// #d&d — 2015-12-17
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00:19:42 <Mekkis> !item dust of appearance
00:19:45 <diebot> Mekkis, DUST OF APPEARANCE [faint conjuration] CL:5 none 1800gp, 0lb
00:19:46 <diebot> This powder appears to be a very fine, very light metallic dust. A single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. It likewise negates the effects of blur and displacement. In this, it works just like the faerie fire spell. The dust also reveals figments,
00:19:46 <diebot> mirror images, and projected images for what they are. A creature coated with the dust takes a -30 penalty on its Stealth checks. The dust's effect lasts for 5 minutes. Dust of appearance is typically stored in small silk packets or hollow bone tubes. Source: Ultimate Equipment
00:20:15 <Mekkis> !spell faerie fire
00:20:16 <diebot> Mekkis, FAERIE FIRE evocation ([light]) druid 1 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, DF Duration: 1 min./level (D) Save: none SR:yesSource: PFRPG Core
00:20:16 <diebot> A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a -20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement,
00:20:16 <diebot> invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
00:20:21 <Mekkis> !spell glitterdust
00:20:22 <diebot> Mekkis, GLITTERDUST conjuration (creation[]) bard 2, sorcerer/wizard 2, summoner 2, witch 2, magus 2, bloodrager 2 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (ground mica) Duration: 1 round/level Save: Will negates (blinding only) SR:noSource: PFRPG Core
00:20:22 <diebot> A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may
00:20:22 <diebot> attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a -40 penalty on Stealth checks.
00:22:46 <Mekkis> !spell invisibility
00:22:47 <diebot> Mekkis, INVISIBILITY illusion (glamer[]) bard 2, sorcerer/wizard 2, alchemist 2, summoner 2, inquisitor 2, antipaladin 2, magus 2 1 standard action Range: personal or touch you or a creature or object weighing no more than 100 lbs./level Comp: V, S, M/DF (an eyelash encased in gum arabic) Duration: 1 min./level (D) Save: Will negates
00:22:47 <diebot> (harmless) or Will negates (harmless, object) SR:yes (harmless) or yes (harmless, object)Source: PFRPG Core
00:22:47 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/invisibility.html
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18:47:03 <Mekkis> moin
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19:07:59 <Alynn> hello all
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