// #d&d — 2014-11-22
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01:19:38 macattacku ([email protected]) has joined #d&d
01:22:17 macattacku has quit (Quit: http://www.mibbit.com ajax IRC Client)
01:35:15 <Steven> !hp 8d10m2
01:35:15 <diebot> Steven, 68
01:37:04 <HazardousKing> I probably do game programming while trying to create a character, it really messes with your head
01:37:15 <HazardousKing> probably shouldn't*
01:37:48 * Steven shrugs
01:38:07 <Steven> I dunno im tinkering with a kingmaker character im supposed to play in 6 or so hours.
01:38:36 <Steven> I made a Lantern bearer that was good, now seeing if i can make the character better.
01:39:20 <HazardousKing> nice, I am unsure of what character to make, maybe a mage of some sort
01:39:32 <Steven> So far this one is +4 to hit and +1 damage over the other
01:39:55 <Steven> I lose 20 hit points but while raging gain 4 will save
01:40:11 <Steven> but while raging i am only down 4 hit points.
01:40:17 <HazardousKing> nice
01:40:23 <Steven> this is without magical gear.
01:41:13 <Steven> I drop improved critical longbow and furious finish
01:41:23 <Steven> but i get arcane strike and blooded arcane strike.
01:41:53 <Steven> oh... its important to note this is not a Lantern bearer, its an Arcane Archer.
01:42:24 <Steven> Destined Primalist(bloodrager) 4/Lorewarden 2/Arcane Archer 2
01:42:52 <Steven> the other one is a
01:43:12 <Steven> Weapon Master 3/Urban Barbarian 2/Lantern Bearer 3
01:43:38 <Steven> no dumpstat on either character.
01:44:17 <HazardousKing> interesting
01:44:55 <Steven> it is an interesting build.
01:45:25 <Steven> its the same people all playing through the APs together
01:45:39 <Steven> the only change is one person ends up GMing while the others play.
01:45:50 <Steven> So we keep the same world
01:46:06 <Steven> and news about things that have happened in the world filter into us.
01:46:23 <HazardousKing> cool
01:46:37 <Steven> so far we have finished Rise of the Runelords and Wrath of the Righteous.
01:47:06 <Steven> we experienced a tpk in our kingmaker(all save the king who narrowly escaped)
01:48:08 <Steven> so our new group are all part of a mercenary company who just finished a campaign in the worldwound... where we finally stopped the demons leaking into the material plane.
01:48:23 <Steven> well not us personally, but we were involved in the final push
01:48:43 <Steven> so we're done fighting and are looking to settle down and thats when we enter into this campaign.
01:48:46 <Steven> should be fun.
01:48:53 <HazardousKing> sounds like it
01:49:47 <HazardousKing> should I roll for stats or use a predefined amount?
01:51:10 <Steven> for what?
01:51:36 <Steven> home campaign or an AP?
01:51:43 <HazardousKing> for the game next saturday
01:52:02 <HazardousKing> so brand new character
01:52:08 <HazardousKing> for me atleast
01:52:13 <Steven> avatar's game is for PFS mang/
01:52:29 <Steven> you have to bring a PFS legal character.
01:52:55 <HazardousKing> damn, I always get confused about the different versions
02:02:02 <Steven> geeze this is horrible AC
02:02:07 <Steven> i get -4 ac while raging.
02:04:10 <Steven> !rand male female
02:04:16 <Steven> !rng male female
02:04:16 <diebot> Steven, female
02:05:04 <Steven> all i need to do now is think up a name.
02:07:41 <HazardousKing> maybe a name generator?
02:07:56 <Steven> maybe.
02:08:49 <HazardousKing> or you could name your character maybe
02:09:10 <Steven> i suck at making names...
02:09:19 <Steven> its a blessing im not a parent
02:17:49 <HazardousKing> I am starting to think it will be best to just rebuild my old character as a level 7
02:20:18 <Steven> so much money on my weapon
02:20:35 <Steven> +1 Phase locking Adaptive Composite Longbow.
02:20:59 <Steven> 19400gp
02:21:41 <Steven> next level i get an elemental property for free.
02:21:47 <Steven> so thats super awesome.
02:22:13 <HazardousKing> wow
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04:33:27 <s_gmusic> http://i.imgur.com/Aghv418.png I kind of like the look of that, but would have to make 2 changes on it. #1, Landscape format. #2, Pathfinder version
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06:49:13 <Avatar> need some good 1st level inquisitor spells
07:07:45 Avatar has quit (EOF from client)
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07:07:52 Avatar ([email protected]) has joined #d&d
07:08:00 ChanOP gives channel operator status to Avatar
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07:24:54 <Avatar> how long does an inquisitor's judgement last
07:25:17 <Avatar> forever by the look of it
07:25:31 <Avatar> oh wait, until the combat ends
07:53:48 <Avatar> someone wake up, rules question about acrobatics
08:15:16 <vuvko> what's with acrobatics?
08:15:47 <Avatar> there's a thing there about base land speed
08:15:54 <Avatar> giving you a bonus to jumping
08:16:15 <Avatar> I have boots of springing and striding, that gives me a +5 competence bonus to jumping
08:16:37 <Avatar> then by virtue of their speed on its own with that bonus, they automatically give an additional +4 racial bonus, right
08:17:01 <Avatar> "base land speed" includes that
08:18:00 <Avatar> then if I cast expeditious retreat, I'd get an additional +12 to acrobatics vs jumps
08:18:02 <vuvko> so you have +9 on jumping... what's a problem?
08:18:09 <vuvko> ah...
08:18:11 <Avatar> does that sound right
08:19:36 <vuvko> if your base land speed boosted with "enchantment" bonus (from boots mb), then you have +12 from exp. retreat and +5 from competence bonus
08:20:25 <vuvko> 'cause exp. retreat do not stack with "enchantment" bonuses
08:20:48 <Avatar> ah you're right, they don't stack
08:21:28 <Avatar> ok but still all of those types of bonuses count towards "base land speed", minus the stacking
08:21:37 <vuvko> yep
08:22:11 <Avatar> I was wondering why I bought a ring of feather fall, now I know after looking at that acrobatics check
08:23:15 <Mekkis> you're right, Avatar
08:30:55 <Mekkis> I want to make a staff of the master (conjuration). Any suggestions of spells?
08:31:18 vuvko has quit (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org)
08:39:34 <Avatar> you can't in PFS
08:50:20 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
08:50:34 <Mekkis> not for pfs
08:54:36 <Avatar> grease, glitterdust, summon 3
08:54:42 <Avatar> or aqueous orb
09:00:25 <Avatar> my item guide really needs more items
09:06:24 <Mekkis> hm
09:06:44 <Mekkis> what's an enchantment bonus?
09:08:54 <Mekkis> Animal Glue
09:17:01 <Mekkis> Alchemical Cement
09:17:51 <Mekkis> Foam, Impact
09:32:42 <Mekkis> http://pamie.com/2014/11/barbie-fucks-it-up-again/
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14:58:05 <Steven> !throw 20d6
14:58:05 <diebot> Steven, 20d6: [20d6=1,6,5,4,3,6,6,2,1,1,6,5,3,3,4,3,5,1,6,4] 75
16:53:15 <Mekkis> what is that for, steven?
17:00:44 <Steven> fall damage.
17:00:56 <Steven> those rocs love droppin people
17:02:06 <s_gmusic> please don't mention Rocs. got my ass handed to me while playing mtg due to them. >_>
17:02:17 <Steven> those rocs so good.
18:38:28 <Mekkis> I've been SMVIIing Rocs a lot recently
18:39:31 <s_gmusic> huh?
18:40:31 <Mekkis> Sorry, SNAVIIing them
18:50:33 <s_gmusic> ah, gotcha.
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20:53:38 Avatar` is now known as Avatar
21:12:32 <Mekkis> !spell residual tracking
21:12:34 <diebot> Mekkis, RESIDUAL TRACKING divination ([]) ranger 1 1 minute Range: touch footprint touched Comp: V, S, M (a bit of plaster) Duration: instantaneous Save: none SR:noSource: APG
21:12:34 <diebot> By touching a footprint, you receive a clear mental image of the person or creature that made it. The image has the exact same appearance as the creature that made the footprint at the moment it made the imprint, including any telling features or expressions, any gear or equipment, or anything else the creature was carrying at the time. For
21:12:34 <diebot> example, the footprint of a horse would reveal both the horse and any creature riding it when it made the footprint.
21:13:12 Geb ([email protected]) has joined #d&d
21:13:31 * Mekkis casts Turn Undead
21:21:26 <Avatar> that's gebannus!
21:22:55 <Geb> Lies!
21:23:28 <Mekkis> 463 packages to upgrade, 11 new.
21:23:28 <Mekkis> Overall download size: 875.2 MiB. After the operation, additional 661.5 MiB will be used.
21:23:44 <Brunius`> Avatar
21:23:45 <Mekkis> it's not Gerble?
21:23:49 <Brunius`> who is Gebannus
21:23:51 <Mekkis> it's probably that necromancer
21:24:08 <Avatar> you know gebannus
21:24:16 <Avatar> don't you
21:24:19 <Brunius`> Psure I don't
21:24:22 <Avatar> he was in toee
21:24:30 <Brunius`> That was five years ago, Avatar
21:24:36 <Avatar> yeah
21:24:47 <Brunius`> I'd showed up here like a week before it all imploded
21:24:53 <Mekkis> !find gebannus
21:25:01 <Mekkis> !findchar gebannus
21:25:01 <Avatar> ops
21:25:10 <diebot> Mekkis, Character: gebannus.
21:25:10 <Avatar> gebannus is a player, not a character !
21:25:17 <Mekkis> Has Ballig noticed that dicebot is gone?
21:25:23 <Avatar> he played uh, Aust
21:25:32 <Brunius`> I think there was a netsplit earlier and half the people aren't back
21:25:38 <Mekkis> !findchar Aust
21:25:38 <diebot> Mekkis, Character: Aust. number: 47( http://www.pfrpg.com.au/viewchar.php5?char=47 )
21:26:44 <Mekkis> !findchar Ruban
21:26:45 <diebot> Mekkis, Character: Ruban.
21:26:50 <Mekkis> !findchar Ruben
21:26:50 <diebot> Mekkis, Character: Ruben. number: 134( http://www.pfrpg.com.au/viewchar.php5?char=134 )
21:27:24 <Mekkis> you were so inane back then, Avatar
21:27:47 <Avatar> what?
21:27:49 <Geb> Whoa. That stuff is all still there?
21:28:04 <Avatar> you're inane
21:28:07 <diebot> I never forget.
21:29:45 <Mekkis> I was referring to what Solan did
21:30:25 <Avatar> ha, what part
21:31:03 <Mekkis> Oh, a lot of it. Specifically the "giving the box away" bit
21:31:29 <Avatar> wasn't that Lucianus
21:31:50 <Mekkis> and then the "D-Door inside a thieves' guild" bit
21:32:03 <Avatar> that was a sound plan
21:32:23 <Mekkis> how so?
21:32:42 <Avatar> basically we were going to astound them with our magick
21:33:19 <Mekkis> that's operating under the assumption that you're actually more powerful than them - something you hadn't established
21:33:34 <Avatar> mate I was roleplaying
21:33:59 <Mekkis> if you say so.
21:34:01 <Avatar> I honestly don't even remember anything about that except that there was a thieves guild and there was a box and lucianus handed it over to the wrong people in exchange for possible regeneration rather than the main mission
21:34:20 <Mekkis> the reason he needed the regeneration was...
21:35:00 <Avatar> he lost his hand?
21:35:09 <Mekkis> because?
21:35:29 <Avatar> I don't remember
21:35:45 <Mekkis> you weren't willing to confer with him...
21:36:03 <Avatar> if you say so
21:38:43 <Mekkis> remember Jäger?
21:41:57 <Avatar> and his moves
21:50:28 Geb has quit (Quit: )
21:51:15 <Mekkis> yah
22:16:44 <Brunius`> Mekkis, c++ ?
22:16:51 <Mekkis> c++?
22:16:58 <Brunius`> how familiar are you with it
22:17:10 <Mekkis> I've done work in it.
22:17:17 <Mekkis> paid work, even
22:17:17 <Brunius`> char fileMark[256] = {'n','e','w','F','i','l','e'};
22:17:17 <Brunius`> printf ("Enter something: ");
22:17:17 <Brunius`> fgets (sentence,256,stdin);
22:17:31 <Brunius`> if I enter "newFile", should sentence and fileMark be the same?
22:18:07 <Mekkis> unless you have something like char* sentence = fileMark;, no
22:18:47 <Mekkis> even strcmp(fileMark, sentence) will probably not = 0.
22:19:30 <Mekkis> (also: strcmp(fileMark, sentence) will have unpredicatible results
22:19:37 <Mekkis> Find the bug!
22:20:15 <Brunius`> if I want to compare my input to find a specific phrase (in this case, "newFile"), how would you recommend I do that?
22:21:31 <Mekkis> firstly: char fileMark[256] = {'n','e','w','F','i','l','e'}; is not null-terminated
22:21:45 <Mekkis> So any string utilities on it will have unpredictable results.
22:22:06 <Mekkis> The simplest method:
22:22:24 <Mekkis> char input[256];
22:22:36 <Mekkis> fgets(input, 256, stdin);
22:23:00 <Mekkis> if (strcmp(input, "newFile") == 0)
22:23:02 <Mekkis> {
22:23:23 <Mekkis> printf("newFile was typed.\n");
22:23:24 <Mekkis> }
22:24:02 <Brunius`> what's strcmp under?
22:24:07 <Mekkis> In C, == checks equality in a relatively high-level sense
22:24:19 <Mekkis> manpage 3
22:24:25 <Mekkis> <string.h>
22:24:38 <Mekkis> if you don't have that, you could do something like:
22:24:57 <Mekkis> int strcmp(const char *s1, const char *s2)
22:24:58 <Mekkis> {
22:25:31 <Mekkis> st1 = s1; st2 = s2;
22:25:38 <Brunius`> fucking string.h has been playing up for no apparent reason
22:25:58 <Mekkis> while (++*st1 == ++*st2);
22:27:11 <Mekkis> return (*st1 > st2) ? 1 : -1;
22:27:13 <Mekkis> }
22:27:25 <Mekkis> Oh, I missed a bit.
22:27:33 <Mekkis> int strcmp(const char *s1, const char *s2)
22:27:35 <Mekkis> {
22:27:41 <Mekkis> st1 = s1; st2 = s2;
22:28:05 <Mekkis> while (++*st1 == ++*st2)
22:28:09 <Mekkis> {
22:28:35 <Mekkis> if (*st1 == 0 && *st2 == 0) return 0;
22:28:59 <Mekkis> if (*st1 == 0 || *st2 == 0) break;
22:29:03 <Mekkis> }
22:29:08 <Mekkis> return (*st1 > st2) ? 1 : -1;
22:29:10 <Mekkis> }
22:29:25 <Mekkis> and I missed a * before st2
22:29:35 <Mekkis> but you should get the idea
22:30:53 <Mekkis> So. My question: why C/C++?
22:31:19 <Brunius`> Similiar to other languages I've used, mainly
22:31:37 <Mekkis> what are you doing?
22:32:00 <Brunius`> The end goal is to build a dll to take data from arma and write it to file
22:32:20 <Mekkis> ah. Makes sense to use C/C++ then
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