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// #d&d — 2015-09-07

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04:30:26 <mib_vf9esw> Is anyone here?
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06:31:02 <steven> wow... i managed to sleep a whole 8 hours
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10:16:30 <Avatar> [00:36] <testingplayer> So I'm wanting to play as an antipaladin, but it says to observe PF society roleplaying guide, and there it says antipaladins are not allowed in chapter 2. Yet, this site says they are welcome in the WotW campaign... how do I register the character that isn't allowed?
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13:34:54 <Ryuu> Hey all
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14:11:13 <Ryuu> Hello all
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16:05:59 <Avatar> hi all
16:25:37 <Brunius_> hi
16:25:39 <Brunius_> n e 1 here?
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16:30:19 <Brunius_> hi
16:44:42 <Brunius_> !spell mending
16:44:45 <diebot> Brunius_, MENDING transmutation ([]) bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner 0, witch 0, summoner 0, witch 0, shaman 0 10 minutes Range: 10 ft. one object of up to 1 lb./level Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
16:44:45 <diebot> This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a
16:44:45 <diebot> caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but
16:44:45 <diebot> it can still repair damage done to such items.
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22:10:30 <Avatar> https://www.reddit.com/r/DnD/comments/3jpksw/gandalf_was_really_just_fighter_with_int18/
22:14:44 <Avatar> I want to make a fighter that looks like a wizard now
22:46:00 <Mekkis> nice article
23:08:09 <Mekkis> http://www.e-reading.club/chapter.php/82002/12/Azimov_-_Asimovs_Mysteries.html