// #d&d — 2014-11-03
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17:28:19 <Tyser> so how long do we have to playtest occult?
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17:30:57 <Steven> man... it sure is fun gettin shit for having a decent AC.
17:31:48 <Steven> AC34 while attacking defensively at level 7
17:32:06 <Steven> people died tonight and it was all my fault because i couldnt be hit.
17:33:23 <Tyser> clearly your fault
17:37:09 <Steven> clearly
17:37:51 <Steven> im a typical tank.
17:37:58 <Steven> i do bouthalf the damage everyone else does.
17:39:48 <Avatar> I think the occult playtest ends around nov 23rd
17:50:18 <Tyser> not sure if I want to make a kinecist yet or wait and hope they fix it
17:50:52 <Tyser> Steven: sadly tanks don't really exist because there are no real mechanics to 'pull aggro'
17:55:26 <Avatar> I can't help but notice the kineticist is getting an enormous amount of discussion compared to the other classes
17:55:38 <Avatar> like 10x as much
17:57:21 <Steven> yeah, probably because the class has the chance to be ridiculously broken.
18:01:14 <Tyser> it's also a remake, or close to remake, of a classic 3.5 class
18:01:16 <Tyser> the warlock
18:07:29 <Mekkis> It's a con-based class. Of course it has potential to be broken
18:08:44 <Avatar> yeah people say you don't want to dump other stats because all stats are important to some degree in pathfinder
18:09:03 <Avatar> but my wizard dumped str cha and wis and I am pretty happy about it
18:09:29 <Avatar> it's basically that except I don't need int on a kineticist either
18:09:55 <Tyser> well, you do if you want any skills
18:10:09 <Tyser> cause kinecist only has 2 skill points
18:11:58 <Mekkis> Avatar, I think it's strange that you seem to be so happy about powergaming your characters, and yet you seem to have a much higher character-death rate than many other people...
18:25:44 <Avatar> why is that strange
18:25:50 <Avatar> that is the perfect reason to be powergaming them
18:26:37 <Avatar> Snickers died three times, and it had nothing to do with min maxing her
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18:59:28 <Mekkis> Then why do you do it?
19:06:12 <Mekkis> Given that we've established that it doesn't help
19:50:31 <Avatar> oh it helps
19:50:40 <Avatar> helping the minimum stats don't help
20:14:06 <Mekkis> there's no evidence that it harms
20:20:01 <Avatar> there's evidence alright
20:29:12 <Mekkis> where?
20:29:27 <Mekkis> My statistically balanced characters haven't died...
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21:24:37 <Avatar> I don't think I would rate the way you play along the same lines as the way the average player plays
21:52:18 <Mekkis> thank you. How do you rate yourself against the average player?
22:16:09 <Tyser> wait... snickers has died 3 times?
22:33:19 <Mekkis> yep
22:34:06 <Mekkis> And has used three different methods of coming back
22:34:49 <Tyser> haha really?
22:34:50 <Tyser> wow
22:35:01 <Mekkis> Yep. Raise dead, wish, and resurrection
22:40:28 <Tyser> yea, but wasn't the wish from the glaz demon?
22:41:07 <Mekkis> yep
22:41:34 <Tyser> and I guess the resurrection was to turn it back from a vampire to normal?
22:41:48 <Mekkis> yep
22:42:48 <Mekkis> !item ring of regeneration
22:42:49 <diebot> Mekkis, RING OF REGENERATION [strong conjuration] CL:15 ring 90000gp, 0lb
22:42:50 <diebot> This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part
22:42:50 <diebot> while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated. Source: Ultimate Equipment
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