// #d&d — 2014-11-21
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00:16:25 <Steven> im thinking Reckless Abandon since it is the equivalent of weapon focus
01:08:07 <Steven> Kinda wanna buy an Oath bow.
01:08:25 <Steven> just so i can swear death to evil doers.
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07:47:23 <Mekkis> !feat improved critical
07:47:25 <diebot> Mekkis, IMPROVED CRITICAL [Combat]Prereq: Proficient with weapon, base attack bonus +8. Attacks made with your chosen weapon are quite deadly.
07:47:25 <diebot> Benefit: When using the weapon you selected, your threat range is doubled.
07:47:25 <diebot> Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This effect doesn't stack with any other effect that expands the threat range of a weapon. Source: Core
07:47:50 <Mekkis> !search bless weapon
07:47:54 <diebot> Mekkis, Inheritor's Breastplate,Knight-Inheritor's Ring,Pathfinder Greatcoat,Crusader's Scabbard,Bracers Of The Avenging Knight,Fiendsplitter,Staff Of The Avenger,Scepter Of Heaven
07:48:08 <Mekkis> !item Pathfinder Greatcoat
07:48:09 <diebot> Mekkis, PATHFINDER GREATCOAT [moderate transmutation] CL:9 body 8000gp, 4lb
07:48:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/pathfinder_greatcoat.html
07:48:51 <Mekkis> !item Universal solvent
07:48:51 <diebot> Mekkis, UNIVERSAL SOLVENT [faint transmutation] CL:3 none 50gp, 0lb
07:48:52 <diebot> This substance has the unique property of being able to dissolve sovereign glue, tanglefoot bags, and all other adhesives. Applying the solvent is a standard action. Source: PFRPG Core
07:49:07 <Mekkis> !item sovereign glue
07:49:08 <diebot> Mekkis, SOVEREIGN GLUE [strong transmutation] CL:20 none 2400gp, 0lb
07:49:08 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/sovereign_glue.html
07:50:01 <Mekkis> !item salve of slipperiness
07:50:02 <diebot> Mekkis, SALVE OF SLIPPERINESS [moderate conjuration] CL:6 none 1000gp, 0lb
07:50:02 <diebot> This substance provides a +20 competence bonus on all Escape Artist checks and combat maneuver checks made to escape from a grapple. The salve also grants a +10 competence bonus to the wearer's CMD for the purpose of avoiding grapple attempts. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic
07:50:02 <diebot> ropes and the like do not avail against this salve. If it is smeared on a floor or on steps, the area should be treated as a long-lasting grease spell. The salve requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution (even wine). Salve of slipperiness is needed to coat the inside of a container meant to hold
07:50:02 <diebot> sovereign glue. Source: Ultimate Equipment
07:50:39 <Mekkis> !item Knight-Inheritor's Ring
07:50:41 <diebot> Mekkis, KNIGHT-INHERITOR'S RING [faint enchantment and transmutation] CL:5 ring 3000gp, 0lb
07:50:41 <diebot> This simple gold band is engraved with the holy symbol of Iomedae. It functions as a ring of protection +1. In addition, the wearer can use bless weapon and wartrain mountUM each once per day. At will, the wearer can make himself presentable as if using prestidigitation to clean up his clothing, skin, hair, and armor. Source: Inner Sea Gods
07:50:58 <Mekkis> Wow
07:51:02 <Mekkis> that's great
08:02:56 <Avatar> holy shit
08:03:02 <Avatar> time to buy inner sea gods I think
08:03:14 <Avatar> my paladin likes iomedae
08:03:40 <Avatar> and can afford that
08:03:42 <Mekkis> Actually, I think it's a lot better for non-paladins
08:03:50 <Avatar> why
08:03:59 <Mekkis> 1/day Bless Weapon.
08:04:10 <Avatar> yeah I see that
08:04:11 <Mekkis> Paladins can Just Cast It.
08:04:26 <Mekkis> but when a fighter needs a blessed weapon...
08:04:27 <Avatar> that means an extra casting of bless weapon, or an extra casting of another amazing spell
08:04:36 <Mekkis> true.
08:04:38 <Avatar> I guess it's better for a class that has no option of casting it
08:04:51 <Mekkis> given that bless weapon is paladin-only...
08:05:02 <Avatar> it's pretty top notch
08:05:07 <Mekkis> yeah
08:05:08 <Avatar> 3000gp
08:05:17 <Mekkis> just 1000gp on top of the Ring of Protection
08:05:40 <Avatar> I usually wouldn't buy a ring of protection, that is a good compromise
08:06:04 <Avatar> I imagine it wouldn't stack with one
08:06:38 <Mekkis> they don't stack
08:08:19 <Mekkis> !item runeward tattoo
08:08:19 <diebot> Mekkis, RUNEWARD TATTOO [faint divination] CL:1 none 1000gp, 0lb
08:08:20 <diebot> Each of these tattoos is keyed to a single school of magic. The bearer can use detect magic at will, but only to sense auras of that school. The bearer gains a +1 insight bonus on saving throws against spells and spell-like abilities of the keyed school and knows when such a spell or spell-like ability has been cast within 60 feet. Source: Magical
08:08:20 <diebot> Marketplace
08:08:23 <Mekkis> is that pFS legal?
08:08:45 <Avatar> should be
08:08:55 <Avatar> why wouldn't it be
08:09:01 <Avatar> (without checking)
08:09:12 <Mekkis> because the Additional Resources section for that book is really poorly worded
08:09:24 <Mekkis> Arcana: the new magus acanas are legal for play; Discoveries: all discoveries on pages 18 and 20 are legal for play except infectious charms; Equipment: anything found on pages 28-29 and clockwork bug, clockwork prosthesis, mind buttressing, poisoning, saline purge, and serpentine tattoo are not legal for play; Feats: all feats on page 6 are legal for play; Inquisitions: all inquisitions on page 10 are legal for play; Masterpieces: all masterpieces on p
08:09:24 <Mekkis> age 30 are legal for play; Other: the use of Arinna's Wagon, Berdred's Armory, Coltan's Floating Emporium, Dawnflower Goods, The Dirty Trap, Earth and Ore Smithy, Magick Esoterica, Oulur's Alchemical Wares, The Rusty Glove, The Secret Hearth, Strongswill Tricks & Tools, Warius Opera House, any of the "other ways to pay" sections, and intelligent weapons (pages 16-17) are not available in Pathfinder Society Organized Play unless they appear on a Chronicl
08:09:24 <Mekkis> e sheet; Spells: all spells on pages 8 and 24 are legal for play; Talents: all talents on page 26 are legal for play; Traps: all traps on page 12 are legal for play; Tricks: all tricks on page 14 are legal for play.
08:11:14 <Brunius> Avatar: It's a trick question, right?
08:11:25 <Mekkis> nopd
08:12:49 <Avatar> Brunius: can you back it up as a move action though
08:13:25 <Brunius> Mekkis, what's in 9.4?
08:13:57 <Avatar> Mekkis: is runeward tattoo a wondrous item?
08:14:50 <Mekkis> yes
08:14:53 <Avatar> I can't find it in my copy
08:15:00 <Mekkis> it's on page 5
08:15:21 <Mekkis> Brunius, they nerfed the KV-1s
08:16:34 <Avatar> hmmm not listed
08:17:00 <Mekkis> Equipment: anything found on pages 28-29 and clockwork bug, clockwork prosthesis, mind buttressing, poisoning, saline purge, and serpentine tattoo are not legal for play;
08:17:09 <Mekkis> Does that mean "everything else is legal"?
08:17:32 <Mekkis> (And goddamnit: Serpentine Tattoo is broken to hell)
08:17:48 <Avatar> I think it does actually
08:18:06 <Avatar> look at the APG entry
08:18:09 <Mekkis> !item serpentine tattoo
08:18:10 <diebot> Mekkis, SERPENTINE TATTOO [faint conjuration] CL:1 none 2000gp, 0lb
08:18:10 <diebot> This sinuous tattoo appears to move when the bearer flexes his muscles. Three times per day when the bearer makes a successful melee attack with a monk or performance weapon or an unarmed strike, he can cause the tattoo to lunge like a snake at the creature hit. This allows the bearer to perform a dirty trickAPG combat maneuver as an immediate
08:18:10 <diebot> action that does not provoke attacks of opportunity. Source: Magical Marketplace
08:18:43 <Mekkis> the APG entry starts by saying The following parts of the Advanced Player's Guide are NOT legal for play:
08:19:03 <Avatar> yeah and we know everything else in there is legal
08:19:10 <Mekkis> yeah
08:19:36 <Avatar> so the tattoos are legal
08:19:57 <Avatar> igottago
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16:48:33 <Steven> So i got injured today.
16:49:20 <Steven> Chopping some wood during some freezing rain i slipped and hit the log at an odd angle.
16:49:40 <Steven> It launched itself from the chopping block and slammed itself into my knee.
16:50:30 <Steven> It broken the skin and bled a little and has some swelling.
16:50:45 <Steven> Been limping ever since.
16:50:48 <Steven> fun times.
16:54:25 <Avatar> fucking ow
16:54:35 <Avatar> could've ended worse
16:55:16 <Steven> yeah... could have hit myself with the axe.
16:55:33 <Avatar> could have broken a bone
16:57:12 <Steven> so what up with you?
16:58:24 <Avatar> eyes part 1 tomorrow
16:58:27 <Avatar> finally
16:58:36 <Steven> woot woot!
16:58:40 <Avatar> FINALLY
16:59:03 <Steven> i've both played and GM'd it.
17:00:48 <Steven> i know the line of people all the way back to the first person who ran it lol Erik Mona=>Brock=>John Compton=>Kyle Elliot=>My Group=>
17:01:16 <Steven> then the group i Gm'd for.
17:03:56 <Steven> I built my character for Kingmaker like 6 times.
17:04:46 <Avatar> what do you mean the line of people
17:04:56 <Steven> the line of GMs
17:04:58 <Avatar> has it been slow
17:05:05 <Avatar> I would've thought it's running near constantly in the US
17:05:17 <Steven> nah... its been ran less then 150 times.
17:05:22 <Avatar> oh wow
17:06:00 <Steven> i think like 25-30 of the tables have been run in washington
17:06:35 <Steven> 3 tables just at my store and we are looking at getting another table together soon.
17:06:49 <Avatar> we're only the second in melbourne I think
17:07:04 <Steven> https://drive.google.com/file/d/0BwFtjAun89SiVGZDTE9QNXRGNUE/view?usp=sharing
17:07:32 <Steven> my lantern bearer character for kingmaker
17:07:53 <Steven> hopefully.
17:08:55 <Steven> only fires 1 shot per round.
17:10:54 <Steven> now time to find a way to make the character more powerful
17:13:12 <Steven> im thinking maybe something with bloodrager and arcane strike.
17:17:28 <Steven> hard to give up those 2 extra feats from fighter levels.
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17:32:03 <Avatar> Brunius: happy birthday
17:36:27 <Steven> its brunius's birthday....
17:36:33 <Steven> didnt we do that shit just last year?
17:36:38 <Avatar> ya
17:37:20 <Steven> cray cray
18:10:43 <Mekkis> WTF Avatar
18:11:56 <Steven> yeah wtf mang!
18:15:21 <Avatar> wtf what
18:20:09 <Steven> i dunno.. i was going with the flow.
18:23:12 <Mekkis> !search manacles
18:23:13 <diebot> Mekkis, Bondbreaker's Boots,Manacles Of Cooperation,Shackles Of Compliance,Tankard Of The Drunken Hero,Shackles Ensign,Gauntlets Of The Unchained,Rod Of Escape,Shackles Of Durance Vile,Thorned Manacles
18:23:23 <Mekkis> !item Manacles Of Cooperation
18:23:24 <diebot> Mekkis, MANACLES OF COOPERATION [faint enchantment] CL:1 wrists 2000gp, 2lb
18:23:24 <diebot> These tight iron cuffs can fit over the wrists of any Large or smaller humanoid. When placed on a helpless humanoid, they make the captive more docile and compliant. The prisoner never attempts to escape of its own volition and agrees to any reasonable request unless it succeeds at a DC 11 Will saving throw. Source: Ultimate Equipment
18:23:39 <Mekkis> !item Shackles Of Compliance
18:23:40 <diebot> Mekkis, SHACKLES OF COMPLIANCE [faint enchantment] CL:3 wrists 3280gp, 2lb
18:23:40 <diebot> These battered iron manacles are typically found with a small spiked iron key in one of the locks. The shackles magically adjust themselves to fit around the wrists of any creature from Small to Large size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to
18:23:40 <diebot> intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles' key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the
18:23:40 <diebot> shackles' lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check. The manacles lock can be opened with a DC 30 Disable Device check. Source: Ultimate Equipment
18:35:42 <Avatar> what is a good time on saturday to run a game of heresy
18:39:46 * Steven shrugs/
18:49:20 <Avatar> it's your call mekkis
19:03:32 <Mekkis> Avatar, Morning?
19:03:55 <Mekkis> say, 1000 aedt?
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19:04:44 <Avatar> roger that
19:28:36 <Avatar> ok invites being sent
19:28:42 <Avatar> my god that's becoming complicated
19:29:42 Avatar has changed the topic to: PFS: Sat 29th 10am (Avatar,5-9) || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
19:30:16 <Avatar> that took a little over 20 minutes to schedule
19:30:26 <Avatar> just to exclude people who have already played the scenario
19:30:50 <Steven> you mean you wont allow me to replay for credit?!?
19:30:59 <Avatar> if there are no signups by let's say, wednesday, I'll put it up on warhorn and see if that attracts more people
19:31:10 <Avatar> do you even want to
19:31:40 <Steven> no im just playin aroun
19:31:58 <Steven> I am going to play in every slot at winterfest though.
19:32:06 <Steven> the local convention we throw.
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19:33:23 <Avatar> Brunius: HAPPY birthday
19:34:03 <Steven> Happy your mother pushed you out of her vagina day!
19:34:40 Brunius has quit (Ping timeout: 121 seconds)
19:34:48 <Steven> BOOM! wrecked it!
19:35:13 <Steven> no but seriously... happy birthday mang.
19:35:28 <Steven> anything you want from paizo?
19:37:01 <Avatar> buy him a copy of ultimate magic
19:37:05 <Avatar> then he can give me mine !
19:37:19 <Avatar> (don't do that, I'm joking)
19:37:30 <Mekkis> oh, 29th? I might not be able to make that, Avatar
19:37:38 <Avatar> mate
19:38:37 <Steven> brunius has no wishlist, so i cant even randomly buy him things.
19:42:07 <Avatar> he does have a wishlist
19:42:32 <Avatar> oh wait maybe not
19:42:33 <Steven> it listed no items on mine.... are there two people named brunius on paizo!?!
19:42:54 <Avatar> if paizo.com wasn't so hard to use maybe more people would have wishlists
19:44:07 <Steven> i dont find it hard to use.
19:44:21 <Avatar> that's because you've been using it for years
19:44:26 <Steven> yeah.
19:44:28 <Avatar> I don't find it hard to use anymore either
19:44:33 <Avatar> but you have to admit it is not intuitive
19:44:34 <Steven> suppose thats true.
19:44:53 <Steven> i dunno... i picked it up quite quickly.
19:45:01 <Steven> i think its organized how i would organize it.
19:46:12 <Avatar> the thing is wishlists is the best way to bookmark forum posts
19:46:25 <Avatar> how does that make sense
19:47:39 <Steven> i dunno. ive never wishlisted a forum post.
19:48:06 <Avatar> I have hundreds
19:48:34 <Avatar> I can't go searching every time I need to look back at a strange ruiling or build I found
19:48:39 <Avatar> ain't nobody got time for dat
19:49:17 <Steven> suppose so.
19:49:21 <Steven> i just remember things
19:52:54 <Avatar> I forget things
19:53:20 <Steven> i only remember them if they are relevant to a build i have in mind.
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20:51:13 <s_gmusic> what was that bless ring someone found earlier?
20:51:20 <s_gmusic> can't find it in my chat logs
20:52:21 <Avatar> !item Knight-Inheritor's Ring
20:52:21 <diebot> Avatar, KNIGHT-INHERITOR'S RING [faint enchantment and transmutation] CL:5 ring 3000gp, 0lb
20:52:21 <diebot> This simple gold band is engraved with the holy symbol of Iomedae. It functions as a ring of protection +1. In addition, the wearer can use bless weapon and wartrain mountUM each once per day. At will, the wearer can make himself presentable as if using prestidigitation to clean up his clothing, skin, hair, and armor. Source: Inner Sea Gods
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21:09:40 <s_gmusic> !item Ring of the Grasping Grave
21:09:40 <diebot> s_gmusic, RING OF THE GRASPING GRAVE [faint necromancy] CL:1 ring 2000gp, 0lb
21:09:40 <diebot> The wearer of this ring can make a melee touch attack against an undead creature no more than one size category larger than himself, cutting off that creature from undying energy. The wearer never suffers any ill effects that might normally occur from coming into physical contact with an undead creature touched in this way. On a successful hit, the
21:09:40 <diebot> undead cannot be healed or aided by the effects of negative energy for 1d4 rounds. During this duration, positive energy affects the undead creature normally. Source: Ultimate Equipment
21:10:39 <s_gmusic> !item Ring of ferocious action\
21:10:40 <diebot> s_gmusic, RING OF FEROCIOUS ACTION [faint transmutation] CL:5 ring 3000gp, 0lb
21:10:40 <diebot> This ring allows its wearer to persevere through physical or mental trauma that hampers his actions. The ring has 5 charges, which are renewed each day. At the start of his turn, if the wearer is staggered, as a free action he may spend a charge to activate the ring and ignore the staggered condition until his next turn. Source: Ultimate
21:10:40 <diebot> Equipment
21:11:53 <s_gmusic> ring of ferocious action isn't bad as a Ring of Sundering Metals, except the cost doubles
21:12:00 <s_gmusic> !item Ring of Sundering Metals
21:12:01 <diebot> s_gmusic, RING OF SUNDERING METALS [faint abjuration and transmutation] CL:5 ring 6000gp, 0lb
21:12:01 <diebot> This iron ring's head is shaped like a gilded anvil. In addition to the usual powers of a ring of ferocious actionUE, the wearer can expend 1 charge from a ring of sundering metals to magically imbue a single wielded metal melee weapon with cold iron or silver. For 1 minute, the imbued weapon can bypass either DR/cold iron or DR/silver. Source:
21:12:01 <diebot> Inner Sea Gods
21:12:49 <HazardousKing> Hey all
21:13:03 <Avatar> hello your majesty
21:13:07 <Steven> yo
21:13:30 <HazardousKing> strangely that's the first time anyone has referred to me as royalty given the name
21:13:49 <Avatar> did you send them to the dungeon
21:13:57 <Avatar> and have them flogged
21:14:14 <HazardousKing> lol, public beating for all
21:14:43 <HazardousKing> beatings*
21:14:55 <Avatar> that's what I'd do
21:14:58 <Steven> like abuse or a handy?
21:15:09 <Avatar> justice
21:15:11 <HazardousKing> lol, depends if it's treason or not
21:15:17 <Avatar> exactly
21:15:23 <Steven> a justice handy?
21:15:46 <HazardousKing> handy of justice?, sounds like an item
21:24:35 <HazardousKing> Hey avatar, are there any specific character levels you are looking for in Heresy of Man, part 2?
21:25:06 <Avatar> it's tier 5-9
21:25:31 <Avatar> mekkis requested that game and he's telling me he might not be able to make that day
21:26:26 <Steven> so level 7 lol
21:26:31 <HazardousKing> damn, I am doing a lot of derps today, it's up top, lol
21:26:45 <Avatar> what does that mean
21:26:50 <HazardousKing> derp?
21:26:54 <Avatar> yeah
21:26:58 <Avatar> and "it's up top"
21:27:09 <Avatar> oh in the topic
21:27:20 <Mekkis> I thought you meant tomorrow
21:27:23 <HazardousKing> yeah and derp means doing something stupid or not thinking
21:27:37 <Avatar> no next saturday instead of this saturday
21:27:54 <Avatar> if it was this saturday I would have had it on the schedule well before tonight
21:28:30 <Avatar> what are your chances of clearing your next saturday for the game
21:28:50 <HazardousKing> next saturday looks good for me
21:28:59 <Avatar> ya me too
21:29:10 <Steven> me three!
21:29:20 <Avatar> where are you located king
21:29:56 <HazardousKing> NSW, armidale
21:30:07 <Avatar> nice
21:30:14 <Avatar> bit hot tomorrow I think
21:30:33 <Avatar> I say nice but really melbourne is nicer, so
21:30:48 <HazardousKing> yeah, going from freezing cold to boiling hot in armidale...
21:31:53 <HazardousKing> the weather here is broken since it went all winter without any snow at all then half way through spring it snows
21:32:40 <HazardousKing> so I will have to work building a level 7 character
21:47:11 <Mekkis> I'll know by Monday
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