// #d&d — 2014-07-25
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00:10:15 <Mekkis> !item bow of lightning
00:10:20 <diebot> Mekkis, ROD OF WITHERING [strong necromancy] CL:13 none 25000gp, 5lb
00:10:20 <diebot> A rod of withering acts as a +1 light mace that deals no hit point damage. Instead, the wielder deals 1d4 points of Strength damage and 1d4 points of Constitution damage to any creature she touches with the rod (by making a melee touch attack). If she scores a critical hit, the damage from that hit is permanent ability drain. In either case, the
00:10:20 <diebot> defender negates the effect with a DC 17 Fortitude save. Source: Ultimate Equipment
00:14:36 <Goya> *raises an eyebrow.
00:14:51 <Goya> That's not bow of lightning.
00:16:15 <Mekkis> !item lightning bow
00:16:19 <diebot> Mekkis, LIGHTNING BOW [strong evocation] CL:17 none 54300gp, 3lb
00:16:20 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/lightning_bow.html
00:17:15 <Goya> Ok - I stand corrected.
00:17:28 <Goya> !item wakizashi
00:17:28 <diebot> Goya, FARGLASS [faint divination] CL:5 none 6400gp, 1lb
00:17:28 <diebot> This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow's nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles. Once per day, the user of a farglass can activate a clairaudience/ clairvoyance effect upon any location
00:17:29 <diebot> seen through the farglass's lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes. Source: AP 56
00:17:45 <Goya> What the?
00:17:50 <Mekkis> magic items only
00:17:54 <Goya> Oh..
03:33:03 <Avatar> I think I said I'd run a game next weekend, but I'm going to be busy next weekend
03:33:09 <Avatar> will have to be weekend after
03:49:50 <Damalon01> hey all
03:52:20 <Avatar> mr D
03:52:48 <s_gmusic> yo dama
03:53:06 <Avatar> I'm busy next weekend, so can't run a game then
03:53:14 <Avatar> forgot my plans
03:57:49 <Avatar> anyone use amaysim for their phone provider?
04:03:28 <Emperor_Zoron> Hello Damalon01.
04:33:06 <Avatar> unicon rego has opened
04:33:10 <Avatar> early october
04:33:23 <Avatar> for all you melburnians
04:33:35 <Brunius> hmmmm
04:33:37 <Brunius> hmmmmmmmmmmmmmmm
04:33:39 <Brunius> hmmmmmmmmmmmmmmmmmmm
04:34:07 <Brunius> shit
04:34:11 <Brunius> I lost my aon password
04:34:29 <Avatar> ops
04:34:38 <Brunius> oh, it's that one
04:34:49 <Brunius> They still think I'm 9 on AON
04:34:50 <Avatar> that sounds like you use the same password across multiple sites
04:34:51 <Brunius> I dunno why
04:34:58 <Avatar> I got #17
04:35:03 <Brunius> I use a mixture of about four passwords
04:35:14 <Avatar> that is not enough
04:35:17 <Brunius> 18
04:35:17 <Avatar> you will get hacked and then what
04:35:43 <Brunius> And then my world will explode
04:35:51 <Avatar> a quarter of it will, yes
04:36:17 <Brunius> You're not usually the one complaining about security, Avatar
04:36:21 <Brunius> That's usually Mekkis
04:36:36 <Avatar> security on the web is pretty scary once you do some research into it
04:36:44 <Avatar> password security especially
04:37:22 <Avatar> I didn't like the idea of two factor authentication, but it's a hell of a lot better than the risk of not having it
04:37:40 <Brunius> Yeah, I was thinking this morning I should do something about making my passwords more secure
04:37:54 <Brunius> and two factor was what immediately occured to me
04:38:00 <Avatar> there's talk about how even the most secure passwords won't cover you
04:38:19 <Avatar> I mean passwords like gfd@#f321fdfjis is not safe
04:38:28 <Brunius> Why
04:38:43 <Mekkis> Problem with two-factor is that you need to give them more personal details
04:38:43 <Avatar> because that's still a "crackable" password
04:39:15 <Brunius> How?
04:39:30 <Avatar> password breaking has become incredibly sophisiticated
04:39:40 <Avatar> I don't know the exact methods, I haven't tried it
04:40:19 <Avatar> basically since the rockyou drama and computers as powerful as they are today, a lot of different patterns have been picked up
04:40:27 <Brunius> wtf is rockyou
04:40:49 <Avatar> rockyou got hacked a few years ago and a shitload of their user's accounts had their passwords in text
04:41:09 <Avatar> and with that database out, they could use that list to work out how people create passwords
04:52:15 <Avatar> that also means if you have a password in that list, they can figure it out pretty instantly rather than having to wait minutes to hours
05:18:56 <Mekkis> Avatar, that depends on what sort of access an attacker has
05:19:09 <Avatar> once they have access, obviously
05:21:48 <Mekkis> what sort of access. If they've just got the login form, they can only attempt to break it as fast as the server allows them to.
05:22:09 <Mekkis> If they have a copy of the hashed password database, they can try much faster.
05:22:23 <Mekkis> If they have a copy of the cleartext database, it doesn't matter how complex your password is.
05:23:27 <Mekkis> What about a password like re2€áaä!
05:37:32 <Steven> crazy, cause brock kept talking about advanced classes at paizocon whenever we started shootin the shit
05:37:54 <Emperor_Zoron> Ah... Right.
05:38:17 * Emperor_Zoron remembered being interested in the Slayer.
05:38:40 <Emperor_Zoron> I'll be more interested when its all done though.
05:38:52 <Steven> i'm just frustrated right now cause i just got done with another session of enemies attack and miss vs everyone's stupid AC
05:38:55 <Mekkis> there is a difference between "discourage" and "disallow"
05:39:38 <Steven> and then enemies get killed in one round by 15-20 crit range for 23 or 70 crit damage w/ 4 attacks a round.
05:40:04 <Steven> then oh change up i'll cast a spell... nevermind arcanist immediate action counterspells it.
05:40:11 <Emperor_Zoron> Steven: You could try some baddies who like using Magic Missile. Better than missing constantly.
05:41:06 <Steven> I did get to cast 2 spells tonight because the arcanist was in a fog cloud and couldnt see the person casting spells.
05:41:09 <Emperor_Zoron> Also would make for an odd encounter. Baddies using Magic Missile Wands like they were Tommy Guns.
05:41:49 <Avatar> might be a bit hard to use that on a mobile
05:41:54 <Steven> but then they moved out and it was right back to having none of my spells get off and none of my attacks hit
05:42:07 <Steven> so yeah.
05:42:08 <Brunius> Except for the euro symbol, easier, I'd think
05:42:09 <Avatar> and I'm talking about a hashed password database or better
05:42:14 <Mekkis> immediate action can only be used once per round/
05:42:24 <Steven> i think i'm going to just drink this entire bottle of scotch
05:42:32 <Steven> and forget about it.
05:42:40 <Mekkis> but seriously, I think that with a party like that, you really can't run an AP by-the-book.
05:43:02 <Steven> i think i'm just gonna keep em underleveled.
05:43:36 <Avatar> you know something's wrong when pathfinder is turning you into an alco
05:43:50 <Mekkis> better?
05:43:59 <Steven> i wonder if they have one of the things where smoebody has buffed all the monters
05:44:04 <Steven> like they do with wrath of the righteous
05:44:32 <Emperor_Zoron> What adventure were you running?
05:44:47 <Steven> I'm running an Adventure Path.
05:44:49 <Avatar> better for them to crack through
05:44:50 <Mekkis> add the advanced template, and give them 3/day quickened truestrike as an SLA
05:44:57 <Steven> Rise of the Runelords
05:45:07 * Emperor_Zoron know very little about that.
05:45:07 <Mekkis> to all the monsters
05:45:15 <Emperor_Zoron> Makes me think of golems, though.
05:45:24 <Emperor_Zoron> And dwarves.
05:45:43 <Steven> The advanced temple only adds +4ac +2 attack +2 dmg +2 saves.
05:46:10 <Steven> vs the swashbuckler character i'd be at an 18+ on the dice to hit
05:46:26 <Steven> but still die in a full round attack due to his crits
05:46:30 <Steven> i need something else.
05:46:59 <Mekkis> 3/day quickened truestrike as an SLA. And fortification.
05:47:14 <Emperor_Zoron> What's the theme of this thing? What monsters we talking about?
05:47:14 <Steven> yeah fortification to the bosses is probably a must.
05:47:28 <Steven> mostly giants.
05:47:32 <Steven> and ogres
05:47:43 <Steven> and dragons so far.
05:47:46 <Mekkis> just toss the mythic ability that gives them two turns a round.
05:47:55 <Emperor_Zoron> You could make 'mutant' variants of the ogres to make it interesting.
05:48:02 <Emperor_Zoron> It would fit their fluff.
05:48:13 <Mekkis> Just give them all the Paragon template.
05:48:17 <Steven> like i had a dragon... no joke... the swashbuckler killed it in a full round attack from full hp to true dead.
05:48:40 <Steven> it was very very lame.
05:48:41 <Emperor_Zoron> Surely this was not an adult dragon?!
05:48:58 <Steven> it was a young dragon, but still, just boom dead.
05:49:21 <Avatar> I did that with my gunslinger once
05:49:22 <Emperor_Zoron> Ok...
05:49:27 <Avatar> it was an accident !!!!
05:49:29 <Mekkis> Steven, give all the enemies the Paragon template.
05:49:30 <Steven> 149 damage
05:49:39 <Steven> I'm looking up the template now sir.
05:49:50 <Mekkis> http://www.d20srd.org/srd/epic/monsters/paragonCreature.htm
05:50:43 <Emperor_Zoron> You could also give the giants pets.
05:50:44 <Steven> that seems a bit excessive.
05:51:32 <Steven> i dont wanna straight merc them mekkis, just make it a challenge lol
05:51:35 <Emperor_Zoron> Try placing it on just a few then and see how it goes.
05:52:05 <Steven> hahahah +25 to hit on every attack and +20 damage lol
05:52:10 <Mekkis> Okay. Next session, add the Advanced template to all the enemies.
05:52:10 <Steven> that shit is evil son!
05:52:22 <Emperor_Zoron> ...
05:52:25 * Emperor_Zoron looks.
05:52:34 <Mekkis> if that's insufficient, the session after that, add the Advanced template TWICE to all the monsters.
05:52:41 <Emperor_Zoron> Good gravy.
05:52:48 <Emperor_Zoron> I take it back. Give to a boss at most.
05:52:59 <Steven> the next fight is a creature called the scribbler
05:53:08 <Mekkis> repeat until challenge is sufficient.
05:53:09 <Steven> I think i'm going to make him mythic at the very least.
05:53:25 <Mekkis> Steven, no spoilers please - I've just started book three.
05:53:30 * Emperor_Zoron goes to the PFSRD to look up scribbler.
05:53:33 <Steven> kk
05:53:43 <Steven> he wont be in there man.
05:53:50 <Emperor_Zoron> Oh.
05:53:59 <Emperor_Zoron> Campaign special?
05:54:45 <Steven> i'm not allowed to speak of it, mekkis is playing, dont want to spoil.
05:54:53 <Emperor_Zoron> Oh ok.
05:54:59 <Emperor_Zoron> Nevermind then. Sorry.
05:55:12 <Steven> anyone who wishes to help me craft a most diabolical creature join #spoilers
05:55:36 <Steven> mekkis you may want to exit that room sir.
05:55:47 <Mekkis> I have
05:58:03 * Emperor_Zoron is look through potions to see what he can make into a harmful potions.
06:06:21 <Mekkis> bestow curse
06:08:15 <Emperor_Zoron> ...Excellent.
06:10:50 <Emperor_Zoron> Will make a fine injection.
06:11:21 <Mekkis> better than that is &Mark of Justice
06:11:48 <Steven> love me a mark o justice!
06:11:59 <Mekkis> !spell mark of justice
06:12:08 <diebot> Mekkis, MARK OF JUSTICE necromancy ([curse]) cleric 5, paladin 4, witch 5, inquisitor 5 10 minutes Range: touch creature touched Comp: V, S, DF Duration: permanent; see text Save: none SR:yesSource: PFRPG Core
06:12:08 <diebot> You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark curses the subject. Typically, you designate some sort of undesirable behavior that activates the mark, but you can pick any act you please. The effect of the mark is identical with the effect of bestow curse. Since this spell
06:12:09 <diebot> takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained. Like the effect of bestow curse, a mark of justice cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Remove curse works only if its caster level is
06:12:09 <diebot> equal to or higher than your mark of justice caster level. These restrictions apply regardless of whether the mark has activated.
06:12:29 <Mekkis> bit high-level for a potion
06:13:21 <Emperor_Zoron> Yes. Potions can be no higher than level three.
06:13:58 <Avatar> I keep thinking today is friday
06:14:03 <Avatar> blarg another day of work
06:14:08 <Emperor_Zoron> !spell Hideous Laughter
06:14:08 <diebot> Emperor_Zoron, HIDEOUS LAUGHTER enchantment (compulsion[mind-affecting]) bard 1, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature; see text Comp: V, S, M (tiny fruit tarts and a feather) Duration: 1 round/level Save: Will negates SR:yesSource: PFRPG Core
06:14:08 <diebot> This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round
06:14:09 <diebot> action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration. A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't
06:14:09 <diebot> "translate" well.
06:14:24 <Emperor_Zoron> That'd be an amusing one.
06:14:46 <Mekkis> I've had characters cast that several times...
06:15:03 <Mekkis> But this is the first time I've looked at the material component
06:16:33 <Emperor_Zoron> ...Huh. Feather.
06:18:11 * Emperor_Zoron wants to build a character around this interesting tactic.
06:21:26 <Steven> this scotch is yummy.
06:22:09 <Steven> wonder where its made
06:22:15 <Steven> time to goooooooogle
06:24:11 <Steven> ah... its in islay
06:24:18 <Steven> where ever the hell that is.
06:24:45 <Mekkis> What type of scotch
06:25:05 <Steven> Laphroaig 10 year
06:25:40 <Mekkis> Ah. I like the Laphroaig
06:26:01 <Steven> i am liking it a lot as well.
06:26:09 <Mekkis> very smokey
06:26:12 <Steven> it is very fuckin tasty
06:27:11 * Emperor_Zoron has never had scotch. Only red wine. He did not care for it...
06:27:23 <Steven> i dont care for wine
06:27:31 <Steven> it tastes like shitty grape juice to me
06:27:34 <Emperor_Zoron> I don't blame ya.
06:27:45 <Emperor_Zoron> Grape juice I like.
06:28:10 <Mekkis> I like using wine when cooking
06:28:21 <Steven> well when cooking its a completely different story.
06:28:39 <Steven> but for drinking, blech!
06:36:14 <Steven> i'm sorry guys, my overseas vacation list has just been updated
06:36:29 <Steven> Australia is now #3 on the list.
06:36:33 <Mekkis> Tasmania does good whiskey!
06:36:44 <Steven> I'm putting Scotland at #2
06:44:00 <Emperor_Zoron> I cannot help but feel this feat should be gotten a little sooner...
06:44:02 <Emperor_Zoron> http://www.d20pfsrd.com/feats/combat-feats/dazing-assault-combat
06:44:22 <Emperor_Zoron> By BAB 11, it would be rendered useless. >_>
06:45:11 <Mekkis> why?
06:45:26 <Mekkis> Dazing is a very powerful effect
06:46:06 <Steven> yeah, dazing is pretty kick ass.
06:46:17 <Steven> specially when used vs casters
06:46:50 <Emperor_Zoron> Oh right... Sorry. I was thinking of something else.
06:49:32 <Steven> !spell blessing of fervor
06:49:33 <diebot> Steven, BLESSING OF FERVOR transmutation ([]) cleric 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, DF Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
06:49:33 <diebot> With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). • Increase its speed by 30 feet. • Stand up as a swift action without
06:49:33 <diebot> provoking an attack of opportunity. • Make one extra attack as part of a full attack action, using its highest base attack bonus. • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. These effects are not
06:49:33 <diebot> cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
07:16:23 <Steven> !throw 3d100
07:16:23 <diebot> Steven, 3d100: [3d100=53,55,17] 125
07:18:13 <Mekkis> hey Brunius
07:18:16 <Mekkis> Wanna WoT?
07:20:18 <Steven> !throw 3d100
07:20:18 <diebot> Steven, 3d100: [3d100=34,28,68] 130
07:29:52 <Steven> isnt there a feat that makes it harder for someone to dispel your stuff??
07:32:16 * Emperor_Zoron does not know.
07:33:11 <Emperor_Zoron> Well I'm off. Good luck with your session Steven. Bye.
07:33:22 <Steven> have a good one.
07:38:17 <Steven> creature is done.
07:38:36 <Steven> should actually give them a decent fight now.
07:43:29 <Steven> also i may or may not be drunk
07:47:35 <Brunius> `op
08:37:53 <Mekkis> !item Intelligent Ring Of The Weary Sky
08:37:57 <diebot> Mekkis, ELIXIR OF THE PEAKS [moderate transmutation] CL:7 none 2450gp, 0lb
08:37:57 <diebot> When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill. The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains a +2 competence bonus on all Survival checks made at elevations of above 5,000 feet. She also gains a +10 competence bonus on
08:37:57 <diebot> Climb checks and Survival checks in mountainous terrain (these bonuses stack with the altitude-based bonus above). Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours. Source: RotRL-AE-Appendix
08:38:21 <Mekkis> !item Swarmbow
08:38:22 <diebot> Mekkis, OATHBOW [strong evocation] CL:15 none 25600gp, 3lb
08:38:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/oathbow.html
08:40:56 <diebot> MARK OF JUSTICE necromancy ([curse]) cleric 5, paladin 4, witch 5, inquisitor 5 10 minutes Range: touch creature touched Comp: V, S, DF Duration: permanent; see text Save: none SR:yes
08:40:56 <diebot> You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark curses the subject. Typically, you designate some sort of undesirable behavior that activates the mark, but you can pick any act you please. The effect of the mark is identical with the effect of bestow curse. Since this spell
08:40:56 <diebot> takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained. Like the effect of bestow curse, a mark of justice cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Remove curse works only if its caster level is
08:40:56 <diebot> equal to or higher than your mark of justice caster level. These restrictions apply regardless of whether the mark has activated.
08:40:56 <diebot> Please wait. Updating my database.
08:46:08 <Mekkis> IDENTIFY
08:46:23 <Mekkis> !item Swarmbow
08:46:24 <diebot> Mekkis, Error with query
08:46:26 <Mekkis> !item Swarmbow
08:46:28 <diebot> Mekkis, Error with query
08:48:08 Topic for #d&d is: PFS: Sat 26th 10am (1-2,Damalon01) || WotW: Sat 2nd 10am || SS: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
08:48:08 Topic for #d&d set by Avatar at Wed Jul 23 17:52:30 2014
08:48:08 <***> Buffer Playback...
08:48:08 <***> Playback Complete.
08:48:23 <Mekkis> !item Swarmbow
08:48:24 <diebot> Mekkis, SWARMBOW [moderate conjuration] CL:6 weapon 11275gp, 2lb
08:48:25 <diebot> This +2 composite shortbow is carved of withered juniper wood to resemble a swarming mass of wasps. Favored by the mystical bee-people called the thriae, a swarmbow has a considerable draw, requiring a minimum Strength modifier of +5 to use it without penalty. Once per day on a successful strike with an arrow fired from a swarmbow, the wielder can
08:48:25 <diebot> cause a wasp swarm (Pathfinder RPG Bestiary 275) to appear around the target of the attack as an immediate action. The swarm attacks any creatures occupying its area, but remains stationary and does not pursue fleeing creatures. The wasp swarm remains for 1d4+2 rounds or until destroyed. Source: AP 81
08:48:51 <Mekkis> !item Intelligent Ring Of The Weary Sky
08:48:52 <diebot> Mekkis, INTELLIGENT RING OF THE WEARY SKY [moderate abduration and enchantment] CL:7 ring 11200gp, 0lb
08:48:52 <diebot> This Ring of the Weary Sky possesses the remnants of its final wearer's spirit. Whenever facing a creature of the elemental subtype, the ring casts resist energy on the wearer attuned to the applicable energy type. If the wearer has charmed the elemental with the ring's charm monster ability, the ring does not abjure the wearer against that
08:48:53 <diebot> elemental's energy type. Source: PFS S2-09
08:49:43 <Mekkis> !item Vitreous Goggles
08:49:43 <diebot> Mekkis, VITREOUS GOGGLES [moderate divination and evocation] CL:7 eyes 11200gp, 0lb
08:49:44 <diebot> This pair of clear crystal lenses allows the wearer to see the indistinct shapes of living creatures moving below the surface of the earth. The wearer can see any Medium or larger creatures within 60 feet as long as they are moving underground. The wearer must have seen the creature aboveground within the past minute while wearing the goggles to
08:49:44 <diebot> gain this benefit. Each subsequent round after the first that the goggles are worn, the wearer has a cumulative 5% chance of immediately going blind for 1d4 rounds. Once the goggles are removed, the wearer's eyes need 1 hour to adjust before he or she can wear the goggles again. Source: Mystery Monsters Revisited
08:50:14 <Mekkis> !item
08:50:19 <Mekkis> !item Enchanted Eelskin
08:50:19 <diebot> Mekkis, ENCHANTED EELSKIN [faint transmutation] CL:5 armor 11160gp, 15lb
08:50:20 <diebot> This +1 slick leather armor is made of shining, slippery eelskin that allows the wearer to move with deadly grace and sudden swiftness, especially underwater. When immersed in water, enchanted eelskin gains the shadow property and grants the wearer a swim speed of 30 feet and the ability to breathe water. In addition, during a surprise round the
08:50:20 <diebot> wearer can act as if she had a full round of actions, rather than a single standard action, as long as those actions do not require leaving the water. If she does leave the water, her surprise round turn immediately ends. Source: Ultimate Equipment
08:50:56 <Mekkis> !item Voidfrost Robe
08:50:57 <diebot> Mekkis, VOIDFROST ROBE [moderate abjuration and evocation] CL:10 body 11000gp, 1lb
08:50:57 <diebot> This blue and white silk robe gives the impression of ice and frozen fog forming over its surface. The robe grants the wearer cold resistance 5 and increases the wearer's caster level for all spells with the cold descriptor by +1. Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of cold. Creatures other than the
08:50:58 <diebot> wearer within the area take 2d6 points of cold damage (Reflex DC 16 half). Source: Ultimate Equipment
08:51:29 <Mekkis> !item Eagle Knight Dress Uniform
08:51:29 <diebot> Mekkis, EAGLE KNIGHT DRESS UNIFORM [moderate enchantment] CL:6 armor 10800gp, 20lb
08:51:30 <diebot> This set of fine +2 parade armorUE matches the dress uniform of Andoran's Eagle Knights. If the wearer is ever grappled or restrained, he can attempt an Escape Artist check to get free as an immediate action. The wearer gains a +2 competence bonus on this check. Once per day as a standard action, the wearer of an Eagle Knight dress uniform can call
08:51:30 <diebot> forth shimmering plates of golden light to reinforce the armor. This effect increases the armor's enhancement bonus to AC from +2 to +5 for the next 10 minutes. Source: Inner Sea Combat
08:52:07 <Mekkis> !item Bastion Boots
08:52:08 <diebot> Mekkis, BASTION BOOTS [moderate transmutation] CL:10 feet 10500gp, 4lb
08:52:08 <diebot> These metal boots are engraved with the imagery of The Keep, and evoke the unwavering determination represented by that card. The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to
08:52:08 <diebot> move her. Source: The Harrow Handbook
08:53:03 <Mekkis> Question: if you have a pair of Bastion Boots, can they each be used as an /immovable rod/?
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11:49:20 <Emperor_Zoron> Hey.
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12:47:29 <Damalon01> hey all
12:55:42 <Emperor_Zoron> Hello.
13:09:25 <Choupon> ahoy
13:39:35 <Goya> Cheers
14:02:34 <Mekkis> !item bow of lightning
14:02:39 <diebot> Mekkis, ROD OF WITHERING [strong necromancy] CL:13 none 25000gp, 5lb
14:02:40 <diebot> A rod of withering acts as a +1 light mace that deals no hit point damage. Instead, the wielder deals 1d4 points of Strength damage and 1d4 points of Constitution damage to any creature she touches with the rod (by making a melee touch attack). If she scores a critical hit, the damage from that hit is permanent ability drain. In either case, the
14:02:40 <diebot> defender negates the effect with a DC 17 Fortitude save. Source: Ultimate Equipment
14:06:56 <Goya> *raises an eyebrow.
14:07:11 <Goya> That's not bow of lightning.
14:08:34 <Mekkis> !item lightning bow
14:08:39 <diebot> Mekkis, LIGHTNING BOW [strong evocation] CL:17 none 54300gp, 3lb
14:08:40 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/lightning_bow.html
14:09:34 <Goya> Ok - I stand corrected.
14:09:47 <Goya> !item wakizashi
14:09:48 <diebot> Goya, FARGLASS [faint divination] CL:5 none 6400gp, 1lb
14:09:48 <diebot> This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow's nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles. Once per day, the user of a farglass can activate a clairaudience/ clairvoyance effect upon any location
14:09:48 <diebot> seen through the farglass's lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes. Source: AP 56
14:10:05 <Goya> What the?
14:10:10 <Mekkis> magic items only
14:10:14 <Goya> Oh..
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17:03:30 <Einar> Good... well, evening here. Morning to the Australians
17:04:40 <Einar> ...I hate introducing myself. I've been playing D&D for about... ten years, arguably more if you include the two-hour exposure to 1e when I was young.
17:05:16 <Einar> Lessee... And, given the time, I don't know if anyone else is on.
17:06:01 <Emperor_Zoron> I'm here.
17:06:36 <Einar> You don't count. You're one of my players
17:06:48 <Emperor_Zoron> Some people were on earlier.
17:06:54 * Emperor_Zoron is hurt by that statement. =P
17:07:26 <Emperor_Zoron> Also. 10 years? Did not know that.
17:10:11 <Einar> Think that's about right. Took it up in college.
17:10:28 <Einar> (British definition)
17:11:32 <s_gmusic> blarg
17:12:14 <Einar> Hey.
17:15:39 <s_gmusic> yo
17:17:33 <Avatar> we're always here
17:18:25 <Einar> Pleased to meet all of you.
17:22:37 <s_gmusic> time zones, einar, zoron?
17:24:19 * Emperor_Zoron is...
17:24:21 <Emperor_Zoron> Hold on.
17:24:33 <Avatar> don't say est
17:25:49 <Emperor_Zoron> Central time. UTC-6:00
17:26:14 <Emperor_Zoron> Einar is in Scotland.
17:26:14 <Avatar> I'm UTC+10, eastern time
17:26:20 <Avatar> australian eastern time
17:26:29 <s_gmusic> well, that's not EST, but puts you in line with me... except my sleep schedule is DERP and I'm around whenever
17:26:48 <Avatar> the utc is the important part
17:27:17 <Emperor_Zoron> Einar: What part of Scotland are you precisely in again?
17:29:31 <Einar> UTC+1 at the moment, as we're in BST
17:29:40 <Einar> Edinburgh
17:29:52 <Einar> I'll be a little busy in August because of the Festival
17:30:00 <Einar> But my sleep schedule is very random. =)
17:32:31 <Avatar> random sleep schedules are good
17:32:54 <Avatar> my dream is to be a polyphasic sleeper
17:33:03 <Avatar> secretly
17:33:32 <Avatar> full time, at least
17:33:41 <Einar> Not so secret if you tell people. Is that where the brain sleeps in alternate halves?
17:33:55 <Einar> Or is that the five hours but spaced out one?
17:34:07 <Avatar> five hours spaced out, don't know about alternate halves
17:34:07 <***> Buffer Playback...
17:34:07 <***> Playback Complete.
17:34:13 <Avatar> are you thinking of lucid sleeping
17:34:31 <Avatar> I've done that only once before, by accident, and it was extremely trippy
17:35:31 * Emperor_Zoron just sleeps... Every other day.
17:36:13 <Einar> It's a thing some animals do. They're always at least partially awake, because they just shut down half the brain at a time
17:36:27 <Einar> So the left brain sleeps a bit, then the right brain, and so on
17:47:34 <Emperor_Zoron> Does that mean their dreams are artistic half the time and bureaucratic the for the rest?
17:48:31 <Avatar> so I haven't met a scottish player before
17:48:34 <Avatar> do you like playing dwarves?
17:48:48 <Einar> Yes, but that's unrelated.
17:49:00 <Avatar> do you like *roleplaying* dwarves
17:49:04 <Einar> I grew up in America and Wales
17:49:11 <Avatar> do you have the accent
17:49:14 * Emperor_Zoron plays one in a Dungeon World game.
17:49:20 <Emperor_Zoron> No. =P
17:49:26 <Avatar> well that's no fun
17:49:38 <Emperor_Zoron> His dwarf is more of a victorian hunter.
17:49:42 <Avatar> I am terrible at accents but I had to roleplay a dwarf once and I did it inpeccably, by accident
17:49:50 <Einar> Well, one of them
17:51:00 <Einar> http://adamcuerden.deviantart.com/art/Archibald-Hastings-Jungle-Explorer-colour-303012820
17:54:55 <Avatar> victorian
17:54:59 <Avatar> with an english accent?
17:56:09 <Emperor_Zoron> Aye.
17:56:44 <Einar> Yep. I tend to play slightly eccentric dwarves
17:57:16 <Einar> Like the dwarf bard with a reinforced lute he beats things with
17:57:52 <Emperor_Zoron> He does play a good bard
17:59:50 <s_gmusic> the only way to play a bad bard, though, is to... play a bard. :P
18:01:39 <Einar> Well, it was Fantasy Craft
18:01:56 <Einar> I probably wouldn't in Pathfinder.
18:02:39 <Emperor_Zoron> Give it times. You know how you are with singing. =P
18:02:46 <Emperor_Zoron> Give it time*
18:03:20 <Einar> In chat?
18:03:32 <Emperor_Zoron> You know what I mean.
18:03:55 <Emperor_Zoron> They use skype to do their games here.
18:04:35 <Emperor_Zoron> A practice I fully approve of and appreciate.
18:04:44 <Emperor_Zoron> Less walls of text.
18:05:16 <Einar> They do?
18:05:20 <Einar> Mwahahahaha!
18:05:41 <s_gmusic> most of the game is over Skype. the irc is for general chatting and bots for die rolls and searching abilities
18:06:18 <s_gmusic> !feat Step Up
18:06:19 <diebot> s_gmusic, STEP UP [Combat]Prereq: Base attack bonus +1. You can close the distance when a foe tries to move away.
18:06:19 <diebot> Benefit: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5
18:06:20 <diebot> feet from your total movement. Source: Core
18:06:23 <Einar> I should warn: I'm in two Gilbert and Sullivan operas at the Edinburgh Fringe. A rock-and-roll version of Trial by Jury (Judge), and The Pirates of Penzance (chorister)
18:06:24 <s_gmusic> see?
18:06:40 <Einar> Neat!
18:07:06 <s_gmusic> step up is nice, but the final one is best
18:07:07 <Einar> (Long stoory short: If you don't want singiong, don't give me reason to. =P)
18:07:11 <s_gmusic> !feat Step Up and Strike
18:07:11 <diebot> s_gmusic, STEP UP AND STRIKE [Combat]Prereq: Dex 13, Following Step, Step Up, base attack bonus +6. When a foe tries to move away, you can follow and make an attack.
18:07:12 <diebot> Benefit: When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus. This attack counts as one of your attacks of opportunity for the round. Using this feat does not count toward the number of actions you can usually take each round.
18:07:12 <diebot> Normal: You can usually only take one standard action and one 5-foot step each round. Source: APG
18:07:47 <Einar> Oh, that is good
18:08:08 <Emperor_Zoron> !feat Point Blank Shot
18:08:08 <diebot> Emperor_Zoron, POINT-BLANK SHOT [Combat] You are especially accurate when making ranged attacks against close targets.
18:08:09 <diebot> Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Source: Core
18:08:17 <Emperor_Zoron> ...That's handy. >_>
18:08:36 <Emperor_Zoron> Does it do spells too? :3
18:09:07 <s_gmusic> most things are in the bot, but there's a lot more that isn't.
18:09:13 <s_gmusic> !spell Scorching Ray
18:09:14 <diebot> s_gmusic, SCORCHING RAY evocation ([fire]) sorcerer/wizard 2, magus 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
18:09:14 <diebot> You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all rays must be aimed at
18:09:15 <diebot> targets within 30 feet of each other and fired simultaneously.
18:09:20 <Emperor_Zoron> ...
18:09:30 * Emperor_Zoron does a happy jig
18:09:52 <Emperor_Zoron> That's amazing!
18:12:22 <Einar> I'll be right back. I should probably sort out the blackcurrants we picked today before I get too comfy
18:12:39 <Emperor_Zoron> Ok...
18:12:49 <Emperor_Zoron> What blackcurrants?
18:12:51 <s_gmusic> I gotta get ready for work myself.
18:13:02 <Emperor_Zoron> Bye s_gmusic
18:15:21 <Einar> Daria wants to make blackcurrant jam, but is out of space in her freezer, so we went to the backgreen and picked them, and I'm going to freeze 'em.
18:15:37 <Einar> Need to get some plastic wrap tomorrow, but I shoved some foil over the tray for now
18:16:41 <Emperor_Zoron> Ok.
18:17:46 <Einar> We have TONS
18:31:33 <Emperor_Zoron> Welcome back.
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18:41:59 <Steven> okay... before i didnt like them,... now i fuckin hate the advanced classes
18:42:46 <Steven> bad as mythic characters
18:42:56 <Avatar> which advanced classes
18:43:09 <Avatar> hybrids or the summoner?
18:43:58 <Steven> from teh advanced class guide
18:44:16 <Steven> oh im level 11 i have a +30 to hit... i only miss things on a natural 1....
18:44:43 <Avatar> what class is this
18:44:51 <Avatar> are you looking at the playtest guide
18:45:01 <Steven> but its okay, because thats when i power attack and attack defensively... my AC is ONLY a 34
18:45:24 <Steven> a Swashbuckler
18:45:56 <Avatar> playtest swashbuckler?
18:46:01 <Steven> yup.
18:46:30 <Steven> so my creature that was like oh btw i am a sundering god so i'll sunder the weapon.
18:46:35 <Avatar> they are about to fix it man
18:46:47 <Steven> oh yeah... thats cool my weapon is immune to sundering so long as i have a panache.
18:46:56 <s_gmusic|Work> rawrg
18:47:12 <Avatar> why would a swashbuckler be immune to sunder
18:47:51 <Steven> Subtle Blade (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she is immune to disarm, steal, and sunder combat maneuvers made against a light or one-handed piercing melee weapon she is wielding
18:48:14 <Steven> just fuckin stupid
18:50:51 <Steven> but i did kill the archer today....
18:51:04 <Avatar> might not get fixed in the book
18:51:13 <Avatar> I am crazy keen to see if the shaman stands up
18:51:17 <Emperor_Zoron> Rawr.
18:51:29 <Avatar> people are saying it's kind of average
18:51:43 <Steven> the Shaman is amazing for APs
18:51:48 <Steven> home brews
18:51:49 <Avatar> in the very rare cases they talk about it at all
18:51:50 <Steven> things like that
18:51:56 <Avatar> how can it only be amazing for APs
18:52:03 <Avatar> and not scenarios
18:52:04 <Steven> i dont think they are going to be all the spectacular in PFS
18:52:13 <Avatar> y
18:52:23 <Steven> because there are fewer chances to select their wandering spirit.
18:52:47 <Mekkis> I get the impression that you are not expected to be able to learn Pathfinder.
18:53:11 <Steven> and thats the big draw of the class is its versatility
18:53:22 <Steven> of the wandering spirit
18:54:14 <Steven> where you're like hey i'm going to be finding information in a library, guess i will pick up the lore thing for the wandering spirit for today.
18:54:57 <Steven> and then the next day you're like well going to go delving into a tomb... suppose i'll pick up the spirits or life
18:56:40 <Steven> in pfs there is a lot of, hey go do this, you have a day to do it.
18:59:07 <Avatar> er? don't you just choose a wandering spirit
19:00:22 <Avatar> it's like a witch's patron
19:00:38 <Avatar> kind of
19:03:26 <Steven> no, you choose your main spirit ability
19:03:51 <Steven> and then each day at 4th level when you prepare spells you choose another one
19:04:49 <Steven> so for most scenarios the class feature is pretty meh
19:06:21 <Steven> Also, i dont understand RotRL at all... so far it keeps giving them fights that are equal to their CR
19:06:42 <Steven> so 4 lvl 11s are fighting a CR11 creature for a boss fight.
19:06:54 <Steven> how is that even a fucking boss fight.
19:07:58 <Mekkis> I understand it
19:08:37 <Steven> i dont, a boss fight should be harder then the other fights
19:09:14 <Avatar> or more interesting
19:09:22 <Steven> i purposely didnt level them until after they fought the boss
19:10:38 <Steven> so that they would be fighting a fight CR+1
19:11:24 <Steven> and even then the damned swashbuckler didnt miss except for on a <3
19:12:44 <Avatar> my gunslinger can't even do that
19:16:51 <Steven> yeah, there are some janky things with these characters
19:16:54 <Emperor_Zoron> >_>
19:17:18 <Steven> I am really not appreciative of the builds people have chosen to do, like i'm having to be a dick to people just to make them feel challenged
19:17:50 <Steven> like instead of targeting the fighters(when moral tells me to do so) i'm targeting spellcasters because i cant hit the fighters except on a nat 20.
19:18:00 <Steven> which means i'm getting very close to killing the spell casters.
19:18:15 <Emperor_Zoron> Power gamer problems?
19:18:35 <Steven> yup.
19:18:44 * Emperor_Zoron pats Steven on the back.
19:18:54 <Emperor_Zoron> Sorry man. :C
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19:20:29 <Mekkis> you reap what you sow, Steven
19:21:35 <Steven> thank mekkis
19:23:01 <Avatar> it's true, that area has a powergamer problem
19:23:08 <Mekkis> I suggest that you build a community that discourages powergamers.
19:23:23 <Avatar> suggest to paizo to make wimpier PFS scenarios
19:23:33 <Avatar> let the complainers who complain about it being too easy complain
19:24:25 <Steven> I dont have a single problem with the players playing the core or base classes. only the advanced classes.
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19:25:01 <Steven> their mechanics are incredibly powerful.
19:25:07 <Emperor_Zoron> Advanced?
19:25:35 <Emperor_Zoron> I'm familiar with the Base and Core... What are the Advanced classes?
19:25:43 <Avatar> I am pretty sure I will be able to make a hybrid class that isn't overpowered
19:25:57 <damio> can i play?
19:26:07 <Avatar> Emperor_Zoron: from the advanced class guide, they're not actually called advanced classes
19:26:11 <Steven> and telling me to build a community that discourages powergamers does nothing since if people want to powergame they are going to do it, and it is exactly against the spirit of PFS to tell those people not to play at the shop.
19:26:45 <damio> I will be the princess
19:26:50 <damio> or the witch
19:26:55 * Avatar sets ban on *!*@263f4b63.dodo.com.au
19:26:55 Avatar has kicked damio from #d&d (once you pop, you can't stop!)
19:27:12 <Steven> they are actually called the advanced classes i think.
19:27:18 <Avatar> they are called hybrid classes
19:27:57 <Emperor_Zoron> Maybe you could lure those people into games that would more suit them... Like one of those Mega Dungeons or something.
19:28:05 <Emperor_Zoron> Oh wait...
19:28:19 <Avatar> if the games were too easy for them, they could powergame and complain, or they could weaken their characters and enjoy it
19:28:20 <Steven> they aren't called hybrid classes by any of the paizo people i have spoken to, they all refer to them as the advanced classes.
19:28:27 <Emperor_Zoron> I know what you are talking about... They are those new things they've been testing.
19:28:56 <Emperor_Zoron> They are like two classes put together to make a new one. Someone in a game I'm in is playing one.
19:29:05 <Avatar> http://paizo.com/paizo/blog/v5748dyo5lf8m?Advanced-Class-Guide
19:29:07 <Avatar> This 256-page rulebook will contain 10 new classes, each a mix of two existing classes, taking a bit from each class and adding new mechanics to give you a unique character. Around the office we're calling them "hybrid classes."
19:29:07 <Emperor_Zoron> War Priest, I think.
19:29:30 <Avatar> sounds to me like the paizo people are calling them hybrid classes
19:29:51 <Steven> crazy, cause brock kept talking about advanced classes at paizocon whenever we started shootin the shit
19:30:13 <Emperor_Zoron> Ah... Right.
19:30:36 * Emperor_Zoron remembered being interested in the Slayer.
19:30:59 <Emperor_Zoron> I'll be more interested when its all done though.
19:31:11 <Steven> i'm just frustrated right now cause i just got done with another session of enemies attack and miss vs everyone's stupid AC
19:31:14 <Mekkis> there is a difference between "discourage" and "disallow"
19:31:58 <Steven> and then enemies get killed in one round by 15-20 crit range for 23 or 70 crit damage w/ 4 attacks a round.
19:32:23 <Steven> then oh change up i'll cast a spell... nevermind arcanist immediate action counterspells it.
19:32:30 <Emperor_Zoron> Steven: You could try some baddies who like using Magic Missile. Better than missing constantly.
19:33:26 <Steven> I did get to cast 2 spells tonight because the arcanist was in a fog cloud and couldnt see the person casting spells.
19:33:28 <Emperor_Zoron> Also would make for an odd encounter. Baddies using Magic Missile Wands like they were Tommy Guns.
19:34:14 <Steven> but then they moved out and it was right back to having none of my spells get off and none of my attacks hit
19:34:27 <Steven> so yeah.
19:34:33 <Mekkis> immediate action can only be used once per round/
19:34:44 <Steven> i think i'm going to just drink this entire bottle of scotch
19:34:51 <Steven> and forget about it.
19:34:59 <Mekkis> but seriously, I think that with a party like that, you really can't run an AP by-the-book.
19:35:21 <Steven> i think i'm just gonna keep em underleveled.
19:35:56 <Avatar> you know something's wrong when pathfinder is turning you into an alco
19:36:18 <Steven> i wonder if they have one of the things where smoebody has buffed all the monters
19:36:23 <Steven> like they do with wrath of the righteous
19:36:51 <Emperor_Zoron> What adventure were you running?
19:37:06 <Steven> I'm running an Adventure Path.
19:37:09 <Mekkis> add the advanced template, and give them 3/day quickened truestrike as an SLA
19:37:16 <Steven> Rise of the Runelords
19:37:26 * Emperor_Zoron know very little about that.
19:37:26 <Mekkis> to all the monsters
19:37:34 <Emperor_Zoron> Makes me think of golems, though.
19:37:44 <Emperor_Zoron> And dwarves.
19:38:03 <Steven> The advanced temple only adds +4ac +2 attack +2 dmg +2 saves.
19:38:29 <Steven> vs the swashbuckler character i'd be at an 18+ on the dice to hit
19:38:45 <Steven> but still die in a full round attack due to his crits
19:38:49 <Steven> i need something else.
19:39:07 <Einar> And here we hear the strange grunts and roars used by the gamer species as their means of communication. We must be very careful - a roll of 15 or less on our stealth, and they'll hear us.
19:39:18 <Mekkis> 3/day quickened truestrike as an SLA. And fortification.
19:39:33 <Emperor_Zoron> What's the theme of this thing? What monsters we talking about?
19:39:34 <Steven> yeah fortification to the bosses is probably a must.
19:39:47 <Steven> mostly giants.
19:39:51 <Steven> and ogres
19:40:02 <Steven> and dragons so far.
19:40:05 <Mekkis> just toss the mythic ability that gives them two turns a round.
19:40:14 * Emperor_Zoron shifts and his ears perk up.
19:40:14 <Emperor_Zoron> You could make 'mutant' variants of the ogres to make it interesting.
19:40:22 <Emperor_Zoron> It would fit their fluff.
19:40:32 <Mekkis> Just give them all the Paragon template.
19:40:37 <Steven> like i had a dragon... no joke... the swashbuckler killed it in a full round attack from full hp to true dead.
19:40:59 <Steven> it was very very lame.
19:41:00 <Emperor_Zoron> Surely this was not an adult dragon?!
19:41:17 <Steven> it was a young dragon, but still, just boom dead.
19:41:40 <Avatar> I did that with my gunslinger once
19:41:41 <Emperor_Zoron> Ok...
19:41:47 <Avatar> it was an accident !!!!
19:41:48 <Mekkis> Steven, give all the enemies the Paragon template.
19:41:49 <Steven> 149 damage
19:41:58 <Steven> I'm looking up the template now sir.
19:42:09 <Mekkis> http://www.d20srd.org/srd/epic/monsters/paragonCreature.htm
19:43:02 <Emperor_Zoron> You could also give the giants pets.
19:43:03 <Steven> that seems a bit excessive.
19:43:52 <Steven> i dont wanna straight merc them mekkis, just make it a challenge lol
19:43:54 <Emperor_Zoron> Try placing it on just a few then and see how it goes.
19:44:25 <Steven> hahahah +25 to hit on every attack and +20 damage lol
19:44:29 <Mekkis> Okay. Next session, add the Advanced template to all the enemies.
19:44:30 <Steven> that shit is evil son!
19:44:41 <Emperor_Zoron> ...
19:44:44 * Emperor_Zoron looks.
19:44:53 <Mekkis> if that's insufficient, the session after that, add the Advanced template TWICE to all the monsters.
19:45:00 <Emperor_Zoron> Good gravy.
19:45:07 <Emperor_Zoron> I take it back. Give to a boss at most.
19:45:18 <Steven> the next fight is a creature called the scribbler
19:45:27 <Mekkis> repeat until challenge is sufficient.
19:45:29 <Steven> I think i'm going to make him mythic at the very least.
19:45:44 <Mekkis> Steven, no spoilers please - I've just started book three.
19:45:49 * Emperor_Zoron goes to the PFSRD to look up scribbler.
19:45:52 <Steven> kk
19:46:02 <Steven> he wont be in there man.
19:46:09 <Emperor_Zoron> Oh.
19:46:18 <Emperor_Zoron> Campaign special?
19:47:04 <Steven> i'm not allowed to speak of it, mekkis is playing, dont want to spoil.
19:47:12 <Emperor_Zoron> Oh ok.
19:47:18 <Emperor_Zoron> Nevermind then. Sorry.
19:47:31 <Steven> anyone who wishes to help me craft a most diabolical creature join #spoilers
19:47:55 <Steven> mekkis you may want to exit that room sir.
19:48:06 <Mekkis> I have
19:48:23 <Mekkis> !search ego is
19:48:26 <diebot> Mekkis, Obsession Ring
19:48:34 <Mekkis> !item Obsession Ring
19:48:35 <diebot> Mekkis, OBSESSION RING [moderate abjuration] CL:9 ring 116500gp, 0lb
19:48:35 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/obsession_ring.html
19:48:53 <Mekkis> !item Ego 1
19:48:54 <diebot> Mekkis, EROEME [strong divination] CL:12 none 180350gp, 4lb
19:48:54 <diebot> Eroeme is a lawful-aligned intelligent +2 mithral monstrous humanoid bane greatsword that can resize to fit the hands of its wielder. In the days when Azlant battled the serpentfolk empire, five lesser replicas of Savith's legendary magical sword were crafted for her closest allies. One of these weapons was Eroeme, made for the cyclops general
19:48:54 <diebot> Aveshai with the specific purpose of slaying the serpentfolk and their agents wherever they might be found on or beneath Golarion. The sword's knowledge and experience was invaluable to General Aveshai as he faced the serpentfolk in Ilmurea, and its disappearance (along with the general) somewhere beneath the Mwangi jungles was a blow to Azlanti
19:48:54 <diebot> morale. Source: AP 42
19:49:04 <Mekkis> !search Ego 1
19:49:05 <diebot> Mekkis, No items found.
19:49:47 <Mekkis> !search <b>Ego</b>
19:49:48 <diebot> Mekkis, No items found.
19:50:01 <Mekkis> !search <b>Ego </b>
19:50:02 <diebot> Mekkis, 41 items found and PMed to Mekkis.
19:50:22 * Emperor_Zoron is look through potions to see what he can make into a harmful potions.
19:58:02 <Einar> Hey, spoilers!
19:58:28 <Einar> I'm in a Serpent's Skull game, and we only just dealt with the events in there.
19:58:40 <Mekkis> bestow curse
20:00:34 <Emperor_Zoron> ...Excellent.
20:03:01 <s_gmusic|Work> meh
20:03:09 <Emperor_Zoron> Will make a fine injection.
20:03:40 <Mekkis> better than that is &Mark of Justice
20:04:08 <Steven> love me a mark o justice!
20:04:18 <Mekkis> !spell mark of justice
20:04:27 <diebot> Mekkis, MARK OF JUSTICE necromancy ([curse]) cleric 5, paladin 4, witch 5, inquisitor 5 10 minutes Range: touch creature touched Comp: V, S, DF Duration: permanent; see text Save: none SR:yesSource: PFRPG Core
20:04:28 <diebot> You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark curses the subject. Typically, you designate some sort of undesirable behavior that activates the mark, but you can pick any act you please. The effect of the mark is identical with the effect of bestow curse. Since this spell
20:04:28 <diebot> takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained. Like the effect of bestow curse, a mark of justice cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Remove curse works only if its caster level is
20:04:28 <diebot> equal to or higher than your mark of justice caster level. These restrictions apply regardless of whether the mark has activated.
20:04:48 <Mekkis> bit high-level for a potion
20:05:40 <Emperor_Zoron> Yes. Potions can be no higher than level three.
20:06:27 <Emperor_Zoron> !spell Hideous Laughter
20:06:27 <diebot> Emperor_Zoron, HIDEOUS LAUGHTER enchantment (compulsion[mind-affecting]) bard 1, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature; see text Comp: V, S, M (tiny fruit tarts and a feather) Duration: 1 round/level Save: Will negates SR:yesSource: PFRPG Core
20:06:28 <diebot> This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round
20:06:28 <diebot> action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration. A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't
20:06:28 <diebot> "translate" well.
20:06:43 <Emperor_Zoron> That'd be an amusing one.
20:07:05 <Mekkis> I've had characters cast that several times...
20:07:22 <Mekkis> But this is the first time I've looked at the material component
20:08:52 <Emperor_Zoron> ...Huh. Feather.
20:10:31 * Emperor_Zoron wants to build a character around this interesting tactic.
20:13:45 <Steven> this scotch is yummy.
20:14:28 <Steven> wonder where its made
20:14:34 <Steven> time to goooooooogle
20:16:30 <Steven> ah... its in islay
20:16:37 <Steven> where ever the hell that is.
20:17:04 <Mekkis> What type of scotch
20:17:24 <Steven> Laphroaig 10 year
20:17:58 <Mekkis> Ah. I like the Laphroaig
20:18:20 <Steven> i am liking it a lot as well.
20:18:28 <Mekkis> very smokey
20:18:31 <Steven> it is very fuckin tasty
20:19:30 * Emperor_Zoron has never had scotch. Only red wine. He did not care for it...
20:19:42 <Steven> i dont care for wine
20:19:50 <Steven> it tastes like shitty grape juice to me
20:19:53 <Emperor_Zoron> I don't blame ya.
20:20:04 <Emperor_Zoron> Grape juice I like.
20:20:29 <Mekkis> I like using wine when cooking
20:20:40 <Steven> well when cooking its a completely different story.
20:20:58 <Steven> but for drinking, blech!
20:21:12 <Emperor_Zoron> Lol
20:28:33 <Steven> i'm sorry guys, my overseas vacation list has just been updated
20:28:48 <Steven> Australia is now #3 on the list.
20:28:52 <Mekkis> Tasmania does good whiskey!
20:29:04 <Steven> I'm putting Scotland at #2
20:36:20 <Emperor_Zoron> I cannot help but feel this feat should be gotten a little sooner...
20:36:21 <Emperor_Zoron> http://www.d20pfsrd.com/feats/combat-feats/dazing-assault-combat
20:36:41 <Emperor_Zoron> By BAB 11, it would be rendered useless. >_>
20:37:30 <Mekkis> why?
20:37:45 <Mekkis> Dazing is a very powerful effect
20:38:26 <Steven> yeah, dazing is pretty kick ass.
20:38:36 <Steven> specially when used vs casters
20:39:09 <Emperor_Zoron> Oh right... Sorry. I was thinking of something else.
20:41:52 <Steven> !spell blessing of fervor
20:41:52 <diebot> Steven, BLESSING OF FERVOR transmutation ([]) cleric 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, DF Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
20:41:52 <diebot> With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). • Increase its speed by 30 feet. • Stand up as a swift action without
20:41:53 <diebot> provoking an attack of opportunity. • Make one extra attack as part of a full attack action, using its highest base attack bonus. • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. These effects are not
20:41:53 <diebot> cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
21:08:42 <Steven> !throw 3d100
21:08:42 <diebot> Steven, 3d100: [3d100=53,55,17] 125
21:10:32 <Mekkis> hey Brunius
21:10:35 <Mekkis> Wanna WoT?
21:12:37 <Steven> !throw 3d100
21:12:37 <diebot> Steven, 3d100: [3d100=34,28,68] 130
21:17:36 txtsd ([email protected]) has joined #d&d
21:22:11 <Steven> isnt there a feat that makes it harder for someone to dispel your stuff??
21:24:35 * Emperor_Zoron does not know.
21:25:30 <Emperor_Zoron> Well I'm off. Good luck with your session Steven. Bye.
21:25:41 <Steven> have a good one.
21:25:56 Emperor_Zoron has quit (Quit: http://www.mibbit.com ajax IRC Client)
21:27:46 * Emperor_Zoron rolls around in circles.
21:30:36 <Steven> creature is done.
21:30:55 <Steven> should actually give them a decent fight now.
21:35:48 <Steven> also i may or may not be drunk
21:57:00 <Emperor_Zoron> Hey.
22:30:12 <Mekkis> !item Intelligent Ring Of The Weary Sky
22:30:16 <diebot> Mekkis, ELIXIR OF THE PEAKS [moderate transmutation] CL:7 none 2450gp, 0lb
22:30:16 <diebot> When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill. The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains a +2 competence bonus on all Survival checks made at elevations of above 5,000 feet. She also gains a +10 competence bonus on
22:30:16 <diebot> Climb checks and Survival checks in mountainous terrain (these bonuses stack with the altitude-based bonus above). Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours. Source: RotRL-AE-Appendix
22:30:40 <Mekkis> !item Swarmbow
22:30:41 <diebot> Mekkis, OATHBOW [strong evocation] CL:15 none 25600gp, 3lb
22:30:42 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/oathbow.html
22:33:15 <diebot> MARK OF JUSTICE necromancy ([curse]) cleric 5, paladin 4, witch 5, inquisitor 5 10 minutes Range: touch creature touched Comp: V, S, DF Duration: permanent; see text Save: none SR:yes
22:33:15 <diebot> You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark curses the subject. Typically, you designate some sort of undesirable behavior that activates the mark, but you can pick any act you please. The effect of the mark is identical with the effect of bestow curse. Since this spell
22:33:15 <diebot> takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained. Like the effect of bestow curse, a mark of justice cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Remove curse works only if its caster level is
22:33:15 <diebot> equal to or higher than your mark of justice caster level. These restrictions apply regardless of whether the mark has activated.
22:33:16 <diebot> Please wait. Updating my database.
22:37:17 diebot has quit (Ping timeout: 121 seconds)
22:38:23 diebot ([email protected]) has joined #d&d
22:38:27 <Mekkis> IDENTIFY
22:38:36 Mekkis gives channel half-operator status to diebot
22:38:41 <Mekkis> !item Swarmbow
22:38:43 <diebot> Mekkis, Error with query
22:38:45 <Mekkis> !item Swarmbow
22:38:47 <diebot> Mekkis, Error with query
22:40:42 <Mekkis> !item Swarmbow
22:40:43 <diebot> Mekkis, SWARMBOW [moderate conjuration] CL:6 weapon 11275gp, 2lb
22:40:44 <diebot> This +2 composite shortbow is carved of withered juniper wood to resemble a swarming mass of wasps. Favored by the mystical bee-people called the thriae, a swarmbow has a considerable draw, requiring a minimum Strength modifier of +5 to use it without penalty. Once per day on a successful strike with an arrow fired from a swarmbow, the wielder can
22:40:44 <diebot> cause a wasp swarm (Pathfinder RPG Bestiary 275) to appear around the target of the attack as an immediate action. The swarm attacks any creatures occupying its area, but remains stationary and does not pursue fleeing creatures. The wasp swarm remains for 1d4+2 rounds or until destroyed. Source: AP 81
22:41:09 <Mekkis> !item Intelligent Ring Of The Weary Sky
22:41:11 <diebot> Mekkis, INTELLIGENT RING OF THE WEARY SKY [moderate abduration and enchantment] CL:7 ring 11200gp, 0lb
22:41:11 <diebot> This Ring of the Weary Sky possesses the remnants of its final wearer's spirit. Whenever facing a creature of the elemental subtype, the ring casts resist energy on the wearer attuned to the applicable energy type. If the wearer has charmed the elemental with the ring's charm monster ability, the ring does not abjure the wearer against that
22:41:12 <diebot> elemental's energy type. Source: PFS S2-09
22:42:01 <Mekkis> !item Vitreous Goggles
22:42:03 <diebot> Mekkis, VITREOUS GOGGLES [moderate divination and evocation] CL:7 eyes 11200gp, 0lb
22:42:03 <diebot> This pair of clear crystal lenses allows the wearer to see the indistinct shapes of living creatures moving below the surface of the earth. The wearer can see any Medium or larger creatures within 60 feet as long as they are moving underground. The wearer must have seen the creature aboveground within the past minute while wearing the goggles to
22:42:03 <diebot> gain this benefit. Each subsequent round after the first that the goggles are worn, the wearer has a cumulative 5% chance of immediately going blind for 1d4 rounds. Once the goggles are removed, the wearer's eyes need 1 hour to adjust before he or she can wear the goggles again. Source: Mystery Monsters Revisited
22:42:33 <Mekkis> !item
22:42:37 <Mekkis> !item Enchanted Eelskin
22:42:38 <diebot> Mekkis, ENCHANTED EELSKIN [faint transmutation] CL:5 armor 11160gp, 15lb
22:42:39 <diebot> This +1 slick leather armor is made of shining, slippery eelskin that allows the wearer to move with deadly grace and sudden swiftness, especially underwater. When immersed in water, enchanted eelskin gains the shadow property and grants the wearer a swim speed of 30 feet and the ability to breathe water. In addition, during a surprise round the
22:42:39 <diebot> wearer can act as if she had a full round of actions, rather than a single standard action, as long as those actions do not require leaving the water. If she does leave the water, her surprise round turn immediately ends. Source: Ultimate Equipment
22:43:15 <Mekkis> !item Voidfrost Robe
22:43:16 <diebot> Mekkis, VOIDFROST ROBE [moderate abjuration and evocation] CL:10 body 11000gp, 1lb
22:43:16 <diebot> This blue and white silk robe gives the impression of ice and frozen fog forming over its surface. The robe grants the wearer cold resistance 5 and increases the wearer's caster level for all spells with the cold descriptor by +1. Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of cold. Creatures other than the
22:43:17 <diebot> wearer within the area take 2d6 points of cold damage (Reflex DC 16 half). Source: Ultimate Equipment
22:43:47 <Mekkis> !item Eagle Knight Dress Uniform
22:43:48 <diebot> Mekkis, EAGLE KNIGHT DRESS UNIFORM [moderate enchantment] CL:6 armor 10800gp, 20lb
22:43:49 <diebot> This set of fine +2 parade armorUE matches the dress uniform of Andoran's Eagle Knights. If the wearer is ever grappled or restrained, he can attempt an Escape Artist check to get free as an immediate action. The wearer gains a +2 competence bonus on this check. Once per day as a standard action, the wearer of an Eagle Knight dress uniform can call
22:43:49 <diebot> forth shimmering plates of golden light to reinforce the armor. This effect increases the armor's enhancement bonus to AC from +2 to +5 for the next 10 minutes. Source: Inner Sea Combat
22:44:26 <Mekkis> !item Bastion Boots
22:44:27 <diebot> Mekkis, BASTION BOOTS [moderate transmutation] CL:10 feet 10500gp, 4lb
22:44:27 <diebot> These metal boots are engraved with the imagery of The Keep, and evoke the unwavering determination represented by that card. The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to
22:44:28 <diebot> move her. Source: The Harrow Handbook
22:45:22 <Mekkis> Question: if you have a pair of Bastion Boots, can they each be used as an /immovable rod/?
22:51:01 Damalon01 ([email protected]) has joined #d&d
22:55:09 <Damalon01> hey all
23:02:47 <***> Buffer Playback...
23:02:48 <***> Playback Complete.
23:03:22 <Emperor_Zoron> Hello.
23:12:47 Damalon01 has quit (Ping timeout: 121 seconds)
23:17:05 <Choupon> ahoy
23:21:09 Gamera has quit (Quit: )
23:47:15 <Goya> Cheers
Search this day's buffer:
