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// #d&d — 2014-12-16

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00:15:20 <Brunius> what does a dhampir get?
01:26:47 <Gassho> Greetings, Ballig :)
02:35:23 <Avatar> finally finished an eyes of the ten scenario
02:58:40 <Steven> gratz
04:21:10 <Mekkis> !spell discern location
04:21:13 <diebot> Mekkis, DISCERN LOCATION divination ([]) cleric/oracle 8, sorcerer/wizard 8, summoner 6, witch 8, shaman 8 10 minutes Range: unlimited one creature or object Comp: V, S, DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
04:21:13 <diebot> A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the
04:21:13 <diebot> name of the creature or object's location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies. To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object,
04:21:13 <diebot> you must have touched it at least once.
04:21:38 <Mekkis> oh, wow...
04:22:52 <Mekkis> Does this mean that I can locate a Decemvarate mask?
04:23:25 <Mekkis> moin
04:26:52 <Avatar> need to go out, but not sure how keen I am to go out in the 30-degree outside
04:43:54 <Steven> look up the decemvarate mask
04:57:18 <Mekkis> !item decemvarate mask
04:57:25 <diebot> Mekkis, DECEMVIRATE HELM [strong abjuration] CL:20 head 0gp, 3lb
04:57:25 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/decemvirate_helm.html
04:57:27 <Mekkis> One of my PCs has touched one
04:59:27 <Steven> i believe the item prevents scrying effects.
04:59:54 <Mekkis> yes, but Discern Location trumps almost anything that prevents that sort of thing
05:01:08 <Steven> vs an artifact... i dont think so.
05:02:23 <Mekkis> really?
05:02:39 <Mekkis> An artifact isn't "a mind blank spell or the direct intervention of a deity"
05:13:23 <Steven> as a gm i'd vote no.
05:16:25 <Steven> from a lore perspective, the helm prevents people from locating the leaders of the pathfinder society to assassinate them and what not.
05:20:48 <Steven> if all it takes is an 8th level scroll to get around it, its not really working.
05:23:25 <Mekkis> 6th level
05:23:39 <Mekkis> they also have to have touched the helm
05:37:19 <Steven> just cracked open the scenario.. I'd be okay with it. The helms stay in skyreach for the majority of their time.
05:37:32 <Steven> the time they do leave is exceptionally rare.
05:38:18 <Steven> so someone pulling out a scroll and casting it would reveal that the helm is in skyreach.
05:48:33 <Mekkis> sounds about right
05:48:45 <Mekkis> no idea which scenario you're talking about, but sure
05:55:06 <Mekkis> So. We bypassed almost all the encounters in Xin-Shalast :)
05:55:51 <Steven> so did my group.
05:56:09 <Steven> i baited them into going into a few buildings
05:56:13 <Steven> well.... 1 building.
05:56:24 <Mekkis> We took out the dragon
05:56:31 <Steven> thats what i had them fight.
05:57:05 <Steven> in the 'First Bank of Xin-Shalast'
05:57:42 <Steven> because they were all like well lets cast mind blank and inviibility sphere... blah blah blah boring.
05:57:55 <Mekkis> Blindsense 60', right?
05:58:00 <Steven> damn right.
05:58:41 <Mekkis> Suggestions for 6th level summoner spells?
05:58:53 <Mekkis> !spell Walk Through Space
05:58:54 <diebot> Mekkis, WALK THROUGH SPACE conjuration (teleportation[]) alchemist 6, magus 6, sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: personal you Comp: V, S, M (a wren's egg) Duration: 1 round/level Save: SR:Source: Ultimate Combat
05:58:54 <diebot> When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an unoccupied space that you can stand on within line of sight. Alternatively, you can spend a move action to teleport to a standing position from lying prone. Teleporting does not provoke attacks of opportunity.
05:59:08 <Steven> i dunno, let me go see what summoner spells there are.
05:59:31 <Steven> ive built 2 summoners but i can never bring myself to actually play them.
06:02:32 <Mekkis> maybe I'll take Dominate Monster. Could be potentially useful - I have rod of quicken
06:03:57 <Mekkis> how did your group deal with altitude sickness?
06:04:05 <Steven> wow summoner spells suck.
06:04:11 <Steven> life bubble
06:04:46 <Mekkis> What's the difference between Dimensional lock and dimensional anchor?
06:05:28 <Steven> you can stop gate spells.
06:06:35 <Steven> all creatures, not just one.
06:06:50 <Steven> its a very situational spell in all my experiences with it.
06:08:29 <Steven> sympathy seems like a decent trap spell.
06:11:11 <Mekkis> Ah. Anchor requires a touch attack
06:11:25 <Steven> a soul jar w/ sympathy cast on it.
06:11:32 <Steven> oh so good.
06:11:52 <Mekkis> My DCs aren't that high
06:13:15 <Steven> pity.
06:13:26 <Steven> a soul jar if you write someones name on it and they touch it
06:13:35 <Steven> they get sucked into the jar.
06:15:17 <Steven> not impressed with the summoner spell list for 6th level
06:15:25 <Steven> i'd probably just use the slots for other spells.
06:15:42 <Steven> other then maze its pretty shit.
06:17:56 <Mekkis> quickened haste?
06:18:03 * Steven shrugs
06:19:35 <Steven> i had a player cast a miracle to get someone released from a maze spell... because they could not escape even on a nat 20
06:19:58 <Steven> dump stats will get ya every time!
06:21:02 <Steven> it technically doesnt work due to the rules.... but they actually roleplayed it out and came up with a prayer to cayden.
06:21:20 <Mekkis> !spell maze
06:21:21 <diebot> Mekkis, MAZE conjuration (teleportation[]) sorcerer/wizard 8, summoner 6, witch 8 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: see text Save: none SR:yesSource: PFRPG Core
06:21:21 <diebot> You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze
06:21:21 <diebot> spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell.
06:21:21 <diebot> Minotaurs are not affected by this spell.
06:21:21 <Steven> so i had a guide show up to assist the player in the maze.
06:22:03 <Mekkis> You mean you couldn't use Miracle to replicate Find the Path?
06:22:41 <Mekkis> regardless, maze would finish in 10 minutes
06:22:42 <Steven> if the player that was stuck in the maze could cast find the path it would work.
06:23:11 <Steven> it was in the middle of a battle and that player was the melee beats
06:23:32 <Steven> this was a different player casting miracle to help his friend get out.
06:24:59 <Steven> the player popped out of the maze a round later with a beer and said "i met the coolest guy he gave me a beer and showed me the way out of the maze."
06:59:25 <Mekkis> I've been turned into a minotaur
07:31:14 <Mekkis> hi Ballig
07:31:54 <Mekkis> Hypothetical question, Ballig: What would happen if I shirtfronted Tony Abbott?
07:39:16 <Brunius> I think you'd be held in an asylum centre indefinitely
07:53:58 <Mekkis> WTF. Parachuting barbarians in Civ ?!
08:01:06 <Brunius> maybe you should have wiped them out earlier
08:07:54 <Mekkis> Ah. Must be revolting Americans
08:11:32 <Steven> probably
08:12:42 <Steven> so last week we ran the special Legacy of the Stonelords.
08:12:46 <Steven> i got to play.
08:12:48 <Steven> was super fun.
08:13:13 <Steven> my GM rolled his dice so fucking slow.
08:14:09 <Steven> so we were in the big show down area, and we didnt even get to kill the hezrou demon and his clockwork mages.
08:14:19 <Steven> before time was called.
08:14:26 <Steven> 10-11 tier.
08:24:18 <Steven> it was totally my fault though, i was only hitting for 2d8+18 points for my bite, 2d6+18 on my claws.
08:24:46 <Steven> after dr it was only 2d8+4d6+24 damage.
08:25:48 <Mekkis> Definitely. Your fault.
08:25:57 <Mekkis> I played at that tier.
08:26:11 <Mekkis> I was guilty of slowing the game down a bit.
08:26:28 <Mekkis> Turns out I need to be better at adding up 24d6
08:26:32 <Mekkis> (* 1.5)
08:26:41 <Steven> what no auto dice roller.
08:26:57 <Steven> for shame.
08:27:59 <Steven> our GM had a pretty easy job... My character is a Melee Alchemist/Master Chemist
08:28:26 <Steven> so until my character gets hit i stay in my normal form.
08:28:53 <Steven> albeit i am buffed up with alchemical concoctions
08:29:21 <Steven> and then its all melee beats.
08:29:39 <Steven> so it would come to his turns and he would debate on who to attack/cast spells at.
08:29:55 <Steven> and he would do this for like 2 minutes every turn.
08:30:20 <Mekkis> hn
08:30:27 <Mekkis> !throw 24#1d6
08:30:28 <diebot> Mekkis, 24#1d6: [1d6=5] 5, [1d6=3] 3, [1d6=5] 5, [1d6=1] 1, [1d6=3] 3, [1d6=3] 3, [1d6=5] 5, [1d6=3] 3, [1d6=4] 4, [1d6=6] 6, [1d6=6] 6, [1d6=3] 3, [1d6=6] 6, [1d6=3] 3, [1d6=4] 4, [1d6=6] 6, [1d6=1] 1, [1d6=5] 5, [1d6=5] 5, [1d6=3] 3, [1d6=2] 2, [1d6=2] 2, [1d6=6] 6, [1d6=3] 3
08:31:00 <Mekkis> 94
08:31:03 <Steven> and its like do you wanna cast a spell/attack the wizard who magic missiled you for 20 damage... or the large sized creature that just blooded you on his turn.
08:32:47 <Mekkis> Neither. You want to cast D-Door and get the fuck out.
08:33:12 <Steven> if thats what happened to my PC he would have been gone.
08:34:05 <Steven> but luckily my character has a 34 AC while buffed so still decently hard to hit.
08:35:34 <Steven> i never cast sheild during the fights, so i think it was a 30.
08:35:52 <Steven> anyways.
08:36:09 <Steven> oh my favorite part was when the gm cast blasphamy.
08:36:28 <Steven> and called for saves.
08:36:43 <Steven> and i was like, i think only one of us is level 10.
08:37:16 <Steven> and he was like well roll for saves.
08:37:49 <Steven> I having run the scenario twice know that hezrous only have 10hd.
08:38:04 <Steven> and so anyone 11hd is uneffected by blasphemy.
08:38:45 <Steven> so thats how i slowed down the game.
08:39:10 <Steven> but telling the gm that anyone 11hd or greater is safe from a hezrous blasphemy.
08:39:16 <Steven> by even
08:43:09 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
08:43:09 Topic for #d&d set by Avatar at Sun Nov 30 19:49:14 2014
08:43:09 <***> Buffer Playback...
08:43:10 <***> Playback Complete.
08:44:31 <Steven> hey mekkis you made an investigator?
08:44:47 <Mekkis> nope. Not at all
08:45:08 <Steven> damn... i was hoping somebody could tell me a good thing to do in combat with them
08:45:17 <Steven> because studied strike just does not seem good.
08:46:30 <stevenM> had to go mobile.
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08:47:42 <stevenM> damn it i clicked refresh on accident
08:48:15 <Mekkis> damn
08:48:20 <stevenM> anyways, like i said studied strike just doesnt seem good.
08:51:45 <stevenM> i dislike the level requirement on the decent talents.
08:55:11 <Mekkis> I dislike the existence of the whole thing
08:56:38 <Steven> yay back to my computer.
08:59:52 <Steven> alright, Avatar.
08:59:59 <Steven> Rogue is no longer my least favorite class.
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15:01:30 <Avatar> zzzz
15:01:56 <Steven> i feel ya mang
15:02:06 <Avatar> the things we do for some more EYES
15:02:13 <Avatar> awake at 6am on a sunday
15:02:23 <Steven> crazy crazy
15:02:54 <Avatar> is there anything you can tell me about how it ends so I have a hope of survival ?
15:03:02 <Avatar> lol! just joking. no spoilers
15:03:13 <Steven> With death.
15:03:39 <Avatar> I was surprised how well equipped my gunslinger is
15:03:45 <Avatar> since I haven't played him in over a year before this
15:03:52 <Avatar> my other characters aren't so well off
15:04:05 <Avatar> hence my witch continually dying
15:05:50 <Steven> my most well prepared character is Folnor my Cloistered Cleric.
15:06:11 <Avatar> is his character sheet online
15:06:20 <Steven> i dunno.
15:06:33 <Avatar> I want to see it
15:07:10 <Steven> his level 7 sheet is
15:08:30 <Steven> at level 12, 8 wands ~30 different scrolls.
15:08:55 <Steven> 22 potions
15:11:13 <Steven> so many consumables
15:13:44 <Steven> fuckin spider was just crawling n me
15:14:03 <Steven> squished him.... but now im all creeped out
15:21:35 <Steven> I cant get this character fleshed out the way i want him to be.
15:24:21 <Steven> i basically made Dr Who.
16:47:52 <Mekkis> !spell Adjustable Polymorph
16:47:55 <diebot> Mekkis, ADJUSTABLE POLYMORPH transmutation (polymorph[]) alchemist 4, bard 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: personal you Comp: V, S, M (a small piece of doppelganger flesh) Duration: 1 minute/level (D) Save: SR:Source: Advanced Class Guide
16:47:55 <diebot> This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). For example, you could transform yourself into a halfling, then a lizardfolk, then an elf, and so on. You can change your form a number of times equal to your caster level.
16:48:47 <Mekkis> !spell Evolution Surge, Greater
16:48:48 <diebot> Mekkis, EVOLUTION SURGE, GREATER transmutation ([]) summoner 4 1 standard action Range: touch your eidolon Comp: V, S, M (a chameleon scale) Duration: 1 minute/level Save: Will negates (harmless) SR:noSource: APG
16:48:48 <diebot> This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points.
16:53:10 <Mekkis> Steven, Rules question: If a summoner uses Merge Forms, and then is required to make a save, is it the summoner or the eidolon's save that is made?
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18:02:20 ChanOP gives channel operator status to Avatar
18:47:58 <Avatar> I really have to work out how much money Buck has
18:48:04 <Avatar> his gold pile is a mess
18:48:25 <Avatar> the funny thing is I even have an ITS
18:48:56 <Brunius> god, I don't think I've bought/sold anything since they introduced those
19:00:26 <Avatar> yeah I have since earned a ridiculous amount of level 12 money
19:10:26 <Brunius> I should really start playing pfs again
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20:47:35 <Gassho> !10d4
20:47:43 <Gassho> !throw 10d4
20:47:43 <diebot> Gassho, 10d4: [10d4=3,1,1,1,2,3,2,1,3,3] 20
20:47:48 <Gassho> ooh ^_^
20:47:56 <Steven> hello
20:48:04 <Gassho> Hi there :)
21:00:55 Avatar` is now known as Avatar
21:35:50 <Mekkis> !spell life bubble
21:35:59 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
21:36:00 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
21:36:00 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
21:36:00 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
21:36:22 <Mekkis> !spell resist energy, communal
21:36:23 <diebot> Mekkis, RESIST ENERGY, COMMUNAL abjuration ([]) alchemist 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 3, sorcerer/wizard 3, summoner 3 1 standard action Range: touch creatures touched Comp: V, S, DF Duration: 10 min./level Save: Fortitude negates (harmless) SR:yes (harmless)Source: Ultimate Combat
21:36:23 <diebot> This spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
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23:30:58 <Gassho> I love role-playing.
23:31:14 * Gassho right now has Kingdoms of Amalur: Reckoning on his gaming box :3
23:32:09 * Gassho used to have 3rd edition Monster Manual,Player's Guide & Dungeon Master's... whatever. Still has 3rd edition DM Guide
23:32:11 <Gassho> ...
23:34:04 <Gassho> https://www.youtube.com/watch?v=NW7oNpzBSGc this poetry and song subtly refer to the beauty of self-image, I think -.-
23:34:06 <diebot> Gassho, Leonard Cohen - In My Secret Life
23:37:54 <Gassho> Thanks to you and your makers diebot :D
23:39:45 <Gassho> When I was young my dad would play these postmodern disturbing songs by Leonard Cohen. This album, Ten New Songs, got released after he did some soul-searching with Zen. He played the part of a monk, but I only have lay ordainment...