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// #d&d — 2015-06-11

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04:15:53 <steven> sup
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08:17:55 <Mekkis> I like how they've defined Attack Action in Melee Tactics Toolbox. Hopefully that will put the Vital Strikers to bed
08:21:08 <Avatar> where's this
08:29:59 <steven> its in the melee tactics toolbox
08:39:53 <Avatar> what is that
08:39:59 <Avatar> no, where is that
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17:19:35 <Steven1> hey
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18:03:47 <Avatar> nobody knows
18:15:09 <Mekkis> an attack action?
18:15:18 <Mekkis> It's a standard action used to make an attack.
18:23:24 <Avatar> that isn't news
18:28:53 <Mekkis> it's not an attack made as part of a full-round attack
18:31:36 <Avatar> right
18:35:35 <Mekkis> !spell vision
18:35:37 <diebot> Mekkis, VISION divination ([]) sorcerer/wizard 7, witch 7, shaman 7 1 standard action Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
18:35:37 <diebot> This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster
18:35:37 <diebot> level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.
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