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// #d&d — 2015-12-19

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00:03:45 <Alynn> so whats up everyone?
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04:10:05 <Mekkis> moin
04:21:41 <Mekkis> !spell contingency
04:21:45 <diebot> Mekkis, CONTINGENCY evocation ([]) sorcerer/wizard 6 at least 10 minutes; see text Range: personal you Comp: V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp) Duration: 1 day/level (D) or until discharged Save: SR:Source: PFRPG Core
04:21:45 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/contingency.html
04:22:33 <Mekkis> !spell freedom of movement
04:22:33 <diebot> Mekkis, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
04:22:34 <diebot> PFRPG Core
04:22:34 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
04:22:34 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
04:22:34 <diebot> movement spell does not, however, grant water breathing.
04:22:53 <Mekkis> !spell blink
04:22:54 <diebot> Mekkis, BLINK transmutation ([]) bard 3, sorcerer/wizard 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level (D) Save: SR:Source: PFRPG Core
04:22:54 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blink.html
04:24:05 <Mekkis> Steven1, Avatar, what do you think of the following two contingencies:
04:25:49 <Mekkis> 1. Contingency, triggers when my movement is hampered by an enemy or a spell effect. Casts Blink on myself.
04:26:50 <Mekkis> 2. Contingency (on my familiar), triggers when my familiar is targetted by an offensive spell. Casts Antimagic Field on my familiar.
04:31:00 <Alynn> hello all
04:36:41 <Mekkis> (I like the idea of being able to bring up an AMF with "Quickened Magic missile; one at my familiar, four at you")
04:44:32 <Avatar> 2
04:46:40 <Mekkis> I can have them both
04:46:49 <Mekkis> The question was more "are they reasonable"?
04:54:15 <Alynn> hello all
04:54:24 <Mekkis> hello
04:54:32 <Alynn> how is everyone?
04:54:48 <Mekkis> had my last day at work for this year. So that's a good thing
04:54:56 <Alynn> whoo
04:57:04 <Mekkis> Avatar, are you free for lunch on the 21st or the 22nd?
04:59:16 <Avatar> na I'm working next week
04:59:41 <Mekkis> you don't get a lunch break?
05:01:22 <Avatar> half an hour
05:01:26 <Avatar> it's shit
05:01:32 <Avatar> not like regular APS
05:02:23 <Mekkis> damn
05:03:22 <Steven1> meh....
05:03:45 <Alynn> that sucks
05:04:02 <Mekkis> Steven1, do you have better ideas?
05:09:23 <Steven1> the thing is that you throw a magic missile at your familiar. an antimagic field goes up. Its visiable probably standing next to someone... hopefully a wizard/sorc who has no other offensive abilities. but familiars arent very sturdy. If there is a mook nearby you're going to lose your familiar. I also think there are just better combinations at 18th level you could be making use of.
05:10:13 <Mekkis> 13th level. Just effective CL of 18 when it comes to evocation spells
05:12:12 <Steven1> well... definently dont do the familiar thing you will lose it.
05:12:34 <Mekkis> (I have AMFed my familiar in the past...)
05:13:37 <Steven1> cool you got lucky.
05:14:29 <Alynn> I assume you gys are running a game right now?
05:14:35 <Mekkis> (also, it's a familiar tattoo, so it's not always out. When it is out, it's because I've made that assessment that it's probably safe. If it's getting targetted by magic stuff, it's probably safer in an AMF...
05:14:38 <Alynn> guys*
05:14:39 <Mekkis> Alynn, nope.
05:14:47 <Mekkis> So feel free to chime in
05:15:00 <Alynn> oh so just discussing tactics etc
05:15:23 <Steven1> yup, just shootin the shit.
05:16:02 <Alynn> *nods* fun
05:16:54 <Alynn> have not played in a pathfinder game in awhile myself
05:17:33 <Steven1> I think i'd probably do a contingancy to feeblemind the nearest hostile creature.
05:18:01 <Steven1> antimagic field can be walked out of, feeblemeind puts an end to the caster.
05:18:17 <Mekkis> contingency can't do that
05:18:23 <Alynn> last character I made for fun was an elf Archivist/Wizard/Mystic Theruge
05:20:07 <Steven1> why cant contingency do tht?
05:20:29 <Mekkis> The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
05:21:09 <Steven1> always forget that line.
05:22:51 <Steven1> my only character that uses the spell uses it to recharge his spellstoring armor.
05:23:07 <Mekkis> contingency?
05:23:14 <Steven1> yup
05:23:32 <Steven1> 10d6 vampiric touch when something aattacks him.
05:23:46 <Steven1> that character is broken as shit anyways.
05:24:34 <Steven1> he hasnt been attacked for the last 5 levels.
05:24:47 <Mekkis> who? your wizard?
05:25:23 <Steven1> yup.
05:26:12 <Steven1> he hasnt actually been attacked since i was playing pathfinder society scenarios.
05:26:34 <Steven1> he has been in AoE spells.
05:26:47 <Steven1> but never targeted.
05:27:51 <Steven1> so yeah contingency amf will be alright.
05:27:59 <Steven1> just hope it doesnt get attacked.
05:28:23 <Steven1> familiars are expensive to replace.
05:28:55 <Mekkis> I'd end up getting him raised
05:29:02 <Mekkis> he's impossible to replace.
05:29:52 <Steven1> fairy dragon?
05:29:57 <Mekkis> ja
05:30:04 <Steven1> pretty good familiar.
05:30:18 <Alynn> shiny
05:30:22 <Steven1> I would have gotten one, but my guy is pretty much LE
05:30:23 <Mekkis> +32 UMD or so
05:30:58 <Mekkis> the first guy I had who could have gotten him was Deceased, who is an Asmodeus worshipper
05:31:31 <Steven1> the last few games i played with him the GMs just assume i get an atonement. I do some pretty evil stuff.
05:32:40 <Steven1> I have an imp that i make do stupid shit... like float next to me carrying a bag of baked goods.
05:32:52 <Alynn> lol
05:33:19 <Steven1> and they must hand me baked goods whenever i call their name. Its never the same name twice and it always some sort of dessert items
05:33:25 <Steven1> Cookie hand me a danish
05:33:37 <Steven1> cake hand me some Baklavah
05:33:55 <Alynn> lol
05:34:07 <Steven1> and when he misbehaves i threaten to eat him.
05:34:10 <Steven1> at least i did.
05:34:27 <Steven1> at the end of last game i cast wish and lost 275lbs.
05:34:37 <Alynn> roflmao
05:34:44 <Steven1> because when you're sitting on 300k... theres nothing else to really do.
05:37:43 <Steven1> i still have to pick spells for level 18.
05:37:51 <Steven1> the choices are pretty meh.
05:39:08 <Steven1> my go to spell is 5th level so everything is pretty blah.
05:39:28 <Mekkis> Seems like Heneski's issues
05:39:42 <Mekkis> but his goto spell is level 3
05:40:12 <Alynn> I remember my magus beat the crap out of stuff with some touch attack ice spell
05:41:56 <Mekkis> I imagine that you've already got Time Stop and Wish?
05:41:59 <Steven1> well thats what a magus do.
05:42:17 <Steven1> yeah.
05:42:22 <Steven1> I dont use them though.
05:42:27 <Steven1> nobody can see me.
05:42:40 <Steven1> I'm rocking Mindblank+Invisibility.
05:42:49 <Mekkis> http://nl.ti4200.info/vpsirc/spells/winds_of_vengeance.html
05:42:58 <Alynn> I remember back when I first was playing as my magus I was asking for tips on how to play him better
05:43:00 <Steven1> the blaster of the group has that one.
05:43:15 <Alynn> and another player went behind my back and remade him as a sorceror
05:43:31 <Alynn> and basically insisted I play it instead x_x
05:44:24 <Mekkis> Overwhelming Presence
05:44:31 <Steven1> Banned school.
05:44:42 <Mekkis> Ride the Lightning
05:45:09 <Steven1> yeah that should be good.
05:45:16 <Mekkis> Sounds cool
05:45:17 <Mekkis> :P
05:45:29 <Mekkis> My summoner used it
05:45:38 <Mekkis> against Karzog
05:46:04 <Alynn> speaking of summoner is their an archetype that allows more offensive spells for it?
05:46:36 <Steven1> god i loved the karzog fight. I ran it... challenged everyone.
05:47:13 <Steven1> alynn the summoner is basically a specialized wizard.
05:47:17 <Mekkis> you could be a horrible person and use Cursed Earth
05:47:33 <Mekkis> Alynn, why does a summoner need any offensive spells?
05:47:35 <Steven1> oh i already have that spell... like i said... my character is evil.
05:48:18 <Mekkis> Are you actually playing your character at all?
05:49:05 <Steven1> yeah.
05:49:12 <Steven1> I've got 2 more games to play with him.
05:49:24 <Steven1> Shattered Star part 6 and Race for the Runecarved Key
05:49:37 <Steven1> where i will ruin some poor GMs day.
05:50:27 <Steven1> nah, im just joking. I'll make them a deal. I wont Suffocate anything for the first 4 rounds of combat so long as im not attacked.
05:51:39 <Steven1> of course that assumes they can even see my always flying always invisible mind blanked character that looks like a lich.
05:55:16 <Steven1> ride the lightning and Soul Bind.
05:55:55 <Mekkis> Curse Magnimar?
05:57:13 <Alynn> I don't have a summoner XD
05:57:32 <Steven1> nah... if i curse it they cant make me money.
05:57:35 <Alynn> I was just curious if there was away to do so
05:58:05 <Steven1> basically alynn a summoner's offensive spells are just to shit out a bunch of creatures.
05:58:39 <Alynn> yeah I know but I was wondering if there was an archetype that grants them more wizard/sorceror base spells
05:58:44 <Alynn> out of curiousity
05:58:50 <Steven1> not really.
05:59:13 <Alynn> thanks for anwsering just randomly curious
05:59:25 <Steven1> plus the summoner got hit pretty hard with the nerf bat with unchained
05:59:33 <Steven1> which was completely justified imo.
05:59:39 <Alynn> oh?
05:59:44 <Mekkis> Summoners shouldn't have Snowball
05:59:50 <Mekkis> (then again, noone should)
06:00:18 <Alynn> lol
06:00:39 <Alynn> I am some how reminded of an amusing tactic I used in a boss fight
06:01:07 <Steven1> snowball is such a bullshit spell.
06:01:20 <Alynn> aqueous orb then snared the boss and then used shocking grasp on my sword and stuck my blade in my aqueous orb XD
06:01:41 <Steven1> aqueous orb pretty OP spell as well.
06:01:49 <Alynn> its one of my faves
06:03:30 <Steven1> i remember a fight where one of our players cast an enlarged/widened i dont remember which aqueous orb.
06:04:12 <Alynn> <3
06:04:35 <Alynn> I was playing a Musetouched Eladrin Magus who used mostly water based element spells
06:05:34 <Mekkis> Looks like my 13th level feats will be Quicken Spell and Seeking spell
06:06:57 <Steven1> AHHHHH YEAH!
06:07:05 <Steven1> quicken pretty good stuff.
06:11:56 <Steven1> mmmmm chili
06:30:22 <Mekkis> Seelking OK?
06:45:31 <Steven1> meh
06:45:38 <Steven1> I'm not a fan of it.
06:47:18 <Mekkis> I'm using a lot of ranged touch spells and have been missing
06:48:20 <Steven1> weapon focus ray
06:49:45 <Steven1> seeking spell wont really help with missing ranged touch attacks.
06:55:39 <Mekkis> why not?
06:57:07 <Steven1> all it does is negate cover/concealment which can be gotten by with other means.
06:57:25 <Steven1> like truesight can get around concealment
06:57:38 <Steven1> positioning can get around cover.
07:08:53 <Mekkis> and all my missing is due to cover
07:30:33 <Steven1> then you need better battlefield placement
08:40:39 <Mekkis> !scroll contingency
08:40:40 <diebot> Mekkis, CONTINGENCY: level: 6 CL: 11 Price: 3150
08:40:49 <Mekkis> !scroll antimagic field
08:40:50 <diebot> Mekkis, ANTIMAGIC FIELD: level: 6 CL: 11 Price: 1650
08:40:54 <Mekkis> !spell contingency
08:40:54 <diebot> Mekkis, CONTINGENCY evocation ([]) sorcerer/wizard 6 at least 10 minutes; see text Range: personal you Comp: V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp) Duration: 1 day/level (D) or until discharged Save: SR:Source: PFRPG Core
08:40:55 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/contingency.html
08:40:56 <Mekkis> oops
08:41:05 <Mekkis> Looks like I stuffed up the formula
08:41:19 <Mekkis> so Steven1: how much should it be?
09:04:51 <Steven1> what formula?
09:04:55 <Steven1> what you talkin bout willis?
09:26:49 <Alynn> so whats up everyone?
09:45:47 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/invisibility.html
18:55:13 <MekkisScreen> !item Witching Gown
18:55:15 <diebot> MekkisScreen, WITCHING GOWN [moderate abjuration] CL:7 body 35000gp, 1lb
18:55:15 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/witching_gown.html
18:56:50 <MekkisScreen> !item Cauldron of the Dead
18:56:50 <diebot> MekkisScreen, CAULDRON OF THE DEAD [faint transmutation] CL:5 none 30000gp, 35lb
18:56:50 <diebot> This cauldron of dark iron is large enough to accommodate a single Medium creature. When filled with a mixture of water and rare herbs, the cauldron transforms any dead body placed in it into a zombie as if animated by an animate dead spell. Each corpse animated uses up 25 gp in materials per Hit Die, and the cauldron can animate one corpse per
18:56:50 <diebot> round. The user of the cauldron commands the undead so created-up to 12 HD worth, unless the user can cast the animate dead spell, in which case that spell's limit is used; animating more beyond this limit causes earlier specimens to become uncontrolled. Source: Ultimate Equipment
18:59:31 <MekkisScreen> !spell magic vestment
18:59:32 <diebot> MekkisScreen, MAGIC VESTMENT transmutation ([]) cleric/oracle 3, inquisitor 3, shaman 3 1 standard action Range: touch armor or shield touched Comp: V, S, DF Duration: 1 hour/level Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
18:59:32 <diebot> You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
19:57:50 Topic for #d&d is: AEDT (UTC+11:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
19:57:50 Topic for #d&d set by Avatar at Mon Nov 30 19:02:39 2015
19:57:50 <***> Buffer Playback...
19:57:50 <***> Playback Complete.
20:03:34 <Mekkis> So, Limited Wish as a 7rh level spell?
20:04:29 <Mekkis> 7th*
20:05:13 <Avatar> yes welcome to d&d
20:05:21 <Mekkis> ?
20:05:29 <Avatar> limited wish
20:08:07 <Mekkis> My sorcerer hit 14th. Considering taking Limited Wish as his only 7th level spell
20:36:54 <MekkisScreen> !hp 13d6m3
20:36:55 <diebot> MekkisScreen, 93
20:37:02 <MekkisScreen> !hp 13d8m2
20:37:02 <diebot> MekkisScreen, 94
20:37:18 <MekkisScreen> !hp 13d8m1
20:37:18 <diebot> MekkisScreen, 81
20:44:35 <Avatar> oh
20:44:40 <Avatar> limited wish as a 7th level spell choice
20:44:48 <Avatar> I thought you were asking if limited wish is 7th level
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21:09:55 Steven1 is now known as steven
21:12:01 steven is now known as Steven1
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22:29:28 <Jamroar> What's uo guys?
22:29:31 <Jamroar> up*
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23:47:52 <Mekkis> Steven1, using SLA in grapple. Does it require a concentration check?
23:48:00 <Steven1> yes
23:48:14 <Mekkis> where does it say that/
23:48:16 <Mekkis> ¿
23:48:17 <Steven1> they require a concentration check to cast defensively
23:48:34 <Mekkis> but not to just cast. (like casting a spell does?)
23:49:14 <Steven1> give me a momment to crack my books.
23:49:17 <Steven1> i gotta finish up this email
23:59:12 <Steven1> alright, let me go find the page for ya.