// #d&d — 2014-11-05
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00:10:22 currysauce ([email protected]) has joined #d&d
00:10:27 currysauce ([email protected]) has left #d&d
00:10:37 <Spaceshot> Avatar: it will be like when ACG playtest came out
00:10:48 <Spaceshot> some people will want to make new characters from it, others won't really care
01:12:14 Steven ([email protected]) has joined #d&d
01:12:24 <Steven> heya
01:36:10 Gamera has quit (Quit: )
01:39:03 <Tyser> so how long do we have to playtest occult?
01:41:40 <Steven> man... it sure is fun gettin shit for having a decent AC.
01:42:06 <s_gmusic> I'm just looking at things for a home game.
01:42:32 <Steven> AC34 while attacking defensively at level 7
01:42:49 <Steven> people died tonight and it was all my fault because i couldnt be hit.
01:44:07 <Tyser> clearly your fault
01:47:53 <Steven> clearly
01:48:34 <Steven> im a typical tank.
01:48:42 <Steven> i do bouthalf the damage everyone else does.
01:50:32 <Avatar> I think the occult playtest ends around nov 23rd
02:01:02 <Tyser> not sure if I want to make a kinecist yet or wait and hope they fix it
02:01:36 <Tyser> Steven: sadly tanks don't really exist because there are no real mechanics to 'pull aggro'
02:06:09 <Avatar> I can't help but notice the kineticist is getting an enormous amount of discussion compared to the other classes
02:06:22 <Avatar> like 10x as much
02:08:05 <Steven> yeah, probably because the class has the chance to be ridiculously broken.
02:08:52 <Avatar> that doesn't answer the question !
02:11:58 <Tyser> it's also a remake, or close to remake, of a classic 3.5 class
02:12:00 <Tyser> the warlock
02:18:13 <Mekkis> It's a con-based class. Of course it has potential to be broken
02:19:28 <Avatar> yeah people say you don't want to dump other stats because all stats are important to some degree in pathfinder
02:19:47 <Avatar> but my wizard dumped str cha and wis and I am pretty happy about it
02:20:12 <Avatar> it's basically that except I don't need int on a kineticist either
02:20:39 <Tyser> well, you do if you want any skills
02:20:48 Spaceshot has quit (Ping timeout: 121 seconds)
02:20:53 <Tyser> cause kinecist only has 2 skill points
02:22:42 <Mekkis> Avatar, I think it's strange that you seem to be so happy about powergaming your characters, and yet you seem to have a much higher character-death rate than many other people...
02:36:28 <Avatar> why is that strange
02:36:34 <Avatar> that is the perfect reason to be powergaming them
02:37:20 <Avatar> Snickers died three times, and it had nothing to do with min maxing her
02:47:22 <s_gmusic> heh
02:48:33 <s_gmusic> I was considering a Human Iroran Paladin with a level (or two) of Sohei Monk so I could wear Light Armor and still get my CHA to AC and Saves.
02:50:14 <s_gmusic> and be able to Flurry. that's the point of the Sohei levels because any other Monk doesn't get flurry while in armor.
02:52:25 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
03:10:12 <Mekkis> Then why do you do it?
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03:16:56 <Mekkis> Given that we've established that it doesn't help
03:32:19 <spider21b> hi
03:32:45 s_gmusic ([email protected]) has joined #d&d
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04:01:15 <Avatar> oh it helps
04:01:24 <Avatar> helping the minimum stats don't help
04:24:51 <Mekkis> there's no evidence that it harms
04:30:45 <Avatar> there's evidence alright
04:31:02 <Avatar> Spaceshot: Spaceshot is better than tyser
04:31:20 <Spaceshot> sorry, I forgot yesterday
04:31:25 <Spaceshot> got my hexchat setup now
04:31:43 <Avatar> no need for apologies
04:31:46 <Avatar> just a matter of opinion
04:32:54 <Spaceshot> mmk
04:33:01 <Spaceshot> thinkin of making a mesmoriser
04:39:57 <Mekkis> where?
04:40:11 <Mekkis> My statistically balanced characters haven't died...
05:35:21 <Avatar> I don't think I would rate the way you play along the same lines as the way the average player plays
05:57:11 <Mekkis> What do you think about this spell:
05:57:12 <Mekkis> Ruvaan's Improved Phantom Steed
05:57:13 <Mekkis> School conjuration (creation); Level bard 6, sorcerer/wizard 6, summoner 5, magus 6, bloodrager 6
05:57:13 <Mekkis> CASTING
05:57:13 <Mekkis> Casting Time 1 round.
05:57:13 <Mekkis> Components V, S
05:57:13 <Mekkis> EFFECT
05:57:17 <Mekkis> Range 0 ft.
05:57:19 <Mekkis> Effect one quasi-real, horselike creature
05:57:21 <Mekkis> Duration 1 hour/level (D)
05:57:23 <Mekkis> Saving Throw none; Spell Resistance no
05:57:25 <Mekkis> DESCRIPTION
05:57:27 <Mekkis> This spell functions as Phantom Steed, Communal except as above, and that
05:57:29 <Mekkis> it has a speed of 20 feet per caster level, with no maximum.speed. You may summon up to six steeds.
05:57:31 <Mekkis> In addition, from caster level 12 onwards, it can swim with a swim speed equal to its land speed, and does not need to breathe.
06:03:02 <Mekkis> thank you. How do you rate yourself against the average player?
06:26:53 <Tyser> wait... snickers has died 3 times?
06:44:03 <Mekkis> yep
06:44:51 <Mekkis> And has used three different methods of coming back
06:45:33 <Tyser> haha really?
06:45:34 <Tyser> wow
06:45:46 <Mekkis> Yep. Raise dead, wish, and resurrection
06:51:12 <Tyser> yea, but wasn't the wish from the glaz demon?
06:51:51 <Mekkis> yep
06:52:18 <Tyser> and I guess the resurrection was to turn it back from a vampire to normal?
06:52:32 <Mekkis> yep
06:53:25 <Tyser_> they see holes in concept to mechannic
06:53:25 <Mekkis> what makes you think that?
06:53:29 <Tyser_> and they decided to fill them
06:53:32 <Mekkis> !item ring of regeneration
06:53:33 <diebot> Mekkis, RING OF REGENERATION [strong conjuration] CL:15 ring 90000gp, 0lb
06:53:34 <diebot> This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part
06:53:34 <diebot> while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated. Source: Ultimate Equipment
06:54:15 <Tyser_> like the hunter, they wanted someone who was focused on the companion
06:54:34 <Tyser_> like many people do, but they don't believe there is a class suited directly for it
06:54:49 <Mekkis> there doesn't NEED to be a class dedicated directly to that sort of thing
06:55:00 <Mekkis> the classes are already broad enough for it
06:55:01 <Tyser_> says you
06:55:12 <Tyser_> you aren't the people who are making the game
06:55:15 <Tyser_> they get to decide
07:00:13 <Avatar> I don't think it'll be like when the ACG came out
07:00:20 <Avatar> because all those classes still feel fairly normal
07:00:47 <Avatar> whereas if you have a table with a kineticist, medium, psychic, a bard and a wizard at the table, that'll be weird
07:06:37 <Avatar> the ACG was good
07:06:57 <Avatar> occult might have been good as well if it wasn't playable two months after the full release of the ACG
07:07:47 <Tyser_> yea, it does look like a really soon release
07:07:51 <Tyser_> release/playtest
07:08:09 <Mekkis> I still don't think the ACG fills any niches
07:08:25 <Tyser_> and I'm a bit saddened that only 1 class didn't have any spell casting and that class' abilities are considered to be spells
07:08:30 <Avatar> it's still good
07:08:44 <Tyser_> I know the bloodrager and the skald are unique
07:08:49 <Tyser_> and filled niches
07:09:01 <Tyser_> there is no ragemage
07:09:11 <Tyser_> or someone who can pass out the rage effect to others
07:09:37 <Tyser_> now I personally think the ragemage is too much rage too little mage
07:10:00 <Tyser_> like a 1-6 spellcasting with 3/4, that goes to full bab whilst in rage would be better
07:15:33 <Brunius> I think he means that we won't see many
07:15:46 <Brunius> rather than the classes have the 'normal' feel to them
07:15:58 <Avatar> are you talking about the bloodrager
07:17:37 <Tyser_> yea
07:22:10 <Avatar> it will be a little weird if we get parties full of psychics and mediums and kineticists
07:40:52 Mekkis sets mode -i Mekkis
07:40:52 Mekkis sets mode -r Mekkis
07:40:52 Mekkis sets mode -w Mekkis
07:40:52 Mekkis sets mode -x Mekkis
07:41:33 Mekkis sets mode +w Mekkis
07:41:33 Mekkis sets mode +i Mekkis
07:41:33 Mekkis sets mode +R Mekkis
07:41:33 mordor.nsw.au.austnet.org sets mode +x Mekkis
07:41:50 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
07:41:50 Topic for #d&d set by Avatar at Sat Oct 25 07:44:13 2014
07:41:55 Whitey ([email protected]) has joined #d&d
08:21:22 <Spaceshot> Avatar: it will be like when ACG playtest came out
08:21:34 <Spaceshot> some people will want to make new characters from it, others won't really care
09:23:10 <Steven> heya
12:03:47 <Steven> suuuuuuuuup
12:52:06 <Steven> !throw 1d100
12:52:07 <diebot> Steven, 1d100: [1d100=83] 83
12:53:29 <Steven> !throw 1d100
12:53:29 <diebot> Steven, 1d100: [1d100=79] 79
12:54:02 <Steven> !throw 1d100
12:54:02 <diebot> Steven, 1d100: [1d100=78] 78
12:54:17 <Steven> !throw 2d4
12:54:18 <diebot> Steven, 2d4: [2d4=1,3] 4
12:54:35 <Steven> !throw 4d4
12:54:35 <diebot> Steven, 4d4: [4d4=2,4,2,1] 9
12:55:16 <Steven> !throw 1d100
12:55:16 <diebot> Steven, 1d100: [1d100=69] 69
12:56:35 <Steven> !throw 1d100
12:56:36 <diebot> Steven, 1d100: [1d100=66] 66
12:56:56 <Steven> !throw 1d100
12:56:56 <diebot> Steven, 1d100: [1d100=100] 100
12:57:15 <Steven> !throw 1d100
12:57:16 <diebot> Steven, 1d100: [1d100=28] 28
12:57:59 <Steven> !throw 1d5
12:58:00 <diebot> Steven, 1d5: [1d5=4] 4
12:59:02 <Steven> !throw 1d100
12:59:02 <diebot> Steven, 1d100: [1d100=40] 40
12:59:16 <Steven> !throw 1d100
12:59:16 <diebot> Steven, 1d100: [1d100=39] 39
12:59:19 <Steven> !throw 1d100
12:59:19 <diebot> Steven, 1d100: [1d100=48] 48
12:59:22 <Steven> !throw 1d100
12:59:23 <diebot> Steven, 1d100: [1d100=33] 33
12:59:26 <Steven> !throw 1d100
12:59:27 <diebot> Steven, 1d100: [1d100=43] 43
12:59:29 <Steven> !throw 1d100
12:59:30 <diebot> Steven, 1d100: [1d100=50] 50
12:59:33 <Steven> !throw 1d100
12:59:33 <diebot> Steven, 1d100: [1d100=25] 25
13:00:50 <Steven> !throw 1d100
13:00:51 <diebot> Steven, 1d100: [1d100=97] 97
13:01:52 <Steven> !throw 1d100
13:01:53 <diebot> Steven, 1d100: [1d100=73] 73
13:02:55 <Steven> !throw 1d20
13:02:55 <diebot> Steven, 1d20: [1d20=11] 11
13:03:09 <Steven> !throw 1d20
13:03:09 <diebot> Steven, 1d20: [1d20=12] 12
13:03:21 <Steven> !throw 1d20
13:03:22 <diebot> Steven, 1d20: [1d20=3] 3
13:04:16 <Steven> !throw 1d10
13:04:16 <diebot> Steven, 1d10: [1d10=1] 1
13:06:37 <Steven> !throw 1d20
13:06:37 <diebot> Steven, 1d20: [1d20=19] 19
13:07:42 <Steven> !throw 1d20
13:07:42 <diebot> Steven, 1d20: [1d20=15] 15
13:07:51 <Steven> !throw 1d100
13:07:52 <diebot> Steven, 1d100: [1d100=8] 8
13:08:48 <Steven> !throw 1d100
13:08:48 <diebot> Steven, 1d100: [1d100=26] 26
14:42:39 <Mekkis> Researching some new spells
14:42:57 <Steven> good times.
14:43:19 <Mekkis> Yeah. Ruvaan's Superior Phantom Steed
14:44:19 <Steven> is that the one that was on the pathfinder rpg facebook yesterday?
14:45:45 <Mekkis> no idea
14:45:50 <Mekkis> I didn't post it
14:45:52 <Mekkis> link?
14:46:25 <Steven> i has no link.
14:47:03 <Mekkis> my VC seems has made yet another incorrect ruling
14:47:18 <Steven> incorrect rulings happen.
14:47:40 <Mekkis> sure. But he doesn't accept that they're incorrect.
14:51:27 <s_gmusic> weird. I thought I remembered a monk archetype that was allowed to wear armor
14:54:42 <s_gmusic> found it, sohei
15:18:25 <Steven> well print off the rules and if you can find a ruling present that to him.
15:59:01 <s_gmusic> human monk. don't know if I want the extra skill ranks and feat or if I want +2 to another attribute. :\
16:52:36 <Avatar> Mekkis: wish doesn't really cout
16:52:37 <Avatar> count*
17:30:00 <Avatar> Making a wizard with an int of 11 and a con if 18. Results to follow.
18:06:59 <Avatar> can't really imagine a concept of a monk that wears armor
18:07:08 <Avatar> if you want an unarmed fighter, why not go brawler
18:31:40 <Steven> !hp 12d8m10
18:31:40 <diebot> Steven, 183
18:39:07 <okamiko> hello
18:46:19 <s_gmusic> looking at making a Human Ranger 2/Samurai (Ronin) X TWF
18:47:56 <Avatar> what do you get with ronin?
18:48:03 <Avatar> that sounds cool
19:05:53 <s_gmusic> http://www.d20pfsrd.com/classes/alternate-classes/samurai/samurai-orders/paizo---samurai-orders/ronin-knight-errant
19:14:25 <Avatar> yeah I have to make myself avoid playing martials
19:15:58 <Avatar> my paladin is working out pretty well, and my archaeologist is reasonable enough, but I don't want to keep doing it
19:16:22 <Avatar> my investigator is up in the air for the same reason, and he's a weak martial
19:17:20 <Avatar> I don't think I really like being a damage dealer that much
19:28:04 <s_gmusic> came up with that kind of build because we don't have a front line fighter in my runelords game.
19:28:31 <s_gmusic> archeologist, sorcerer, alchemist, cleric, ranger (ranged), and inquisitor.
19:28:37 <s_gmusic> aside from my samurai, that is.
19:34:34 <s_gmusic> we're only allowed hardback resources, so no splatbooks or playtest things.
19:35:15 <Avatar> splatbooks are hardback resources
19:42:52 <s_gmusic> hardback for us would be things like the Core Rulebook or Advanced Player's Guide. splatbooks are paperback things like Blood of Angels or People of the North.
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20:31:54 <Avatar> ???????
21:11:28 <Mekkis> !item revelation quill
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