// #d&d — 2014-07-26
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00:44:55 Hadra ([email protected]) has joined #d&d
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04:53:00 <Steven> ugh....
04:53:26 <Steven> stupid neighbors arguing... wtf can be so bad that they yell loud enough to be heard inside my house?
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06:27:23 <Steven> i dont care for wine
06:27:31 <Steven> it tastes like shitty grape juice to me
06:27:34 <Emperor_Zoron> I don't blame ya.
06:27:45 <Emperor_Zoron> Grape juice I like.
06:28:10 <Mekkis> I like using wine when cooking
06:28:21 <Steven> well when cooking its a completely different story.
06:28:39 <Steven> but for drinking, blech!
06:36:14 <Steven> i'm sorry guys, my overseas vacation list has just been updated
06:36:29 <Steven> Australia is now #3 on the list.
06:36:33 <Mekkis> Tasmania does good whiskey!
06:36:44 <Steven> I'm putting Scotland at #2
06:44:00 <Emperor_Zoron> I cannot help but feel this feat should be gotten a little sooner...
06:44:02 <Emperor_Zoron> http://www.d20pfsrd.com/feats/combat-feats/dazing-assault-combat
06:44:22 <Emperor_Zoron> By BAB 11, it would be rendered useless. >_>
06:45:11 <Mekkis> why?
06:45:26 <Mekkis> Dazing is a very powerful effect
06:46:06 <Steven> yeah, dazing is pretty kick ass.
06:46:17 <Steven> specially when used vs casters
06:46:50 <Emperor_Zoron> Oh right... Sorry. I was thinking of something else.
06:49:32 <Steven> !spell blessing of fervor
06:49:33 <diebot> Steven, BLESSING OF FERVOR transmutation ([]) cleric 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, DF Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
06:49:33 <diebot> With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). • Increase its speed by 30 feet. • Stand up as a swift action without
06:49:33 <diebot> provoking an attack of opportunity. • Make one extra attack as part of a full attack action, using its highest base attack bonus. • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. These effects are not
06:49:33 <diebot> cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
06:58:41 <Choupon> anyone around
06:59:30 <Choupon> i have a combat question: if you are high enough to have multiple attacks per round and you are using a double ended weapon, can you make the two attacks and the offhand?
07:07:03 <Avatar> I think a double weapon is treated like two weapon fighting
07:07:49 <Choupon> i looked it up
07:07:56 <Choupon> but its still ambiguous
07:08:05 <Choupon> yes it is two weapon fighting
07:08:05 <Avatar> what part
07:08:08 <Choupon> but its like
07:08:21 <Choupon> you can make two attacks per round as a full attack using one weapon
07:08:38 <Choupon> can you make your regular two attacks and your offhand attack
07:08:42 <Choupon> as a full attack
07:08:52 <Choupon> with the two weapon fighting penalties
07:09:27 <Choupon> +10/+5 regular, +6/+1, +2 because -4/-8
07:16:23 <Steven> !throw 3d100
07:16:23 <diebot> Steven, 3d100: [3d100=53,55,17] 125
07:18:13 <Mekkis> hey Brunius
07:18:16 <Mekkis> Wanna WoT?
07:20:18 <Steven> !throw 3d100
07:20:18 <diebot> Steven, 3d100: [3d100=34,28,68] 130
07:23:34 <Avatar> using a double weapon gives you one extra attack
07:24:03 <Avatar> so if you normally have 2 attacks, it gives you 3 attacks
07:29:52 <Steven> isnt there a feat that makes it harder for someone to dispel your stuff??
07:32:16 * Emperor_Zoron does not know.
07:33:11 <Emperor_Zoron> Well I'm off. Good luck with your session Steven. Bye.
07:33:22 <Steven> have a good one.
07:38:17 <Steven> creature is done.
07:38:36 <Steven> should actually give them a decent fight now.
07:43:29 <Steven> also i may or may not be drunk
08:02:24 <Choupon> awesome.
08:02:26 <Choupon> with the penalties
08:04:46 <Avatar> yeah
08:37:53 <Mekkis> !item Intelligent Ring Of The Weary Sky
08:37:57 <diebot> Mekkis, ELIXIR OF THE PEAKS [moderate transmutation] CL:7 none 2450gp, 0lb
08:37:57 <diebot> When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill. The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains a +2 competence bonus on all Survival checks made at elevations of above 5,000 feet. She also gains a +10 competence bonus on
08:37:57 <diebot> Climb checks and Survival checks in mountainous terrain (these bonuses stack with the altitude-based bonus above). Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours. Source: RotRL-AE-Appendix
08:38:21 <Mekkis> !item Swarmbow
08:38:22 <diebot> Mekkis, OATHBOW [strong evocation] CL:15 none 25600gp, 3lb
08:38:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/oathbow.html
08:40:56 <diebot> MARK OF JUSTICE necromancy ([curse]) cleric 5, paladin 4, witch 5, inquisitor 5 10 minutes Range: touch creature touched Comp: V, S, DF Duration: permanent; see text Save: none SR:yes
08:40:56 <diebot> You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark curses the subject. Typically, you designate some sort of undesirable behavior that activates the mark, but you can pick any act you please. The effect of the mark is identical with the effect of bestow curse. Since this spell
08:40:56 <diebot> takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained. Like the effect of bestow curse, a mark of justice cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Remove curse works only if its caster level is
08:40:56 <diebot> equal to or higher than your mark of justice caster level. These restrictions apply regardless of whether the mark has activated.
08:40:56 <diebot> Please wait. Updating my database.
08:44:09 <Mekkis> Using Two-weapon fighting will give you an additional attack.
08:44:37 <Mekkis> I believe that if you go far enough down the two-weapon fighting feat chain, you can get more than just one.
08:45:03 <Choupon> yep
08:46:08 <Mekkis> IDENTIFY
08:46:23 <Mekkis> !item Swarmbow
08:46:24 <diebot> Mekkis, Error with query
08:46:26 <Mekkis> !item Swarmbow
08:46:28 <diebot> Mekkis, Error with query
08:48:23 <Mekkis> !item Swarmbow
08:48:24 <diebot> Mekkis, SWARMBOW [moderate conjuration] CL:6 weapon 11275gp, 2lb
08:48:25 <diebot> This +2 composite shortbow is carved of withered juniper wood to resemble a swarming mass of wasps. Favored by the mystical bee-people called the thriae, a swarmbow has a considerable draw, requiring a minimum Strength modifier of +5 to use it without penalty. Once per day on a successful strike with an arrow fired from a swarmbow, the wielder can
08:48:25 <diebot> cause a wasp swarm (Pathfinder RPG Bestiary 275) to appear around the target of the attack as an immediate action. The swarm attacks any creatures occupying its area, but remains stationary and does not pursue fleeing creatures. The wasp swarm remains for 1d4+2 rounds or until destroyed. Source: AP 81
08:48:51 <Mekkis> !item Intelligent Ring Of The Weary Sky
08:48:52 <diebot> Mekkis, INTELLIGENT RING OF THE WEARY SKY [moderate abduration and enchantment] CL:7 ring 11200gp, 0lb
08:48:52 <diebot> This Ring of the Weary Sky possesses the remnants of its final wearer's spirit. Whenever facing a creature of the elemental subtype, the ring casts resist energy on the wearer attuned to the applicable energy type. If the wearer has charmed the elemental with the ring's charm monster ability, the ring does not abjure the wearer against that
08:48:53 <diebot> elemental's energy type. Source: PFS S2-09
08:49:43 <Mekkis> !item Vitreous Goggles
08:49:43 <diebot> Mekkis, VITREOUS GOGGLES [moderate divination and evocation] CL:7 eyes 11200gp, 0lb
08:49:44 <diebot> This pair of clear crystal lenses allows the wearer to see the indistinct shapes of living creatures moving below the surface of the earth. The wearer can see any Medium or larger creatures within 60 feet as long as they are moving underground. The wearer must have seen the creature aboveground within the past minute while wearing the goggles to
08:49:44 <diebot> gain this benefit. Each subsequent round after the first that the goggles are worn, the wearer has a cumulative 5% chance of immediately going blind for 1d4 rounds. Once the goggles are removed, the wearer's eyes need 1 hour to adjust before he or she can wear the goggles again. Source: Mystery Monsters Revisited
08:50:14 <Mekkis> !item
08:50:19 <Mekkis> !item Enchanted Eelskin
08:50:19 <diebot> Mekkis, ENCHANTED EELSKIN [faint transmutation] CL:5 armor 11160gp, 15lb
08:50:20 <diebot> This +1 slick leather armor is made of shining, slippery eelskin that allows the wearer to move with deadly grace and sudden swiftness, especially underwater. When immersed in water, enchanted eelskin gains the shadow property and grants the wearer a swim speed of 30 feet and the ability to breathe water. In addition, during a surprise round the
08:50:20 <diebot> wearer can act as if she had a full round of actions, rather than a single standard action, as long as those actions do not require leaving the water. If she does leave the water, her surprise round turn immediately ends. Source: Ultimate Equipment
08:50:56 <Mekkis> !item Voidfrost Robe
08:50:57 <diebot> Mekkis, VOIDFROST ROBE [moderate abjuration and evocation] CL:10 body 11000gp, 1lb
08:50:57 <diebot> This blue and white silk robe gives the impression of ice and frozen fog forming over its surface. The robe grants the wearer cold resistance 5 and increases the wearer's caster level for all spells with the cold descriptor by +1. Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of cold. Creatures other than the
08:50:58 <diebot> wearer within the area take 2d6 points of cold damage (Reflex DC 16 half). Source: Ultimate Equipment
08:51:29 <Mekkis> !item Eagle Knight Dress Uniform
08:51:29 <diebot> Mekkis, EAGLE KNIGHT DRESS UNIFORM [moderate enchantment] CL:6 armor 10800gp, 20lb
08:51:30 <diebot> This set of fine +2 parade armorUE matches the dress uniform of Andoran's Eagle Knights. If the wearer is ever grappled or restrained, he can attempt an Escape Artist check to get free as an immediate action. The wearer gains a +2 competence bonus on this check. Once per day as a standard action, the wearer of an Eagle Knight dress uniform can call
08:51:30 <diebot> forth shimmering plates of golden light to reinforce the armor. This effect increases the armor's enhancement bonus to AC from +2 to +5 for the next 10 minutes. Source: Inner Sea Combat
08:52:07 <Mekkis> !item Bastion Boots
08:52:08 <diebot> Mekkis, BASTION BOOTS [moderate transmutation] CL:10 feet 10500gp, 4lb
08:52:08 <diebot> These metal boots are engraved with the imagery of The Keep, and evoke the unwavering determination represented by that card. The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to
08:52:08 <diebot> move her. Source: The Harrow Handbook
08:53:03 <Mekkis> Question: if you have a pair of Bastion Boots, can they each be used as an /immovable rod/?
08:55:36 <Mekkis> Question: if you have a pair of Bastion Boots, can they each be used as an /immovable rod/?
09:11:46 <Avatar> !item bastion boots
09:11:49 <diebot> Avatar, BASTION BOOTS [moderate transmutation] CL:10 feet 10500gp, 4lb
09:11:50 <diebot> These metal boots are engraved with the imagery of The Keep, and evoke the unwavering determination represented by that card. The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to
09:11:50 <diebot> move her. Source: The Harrow Handbook
09:13:17 <Avatar> I don't think magic boots work when used separately
09:13:42 <Avatar> you can't have a pair of boots of speed and share with a friend
09:19:48 <Mekkis> so only one immovable rod?
09:20:49 <Avatar> yeah, it's as one item
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09:28:03 <Avatar> wouldn't mind starting this game early
09:28:29 <Mekkis> what game?
09:28:56 <Mekkis> I think I'll get shoes of lightning leaping, seems like a cool item
09:29:16 <Avatar> damalon's game
09:29:34 <Avatar> I have always wanted to try those shoes
09:30:02 <Mekkis> have you seen Boots Of The Mastodon?
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09:30:27 <Avatar> nop
09:30:37 <Damalon01> morning all
09:30:38 <Avatar> Damalon01: should have scheduled it earlier
09:30:51 <Mekkis> That's what I'm doing in this RotR game: taking those items I could never really justify
09:30:57 <Mekkis> !item Boots Of The Mastodon
09:30:58 <diebot> Mekkis, BOOTS OF THE MASTODON [moderate transmutation] CL:8 feet 10500gp, 2lb
09:30:59 <diebot> These massive boots are made from mastodon hide. The boots are so large and cumbersome that their wearer takes a -2 penalty on Stealth checks, but gains a +2 enhancement bonus on overrun attempts and a +2 dodge bonus to AC while attempting an overrun combat maneuver. In addition, once per day the wearer can make a trample attack (Bestiary 305).
09:30:59 <diebot> Regardless of his actual size, the creature wearing the boots can trample creatures of size Large or smaller in his path. The trample attack deals 2d8+18 points of damage (Reflex DC 29 halves). Source: Ultimate Equipment
09:31:30 <Damalon01> i shulda scheduled it earlier? im barely here as it is! :P
09:31:40 <Avatar> set your alarm mate
09:31:46 <Avatar> I have been here since forever ago
09:32:00 <Damalon01> lol are you trolling me?!
09:32:01 <Avatar> and where are the other jokers
09:32:37 <Avatar> we start in-person games at around 10
09:32:47 <Avatar> online there's no travel time what's your excuse !!!!!!
09:34:36 <Mekkis> those packets take a while to arrive
09:34:59 <Damalon01> they do Mekkis
09:37:46 <Avatar> just realised I really haven't got much gear
09:37:57 <Avatar> playing a martial is hard :(
09:38:53 <Avatar> I've got enough to +1 my m/w greatsword but I'd kind of like one made out of special materials
09:39:13 <Mekkis> what's the scenario?
09:39:21 <Avatar> merchant's wake
09:42:01 <Damalon01> remember that +3/+4/+5 weapons count as materials for breaking DR anyways, so actually buying materials could be seen as a waste of money
09:42:16 <Damalon01> especially cold iron, which costs an extra 2000
09:43:00 <Mekkis> just smite
09:43:06 <Avatar> I would more likely put a named enchantment on it
09:43:14 <Avatar> is smite enough to carry you through
09:43:39 <Avatar> do you get enough of them
09:44:03 <Damalon01> i havent played a paladin in Pathfinder yet
09:44:19 <Avatar> 1/day at levels 1-3
09:44:30 <Avatar> 2/day at 4-6 etc
09:44:38 <Avatar> that isn't enough for anything !
09:44:40 <Damalon01> i would suggest maybe an oil of bless weapon or silversheen or those weapon blanches
09:44:52 <Avatar> I have very little faith in weapon blanches
09:45:10 <Avatar> one use, spend actions to put it on, etc
09:45:18 <Damalon01> yeah i think they take to long and only give ya one hit
09:45:45 <Avatar> silversheen is better, lasting 1 hour
09:46:58 <Damalon01> i agree
09:47:13 <Damalon01> too bad theres no cold iron equiv
09:48:28 <Damalon01> what are the chances of Spider21b and Arcwin turning up in the next 12 minutes?
09:48:55 <Avatar> no idea
09:48:59 <Avatar> arcwin isn't on skype
09:49:03 <Avatar> online on skype, that is
09:49:05 <Avatar> http://paizo.com/paizo/blog/v5748dyo5ldyp?Pathfinder-Society-Survival-101
09:49:39 <Avatar> sometimes the americans forget to convert timezones when they sign up
09:49:57 <Avatar> if they're logged in it still shows the correct timezone for them when they accept, but they just miss it
09:50:19 <Brunius> silly americans
09:50:53 <Avatar> they're used to playing in "EST"
09:51:08 <Brunius> I have no idea why Americans have never heard of timezones
09:51:09 <Brunius> or most
09:51:12 <Brunius> like seriously
09:51:19 <Brunius> It's not that difficult a concept
09:51:36 <Avatar> I think they don't need to deal with the rest of the world most of the time
09:51:42 <Avatar> whereas we do
09:51:55 <Damalon01> yah
09:52:02 <Damalon01> ill give em til 10
09:53:16 <Choupon> lol.
09:53:30 <Choupon> most americans are daft when it comes to the rest of the world, most of em dont even have passports
09:53:53 <Choupon> says the dual citizen
09:54:14 <Avatar> don't need a passport if you don't travel
09:54:29 <Avatar> it makes more sense to know what a timezone is than to have a passport
09:54:53 <Choupon> most americans i meet can barely tell time where they live, let alone on the other side of the world
10:02:06 <Mekkis> blanches are good for arrows
10:02:51 <Mekkis> Avatar, and with smite, you're not going to come up against enough DR until 5-7 anyway
10:07:09 <Damalon01> ok im gonna sign out of mirc
10:07:15 <Damalon01> seeya all later
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10:08:36 <Mekkis> wtf
10:08:51 <Mekkis> the GM just leaves/
10:08:52 <Mekkis> ?
10:27:39 <Avatar> it's a roll20 game
11:05:05 <Choupon> lol
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12:15:22 Topic for #d&d is: PFS: Sat 26th 10am (1-2,Damalon01) || WotW: Sat 2nd 10am || SS: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
12:15:22 Topic for #d&d set by Avatar at Wed Jul 23 17:52:30 2014
12:15:22 <***> Buffer Playback...
12:15:22 <***> Playback Complete.
12:17:11 <Arcwin> tbh I hoped the group started really late, and I might still be able to jump in. :) But I didn't expect it to be the case, so really just here to say hi.
12:17:22 <Mekkis> hi.
12:18:09 <Arcwin> At least I have a new laptop now. Have to see if windows 8.1 is better than the old one
12:18:20 <Mekkis> it's marginally better than windows 8
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14:04:28 <Avatar> good game
14:05:03 <Avatar> spider didn't show either so yeah
14:05:27 <Avatar> had his status set to do not disturb on skype and I felt we should honour that
14:10:49 Avatar has changed the topic to: PFS: TBA || WotW: Sat 2nd 10am || SS: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
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14:42:56 <Damalon01> im back
14:46:47 <Avatar> WB
14:52:54 <Damalon01> Which scenario do you think i should get next?
14:59:09 <Avatar> what tier
15:00:42 <Steven> ugh....
15:01:07 <Steven> stupid neighbors arguing... wtf can be so bad that they yell loud enough to be heard inside my house?
15:01:26 <Damalon01> 1-5 so my people can play
15:01:44 <Damalon01> Jason needs 1 xp for level 2
15:01:52 <Damalon01> hes new
15:12:01 <Avatar> the confirmation
15:12:10 <Avatar> well that's no good for the level 3 guy
15:12:35 <Avatar> frostfur captives is good
15:13:10 <Avatar> or citadel of flame
15:14:51 <Mekkis> hey Brunius!
15:15:19 <Mekkis> !hp 7d8m2
15:15:21 <diebot> Mekkis, 52
15:15:50 <Damalon01> have you done those Avatar?
15:30:10 <Avatar> yeah
15:30:16 <Avatar> they are good for newer players
15:30:32 <Avatar> citadel might be a bit rough at level 1
15:30:40 <Mekkis> seriously?
15:30:53 <Avatar> seriously what
15:31:30 <Mekkis> you seriously think citadel might be rough for level 1?
15:31:44 <Mekkis> unless Steven is GMing it, and modifies the scenario a hell of a lot
15:32:07 <Avatar> I think you have forgotten how fragile you are at level 1
15:36:27 <Damalon01> i saw a level 1 in citadel get hit by flaming sphere, fail the save and take about 13-15 damage and pretty much die outright. He was a rogue i think and i think he bled to death.
15:36:38 <Damalon01> cant remember the details
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15:46:13 <Avatar> flaming sphere only does about 2d6 if I recall
15:46:27 <Damalon01> 3d6
15:46:32 <Avatar> is it
15:46:33 <Damalon01> save for nothing
15:47:23 <Mekkis> sure, any scenario with axes in it can kill a level 1 character outright
15:47:33 <Damalon01> yuppers
15:47:54 <Damalon01> nothing quite like taking a random x3 crit
15:48:13 <Mekkis> then you'll love Frozen Fingers of Midnight
15:48:19 <Damalon01> hehehe
15:48:25 <Mekkis> All those lovely Ulfen warriors
15:48:30 <Mekkis> with their lovely axes
15:48:41 <Damalon01> yay! battleaxes or greataxes?
15:49:39 <Mekkis> don't remember
15:49:42 <Mekkis> the 1d8 version
15:49:51 <Damalon01> battleaxe
15:50:46 <Avatar> I actually want to run frozen fingers
15:51:12 <Mekkis> you should. It's not a bad scenario, and it's got a lot of room for creative solutions
15:53:01 <Damalon01> i remember in Shades of Ice the Ulfen were armed with Throwing axes. only x2 crits, actually kind of nice of the mod until you realize they also gave em all chainshirts and shields so you spend most of the encounter missing them at tier 1-2.
15:57:48 <Damalon01> I could play Frozen Fingers depending on when you schedule it Avatar, might even be able to convince some of my players to sign up
15:58:22 <Avatar> definitely not next weekend
15:58:27 <Damalon01> yup
15:58:42 <Damalon01> maybe the weekedn after?
15:58:48 <Damalon01> lol spelling
16:00:09 <Avatar> yeah maybe
16:00:56 <Damalon01> cool, just let me know
16:01:18 <Damalon01> ill delay my next game if you want to GM
16:01:31 <Damalon01> urm im gonna head off for now tho
16:01:37 <Damalon01> seeyall
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16:02:22 <Avatar> better not to delay
16:08:26 <s_gmusic> fucking awesome. asked for my chinese take out to be extremely spicy and they made sure it was! :D
16:10:22 <Mekkis> !spell Obsidian Flow
16:10:26 <diebot> Mekkis, OBSIDIAN FLOW transmutation ([earth, fire]) druid 4, sorcerer/ wizard 4, summoner 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M/DF (a small piece of obsidian) Duration: instantaneous Save: Reflex partial, see text SR:noSource: Ultimate Combat
16:10:27 <diebot> You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled. Any creature within the area that makes a successful Reflex save takes half damage and is not entangled. An entangled creature can attempt to free itself by
16:10:27 <diebot> spending a move action to attempt a Strength check or Escape Artist check (the DC equals the spell's saving throw DC). The ground is covered with slippery expanses and sharp shards of obsidian. The area of effect is difficult terrain, and the DC of Acrobatics checks within the area of effect increases by 5. A successful DC 15 Acrobatics check is
16:10:27 <diebot> required to run or charge across the area. A creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.
16:11:09 <Mekkis> !spell phantom steed, communal
16:11:10 <diebot> Mekkis, PHANTOM STEED, COMMUNAL conjuration (creation[]) bard 4, sorcerer/wizard 4, summoner 3 10 minutes Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 hour/level (D) Save: none SR:noSource: Ultimate Combat
16:11:11 <diebot> This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned.
16:14:33 <Mekkis> !spell minor creation
16:14:34 <diebot> Mekkis, MINOR CREATION conjuration (creation[]) sorcerer/wizard 4, summoner 3, witch 4 1 minute Range: 0 ft. Comp: V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation) Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
16:14:34 <diebot> You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate Craft skill check to make a complex item. Attempting to use any created object as a material component causes the spell to fail.
17:06:23 <Choupon> anyone around
17:07:11 <Choupon> i have a combat question: if you are high enough to have multiple attacks per round and you are using a double ended weapon, can you make the two attacks and the offhand?
17:14:45 <Avatar> I think a double weapon is treated like two weapon fighting
17:15:31 <Choupon> i looked it up
17:15:37 <Choupon> but its still ambiguous
17:15:47 <Choupon> yes it is two weapon fighting
17:15:47 <Avatar> what part
17:15:49 <Choupon> but its like
17:16:03 <Choupon> you can make two attacks per round as a full attack using one weapon
17:16:20 <Choupon> can you make your regular two attacks and your offhand attack
17:16:24 <Choupon> as a full attack
17:16:33 <Choupon> with the two weapon fighting penalties
17:17:09 <Choupon> +10/+5 regular, +6/+1, +2 because -4/-8
17:31:15 <Avatar> using a double weapon gives you one extra attack
17:31:44 <Avatar> so if you normally have 2 attacks, it gives you 3 attacks
18:03:32 spider21b ([email protected]) has joined #d&d
18:03:53 <spider21b> hey sorry i missed the game stupid rendring
18:10:05 <Choupon> awesome.
18:10:08 <Choupon> with the penalties
18:12:27 <Avatar> yeah
18:35:16 spider21b has quit (Quit: http://www.mibbit.com ajax IRC Client)
18:37:36 <Brunius> what
18:37:43 <Brunius> wtf does that even mean
18:40:00 spider21b ([email protected]) has joined #d&d
18:51:51 <Mekkis> Using Two-weapon fighting will give you an additional attack.
18:52:19 <Mekkis> I believe that if you go far enough down the two-weapon fighting feat chain, you can get more than just one.
18:52:45 <Choupon> yep
19:03:19 <Mekkis> Question: if you have a pair of Bastion Boots, can they each be used as an /immovable rod/?
19:14:18 <Mekkis> exactly
19:14:27 <Mekkis> spider21b, you're making less sense than you should be.
19:14:39 <Mekkis> hey Brunius
19:14:53 <Brunius> sup
19:15:11 <Mekkis> Wanna blow up a tank or be blown up several times?
19:15:23 <Brunius> It'll probably take me a while for any updates to download
19:16:42 <Mekkis> really?
19:16:54 <Brunius> 1gb download
19:16:56 <Mekkis> there haven;t been that many updates since we last played
19:16:58 <Mekkis> oh.
19:16:58 <Brunius> at least
19:17:07 <Brunius> I don't know if there's any more than that
19:17:49 <Mekkis> 1gb. That's about... three minutes?
19:18:02 <Brunius> longer, but not terribly long
19:19:28 <Avatar> !item bastion boots
19:19:31 <diebot> Avatar, BASTION BOOTS [moderate transmutation] CL:10 feet 10500gp, 4lb
19:19:32 <diebot> These metal boots are engraved with the imagery of The Keep, and evoke the unwavering determination represented by that card. The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to
19:19:32 <diebot> move her. Source: The Harrow Handbook
19:20:58 <Avatar> I don't think magic boots work when used separately
19:21:24 <Avatar> you can't have a pair of boots of speed and share with a friend
19:22:20 <spider21b> i missed the game because of classes sorry
19:23:01 <Brunius> Classes are typically scheduled in advance
19:23:10 <Brunius> ie they're the sort of thing you can plan around
19:23:40 <spider21b> tutoring you cant
19:23:44 <spider21b> but good point
19:24:28 <spider21b> na what ended up happening was i figured i had enough time from the class then tutoring but the tutoring bit went way too long
19:27:30 <Mekkis> so only one immovable rod?
19:28:31 <Avatar> yeah, it's as one item
19:28:49 <Mekkis> does it happen often?
19:30:00 <spider21b> not relaly its the end of the semster
19:30:08 <spider21b> and shit is hitting the fan
19:35:45 <Avatar> wouldn't mind starting this game early
19:36:11 <Mekkis> what game?
19:36:38 <Mekkis> I think I'll get shoes of lightning leaping, seems like a cool item
19:36:57 <Avatar> damalon's game
19:37:16 <Avatar> I have always wanted to try those shoes
19:37:44 <Mekkis> have you seen Boots Of The Mastodon?
19:38:09 <Avatar> nop
19:38:19 <Damalon01> morning all
19:38:20 <Avatar> Damalon01: should have scheduled it earlier
19:38:33 <Mekkis> That's what I'm doing in this RotR game: taking those items I could never really justify
19:38:40 <Mekkis> !item Boots Of The Mastodon
19:38:40 <diebot> Mekkis, BOOTS OF THE MASTODON [moderate transmutation] CL:8 feet 10500gp, 2lb
19:38:41 <diebot> These massive boots are made from mastodon hide. The boots are so large and cumbersome that their wearer takes a -2 penalty on Stealth checks, but gains a +2 enhancement bonus on overrun attempts and a +2 dodge bonus to AC while attempting an overrun combat maneuver. In addition, once per day the wearer can make a trample attack (Bestiary 305).
19:38:41 <diebot> Regardless of his actual size, the creature wearing the boots can trample creatures of size Large or smaller in his path. The trample attack deals 2d8+18 points of damage (Reflex DC 29 halves). Source: Ultimate Equipment
19:39:12 <Damalon01> i shulda scheduled it earlier? im barely here as it is! :P
19:39:22 <Avatar> set your alarm mate
19:39:28 <Avatar> I have been here since forever ago
19:39:42 <Damalon01> lol are you trolling me?!
19:39:43 <Avatar> and where are the other jokers
19:40:19 <Avatar> we start in-person games at around 10
19:40:29 <Avatar> online there's no travel time what's your excuse !!!!!!
19:42:18 <Mekkis> those packets take a while to arrive
19:42:41 <Damalon01> they do Mekkis
19:45:28 <Avatar> just realised I really haven't got much gear
19:45:39 <Avatar> playing a martial is hard :(
19:46:35 <Avatar> I've got enough to +1 my m/w greatsword but I'd kind of like one made out of special materials
19:46:55 <Mekkis> what's the scenario?
19:47:02 <Avatar> merchant's wake
19:47:16 <Mekkis> how you travelling, Brunius ?
19:49:43 <Damalon01> remember that +3/+4/+5 weapons count as materials for breaking DR anyways, so actually buying materials could be seen as a waste of money
19:49:58 <Damalon01> especially cold iron, which costs an extra 2000
19:50:42 <Mekkis> just smite
19:50:47 <Avatar> I would more likely put a named enchantment on it
19:50:55 <Avatar> is smite enough to carry you through
19:51:21 <Avatar> do you get enough of them
19:51:45 <Damalon01> i havent played a paladin in Pathfinder yet
19:52:01 <Avatar> 1/day at levels 1-3
19:52:12 <Avatar> 2/day at 4-6 etc
19:52:20 <Avatar> that isn't enough for anything !
19:52:22 <Damalon01> i would suggest maybe an oil of bless weapon or silversheen or those weapon blanches
19:52:34 <Avatar> I have very little faith in weapon blanches
19:52:52 <Avatar> one use, spend actions to put it on, etc
19:53:00 <Damalon01> yeah i think they take to long and only give ya one hit
19:53:26 <Avatar> silversheen is better, lasting 1 hour
19:54:40 <Damalon01> i agree
19:54:54 <Damalon01> too bad theres no cold iron equiv
19:56:10 <Damalon01> what are the chances of Spider21b and Arcwin turning up in the next 12 minutes?
19:56:36 <Avatar> no idea
19:56:41 <Avatar> arcwin isn't on skype
19:56:45 <Avatar> online on skype, that is
19:56:46 <Avatar> http://paizo.com/paizo/blog/v5748dyo5ldyp?Pathfinder-Society-Survival-101
19:57:21 <Avatar> sometimes the americans forget to convert timezones when they sign up
19:57:39 <Avatar> if they're logged in it still shows the correct timezone for them when they accept, but they just miss it
19:58:01 <Brunius> silly americans
19:58:35 <Avatar> they're used to playing in "EST"
19:58:50 <Brunius> I have no idea why Americans have never heard of timezones
19:58:51 <Brunius> or most
19:58:54 <Brunius> like seriously
19:59:01 <Brunius> It's not that difficult a concept
19:59:17 <Avatar> I think they don't need to deal with the rest of the world most of the time
19:59:24 <Avatar> whereas we do
19:59:37 <Damalon01> yah
19:59:44 <Damalon01> ill give em til 10
20:00:58 <Choupon> lol.
20:01:12 <Choupon> most americans are daft when it comes to the rest of the world, most of em dont even have passports
20:01:35 <Choupon> says the dual citizen
20:01:56 <Avatar> don't need a passport if you don't travel
20:02:11 <Avatar> it makes more sense to know what a timezone is than to have a passport
20:02:35 <Choupon> most americans i meet can barely tell time where they live, let alone on the other side of the world
20:09:49 <Mekkis> blanches are good for arrows
20:10:34 <Mekkis> Avatar, and with smite, you're not going to come up against enough DR until 5-7 anyway
20:14:51 <Damalon01> ok im gonna sign out of mirc
20:14:57 <Damalon01> seeya all later
20:16:18 <Mekkis> wtf
20:16:33 <Mekkis> the GM just leaves/
20:16:34 <Mekkis> ?
20:35:21 <Avatar> it's a roll20 game
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21:12:47 <Choupon> lol
21:46:42 <Avatar> we managed ok without spider
22:17:03 <Mekkis> almost like you didn't need him!
22:18:21 <Avatar> Arcwin: 2 hours late for the game
22:19:02 <Choupon> bummer.
22:19:29 <Arcwin> hello, to anyone not idle
22:19:54 <Choupon> just having a 1 on 1 skype pathfinder with my girl. her characters are rolling sooooo poorly
22:20:19 <Arcwin> I know, I just got back from the computer service desk at the store I took the laptop to when it stopped working yesterday
22:22:26 <Arcwin> Wanted to say hi to the group that was playing, and let the GM know I wasn't just ducking out on the game..
22:22:35 <Choupon> lol
22:28:04 <Mekkis> Tomorrow is the 21st birthday of Windows NT 3.1
22:46:55 <Avatar> OK
22:55:02 <Avatar> I feel like I need a guide to work out what to buy for my paladin
22:55:13 <Avatar> I have a litlte over 4000gp now and still using base equipment
22:55:27 <Avatar> I've got a wishlist of stuff to buy but no idea what to get first
22:55:29 <Mekkis> You mounted?
22:55:39 <Avatar> no I don't want a mount
22:55:55 <Mekkis> what's your strength?
22:56:02 <Avatar> 14
22:56:10 <Mekkis> wow
22:56:16 <Mekkis> archer paladin?
22:56:31 <Avatar> 14 12 16 12 7 18
22:56:39 <Mekkis> wow...
22:56:46 <Mekkis> that's... disjointed
22:58:03 <Avatar> m/w composite longbow, m/w full plate, haversack, +1 greatsword, headband of str +2
22:58:09 <Avatar> are the main options
22:58:17 <Mekkis> where did you find the headband?!
22:58:29 <Avatar> belt :P
22:58:54 <Mekkis> sorry, still a little shocked at the 14 str... I'm assuming you have power attack?
22:59:05 <Avatar> ofc
22:59:08 tormenting_Whispers ([email protected]) has joined #d&d
22:59:08 ChanOP has kicked tormenting_Whispers from #d&d ((Ballig) Probably a spammer, message Ballig otherwise.)
22:59:18 <Mekkis> you're at least an awesome race, like gnome?
22:59:27 <Mekkis> (those stats make sense for a gnome)
22:59:42 <Avatar> the low str is made up for by the high cha
22:59:44 <Mekkis> (with racial +con +cha -str)
23:00:01 <Avatar> When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
23:00:12 <Avatar> human
23:00:20 <Avatar> I will never play a gnome
23:00:55 <Mekkis> and 16 con...
23:01:11 <Avatar> yes I have become a con fan
23:01:16 <Mekkis> well... I would get the full plate and enhance the greatsword
23:01:17 <Avatar> esp front-lining
23:02:26 <Mekkis> and try to find some way or another to increase your to-hit.
23:03:11 <Avatar> what does a masterwork transformation cost
23:03:19 <Avatar> my lucerne hammer is just a regular lucerne hammer
23:08:48 <Avatar> I am tempted to just get half-plate rather than full plate
23:08:54 <Avatar> 900gp difference is significant
23:14:03 <Mekkis> +1 ac difference is a lot more significant.
23:14:23 <Mekkis> just like +1 to-hit and damage is a lot more significant than +1hp/level.
23:15:42 <Avatar> I might hold off the armour upgrade for now then
23:16:28 <Mekkis> 4000gp should be able to get the armour and the +1 of a weapon, and a second masterwork weapon.
23:17:27 <Avatar> I think encumberance is always going to be a problem I can't help
23:18:07 <Mekkis> that's another reason why your str and con are the wrong way around/
23:18:19 <Avatar> unless I pick up muleback cords
23:18:26 <Avatar> a 16 con would not help
23:18:37 <Mekkis> no. at 16 str would
23:18:40 <Avatar> er, str
23:18:41 <Mekkis> !capacity 14
23:18:43 <diebot> Mekkis, 58 if medium, 43.5 if small.
23:18:44 <Mekkis> !capacity 16
23:18:45 <diebot> Mekkis, 76 if medium, 57.0 if small.
23:18:54 <Avatar> that still isn't enough
23:18:58 <Mekkis> 152lb isn't enough?
23:19:08 <Avatar> 75lb
23:19:14 <Avatar> what's 152
23:19:28 <Mekkis> if you're wearing heavy armour, a medium load is insignificant
23:19:39 <Avatar> well I'm on a medium load now anyway
23:19:55 <Avatar> isn't there a -3 ACP
23:20:11 <Mekkis> it doesn't stack with the -6 from the full plate
23:20:20 <Avatar> oh
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