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// #d&d — 2014-07-02

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00:02:59 <s_gmusic> Who are we killing tonight, Mekkis?
00:07:42 <Mekkis> noone
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02:20:21 <s_gmusic> So, anyone know off the top of their head what the official call is regarding refusing to GM Society scenarios for specific players?
02:37:24 <quasidog> DM wins?
03:05:37 <Mekkis> the shredder
03:10:41 <Steven> tryin to find me an acceptable monstrous humanoid to change into
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03:13:05 <Steven> time to pick me some domains.
03:13:54 <Steven> Good, Law, Strength
03:14:10 <Steven> Resolve Subdomain
03:14:17 <Steven> and one more which i cant decide on.
03:15:05 <Avatar> ???
03:15:48 <Mekkis> answering Spacetroll's question
03:16:15 <Mekkis> Suggest some good scrolls for my witch/druid to take
03:16:30 <Steven> as per this mythic path ability.
03:16:53 <Steven> Each day as a sp ell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you're a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this abil
03:17:06 <Avatar> invisibility
03:17:57 <Steven> I'm a LG bloodrager
03:18:47 <Steven> well a calikang will do i suppose.
03:19:42 <Steven> i'm not sold on strength and resolve domains.
03:19:54 <Avatar> why do people say fighters are shit?
03:20:36 <Mekkis> that's an idea. I think he already knows it though
03:20:41 <Steven> because they dont know better.
03:21:11 <Avatar> do they fall into the same category as monks
03:21:36 <Steven> pretty much, it is all about the build.
03:21:58 <Avatar> I need someone to make me an amazing fighter build I think
03:22:32 * Steven throws you a vital strike build.
03:22:37 <Mekkis> Solid Fog
03:22:46 <Mekkis> !spell gust of wind
03:22:49 <Avatar> where is it
03:22:57 <diebot> Mekkis, GUST OF WIND evocation ([air]) druid 2, sorcerer/wizard 2, magus 2 1 standard action Range: 60 ft. Comp: V, S Duration: 1 round Save: Fortitude negates SR:yesSource: PFRPG Core
03:22:58 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gust_of_wind.html
03:23:00 <Avatar> it's actually not a witch spell
03:23:02 <Steven> should have caught it.
03:23:07 <Avatar> it's been a very long time since I played my witch
03:23:31 <Avatar> I did not see it to catch it
03:23:58 <Steven> it is pretty easy to build a decent fighter
03:24:49 <Steven> what do you want to do with the fighter?
03:27:23 <Steven> AH excellent i dont have to pick the domain before picking the subdomain.
03:28:51 <Avatar> anything really
03:28:53 <Avatar> just has to be good
03:30:01 <Avatar> must be human
03:30:01 <Steven> oh i picked good and law right off the bat.
03:30:25 <Avatar> and needs some cha
03:30:29 <Steven> hmmm
03:30:41 <Avatar> hmmm cha might be a deal breaker for a fighter?
03:30:55 <Steven> nah
03:31:03 <Steven> its just not a main stat concern
03:31:09 <Mekkis> witch/druid
03:31:27 <Avatar> hang on I have to rethink an appropriate stat array
03:32:16 <Steven> well dex based, con based, or str based?
03:32:24 <Avatar> any
03:32:29 <Avatar> con based fighter? what's that
03:32:37 <Steven> you have a ton of hit points
03:32:51 <Steven> that is basically what my bloodrager is
03:33:02 <Avatar> oh er
03:33:11 <Steven> 456HP level 20
03:33:11 <Avatar> I actually thought maybe a swashbuckler would be better
03:33:22 <Avatar> just roleplayed as a fighter
03:36:27 <Steven> 10/16/16/13/10/12
03:36:52 <Steven> rock an agile weapon.
03:37:13 <Avatar> mate I don't have eons of GM credit ready for the character
03:37:23 <Avatar> I can't run 3 or 4 levels with that array waiting for agile
03:37:30 <Steven> you dont need it right away
03:37:39 <Avatar> should I use a bow
03:37:43 <Avatar> without precise shot
03:37:51 <Steven> yeah... i suppose so.
03:38:05 <Steven> could also move towards dervish dance
03:40:16 <Steven> grab it at 3rd level
03:40:16 <Avatar> no I already have a dervish dance character
03:40:28 <Avatar> you can't have more than one
03:40:36 <Steven> sure ya can.
03:40:42 <Avatar> neg
03:40:43 <Steven> it just wont be as fun.
03:43:02 <Avatar> the issue is I don't really like martials to begin with
03:43:10 <Avatar> hence the swashbuckler idea
03:43:25 <Steven> rock a barbarian and make it have int.
03:43:30 <Steven> so its not a dumb rock.
03:44:43 <Avatar> the character can't have rage
03:44:49 <Avatar> panache yes, rage no
03:44:55 <Steven> why no rage?
03:45:00 <Steven> you dont want to speak barbarian?
03:45:02 <Avatar> the character doesn't rage
03:46:17 <Steven> why not?
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03:46:40 <Avatar> there is a reason I cannot yet say
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03:47:07 <Avatar> the character is defined by being smooth and calm under pressure
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03:47:24 <Steven> Urban barbarian.
03:47:26 <Avatar> he's closer to david than goliath
03:47:39 <Avatar> does the urban barbarian not have rage
03:47:46 <Steven> it has controlled rage
03:47:56 <Avatar> no this character doesn't have controlled rage
03:49:43 <Steven> hmmm
03:49:47 <Steven> how bout a ranger?
03:50:12 <Avatar> maybe, but aren't rangers shit
03:50:37 <Avatar> can druids cast invisibility
03:50:40 <Avatar> I think no
03:50:54 <Steven> nah.
03:50:59 <Steven> full bab
03:51:05 <Steven> bonus feats they dont need to meet prereqs for
03:51:24 <Steven> some spells
03:51:31 <s_gmusic> Controlled Rage is... odd. It's not really a rage, but it counts rounds as a rage. And it lets you choose which physical stat to increase while "raging."
03:52:09 <Steven> extra damage against certain types of creatures
03:52:17 <Steven> they are very good.
03:53:35 <Steven> could make a 10/16/16/ physical stats and if you pick two handed weapon you'd still get to pick things like power attack
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04:06:06 <Steven> alright
04:06:16 <Steven> Good Law War
04:06:48 <Steven> subdomain: redemption
04:08:19 <Avatar> I think rangers are shit
04:08:25 <Avatar> sorry but I could never play one
04:08:32 <Avatar> maybe an archetype at best
04:09:05 <Steven> trust me avatar, they are not shit.
04:09:46 <Steven> both my rangers do some damn fine damage, have ACs in the 30s, and decent saves
04:10:15 <Avatar> but they get basically nothign as they level
04:10:40 <Steven> they get feats they otherwise could not qualify for.
04:11:12 <Steven> point blank shot at 6th level
04:11:37 <Avatar> anyone worth their salt will not wait until 6th level if they want point blank shot
04:12:44 <Steven> sorry point blank master
04:15:12 <Steven> could also do a str build and pick two weapon fighting and drop dex
04:15:45 <Steven> and just go crazy with duel wielding Bastard Swords.
04:16:34 <Mekkis> can't witches?
04:25:04 <Steven> !throw 20d6+7d8
04:25:04 <diebot> Steven, 20d6+7d8: [20d6=4,1,4,1,4,4,3,3,5,3,6,6,3,2,2,6,5,1,1,2; 7d8=7,7,2,2,6,3,7] 100
04:34:19 <Avatar> !spell invisibility
04:34:25 <diebot> Avatar, INVISIBILITY illusion (glamer[]) bard 2, sorcerer/wizard 2, alchemist 2, summoner 2, inquisitor 2, antipaladin 2, magus 2 1 standard action Range: personal or touch you or a creature or object weighing no more than 100 lbs./level Comp: V, S, M/DF (an eyelash encased in gum arabic) Duration: 1 min./level Save: Will negates (harmless) or
04:34:25 <diebot> Will negates (harmless, object) SR:yes (harmless) or yes (harmless, object)Source: PFRPG Core
04:34:25 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/invisibility.html
04:34:51 <Avatar> if it sounds arcane-y and it's not enchantment, chances are the witch can't do it
04:35:04 <Avatar> mage armor is one of the few exceptions
04:51:09 <Avatar> a bastard sword is not a light weapon
04:53:15 <Steven> nope
04:55:50 <Steven> so lets assume 20str, 2nd level, power attack and you masterworked them
04:57:44 <Steven> you'd have two attacks at +3 for 1d10+7 and 1d10+3
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04:59:11 <Steven> Ive seen much worse
06:06:48 <Spaceshot> not sure if I want Ava to go holy vindicator, hellknight sinctifier or stick to straight oracle
06:18:30 <Spaceshot> also, does a life oracle hellknight sinctifier gain a really big alignment channel (chaos)?
06:19:48 <Spaceshot> signifier*
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08:21:25 <Steven> love getting cursed by a linorm... getting a curse that drains my con every day we rest and having a GM tell me Remove curse and Break enchantment does not remove it because 'It's a 25HD creature those spells wont work against this effect
08:22:29 <Steven> so apparently remove curse doesn't remove curses, and break enchantment doesn't remove a curse despite specifically being the spells that get rid of curses.
08:23:05 <Steven> so only wish or miracle can remove it. yay....
08:24:30 <Avatar> !spell remove curse
08:24:33 <diebot> Avatar, REMOVE CURSE abjuration ([]) bard 3, cleric 3, paladin 3, sorcerer/wizard 4, alchemist 3, witch 3, inquisitor 3 1 standard action Range: touch creature or object touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
08:24:34 <diebot> Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each curse affecting the target. Success means that the curse is removed. Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful
08:24:34 <diebot> caster level check enables the creature afflicted with any such cursed item to remove and get rid of it. Remove curse counters and dispels bestow curse.
08:24:50 <Avatar> nothing about HD
08:25:01 <Avatar> !spell break enchantment
08:25:02 <diebot> Avatar, BREAK ENCHANTMENT abjuration ([]) bard 4, cleric 5, paladin 4, sorcerer/wizard 5, witch 5, inquisitor 5 1 minute Range: close (25 ft. + 5 ft./2 levels) up to one creature per level, all within 30 ft. of each other Comp: V, S Duration: instantaneous Save: see text SR:noSource: PFRPG Core
08:25:02 <diebot> This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a
08:25:02 <diebot> cursed magic item, the DC is equal to the DC of the curse. If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. If the effect comes from a permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item's effects.
08:25:14 <Avatar> tell him to go jump
08:25:27 <Avatar> ie. read the spells
08:26:35 <Steven> its a home brew its his show to run, i just think its a fucking horrible ruling that says spells that remove curses don't actually remove curses because they arent high enough spell level.
08:29:28 <Steven> sup.
08:29:37 <Steven> Level 15 Mythic 7th
08:30:22 <Steven> so that one player i told you guys about has his character doing like 250 a round no crits. so fuckin crazy.
08:31:03 <Steven> so now we pretty much just use the altered stats of the one GM.
08:31:17 <Steven> it is literally a nuke fight now
08:31:52 <Steven> at the end of every combat we have to do 1-2 true resurrections.
08:32:28 <Mekkis> Spaceshot, have you done any LUA?
08:33:28 <Steven> Saves are in the low to mid 30s for effects.
08:35:02 <Steven> enemeis have Mythic vital strike and do like 180+dice
08:35:12 <Steven> and im pretty much the only person who can take one of those and live.
08:35:27 <Steven> well.... there is no pretty much, I am the only person who can take one of those and live.
08:36:11 <Steven> I'm not having as much fun as i was when we weren't mythic.
08:36:25 <Steven> because the story is just fantastic.
08:37:02 <Steven> but its punctuated by fights that are truly ridiculous
09:04:33 <Spaceshot> a bit
09:04:38 <Spaceshot> why do you ask?
09:26:12 <Mekkis> Trying to decide whether to play PFS this Wednesday or not
09:28:48 <Mekkis> !hp 1d8+2+2d6m3+1d6+2
09:28:49 <diebot> Mekkis, 30
09:29:08 <Mekkis> !feat improved familiar
09:29:33 <diebot> Mekkis, IMPROVED FAMILIAR []Prereq: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below). This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
09:29:34 <diebot> Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something
09:29:34 <diebot> other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). Source: Core
09:38:22 <Mekkis> !spell Hypnotism
09:38:29 <diebot> Mekkis, HYPNOTISM enchantment (compulsion[mind-affecting]) bard 1, sorcerer/wizard 1, witch 1 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 2d4 rounds Save: Will negates SR:yesSource: PFRPG Core
09:38:31 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/hypnotism.html
09:39:19 <Mekkis> !spell Unerring Weapon
09:39:20 <diebot> Mekkis, UNERRING WEAPON transmutation ([]) inquisitor 1, magus 1, sorcerer/ wizard 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one weapon or 20 projectiles, all of which must be together at the time of casting Comp: V, S Duration: 1 round/level Save: Will negates (harmless, object) SR:yes (harmless, object)Source:
09:39:20 <diebot> Ultimate Combat
09:39:21 <diebot> This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation grants a +2 bonus on attack rolls to confirm critical hits plus 1 additional bonus point per four caster levels (maximum total bonus +7). If the spell is cast on projectiles, the effect ends on a specific projectile whenever that
09:39:21 <diebot> projectile is used to make an attack, regardless of whether the attack hits. For this spell, shuriken are considered projectiles.
09:40:40 <Mekkis> !spell Nereid's Grace
09:40:41 <diebot> Mekkis, NEREID'S GRACE enchantment (charm[mind-affecting]) druid 1, witch 1 1 standard action Range: touch you Comp: V, S Duration: 1 round/level Save: SR:Source: Advanced Race Guide
09:40:41 <diebot> You radiate the unearthly grace of a nereid. If you are not wearing armor (or your armor is not visible, such as when using glamered armor), you gain a deflection bonus to your Armor Class and CMD equal to your Charisma bonus.
09:41:01 <Mekkis> that spell can't be PFS legal
09:52:11 <Avatar> you'd need to be that race wouldn't you
09:56:03 <Mekkis> I would assume so
09:57:17 <Mekkis> Ah. That's why undine are so broken
10:00:03 <Mekkis> On wednesday there's the perfect storm. One of the worst GMs I know, running one of the worst scenarios I know, with some of the worst players I know at the table...
10:13:58 <Spaceshot> people don't understand that bigger numbers/higher levels/tougher fights aren't exactly what makes fun
10:14:15 <Spaceshot> sure they can for some, but it can also just be boring
10:25:45 <Steven> well tonight we were fighting a creature
10:26:30 <Steven> gargantuan size w/ 20ft reach
10:26:49 <Steven> couldnt acrobatics past its 55+ CMD
10:27:44 <Steven> when i moved in, because it was intelligent it would wait till i moved from the 10ft to the 5ft reach and disarm me
10:27:59 <Steven> it rolled poorly and got a 44 to disarm me..
10:28:05 <Steven> like a 6 on the dice.
10:29:32 <Steven> so because i had to start a full round attack to get to move before/after my attack my full round was finished. On one of its turns, because it had the monster amazing initiative, it moved away from me and because i didnt have a weapon i didnt threaten so no attack.
10:31:50 <Steven> end of the fight, 3 people were shadows, the cleric called on some evil powers and is now CE worshiper of a demon lord and i was waiting to be healed back above my negative con because i have tenacious survivor.
10:53:43 <s_gmusic> what
14:31:58 <Steven> !throw 20d6+7d8
14:32:00 <diebot> Steven, 20d6+7d8: [20d6=4,1,4,1,4,4,3,3,5,3,6,6,3,2,2,6,5,1,1,2; 7d8=7,7,2,2,6,3,7] 100
18:28:21 <Steven> love getting cursed by a linorm... getting a curse that drains my con every day we rest and having a GM tell me Remove curse and Break enchantment does not remove it because 'It's a 25HD creature those spells wont work against this effect
18:29:25 <Steven> so apparently remove curse doesn't remove curses, and break enchantment doesn't remove a curse despite specifically being the spells that get rid of curses.
18:30:02 <Steven> so only wish or miracle can remove it. yay....
18:31:26 <Avatar> !spell remove curse
18:31:30 <diebot> Avatar, REMOVE CURSE abjuration ([]) bard 3, cleric 3, paladin 3, sorcerer/wizard 4, alchemist 3, witch 3, inquisitor 3 1 standard action Range: touch creature or object touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
18:31:30 <diebot> Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each curse affecting the target. Success means that the curse is removed. Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful
18:31:30 <diebot> caster level check enables the creature afflicted with any such cursed item to remove and get rid of it. Remove curse counters and dispels bestow curse.
18:31:46 <Avatar> nothing about HD
18:31:57 <Avatar> !spell break enchantment
18:31:58 <diebot> Avatar, BREAK ENCHANTMENT abjuration ([]) bard 4, cleric 5, paladin 4, sorcerer/wizard 5, witch 5, inquisitor 5 1 minute Range: close (25 ft. + 5 ft./2 levels) up to one creature per level, all within 30 ft. of each other Comp: V, S Duration: instantaneous Save: see text SR:noSource: PFRPG Core
18:31:58 <diebot> This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a
18:31:58 <diebot> cursed magic item, the DC is equal to the DC of the curse. If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. If the effect comes from a permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item's effects.
18:32:10 <Avatar> tell him to go jump
18:32:23 <Avatar> ie. read the spells
18:33:31 <Steven> its a home brew its his show to run, i just think its a fucking horrible ruling that says spells that remove curses don't actually remove curses because they arent high enough spell level.
18:43:56 Topic for #d&d is: PFS: TBA || WotW: Sat 5th 10am || SS: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
18:43:58 Topic for #d&d set by Avatar at Sun Jun 22 15:45:35 2014
18:43:58 <***> Buffer Playback...
18:43:58 <***> Playback Complete.
18:43:58 <Avatar> a bastard sword is not a light weapon
21:41:18 <Spaceshot> I still have no idea what direction I want to take Ava
22:58:24 <***> Buffer Playback...
22:58:24 <***> Playback Complete.
23:44:32 <Mekkis> Step 1: Get FTTN.
23:44:46 <Mekkis> Step 2: Apply etherkiller to copper.
23:45:04 <Mekkis> Step 3: Force copper to be replaced.
23:45:09 <Mekkis> Step 4: FTTH.