exceptionally rare.
20:50:17 <Steven> so someone pulling out a scroll and casting it would reveal that the helm is in skyreach.
21:00:31 <Mekkis> sounds about right
21:00:43 <Mekkis> no idea which scenario you're talking about, but sure
21:07:04 <Mekkis> So. We bypassed almost all the encounters in Xin-Shalast :)
21:07:49 <Steven> so did my group.
21:08:08 <Steven> i baited them into going into a few buildings
21:08:12 <Steven> well.... 1 building.
21:08:22 <Mekkis> We took out the dragon
21:08:29 <Steven> thats what i had them fight.
21:09:04 <Steven> in the 'First Bank of Xin-Shalast'
21:09:40 <Steven> because they were all like well lets cast mind blank and inviibility sphere... blah blah blah boring.
21:09:53 <Mekkis> Blindsense 60', right?
21:09:59 <Steven> damn right.
21:10:39 <Mekkis> Suggestions for 6th level summoner spells?
21:10:52 <Mekkis> !spell Walk Through Space
21:10:53 <diebot> Mekkis, WALK THROUGH SPACE conjuration (teleportation[]) alchemist 6, magus 6, sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: personal you Comp: V, S, M (a wren's egg) Duration: 1 round/level Save: SR:Source: Ultimate Combat
21:10:53 <diebot> When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an unoccupied space that you can stand on within line of sight. Alternatively, you can spend a move action to teleport to a standing position from lying prone. Teleporting does not provoke attacks of opportunity.
21:11:07 <Steven> i dunno, let me go see what summoner spells there are.
21:11:30 <Steven> ive built 2 summoners but i can never bring myself to actually play them.
21:14:30 <Mekkis> maybe I'll take Dominate Monster. Could be potentially useful - I have rod of quicken
21:15:55 <Mekkis> how did your group deal with altitude sickness?
21:16:03 <Steven> wow summoner spells suck.
21:16:10 <Steven> life bubble
21:16:44 <Mekkis> What's the difference between Dimensional lock and dimensional anchor?
21:17:26 <Steven> you can stop gate spells.
21:18:33 <Steven> all creatures, not just one.
21:18:49 <Steven> its a very situational spell in all my experiences with it.
21:20:27 <Steven> sympathy seems like a decent trap spell.
21:23:10 <Mekkis> Ah. Anchor requires a touch attack
21:23:24 <Steven> a soul jar w/ sympathy cast on it.
21:23:30 <Steven> oh so good.
21:23:50 <Mekkis> My DCs aren't that high
21:25:14 <Steven> pity.
21:25:25 <Steven> a soul jar if you write someones name on it and they touch it
21:25:34 <Steven> they get sucked into the jar.
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21:27:15 <Steven> not impressed with the summoner spell list for 6th level
21:27:24 <Steven> i'd probably just use the slots for other spells.
21:27:40 <Steven> other then maze its pretty shit.
21:28:21 Brunius has quit (Ping timeout: 121 seconds)
21:29:54 <Mekkis> quickened haste?
21:30:02 * Steven shrugs
21:31:07 <spider21b> hi
21:31:07 Brunius ([email protected]) has joined #d&d
21:31:33 <Steven> i had a player cast a miracle to get someone released from a maze spell... because they could not escape even on a nat 20
21:31:55 Brunius_ has quit (Ping timeout: 121 seconds)
21:31:57 <Steven> dump stats will get ya every time!
21:33:01 <Steven> it technically doesnt work due to the rules.... but they actually roleplayed it out and came up with a prayer to cayden.
21:33:18 <Mekkis> !spell maze
21:33:19 <diebot> Mekkis, MAZE conjuration (teleportation[]) sorcerer/wizard 8, summoner 6, witch 8 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: see text Save: none SR:yesSource: PFRPG Core
21:33:19 <diebot> You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze
21:33:20 <diebot> spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell.
21:33:20 <diebot> Minotaurs are not affected by this spell.
21:33:20 <Steven> so i had a guide show up to assist the player in the maze.
21:34:01 <Mekkis> You mean you couldn't use Miracle to replicate Find the Path?
21:34:39 <Mekkis> regardless, maze would finish in 10 minutes
21:34:41 <Steven> if the player that was stuck in the maze could cast find the path it would work.
21:35:09 <Steven> it was in the middle of a battle and that player was the melee beats
21:35:30 <Steven> this was a different player casting miracle to help his friend get out.
21:35:50 <Mekkis> !spell life bubble
21:35:59 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
21:36:00 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
21:36:00 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
21:36:00 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
21:36:22 <Mekkis> !spell resist energy, communal
21:36:23 <diebot> Mekkis, RESIST ENERGY, COMMUNAL abjuration ([]) alchemist 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 3, sorcerer/wizard 3, summoner 3 1 standard action Range: touch creatures touched Comp: V, S, DF Duration: 10 min./level Save: Fortitude negates (harmless) SR:yes (harmless)Source: Ultimate Combat
21:36:23 <diebot> This spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
21:36:58 <Steven> the player popped out of the maze a round later with a beer and said "i met the coolest guy he gave me a beer and showed me the way out of the maze."
21:55:56 <Spazztick> Hello folks.
21:57:45 <Brunius> sup
22:00:23 <Spazztick> Not much, just trying to learn the rope of this method of playing.
22:00:47 <Brunius> internet, or tabletop RPGs?
22:02:03 <Spazztick> This particular site
22:02:11 <Brunius> Ah right
22:02:17 <Spazztick> I'm familiar with tabletop, and pbp
22:02:30 <Spazztick> also done a bit on Roll20, but I feel that sight needs some work.
22:11:23 <Mekkis> I've been turned into a minotaur
22:56:00 <s_gmusic> well played: http://i.imgur.com/udSnhHl.png
23:14:21 <Mushnar> Hey everyone
23:24:41 <Steven> so last week we ran the special Legacy of the Stonelords.
23:24:44 <Steven> i got to play.
23:24:47 <Steven> was super fun.
23:25:12 <Steven> my GM rolled his dice so fucking slow.
23:26:07 <Steven> so we were in the big show down area, and we didnt even get to kill the hezrou demon and his clockwork mages.
23:26:17 <Steven> before time was called.
23:26:24 <Steven> 10-11 tier.
23:30:58 <Gassho> I love role-playing.
23:31:14 * Gassho right now has Kingdoms of Amalur: Reckoning on his gaming box :3
23:32:09 * Gassho used to have 3rd edition Monster Manual,Player's Guide & Dungeon Master's... whatever. Still has 3rd edition DM Guide
23:32:11 <Gassho> ...
23:34:04 <Gassho> https://www.youtube.com/watch?v=NW7oNpzBSGc this poetry and song subtly refer to the beauty of self-image, I think -.-
23:34:06 <diebot> Gassho, Leonard Cohen - In My Secret Life
23:36:16 <Steven> it was totally my fault though, i was only hitting for 2d8+18 points for my bite, 2d6+18 on my claws.
23:36:44 <Steven> after dr it was only 2d8+4d6+24 damage.
23:37:46 <Mekkis> Definitely. Your fault.
23:37:54 <Gassho> Thanks to you and your makers diebot :D
23:37:55 <Mekkis> I played at that tier.
23:38:09 <Mekkis> I was guilty of slowing the game down a bit.
23:38:26 <Mekkis> Turns out I need to be better at adding up 24d6
23:38:30 <Mekkis> (* 1.5)
23:38:39 <Steven> what no auto dice roller.
23:38:55 <Steven> for shame.
23:39:08 <Mekkis> s_gmusic: you do know that shrink object ceases on impact, right?
23:39:45 <Gassho> When I was young my dad would play these postmodern disturbing songs by Leonard Cohen. This album, Ten New Songs, got released after he did some soul-searching with Zen. He played the part of a monk, but I only have lay ordainment...
23:39:58 <Steven> our GM had a pretty easy job... My character is a Melee Alchemist/Master Chemist
23:40:25 <Steven> so until my character gets hit i stay in my normal form.
23:40:51 <Steven> albeit i am buffed up with alchemical concoctions
23:41:18 <Mekkis> !spell shrink item
23:41:19 <Steven> and then its all melee beats.
23:41:26 <diebot> Mekkis, SHRINK ITEM transmutation ([]) sorcerer/wizard 3 1 standard action Range: touch one touched object of up to 2 cu. ft./level Comp: V, S Duration: 1 day/level; see text Save: Will negates (object) SR:yes (object)Source: PFRPG Core
23:41:27 <diebot> You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a shrink
23:41:27 <diebot> item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell. Shrink item can be made permanent with a permanency
23:41:27 <diebot> spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.
23:41:38 <Steven> so it would come to his turns and he would debate on who to attack/cast spells at.
23:41:53 <Steven> and he would do this for like 2 minutes every turn.
23:42:18 <Mekkis> hn
23:42:25 <Mekkis> !throw 24#1d6
23:42:26 <diebot> Mekkis, 24#1d6: [1d6=5] 5, [1d6=3] 3, [1d6=5] 5, [1d6=1] 1, [1d6=3] 3, [1d6=3] 3, [1d6=5] 5, [1d6=3] 3, [1d6=4] 4, [1d6=6] 6, [1d6=6] 6, [1d6=3] 3, [1d6=6] 6, [1d6=3] 3, [1d6=4] 4, [1d6=6] 6, [1d6=1] 1, [1d6=5] 5, [1d6=5] 5, [1d6=3] 3, [1d6=2] 2, [1d6=2] 2, [1d6=6] 6, [1d6=3] 3
23:42:58 <Mekkis> 94
23:43:01 <Steven> and its like do you wanna cast a spell/attack the wizard who magic missiled you for 20 damage... or the large sized creature that just blooded you on his turn.
23:44:45 <Mekkis> Neither. You want to cast D-Door and get the fuck out.
23:45:10 <Steven> if thats what happened to my PC he would have been gone.
23:46:04 <Steven> but luckily my character has a 34 AC while buffed so still decently hard to hit.
23:47:32 <Steven> i never cast sheild during the fights, so i think it was a 30.
23:47:50 <Steven> anyways.
23:48:08 <Steven> oh my favorite part was when the gm cast blasphamy.
23:48:26 <Steven> and called for saves.
23:48:41 <Steven> and i was like, i think only one of us is level 10.
23:49:15 <Steven> and he was like well roll for saves.
23:49:47 <Steven> I having run the scenario twice know that hezrous only have 10hd.
23:50:02 <Steven> and so anyone 11hd is uneffected by blasphemy.
23:50:43 <Steven> so thats how i slowed down the game.
23:51:09 <Steven> but telling the gm that anyone 11hd or greater is safe from a hezrous blasphemy.
23:51:15 <Steven> by even
23:52:19 <Brunius> http://puresteamrpg.com
23:56:29 <Steven> hey mekkis you made an investigator?
23:56:45 <Mekkis> nope. Not at all
23:57:07 <Steven> damn... i was hoping somebody could tell me a good thing to do in combat with them
23:57:16 <Steven> because studied strike just does not seem good.
23:58:17 stevenM ([email protected]) has joined #d&d
23:58:29 <stevenM> had to go mobile.
23:59:18 stevenM has quit (Quit: http://www.mibbit.com ajax IRC Client)
23:59:33 stevenM ([email protected]) has joined #d&d
23:59:40 <stevenM> damn it i clicked refresh on accident
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