// #d&d — 2014-05-10
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00:06:39 Yiroep ([email protected]) has joined #d&d
00:10:14 Gamera has quit (Quit: )
00:39:24 Topic for #d&d is: PFS: TBA || WotW: Sat 10th 10am || SS:Sun 25th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
00:39:24 Topic for #d&d set by Avatar at Sun May 4 12:34:47 2014
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00:39:55 <Mekkis> which book was it in?
00:55:38 <DarkKapow> mekkis
00:55:41 <DarkKapow> you got my message?
00:58:20 <Mekkis> I did
00:58:47 <DarkKapow> all good?
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01:14:20 <Mekkis> sure
01:48:22 Philderbeast has quit (Connection closed)
04:01:35 <Avatar> with smoke/stink bombs
04:01:45 <DarkKapow> smoke and stink bombs don't deal damage
04:01:50 <Avatar> demons are immune to both so I can't really bring him into a season 5
04:01:52 <DarkKapow> they create the cloud effects instead of damage
04:02:06 <Avatar> I think stink clouds actually deal both
04:02:28 <Avatar> the wording suggests it's not nullified
04:02:31 <Avatar> I thought it was to begin with
04:02:56 <DarkKapow> neither of them deal damage avatar
04:03:01 <DarkKapow> they create the effect instead
04:04:22 <Avatar> oh you're right
04:04:29 <Avatar> discoveries marked with an asterisk do not stack
04:05:02 <DarkKapow> yup
04:05:16 <Avatar> wonder what I read that made me think they do stack
04:05:27 <DarkKapow> likely more what you didn't read
04:05:44 <Avatar> that's how I thought it worked to begin with and I read something that made me think differently
04:06:08 <DarkKapow> likely uneducation forum rabble
04:06:10 <Avatar> does that mean you can't use it with precise bombs either
04:06:25 <DarkKapow> precise bombs doesn't have an asterick
04:06:32 <DarkKapow> asterisk*
04:06:32 <Avatar> yeah but smoke and stink do
04:06:52 <DarkKapow> it means discoveries with asterisks don't stack with others that have it
04:07:00 <Avatar> right
04:07:06 <DarkKapow> any without asterisks can stack even with asterisks
04:07:24 <Avatar> that doesn't suggest fire is included then ?
04:07:37 <DarkKapow> ?
04:08:10 <Avatar> I will look into this
04:10:39 <DarkKapow> I just want to be 14th level in slumbering tsar
04:10:45 <DarkKapow> improved critical with bombs for free XP
04:29:57 <s_gmusic> well, fuck. my smallest drill bit is broken.
04:30:00 <s_gmusic> >:U
06:00:26 <Steven> sup
06:00:59 <Steven> so i was rolling dice for some effects i didnt want to repeatedly count out 12-15d6 for.
06:12:16 <s_gmusic> that's... a lot.
06:12:27 <Steven> yeah.... it was fantastic
06:12:35 <s_gmusic> what was it?
06:12:51 <Steven> i am not allowed to divulge that information.
06:12:58 <Steven> in general chat
06:13:06 <s_gmusic> lol Eyes?
06:13:18 <Steven> #spoilers go go!
06:37:28 <Steven> so 113k
06:37:35 <Steven> on my wizard.
06:40:46 <Mekkis> my oracle has more
06:41:05 <Steven> well so does my life oracle.
06:41:56 <Steven> sweet, i'll earn just enough to get my book.
06:44:46 <Steven> excellent, after the module sean is going to run sometime in the next couple of weeks, i'll be able to buy the book and have around 9k left over.
06:45:21 <Steven> so i wont even be completely broke.
06:48:24 <Steven> i cant find an NPC character with a higher int.
06:52:21 <Steven> now what to make...
06:55:25 <DarkKapow> trait that isn't faith based that makes knowledge religion a class skill k go
06:55:33 <DarkKapow> i needs one
06:56:14 <DarkKapow> or plane
06:56:15 <DarkKapow> s
06:56:56 <Philderbeast> is that the wiz you bought to ruby pheonix?
06:57:13 <Steven> Open Palm of Irori
06:57:38 <Steven> yes that is the wizard i brought to ruby phoenix tourney
06:57:50 <Steven> on my way to DC35 persistant suffocation!
06:58:29 <DarkKapow> doesn't make it a class skill though steven
06:58:34 <Philderbeast> far out.... what is he at now?
06:58:58 <Steven> i dont know, all i remember is it has something to do with religion checks.
06:59:03 <Steven> why you want it as class skill?
06:59:07 <DarkKapow> +1 religion and acro
06:59:16 <DarkKapow> so i get a +3 for being a trained class skill
06:59:19 <DarkKapow> ontop of the +1
06:59:25 <Steven> pffft
06:59:28 <DarkKapow> XP
06:59:32 <Steven> you dont need that +3
06:59:41 <DarkKapow> yes i do :/
06:59:49 <Steven> thats for people who only want to put skills into class skills man.
07:00:02 <DarkKapow> I have to make DC 45-50 knowledge checks where our party is :P
07:00:22 <DarkKapow> or atleast i do to fully understand things
07:00:24 <Steven> wtf would ever need a dc45-50 kn religion?
07:00:35 <DarkKapow> We're playing Slumbering Tsar
07:01:04 <Philderbeast> why cant it be faith trait... thats making it rather hard
07:01:41 <Steven> if you really want that +3 you should just take skill focus.
07:01:55 <Steven> and then when you get to 10 ranks it becomes +6.
07:02:11 <DarkKapow> because i am already using Scholar of the Great Beyond
07:02:24 <Philderbeast> asmodian deamon hunter will get you +3 to plains
07:02:26 <DarkKapow> I don't have feats to spend
07:02:54 <Steven> level dip?
07:03:23 <DarkKapow> playing a level dependant class
07:03:32 <DarkKapow> aka alchemist with bombs :/
07:03:38 <DarkKapow> want those extra d8's
07:03:57 <Steven> pffffft... real men dont use bombs.
07:04:29 <s_gmusic> does "Religion Trait" = "Faith Trait" ?
07:04:44 <DarkKapow> no it doesn't
07:04:47 <Philderbeast> no
07:04:48 <Steven> they drink a mutagen, grow wings, claws, a bite, gain darkvision, change alignments and are no longer the same person.
07:04:58 <Philderbeast> the only know religion one i can find is a faith trait
07:05:07 <DarkKapow> I am not that kind of alchemist
07:05:16 <DarkKapow> I'm a full plate wearing bomb throwing alchemist
07:05:20 <Steven> you're obviously doing it wrong then.
07:05:23 <DarkKapow> okay i still grown wings
07:05:27 <DarkKapow> but thats it
07:05:27 <Steven> Hey my character wears fullplate too.
07:05:40 <DarkKapow> playing a Crypt Breaker
07:05:46 <DarkKapow> so it's basically a rogue alchemist in full plate
07:06:06 <Steven> I'm playing an alchemist that drinks formulas she found in a book.
07:06:07 <DarkKapow> who is also a mummy
07:06:07 <s_gmusic> Religion Trait Secret Knowledge?
07:06:30 <s_gmusic> http://www.d20pfsrd.com/traits/religion-traits/secret-knowledge-norgorbor
07:06:42 <s_gmusic> from Faiths of Corruption, though. need to check AR
07:07:05 <Steven> and when she made her feral mutagen something went horribly wrong and it awoke the demonic creature that was implanted by the witches of irrisen...
07:07:19 <Steven> and she goes all angery
07:07:36 <DarkKapow> yeah I can't remember if it needs to worship norgorbor though to take it because it's a religion trait fairly certain it's required
07:07:38 <Steven> really fun to play btw.
07:07:50 <Steven> yes, you must meet the prereqs for the feat
07:07:54 <DarkKapow> worshipping an evil god in this campaign is problematic
07:07:57 <DarkKapow> yeah
07:08:02 <DarkKapow> and it's not a feat it's a trait :P
07:08:02 <Steven> or the trait in this instance
07:08:11 <Steven> suck it kapow, i beat ya!
07:08:16 <DarkKapow> I use it on henry :P
07:08:48 <Steven> think i might buy the pathfinder lodge on my wizard.
07:10:02 <s_gmusic> Kapow, what's the race/class/etc for this character? are you playing an AP or something?
07:10:32 <Steven> he's playing a 3rd party product that is amazingly fun to play.
07:10:47 <Steven> http://paizo.com/products/btpy8rqv?Slumbering-Tsar-Saga
07:11:09 <DarkKapow> We are playing Slumbering Tsar
07:11:16 <DarkKapow> yeah what he linked
07:11:29 <DarkKapow> IT's also incredibly fun to gm by the sounds of it
07:11:40 <DarkKapow> as it involved repeatedly and mercilessly slaying your players
07:11:46 <Steven> yeah pretty much
07:12:00 <Steven> i remember i played a bit of it, the gm told us to come with 3 different characters made.
07:12:03 <DarkKapow> Daniel has the hard cover book with all of it
07:12:16 <DarkKapow> and it has a 25 page obituary at the back of it
07:12:26 <Steven> and not for party composition, but because he was going to kill 2 of them for sure.
07:12:34 <Steven> and... he did.
07:12:38 <DarkKapow> our's isn't that bad
07:12:46 <DarkKapow> I'm the first person to die in 3 months
07:12:53 <DarkKapow> so 6 sessions
07:12:53 <Steven> i will admit my gm at the time was a bit of an asshole about it.
07:13:11 <Steven> he metagamed the shit out of NPC knowledge.
07:13:12 <DarkKapow> which is pretty good for how it has been going
07:13:17 <DarkKapow> lol
07:13:18 <s_gmusic> race/class? if you want help finding a trait, need more info. :P
07:13:25 <DarkKapow> human alchemist
07:13:36 <Steven> and we werent playing in PFS rules set.
07:13:38 <DarkKapow> secret knowledge will be fine I can get away with CN
07:13:58 <DarkKapow> see we are playing PFS legal characters with PFS creation guide lines
07:14:35 <DarkKapow> while both fun also kind of an exercise in finding and learning weird crap people could bring to a table in pfs at the same time
07:15:36 <s_gmusic> taldor trait: http://www.d20pfsrd.com/traits/religion-traits/devotee-of-a-dead-god-a-fallen-god
07:16:00 <s_gmusic> and a couple options if you were an Elf
07:16:13 <Steven> so things were a lot less structured like they are now, the GM flat out didnt like my character...
07:16:27 <DarkKapow> piano time
07:16:29 <Steven> and it was first or second combat
07:16:47 <Steven> they all focus fired and i went down like a sac of potatoes
07:17:15 <DarkKapow> yeah We've had an oracle/paladin
07:17:20 <s_gmusic> what kind of character was it, steven?
07:17:23 <DarkKapow> healing us for the last 4-5 months
07:17:27 <DarkKapow> so not many of us have gone down
07:17:37 <Steven> battle cleric baby
07:17:39 <DarkKapow> cause my paladin has been at the front line
07:17:56 <Steven> second character, caster druid
07:17:59 <DarkKapow> between lay on hands and our aoe healing from the oracle
07:18:08 <Steven> third character was a fighter
07:18:08 <DarkKapow> atm our party comp is shiet
07:18:15 <Steven> all of em dead
07:18:34 <Steven> after about 9 hours of play.
07:18:47 <DarkKapow> 4 melee fighters, monk, 2x Vital Strike Fighters and a GreatSword cleave fighter
07:19:07 <DarkKapow> I was playing a cleave pally before i died
07:19:14 <DarkKapow> so 5 front line fighters and an oracle
07:19:15 <Steven> nice
07:19:22 <DarkKapow> :/
07:19:24 <Steven> i had a serious murder hobo in my eyes game.
07:19:25 <DarkKapow> 0 arcane
07:19:37 <DarkKapow> did you get you know what?
07:19:55 <Steven> she made it very hard for several people to get answers.
07:20:14 <Steven> i had to do some bridging for them or they wouldnt have progressed.
07:20:31 <Steven> i got it, i was GMing.
07:21:06 <DarkKapow> oh well then
07:21:31 <DarkKapow> I almost tpk'd on before the dawn part 2 on monday
07:21:34 <DarkKapow> wednesday*
07:21:40 <DarkKapow> and flood tpk'd bonekeep 1 :/
07:21:43 <DarkKapow> much death was had
07:22:30 <Steven> last fight 6 deaths, 3 BoL to get people back up, and then 3 people stayed dead.
07:22:45 <Steven> those x3 weapons so good!
07:22:51 <DarkKapow> I haven't played it yet :P
07:22:58 <DarkKapow> still need 1 xp
07:23:08 <Steven> i totally murder hobo'd the murder hobo
07:23:13 <DarkKapow> lol
07:23:22 <Steven> they were like, hey we're flanking this person... 6 attacks
07:23:28 <DarkKapow> hey gonna pm you something for a sec
07:23:30 <Steven> someone went, BoL'd them.
07:23:49 <DarkKapow> bah nvm
07:23:55 <DarkKapow> cbf re rgistering again :/
07:24:12 <Steven> last dude was like.... full attack on prone person.... true dead... ~40 or so damage over -con
07:24:18 <Steven> spoilers thread?
07:24:46 <Steven> and she stayed down.
07:26:35 <Steven> the fight was really nasty
07:26:52 <Steven> and i did get Walter's character 3 hit points away from true death.
09:01:32 <Avatar> did you guys hear that butterfly sting got a slight change in inner sea gods
09:01:41 <Avatar> now requires that you worship desna as a pre-req
09:01:49 <Avatar> meaning I can change out the feat if I don't want to worship desna
09:02:07 <Steven> yup
09:02:17 <Steven> but to qualify you have to worship her.
09:02:18 <Avatar> not really sure what to do
09:02:35 <Avatar> I have a keen scimitar to use that feat
09:02:49 <Steven> i'm changing my fetchling from LN to CN.
09:23:19 <Mekkis> Avatar, or, if you own the old book, you don't need to change anything
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09:26:13 <Mekkis> this is interesting: now Brock has gone on the record stating that PFS is only designed to be played twice a month.
09:29:32 <Steven> Feats: Feats on pages 24–25 are no longer legal in this sourcebook. Please refer to Pathfinder Campaign Setting: Inner Sea Gods for the updated versions of these feats and the requirements to choose them;
09:29:37 <Steven> yes you need to update.
09:45:37 <***> Buffer Playback...
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09:59:38 <Mekkis> .
10:07:09 Avatar gives channel operator status to Mekkis
10:22:51 Lintor ([email protected]) has joined #d&d
10:22:51 ChanOP has kicked Lintor from #d&d ((Ballig) Probably a spammer, message Ballig otherwise.)
10:26:59 Lintor ([email protected]) has joined #d&d
10:27:00 ChanOP has kicked Lintor from #d&d ((Ballig) Probably a spammer, message Ballig otherwise.)
10:27:04 Mekkis gives channel half-operator status to diebot
10:28:37 Ulzef ([email protected]) has joined #d&d
10:37:52 Mekkis gives voice to Brunius Ulzef
10:40:37 * Brunius removes channel operator status from Brunius
10:45:10 <Mekkis> which book was it in?
10:58:12 <Ulzef> !throw 2#d20
10:58:13 <diebot> Ulzef, 2#d20: [] 20, [] 20
10:58:36 <Ulzef> !throw 2#1d20
10:58:36 <diebot> Ulzef, 2#1d20: [1d20=9] 9, [1d20=14] 14
10:59:29 <Mekkis> !throw 1d10
10:59:30 <diebot> Mekkis, 1d10: [1d10=9] 9
11:00:53 <DarkKapow> mekkis
11:00:56 <DarkKapow> you got my message?
11:02:14 DarkKapow is now known as Raine
11:02:43 Mekkis gives voice to Raine
11:03:56 <Mekkis> I did
11:04:02 <DarkKapow> all good?
11:04:46 <Ulzef> !throw 1d20+2
11:04:46 <diebot> Ulzef, 1d20+2: [1d20=1] 3
11:05:30 <Ulzef> !throw 1d20+12
11:05:30 <diebot> Ulzef, 1d20+12: [1d20=12] 24
11:05:53 <Raine> !throw 1d20+16 traps
11:05:53 <diebot> Raine, traps: [1d20=13] 29
11:08:13 <Raine> !throw 1d20+16
11:08:14 <diebot> Raine, 1d20+16: [1d20=15] 31
11:17:13 <Brunius> i did catch it
11:17:17 Brunius is now known as Nephem
11:19:35 <Mekkis> sure
11:20:36 <Mekkis> !spell awaken
11:20:40 <diebot> Mekkis, AWAKEN transmutation ([]) druid 5 24 hours Range: touch animal or tree touched Comp: V, S, M (herbs and oils worth 2,000 gp), DF Duration: instantaneous Save: Will negates SR:yesSource: PFRPG Core
11:20:41 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/awaken.html
11:25:28 <Nephem> !throw 1d20+5
11:25:29 <diebot> Nephem, 1d20+5: [1d20=3] 8
11:34:22 <Nephem> !spell planar binding
11:34:22 <diebot> Nephem, PLANAR BINDING conjuration (calling[see text for lesser planar binding]) sorcerer/wizard 6, summoner 5 10 minutes Range: close (25 ft. + 5 ft./2 levels); see text up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear Comp: V, S Duration: instantaneous Save: Will
11:34:23 <diebot> negates SR:no and yes; see textSource: PFRPG Core
11:34:23 <diebot> This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12. Each creature gets a saving throw, makes an independent attempt to escape, and must be individually persuaded to aid you.
11:37:40 <Ulzef> http://nl.ti4200.info/~mekkis/Leadership-crop.pdf
11:39:02 <Ulzef> !throw 2#1d20
11:39:02 <diebot> Ulzef, 2#1d20: [1d20=19] 19, [1d20=13] 13
11:46:12 <Ulzef> !throw 2#1d10
11:46:12 <diebot> Ulzef, 2#1d10: [1d10=10] 10, [1d10=9] 9
11:46:49 <Mekkis> !rng male female
11:46:50 <Mekkis> !rng male female
11:46:50 <diebot> Mekkis, female
11:46:52 <diebot> Mekkis, female
11:50:46 <Ulzef> !throw 1d20+16
11:50:46 <diebot> Ulzef, 1d20+16: [1d20=1] 17
11:54:49 Philderbeast has quit (Connection closed)
11:58:28 <Raine> !throw 1d20+16 traps
11:58:29 <diebot> Raine, traps: [1d20=16] 32
11:58:33 <Nephem> !throw 1d20+3
11:58:33 <diebot> Nephem, 1d20+3: [1d20=14] 17
12:09:32 <Ulzef> !throw 1d20+8
12:09:32 <diebot> Ulzef, 1d20+8: [1d20=5] 13
12:10:21 <Ulzef> !throw 1d20+16
12:10:22 <diebot> Ulzef, 1d20+16: [1d20=3] 19
12:21:40 <Nephem> sorry gotta go for a bit maybe half an hour
12:22:59 <Ulzef> !throw 1d20+25
12:22:59 <diebot> Ulzef, 1d20+25: [1d20=5] 30
12:23:11 <Ulzef> !throw 1d20+16
12:23:12 <diebot> Ulzef, 1d20+16: [1d20=12] 28
12:25:29 <Ulzef> !throw 1d20+2
12:25:29 <diebot> Ulzef, 1d20+2: [1d20=6] 8
12:26:12 <Ulzef> !throw 1d20+16
12:26:12 <diebot> Ulzef, 1d20+16: [1d20=1] 17
12:27:06 <Ulzef> !throw 1d20+16
12:27:06 <diebot> Ulzef, 1d20+16: [1d20=17] 33
12:29:03 <Ulzef> is my shield done yet btw kapow
12:33:32 <Mekkis> !search daylight
12:33:33 <diebot> Mekkis, 21 items found and PMed to Mekkis.
12:37:56 <Raine> !throw 1d20+11 perception
12:37:56 <diebot> Raine, perception: [1d20=7] 18
12:38:12 <Ulzef> !throw 1d20+2
12:38:12 <diebot> Ulzef, 1d20+2: [1d20=8] 10
12:38:46 <Mekkis> !define horn: http://nl.ti4200.info/~mekkis/horn_fortified.svg
12:38:47 <diebot> Mekkis, http://nl.ti4200.info/~mekkis/horn_fortified.svg defined as ??horn
12:40:26 <Raine> !throw 1d20
12:40:26 <diebot> Raine, 1d20: [1d20=3] 3
12:41:55 <Mekkis> !throw 1d20+7; 1d20+6; 1d20+6
12:41:56 <diebot> Mekkis, 1d20+7: [1d20=4] 11; 1d20+6: [1d20=12] 18; 1d20+6: [1d20=7] 13
12:42:05 <Mekkis> !throw 1d20+14
12:42:06 <diebot> Mekkis, 1d20+14: [1d20=4] 18
12:42:06 <diebot> Mekkis, 1d20+14: [1d20=9] 23
12:42:13 <Mekkis> !throw 2d8+8
12:42:14 <diebot> Mekkis, 2d8+8: [2d8=6,1] 15
12:43:49 <Mekkis> !throw 1d20+13
12:43:50 <diebot> Mekkis, 1d20+13: [1d20=9] 22
12:43:50 <Mekkis> !throw 1d20+13
12:43:51 <diebot> Mekkis, 1d20+13: [1d20=9] 22
12:44:20 <Mekkis> !throw 3#1d20+2
12:44:21 <diebot> Mekkis, 3#1d20+2: [1d20=4] 6, [1d20=10] 12, [1d20=12] 14
12:44:56 <Raine> !throw 1d20+5 init
12:44:57 <diebot> Raine, init: [1d20=6] 11
12:45:41 <Mekkis> !throw 2#1d20+18
12:45:42 <diebot> Mekkis, 2#1d20+18: [1d20=14] 32, [1d20=3] 21
12:45:48 <Mekkis> !throw 2d8+8
12:45:50 <diebot> Mekkis, 2d8+8: [2d8=3,3] 14
12:46:18 <Mekkis> !throw 3#1d20+2
12:46:19 <diebot> Mekkis, 3#1d20+2: [1d20=6] 8, [1d20=6] 8, [1d20=8] 10
12:46:49 <Mekkis> 180.200.164.141
12:49:41 <Mekkis> !throw 2#1d20+18]
12:49:42 <diebot> Mekkis, 2#1d20+18]: [1d20=8] 26, [1d20=10] 28
12:50:05 <Raine> !throw 1d20+4
12:50:06 <diebot> Raine, 1d20+4: [1d20=19] 23
12:50:30 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
12:51:35 <Mekkis> !find raine
12:51:36 <dicebot> Mekkis, http://www.pfrpg.com.au/viewchar.php5?char=635
12:54:28 <Mekkis> !spell mirror image
12:54:29 <diebot> Mekkis, MIRROR IMAGE illusion (figment[]) bard 2, sorcerer/wizard 2, magus 2 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
12:54:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/mirror_image.html
12:55:23 <Raine> !throw 1d20+10
12:55:23 <diebot> Raine, 1d20+10: [1d20=2] 12
12:55:43 <Mekkis> !scatter T16
12:55:44 <diebot> Mekkis, U16
12:56:05 <Mekkis> !throw 1d20+8
12:56:06 <diebot> Mekkis, 1d20+8: [1d20=13] 21
12:56:43 <Ulzef> !throw 1d20+19
12:56:43 <diebot> Ulzef, 1d20+19: [1d20=4] 23
12:57:01 <Mekkis> !throw 1d7
12:57:02 <diebot> Mekkis, 1d7: [1d7=3] 3
12:57:28 <Mekkis> !throw 1d20+14
12:57:29 <diebot> Mekkis, 1d20+14: [1d20=3] 17
13:02:33 <Raine> !throw 1d20+16
13:02:33 <diebot> Raine, 1d20+16: [1d20=11] 27
13:03:38 <Mekkis> !rng golem Raine
13:03:39 <diebot> Mekkis, golem
13:03:46 <Mekkis> !throw 1d20+25
13:03:47 <diebot> Mekkis, 1d20+25: [1d20=1] 26
13:03:54 <Mekkis> !throw 1d20+25
13:03:55 <diebot> Mekkis, 1d20+25: [1d20=8] 33
13:04:58 <Mekkis> !throw 2d8+12
13:04:59 <diebot> Mekkis, 2d8+12: [2d8=5,6] 23
13:06:39 <Mekkis> !throw 1d3
13:06:40 <diebot> Mekkis, 1d3: [1d3=2] 2
13:08:51 <Raine> !throw 1d20+16 arcana
13:08:51 <diebot> Raine, arcana: [1d20=11] 27
13:09:09 <Ulzef> !throw 1d20+19
13:09:09 <diebot> Ulzef, 1d20+19: [1d20=9] 28
13:09:39 <Ulzef> !throw 1d6
13:09:39 <diebot> Ulzef, 1d6: [1d6=4] 4
13:09:51 <Ulzef> !throw 1d20+19
13:09:51 <diebot> Ulzef, 1d20+19: [1d20=19] 38
13:10:09 <Ulzef> !throw 1d5
13:10:09 <diebot> Ulzef, 1d5: [1d5=3] 3
13:11:18 <Raine> !throw 1d20+11
13:11:18 <diebot> Raine, 1d20+11: [1d20=1] 12
13:12:00 <Mekkis> !throw 1d20+18
13:12:01 <diebot> Mekkis, 1d20+18: [1d20=4] 22
13:12:05 <Mekkis> !throw 1d20+18
13:12:06 <diebot> Mekkis, 1d20+18: [1d20=15] 33
13:12:22 <Mekkis> !throw 3d6+13
13:12:23 <diebot> Mekkis, 3d6+13: [3d6=3,6,2] 24
13:12:31 <Mekkis> !throw 1d20+13
13:12:32 <diebot> Mekkis, 1d20+13: [1d20=4] 17
13:12:34 <Mekkis> !throw 1d20+9
13:12:36 <diebot> Mekkis, 1d20+9: [1d20=6] 15
13:13:16 <Mekkis> !throw 1d20+18
13:13:17 <diebot> Mekkis, 1d20+18: [1d20=15] 33
13:13:20 <Mekkis> !throw 3d6+13
13:13:21 <diebot> Mekkis, 3d6+13: [3d6=5,1,5] 24
13:15:07 <Raine> !throw 2#1d20+12
13:15:07 <diebot> Raine, 2#1d20+12: [1d20=3] 15, [1d20=5] 17
13:17:38 <Raine> !throw 1d20+11
13:17:38 <diebot> Raine, 1d20+11: [1d20=19] 30
13:18:55 <Raine> !throw 1d20+4
13:18:56 <diebot> Raine, 1d20+4: [1d20=6] 10
13:19:41 <Mekkis> !throw 1d20+13
13:19:42 <diebot> Mekkis, 1d20+13: [1d20=12] 25
13:20:00 <Mekkis> !throw 4d8+6
13:20:01 <diebot> Mekkis, 4d8+6: [4d8=2,6,4,6] 24
13:20:09 <Raine> 16/40
13:20:40 <Raine> 21/40
13:21:35 <Raine> 26/40
13:22:25 <Raine> !throw 1d20+4
13:22:25 <diebot> Raine, 1d20+4: [1d20=16] 20
13:24:20 <Raine> !throw 1d20+6
13:24:20 <diebot> Raine, 1d20+6: [1d20=9] 15
13:26:49 <Ulzef> !throw 1d20+12
13:26:49 <diebot> Ulzef, 1d20+12: [1d20=2] 14
13:29:34 <Nephem> !throw 1d20+13 Kn:Planes
13:29:34 <diebot> Nephem, Kn:Planes: [1d20=2] 15
13:31:39 <Ulzef> !throw 1d20+10
13:31:40 <diebot> Ulzef, 1d20+10: [1d20=17] 27
13:32:29 <Nephem> !spell shades
13:32:30 <diebot> Nephem, SHADES illusion (shadow[shadow]) sorcerer/wizard 9 1 standard action Range: see text Comp: V, S Duration: see text Save: Will disbelief (if interacted with); varies; see text SR:yes; see textSource: PFRPG Core
13:32:31 <diebot> This spell functions like shadow conjuration, except that it mimics conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers.
13:37:11 <Ulzef> !throw 2#1d20+4
13:37:11 <diebot> Ulzef, 2#1d20+4: [1d20=1] 5, [1d20=10] 14
13:38:09 <Mekkis> !throw 1d4
13:38:10 <diebot> Mekkis, 1d4: [1d4=2] 2
13:38:30 <Ulzef> !throw 1d20+4
13:38:30 <diebot> Ulzef, 1d20+4: [1d20=20] 24
13:38:37 <Mekkis> !throw 1d4+1
13:38:38 <diebot> Mekkis, 1d4+1: [1d4=1] 2
13:39:53 <Mekkis> 240gp from 'legitimate enterprise'
13:40:18 <Nephem> 3636gp
13:40:43 <Raine> !throw 1d20+16
13:40:43 <diebot> Raine, 1d20+16: [1d20=6] 22
13:46:09 <Mekkis> !throw 9#1d10
13:46:10 <diebot> Mekkis, 9#1d10: [1d10=8] 8, [1d10=9] 9, [1d10=5] 5, [1d10=10] 10, [1d10=3] 3, [1d10=9] 9, [1d10=5] 5, [1d10=4] 4, [1d10=6] 6
13:50:55 <Mekkis> !throw 9#1d20
13:50:56 <diebot> Mekkis, 9#1d20: [1d20=6] 6, [1d20=19] 19, [1d20=14] 14, [1d20=10] 10, [1d20=4] 4, [1d20=1] 1, [1d20=7] 7, [1d20=5] 5, [1d20=16] 16
13:57:40 <Mekkis> To the Ninth:
13:57:40 <Mekkis> A new group of adventurers are in town – they are too
13:57:40 <Mekkis> visible to attack directly. They assault the Horn soon,
13:57:40 <Mekkis> unsure of the exact time of arrival. They mentioned
13:57:40 <Mekkis> something about the ‘center eye’. Third level entry?
13:57:40 <Mekkis> Traya DeMarco – the leader, a sorceress of some sort.
13:57:40 <Mekkis> Hassan J’raaq – a strange foreign barbarian with red
13:57:40 <Mekkis> skin, horns and a large curved sword.
13:57:40 <Mekkis> Tasker Twelve-Knives – half-orc knife specialist, a
13:57:40 <Mekkis> weakness for pretty women
13:57:40 <Mekkis> Posca the Merchant – dwarven cleric of a god of
13:57:40 <Mekkis> merchants, greedy above all else
13:57:40 <Mekkis> -- Z
14:00:05 <Raine> the letter is a request to get fireaxe to acquire a naatunak
14:00:11 <Raine> corpse and preserve it
14:00:20 <Raine> and deliver it to us
14:01:57 <Mekkis> seriously?
14:02:59 <Raine> http://nl.ti4200.info/~mekkis/WotW_BG-crop.pdf
14:12:22 <Mekkis> !dist 50 80
14:12:23 <diebot> Mekkis, Length of hypotenuse: 94.339811
14:16:38 <Nephem> !item Staff of Fire
14:16:42 <diebot> Nephem, STAFF OF FIRE [moderate evocation] CL:8 none 18950gp, 5lb
14:16:42 <diebot> Crafted from bronzewood with brass bindings, this staff allows use of the following spells: • Burning hands (1 charge) • Fireball (2 charges) • Wall of fire (3 charges) Source: Ultimate Equipment
14:17:59 <Nephem> !spell Message
14:18:00 <diebot> Nephem, MESSAGE transmutation ([language-dependent]) bard 0, sorcerer/wizard 0, summoner 0, witch 0 1 standard action Range: medium (100 ft. + 10 ft./level) one creature/level Comp: V, S, F (a piece of copper wire) Duration: 10 min./level Save: none SR:noSource: PFRPG Core
14:18:00 <diebot> You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a
14:18:00 <diebot> thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell
14:18:00 <diebot> transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.
14:19:11 <Ulzef> !throw 1d20+2
14:19:12 <diebot> Ulzef, 1d20+2: [1d20=5] 7
14:19:18 <Ulzef> !throw 1d20+12
14:19:19 <diebot> Ulzef, 1d20+12: [1d20=8] 20
14:23:01 <Mekkis> http://nl.ti4200.info/~mekkis/Traya.png
14:23:13 <pikachu> holy shit, check out http://blackhat.enterprises/index.html
14:23:14 <pikachu> holy shit, check out http://blackhat.enterprises/index.html
14:23:15 <lolo> holy shit, check out http://blackhat.enterprises/index.html
14:23:31 <Raine> !throw 1d20+5 init
14:23:31 <diebot> Raine, init: [1d20=7] 12
14:23:42 <Nephem> !throw 1d20+5 init
14:23:42 <diebot> Nephem, init: [1d20=14] 19
14:23:52 <Raine> !throw 1d20+4 golem
14:23:52 <diebot> Raine, golem: [1d20=4] 8
14:24:04 <Mekkis> !throw 1d20+6; 1d20+1; 1d20+8; 1d20+2
14:24:06 <diebot> Mekkis, 1d20+6: [1d20=20] 26; 1d20+1: [1d20=13] 14; 1d20+8: [1d20=13] 21; 1d20+2: [1d20=7] 9
14:25:13 <Ulzef> !throw 1d20+5
14:25:13 <diebot> Ulzef, 1d20+5: [1d20=16] 21
14:25:36 <Raine> !throw 1d20+11
14:25:37 <diebot> Raine, 1d20+11: [1d20=20] 31
14:25:46 <Raine> !throw 1d20+12
14:25:46 <diebot> Raine, 1d20+12: [1d20=7] 19
14:26:08 <Raine> !throw 3d8+9+4d6+7
14:26:09 <diebot> Raine, 3d8+9+4d6+7: [3d8=2,3,7; 4d6=5,2,4,2] 41
14:27:25 <Mekkis> !throw 1d20+7
14:27:26 <diebot> Mekkis, 1d20+7: [1d20=8] 15
14:27:41 <Raine> !throw 1d20+10
14:27:41 <diebot> Raine, 1d20+10: [1d20=6] 16
14:27:48 <Mekkis> !throw 7d6
14:27:49 <diebot> Mekkis, 7d6: [7d6=6,1,3,6,5,4,4] 29
14:28:40 <Raine> 9/40
14:28:52 <Mekkis> !throw 1d6
14:28:53 <diebot> Mekkis, 1d6: [1d6=6] 6
14:29:31 <Ulzef> !throw 1d20+2
14:29:31 <diebot> Ulzef, 1d20+2: [1d20=7] 9
14:29:37 <Ulzef> !throw 1d20+12
14:29:37 <diebot> Ulzef, 1d20+12: [1d20=16] 28
14:30:30 <Nephem> !throw 1d20+5 perception
14:30:30 <diebot> Nephem, perception: [1d20=5] 10
14:34:58 <Raine> 14/40
14:36:47 <Mekkis> !throw 1d20+4
14:36:48 <diebot> Mekkis, 1d20+4: [1d20=11] 15
14:37:31 <Mekkis> !rng hit miss
14:37:32 <Mekkis> !rng hit miss
14:37:32 <diebot> Mekkis, hit
14:37:33 <diebot> Mekkis, miss
14:37:38 <Mekkis> !throw 1d20+15
14:37:39 <diebot> Mekkis, 1d20+15: [1d20=19] 34
14:37:47 <Mekkis> !throw 1d20+15
14:37:48 <diebot> Mekkis, 1d20+15: [1d20=8] 23
14:37:59 <Mekkis> !throw 4d4+36
14:38:00 <diebot> Mekkis, 4d4+36: [4d4=3,1,1,2] 43
14:38:26 <Raine> !throw 1d20
14:38:27 <diebot> Raine, 1d20: [1d20=4] 4
14:41:04 <Mekkis> !throw 1d20+17
14:41:05 <diebot> Mekkis, 1d20+17: [1d20=10] 27
14:41:21 <Raine> !throw 1d20
14:41:22 <diebot> Raine, 1d20: [1d20=18] 18
14:41:44 <lolo> holy shit, check out http://blackhat.enterprises/index.html
14:41:46 <lolo> holy shit, check out http://blackhat.enterprises/index.html
14:41:48 <cookiemonster> holy shit, check out http://blackhat.enterprises/index.html
14:41:51 <Mekkis> !throw 2#1d20+7
14:41:52 <diebot> Mekkis, 2#1d20+7: [1d20=18] 25, [1d20=19] 26
14:42:24 <Mekkis> !throw 8d6
14:42:25 <diebot> Mekkis, 8d6: [8d6=5,5,2,4,4,1,2,2] 25
14:43:31 <Ulzef> !throw 1d20+4
14:43:32 <diebot> Ulzef, 1d20+4: [1d20=9] 13
14:44:01 <Ulzef> !throw 1d4+4
14:44:02 <diebot> Ulzef, 1d4+4: [1d4=1] 5
14:44:19 <Ulzef> !throw 2#1d20+4
14:44:20 <diebot> Ulzef, 2#1d20+4: [1d20=20] 24, [1d20=1] 5
14:44:35 <Ulzef> !throw 1d20+4
14:44:35 <diebot> Ulzef, 1d20+4: [1d20=10] 14
14:45:08 <Ulzef> !throw 2d6+2
14:45:09 <diebot> Ulzef, 2d6+2: [2d6=1,2] 5
14:47:13 <Raine> 19/40
14:47:46 <Raine> !throw 2d8+7
14:47:47 <diebot> Raine, 2d8+7: [2d8=6,4] 17
14:47:57 <Raine> 36/40
14:49:34 <Mekkis> !throw 1d20+17
14:49:35 <diebot> Mekkis, 1d20+17: [1d20=13] 30
14:49:58 <Mekkis> !throw 1d20+4
14:49:59 <diebot> Mekkis, 1d20+4: [1d20=20] 24
14:52:29 <Ulzef> !throw 1d20+14
14:52:29 <diebot> Ulzef, 1d20+14: [1d20=2] 16
14:53:28 <Raine> 40/40
14:54:03 <Ulzef> !spell False life
14:54:03 <diebot> Ulzef, FALSE LIFE necromancy ([]) sorcerer/wizard 2, alchemist 2, witch 2 1 standard action Range: personal you Comp: V, S, M (a drop of blood) Duration: 1 hour/level or until discharged; see text Save: SR:Source: PFRPG Core
14:54:03 <diebot> You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 + 1 per caster level (maximum +10).
14:54:30 <Raine> !throw 1d20+11
14:54:31 <diebot> Raine, 1d20+11: [1d20=5] 16
14:54:44 <Raine> !throw 4d6+7
14:54:44 <diebot> Raine, 4d6+7: [4d6=6,5,2,3] 23
14:54:44 <Mekkis> !throw 1d20+4
14:54:45 <diebot> Mekkis, 1d20+4: [1d20=20] 24
14:55:51 <Mekkis> !throw 1d20+10
14:55:52 <diebot> Mekkis, 1d20+10: [1d20=8] 18
14:56:10 <Ulzef> !throw 1d10
14:56:11 <diebot> Ulzef, 1d10: [1d10=10] 10
14:56:39 <Ulzef> !throw 1d20+9
14:56:39 <diebot> Ulzef, 1d20+9: [1d20=15] 24
14:56:54 <Ulzef> !throw 1d8+10
14:56:55 <diebot> Ulzef, 1d8+10: [1d8=1] 11
14:57:11 <Ulzef> !throw 1d20+9
14:57:12 <diebot> Ulzef, 1d20+9: [1d20=7] 16
14:57:48 <Ulzef> !throw 2#1d20+4
14:57:48 <diebot> Ulzef, 2#1d20+4: [1d20=3] 7, [1d20=1] 5
14:58:01 <Ulzef> !throw 1d20+4
14:58:01 <diebot> Ulzef, 1d20+4: [1d20=4] 8
14:59:33 <Raine> !throw 1d20+10
14:59:33 <diebot> Raine, 1d20+10: [1d20=8] 18
14:59:36 <Mekkis> !throw 7d6+7
14:59:37 <diebot> Mekkis, 7d6+7: [7d6=3,6,5,1,3,4,1] 30
14:59:44 <Raine> 15/40
14:59:58 <Raine> 20/40
15:01:22 <Raine> !throw 1d20+4
15:01:22 <diebot> Raine, 1d20+4: [1d20=10] 14
15:01:57 <Raine> !throw 1d20
15:01:57 <diebot> Raine, 1d20: [1d20=5] 5
15:02:23 <Mekkis> !spell sanctuary
15:02:24 <diebot> Mekkis, SANCTUARY abjuration ([]) cleric 1, inquisitor 1 1 standard action Range: touch creature touched Comp: V, S, DF Duration: 1 round/level Save: Will negates SR:noSource: PFRPG Core
15:02:24 <diebot> Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly
15:02:24 <diebot> attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.
15:02:37 <Ulzef> !throw 1d20+6
15:02:37 <diebot> Ulzef, 1d20+6: [1d20=3] 9
15:02:59 <Ulzef> !throw 1d20+4
15:03:00 <diebot> Ulzef, 1d20+4: [1d20=10] 14
15:03:35 <Ulzef> !throw 1d20+3
15:03:35 <diebot> Ulzef, 1d20+3: [1d20=1] 4
15:05:07 <Nephem> !throw 1d20+11 Will
15:05:07 <diebot> Nephem, Will: [1d20=8] 19
15:05:40 <Mekkis> !throw 1d20+3
15:05:41 <diebot> Mekkis, 1d20+3: [1d20=19] 22
15:05:43 <Nephem> !spell fireball
15:05:43 <diebot> Nephem, FIREBALL evocation ([fire]) sorcerer/wizard 3, magus 3 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M (a ball of bat guano and sulfur) Duration: instantaneous Save: Reflex half SR:yesSource: PFRPG Core
15:05:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/fireball.html
15:06:02 <Nephem> !throw 8d6
15:06:03 <diebot> Nephem, 8d6: [8d6=4,2,2,4,2,2,2,6] 24
15:07:19 <Raine> !throw 1d20
15:07:19 <diebot> Raine, 1d20: [1d20=2] 2
15:08:21 <Mekkis> !throw 2#1d20+6
15:08:22 <diebot> Mekkis, 2#1d20+6: [1d20=17] 23, [1d20=13] 19
15:08:35 <Mekkis> !throw 8d6
15:08:36 <diebot> Mekkis, 8d6: [8d6=6,6,2,1,4,2,4,6] 31
15:09:00 <Ulzef> !throw 1d20+4
15:09:00 <diebot> Ulzef, 1d20+4: [1d20=18] 22
15:09:10 <Ulzef> !throw 1d20+9
15:09:10 <diebot> Ulzef, 1d20+9: [1d20=5] 14
15:09:12 <Raine> 25/40
15:09:36 <Ulzef> !throw 1d8+10
15:09:36 <diebot> Ulzef, 1d8+10: [1d8=6] 16
15:09:48 <Ulzef> !throw 1d20+9
15:09:48 <diebot> Ulzef, 1d20+9: [1d20=19] 28
15:09:59 <Ulzef> !throw 1d4+4
15:10:00 <diebot> Ulzef, 1d4+4: [1d4=4] 8
15:10:44 <Mekkis> !throw 1d20+3
15:10:45 <diebot> Mekkis, 1d20+3: [1d20=3] 6
15:10:50 <Mekkis> !throw 1d20+9
15:10:51 <diebot> Mekkis, 1d20+9: [1d20=18] 27
15:11:30 <Mekkis> !throw 1d20+15
15:11:31 <diebot> Mekkis, 1d20+15: [1d20=15] 30
15:11:37 <Mekkis> !rng hit miss miss miss miss
15:11:38 <diebot> Mekkis, hit
15:11:42 <Mekkis> !throw 1d20+10
15:11:43 <diebot> Mekkis, 1d20+10: [1d20=19] 29
15:12:05 Damalon01 ([email protected]) has joined #d&d
15:12:15 <Damalon01> hi all
15:12:16 <Nephem> !spell searing light
15:12:17 <diebot> Nephem, SEARING LIGHT evocation ([]) cleric 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
15:12:17 <diebot> Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an
15:12:17 <diebot> undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
15:12:27 <Nephem> !throw 1d20+8
15:12:28 <diebot> Nephem, 1d20+8: [1d20=12] 20
15:12:44 <Nephem> !throw 3d8
15:12:44 <diebot> Nephem, 3d8: [3d8=2,4,2] 8
15:13:15 <Mekkis> !throw 4d8+7
15:13:16 <diebot> Mekkis, 4d8+7: [4d8=1,5,2,4] 19
15:15:14 <Mekkis> !throw 1d20+5
15:15:15 <diebot> Mekkis, 1d20+5: [1d20=12] 17
15:15:25 <Mekkis> !throw 7d6+7
15:15:27 <diebot> Mekkis, 7d6+7: [7d6=3,2,5,5,1,6,2] 31
15:15:37 <Ulzef> !throw 1d20+7
15:15:37 <diebot> Ulzef, 1d20+7: [1d20=2] 9
15:15:55 <Ulzef> !throw 1d20+6
15:15:56 <diebot> Ulzef, 1d20+6: [1d20=17] 23
15:17:15 <lolo> holy shit, check out http://blackhat.enterprises/index.html
15:17:15 <cookiemonster> holy shit, check out http://blackhat.enterprises/index.html
15:17:21 <Ulzef> !throw 1d20+9
15:17:22 <diebot> Ulzef, 1d20+9: [1d20=19] 28
15:18:01 <Ulzef> !throw 3d6
15:18:02 <diebot> Ulzef, 3d6: [3d6=3,5,2] 10
15:18:24 <Mekkis> !throw 1d20+15
15:18:26 <diebot> Mekkis, 1d20+15: [1d20=4] 19
15:18:44 <Mekkis> !throw 2d4+18
15:18:46 <diebot> Mekkis, 2d4+18: [2d4=4,1] 23
15:18:48 <Mekkis> !throw 1d20+10
15:18:50 <diebot> Mekkis, 1d20+10: [1d20=12] 22
15:19:55 <Ulzef> !throw 1d20+1
15:19:55 <diebot> Ulzef, 1d20+1: [1d20=19] 20
15:20:04 <Nephem> Fireball
15:20:10 <Nephem> Innate
15:20:29 <Mekkis> !throw 1d20+5
15:20:31 <diebot> Mekkis, 1d20+5: [1d20=15] 20
15:20:33 <Nephem> !throw 7d6
15:20:33 <diebot> Nephem, 7d6: [7d6=2,6,6,3,4,1,4] 26
15:21:10 <Raine> !throw 1d20+35
15:21:11 <diebot> Raine, 1d20+35: [1d20=9] 44
15:21:48 <Ulzef> !throw 1d20+6
15:21:48 <diebot> Ulzef, 1d20+6: [1d20=20] 26
15:22:19 <Raine> 30/40
15:22:28 <Ulzef> !throw 1d20+8
15:22:28 <diebot> Ulzef, 1d20+8: [1d20=16] 24
15:22:30 <Mekkis> !throw 1d20+4
15:22:31 <diebot> Mekkis, 1d20+4: [1d20=14] 18
15:22:57 <Ulzef> !throw 5d6
15:22:57 <diebot> Ulzef, 5d6: [5d6=1,6,2,5,4] 18
15:23:22 <Mekkis> !throw 1d20+15
15:23:23 <diebot> Mekkis, 1d20+15: [1d20=2] 17
15:23:25 <Mekkis> !throw 1d20+10
15:23:26 <diebot> Mekkis, 1d20+10: [1d20=2] 12
15:24:02 <Mekkis> !throw 1d20
15:24:04 <diebot> Mekkis, 1d20: [1d20=18] 18
15:24:06 <Ulzef> !throw 1d20
15:24:06 <diebot> Ulzef, 1d20: [1d20=5] 5
15:24:41 <Raine> !throw 1d20+13
15:24:42 <diebot> Raine, 1d20+13: [1d20=17] 30
15:24:51 <Raine> !throw 1d8+3+4d6+7
15:24:52 <diebot> Raine, 1d8+3+4d6+7: [1d8=2; 4d6=2,5,5,4] 28
15:25:07 <Ulzef> !throw 1d20
15:25:08 <diebot> Ulzef, 1d20: [1d20=8] 8
15:25:43 <Ulzef> !throw 1d20+14
15:25:43 <diebot> Ulzef, 1d20+14: [1d20=12] 26
15:26:03 <Ulzef> !throw 1d20+9
15:26:03 <diebot> Ulzef, 1d20+9: [1d20=10] 19
15:26:23 <Ulzef> !throw 3d8
15:26:24 <diebot> Ulzef, 3d8: [3d8=7,4,2] 13
15:26:36 <Mekkis> !throw 1d20+4
15:26:38 <diebot> Mekkis, 1d20+4: [1d20=14] 18
15:27:20 <Mekkis> !throw 1d20+15
15:27:21 <diebot> Mekkis, 1d20+15: [1d20=4] 19
15:27:23 <Mekkis> !throw 1d20+10
15:27:25 <diebot> Mekkis, 1d20+10: [1d20=4] 14
15:28:22 <Nephem> !spell cure serious wounds
15:28:22 <diebot> Nephem, CURE SERIOUS WOUNDS conjuration (healing[]) bard 3, cleric 3, druid 4, paladin 4, ranger 4, witch 4, inquisitor 3, alchemist 3 1 standard action Range: touch creature touched Comp: V, S Duration: instantaneous Save: Will half (harmless); see text SR:yes (harmless); see textSource: PFRPG Core
15:28:22 <diebot> This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).
15:28:30 <Nephem> !throw 3d8+7 CSW
15:28:31 <diebot> Nephem, CSW: [3d8=5,8,6] 26
15:28:35 <Raine> !throw 1d20+11
15:28:35 <diebot> Raine, 1d20+11: [1d20=8] 19
15:28:44 <Raine> !throw 1d8+3
15:28:44 <diebot> Raine, 1d8+3: [1d8=4] 7
15:28:49 <Raine> !throw 4d6+6
15:28:50 <diebot> Raine, 4d6+6: [4d6=6,3,3,5] 23
15:31:02 <Mekkis> 2 potions of cure moderate wounds, 2 vials of holy water, masterwork dagger.
15:33:07 <Mekkis> masterwork heavy mace, light crossbow, Other Gear full plate, heavy mace, light crossbow, fine jewelry worth 225 gp, golden bejewelled holy symbol worth 500 gp, bolts (20), potion of cure moderate wounds, +2 dagger, masterwork dagger, 11 daggers (of various styles), masterwork studded leather, masterwork thieves tools, potion of cure moderate wounds, potion of cure moderate wounds, +1 furious falchion, masterwork breastplate.
15:35:55 <Mekkis> 4400xp.
15:36:32 <Mekkis> Avatar, please schedule WotW for Saturday 24 May, 1000.
15:36:48 <Raine> !throw 1d8
15:36:49 <diebot> Raine, 1d8: [1d8=6] 6
15:36:54 <Nephem> !throw 1d8
15:36:54 <diebot> Nephem, 1d8: [1d8=3] 3
15:37:27 <Mekkis> 5867xp.
15:47:32 Avatar has changed the topic to: PFS: TBA || WotW: Sat 24th 10am || SS:Sun 25th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
15:47:49 <Avatar> are you still playing
15:47:58 Nephem is now known as Brunius
15:48:27 * ChanOP removes voice from Brunius Raine Ulzef
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15:48:55 Raine is now known as DarkKapo
15:49:01 DarkKapo is now known as DarkKapow
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17:07:32 <lolo> holy shit, check out http://blackhat.enterprises/index.html
17:07:32 <cookiemonster> holy shit, check out http://blackhat.enterprises/index.html
17:37:01 mordor ([email protected]) has joined #d&d
17:38:39 Topic for #d&d is: PFS: TBA || WotW: Sat 24th 10am || SS:Sun 25th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
17:38:39 Topic for #d&d set by Avatar at Sat May 10 15:47:29 2014
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18:27:54 <andrey> has anyone here read oots?
18:28:27 <andrey> I just got to the latest arc and something is deeply utterly wrong with the artwork
18:29:12 <andrey> is there a forum thread where we can start a petition or something?
18:30:02 <Steven> i'm sure you can find one with remarkable ease.
18:31:32 <Avatar> what is oots
18:31:37 <DarkKapow> hey guys question i don't think it does stack now with pathfinder rules, i know it doesn't for characters
18:31:49 <DarkKapow> but monsters that have the toughness feat
18:32:00 <DarkKapow> then gain a template which gives them the toughness feat
18:32:05 <DarkKapow> does it stack for monsters?
18:32:08 <Steven> order of the stick
18:32:50 <Brunius> didn't the guy hurt his arm at some point?
18:33:41 * Steven shrugs
18:35:01 <Avatar> dunno
18:35:14 <Avatar> fantasy grounds is on steam
18:35:16 <Avatar> if they're doing too well, it stacks
18:38:52 <DarkKapow> ? well pathfinder fixed the toughness stacking in general but i'm not sure how it interacts with templates
18:40:33 <andrey> found it http://www.giantitp.com/forums/showthread.php?338521-The-new-art-style
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18:48:26 <DarkKapow> Brunius next session I will be using up 1000gp atleast for undead
18:48:54 <Brunius> I'll try not to spend too much before then
18:50:21 <DarkKapow> also whats the spell that's affecting the horn
18:50:28 <DarkKapow> that deals with undead creation
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18:55:43 <Steven> yo
18:55:49 <Steven> how the game go?
18:56:09 <Brunius> Not sure
18:56:21 <Brunius> i think it's like the planeshift preventing one
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18:57:48 <Steven> So i signed up for SS everything was great, totes forgot i had MisCon to GM for, so cant make the 25th.
18:57:58 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
18:58:23 <Brunius> tbh I wasn't expecting him to
19:08:21 <Ulzef> all undead count as being made in descrate i beleave
19:09:10 <DarkKapo> yeah
19:09:16 <DarkKapo> I counted for that already :D
19:09:25 <DarkKapo> whats the cr modifier for class levels
19:09:26 <DarkKapo> ?
19:09:54 <DarkKapo> i sent you the boggard i plan to make for next session
19:10:28 <DarkKapo> was just saying to brunius maybe if we don't keep the dwarf we should turn him into one so there is a cleric of some capacity that's not weird and funky
19:10:48 <DarkKapo> also curious as to if the cleric could then make undead of his own :/
19:11:12 <DarkKapo> this is my zombie lord and his now undead minions
19:11:30 <DarkKapo> feels like being a general in an army and he'd be the captain/lieutenant
19:12:39 DarkKapo is now known as DarkKapow
19:14:37 <DarkKapow> lol within the horn that boggard has a +20 to save against positive energy
19:15:13 Steven ([email protected]) has joined #d&d
19:15:19 <Steven> damn computer restarted.
19:15:25 <DarkKapow> steven
19:15:34 <DarkKapow> how much cr do class levels add to monsters?
19:15:37 <Steven> sup
19:15:51 <Steven> hmmmm.... that really depends on the monster.
19:16:04 <Steven> I'd say the higher CR the base creature is the more impact it has.
19:17:11 <Steven> no one wants to see a barbarian dragon ya know.
19:17:44 <DarkKapow> barbarian zombie lord
19:17:59 <DarkKapow> undead with rage
19:18:06 <Steven> its been done.
19:18:13 <DarkKapow> it is being done right now
19:18:23 <DarkKapow> what i need to figure the CR for
19:18:23 <Steven> it doesnt work out well.
19:19:08 <Steven> the bonus to str and con are moral bonus which undead do not receive
19:21:07 <DarkKapow> it's just the corpse we have access too for now
19:21:13 <DarkKapow> or 2 of them are barbarians
19:23:47 * Steven shrugs
19:25:22 <DarkKapow> CR 8 Boggard Zombie of doom ^_^
19:32:28 <Ulzef> ones a outsider though so not sure if we can zombie it
19:34:07 <DarkKapow> does animate dead specify you can't -.^?
19:34:43 <DarkKapow> they are a corpse
19:34:49 <DarkKapow> and they have a physical anatomy
19:34:51 <Ulzef> cant remember
19:35:11 <Ulzef> outsider does i think
19:35:48 <DarkKapow> alchemical zombie doesn't state it follows the guide lines of animate dead though
19:35:58 <DarkKapow> only when determining the HD you can control
19:36:17 <Ulzef> i thought the outsider type stoped convention rez things
19:36:18 <DarkKapow> e alchemist gains the ability to animate a relatively complete corpse as an alchemy-powered zombie. This process takes 1 hour and costs 100 gp in alchemical reagents per HD of the corpse being animated; the dead creature gains the zombie template. Zombies that are created in this manner count as undead created by animate dead for the purposes of determining
19:36:18 <DarkKapow> how many undead the alchemist can control. The created zombie is a creature, not a supernatural effect.
19:36:48 <DarkKapow> if it stops animation
19:36:54 <DarkKapow> then it would
19:37:36 <DarkKapow> what do you think from what i sent you anyway?
19:37:50 <DarkKapow> think we make it and sit it where those sob's keep breaking in?
19:37:59 <DarkKapow> see if it makes a difference?
19:38:42 <DarkKapow> when are you making the necrofiend too?
19:39:40 <Steven> so looks like we are going to restart the Skull and Shackles game down at the shop...
19:39:52 <DarkKapow> yay
19:39:53 <Steven> and use it for the 'Lost souls' AP group.
19:40:10 <DarkKapow> skull and shackles is fun even though i've played only a tiny cross section
19:40:29 <Steven> Those like myself who are unable to play for credit most of the scenarios will rotate into the campaign.
19:41:21 <Steven> we decided it was the best AP that people could get credit for that could have people not show up for sessions.
19:41:33 <Steven> because they could just be 'back on the ship'
19:42:35 <Steven> So i'm going to make The Dread Pirate Roberts.
19:43:07 <Steven> Reincarnated druid... so that if i die... i just come back in a different body. lol
19:44:00 <DarkKapow> hehehe :P
19:44:09 <DarkKapow> i kept bringing our captain back with reincarnate XP
19:44:26 <DarkKapow> it become a terrifying experience after awhile
19:44:39 <DarkKapow> went from being a half orc fighter
19:44:42 <DarkKapow> to being a gnome
19:44:53 <DarkKapow> then from a gnome to a halfling
19:45:03 <Steven> I just think it will be fantastic... to find some random person swimming in the ocean... "Hey guys I'm the Captain Roberts!"
19:45:37 <Steven> but he died
19:46:01 <Steven> "Yeah... sword right through the heart... hurt like a bitch."
19:50:13 <Steven> 12/14/14/13/14/13
19:51:57 <Steven> though....
19:52:05 <Steven> i could make it basically Allan Quatermain
19:52:16 <Steven> and just be like the ocean wont let me die.
19:55:21 <Steven> suppose then i'd have to pick up gunsmithing
20:18:10 <Mekkis> !spell animate dead
20:18:12 <diebot> Mekkis, ANIMATE DEAD necromancy ([evil]) cleric 3, sorcerer/wizard 4, antipaladin 3 1 standard action Range: touch one or more corpses touched Comp: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) Duration: instantaneous Save: none SR:noSource: PFRPG Core
20:18:12 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/animate_dead.html
20:26:55 <Mekkis> IDENTIFY
20:54:01 <Steven> yo
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23:56:16 <Shadowwalker> hi
23:56:22 <Steven> yo
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