// #d&d — 2016-03-01
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00:07:59 <Steven1> usually takes very little time.
00:08:20 <Steven1> spend a day or two in a chair listening to people talk some crazy shit.
00:56:05 <Brunius> Yeah, well, that's for them to decide. I've filled out their questionnaire (I'm not a cop, I'm not a judge, etc.) and we'll see what they do
02:20:50 Topic for #d&d is: AEDT (UTC+11:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
02:20:50 Topic for #d&d set by Avatar at Mon Nov 30 19:02:39 2015
02:20:50 <***> Buffer Playback...
02:20:50 <***> Playback Complete.
02:42:17 <Avatar> Brunius: jury duty is fantastic
02:42:29 <Avatar> do you have a job
02:46:42 <Brunius> no
02:46:45 <Brunius> I'm a full time student
02:47:14 <Brunius> I told them I'm only free in July (I have uni and exams the rest of the time) so maybe I'll get shoved onto it then
02:47:44 <Avatar> ok then it might suck
02:47:52 <Avatar> well, they pay you
02:48:06 <Avatar> and if you're not selected, you get a lot of free time anyway
02:52:51 <Avatar> it's a $1 minimum
03:01:26 <Steven1> suuuuuuuuup
03:01:58 <Steven1> the humber bundle is cool, but also fairly annoying, because you can buy it... but cant download it.
03:07:11 <Steven1> took me 4 hours to get 7-16 ddownloaded
04:32:46 * Steven1 hikes his leg and marks the area as his.
04:43:04 <Mekkis> !spell storm step
04:43:11 <diebot> Mekkis, STORM STEP conjuration (teleportation[electricity]) magus 3, sorcerer/wizard 3, witch 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) you Comp: V Duration: instantaneous Save: Reflex halves SR:yesSource: Blood Of The Elements
04:43:12 <diebot> You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of
04:43:12 <diebot> electricity damage per 2 caster levels (maximum 5d8). A successful Reflex save halves the damage. If your path intersects with a solid object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell's range permits; otherwise, your movement stops in the square
04:43:12 <diebot> adjacent to the barrier and the effect ends.
04:47:35 <Brunius`> .server
04:47:41 <Brunius`> hmmm
04:47:46 <Brunius`> that's not the channel I meant to do that in
04:49:05 <Mekkis> Wow. That seems very good for a third-level slepp
04:57:11 <Mekkis> !spell falcon's aim
04:57:12 <diebot> Mekkis, ARCHON'S AURA evocation ([good, lawful]) cleric/oracle 3, paladin 3 1 standard action Range: 20 ft. Comp: V, S Duration: 1 minute/level Save: Will negates SR:yesSource: Ultimate Magic
04:57:12 <diebot> You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a -2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an
04:57:12 <diebot> attack. A creature that has resisted or broken the cannot be affected again by this particular casting of archon's aura.
04:57:27 <Mekkis> !item bracers of falcon's aim
04:57:29 <diebot> Mekkis, BRACERS OF FALCON'S AIM [faint transmutation] CL:3 wrists 4000gp, 1lb
04:57:30 <diebot> Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey. They continually grant the wearer the benefits of the aspect of the falcon spell, though without the spell's physical transformation. Source: Ultimate Equipment
04:57:40 <Mekkis> !spell aspect of the falcon
04:57:40 <diebot> Mekkis, ASPECT OF THE FALCON transmutation (polymorph[]) druid 1, ranger 1 1 standard action Range: personal you Comp: V, S, DF Duration: 1 minute/level Save: SR:Source: APG
04:57:41 <diebot> You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3. This effect does not stack with any other effect that
04:57:41 <diebot> expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.
05:22:11 <Avatar> that seems rude
05:35:33 <Steven1> rude? just wait till i shit on the carpet!
05:40:57 <Steven1> also....
05:40:58 <Steven1> pi
05:41:01 <Steven1> pie
05:57:43 <Mekkis> Can I UMD (Emulate a class feature) for Vestments of War to get a channel, two lay on hands, and two fervors?
06:00:40 <Avatar> is that an american thing
06:01:22 <Avatar> !item vestments of war
06:01:23 <diebot> Avatar, VESTMENTS OF WAR [moderate evocation] CL:9 body 14000gp, 0lb
06:01:24 <diebot> These sturdy leather robes are edged in fine linen embroidered with runes and holy symbols. If worn by a creature capable of casting divination spells who worships a specific deity, the embroidery shifts to depict symbols and icons appropriate to the wearer's faith. The robes act as a divine focus for such wearers, allowing spells requiring a
06:01:24 <diebot> divine focus to be cast without the need to hold any other holy symbol. Additionally, if the wearer can channel energy, she can do so one additional time per day. If the wearer can lay on hands, she instead gains two additional uses of that ability per day. If the wearer has the fervor class feature, she instead gains two additional uses of fervor
06:01:24 <diebot> per day. Source: Melee Tactics Toolbox
06:01:57 <Avatar> maybe
06:10:21 <Steven1> liking pie?
06:10:37 <Steven1> no i think most people who dont hate sweet stuff end up liking pie
06:24:00 <Steven1> finally got 7-17
06:30:02 <Steven1> so what up peoples
06:47:41 <Mekkis> Can I UMD (Emulate a class feature) for Vestments of War to get a channel, two lay on hands, and two fervors?
06:47:55 <Mekkis> Running some stuff in warframe
06:58:01 <Steven1> i dont think so.
06:59:41 <Steven1> UMd doesnt let you actually use the clas feature of other classes.
07:06:47 <Mekkis> hmn
07:08:36 <Steven1> alright back to writing up something for when my players crack open the scroll of kakishon
07:10:40 <Steven1> man i love thinking up weird shit to do to my players.
07:36:21 <Steven1> writing up nightmares for them, so i can start hitting them with that wonderful spell
07:48:14 <diebot> Mekkis, EARTH CHILD FACEGUARD [moderate transmutation] CL:10 head 10000gp, 0lb
07:48:14 <diebot> Decorated with the emblems of the Earth Child cadre, an earth child faceguard is designed to refine the wearer's focus when fighting giants. The wearer gains the benefits of Earth Child Style (Pathfinder RPG Ultimate Combat 99), regardless of whether she meets the prerequisites. If the wearer does not possess the defensive training racial trait,
07:48:14 <diebot> the dodge bonus to AC against giants is reduced to +2. If the wearer already possesses the Earth Child Style feat, she can enter the earth child stance as a free action. Source: Giant Hunters Handbook
07:48:43 <Mekkis> !item Horned Helm Of The Wild Stag
07:48:44 <diebot> Mekkis, HORNED HELM OF THE WILD STAG [moderate transmutation] CL:7 head 14000gp, 3lb
07:48:45 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/horned_helm_of_the_wild_stag.html
07:49:29 <Mekkis> !item Boots Of The Mastodon
07:49:30 <diebot> Mekkis, BOOTS OF THE MASTODON [moderate transmutation] CL:8 feet 10500gp, 2lb
07:49:30 <diebot> These massive boots are made from mastodon hide. The boots are so large and cumbersome that their wearer takes a -2 penalty on Stealth checks, but gains a +2 enhancement bonus on overrun attempts and a +2 dodge bonus to AC while attempting an overrun combat maneuver. In addition, once per day the wearer can make a trample attack (Bestiary 305).
07:49:30 <diebot> Regardless of his actual size, the creature wearing the boots can trample creatures of size Large or smaller in his path. The trample attack deals 2d8+18 points of damage (Reflex DC 29 halves). Source: Ultimate Equipment
07:49:47 <Mekkis> !item Rod Of Balance
07:49:48 <diebot> Mekkis, ROD OF BALANCE [faint abjuration] CL:5 none 15000gp, 5lb
07:49:49 <diebot> This short, slender rod appears to be crafted from solid iron, though it is incredibly light. In this shortened form, the rod has no powers. However, when the wielder pushes a small button on one end of the rod (a move action), the rod springs open to a 5-foot length, and its powers become available for use. Once extended, the rod possesses several
07:49:49 <diebot> powers that add to the wielder's acrobatic abilities. The wielder of the rod receives a +10 competence bonus on all Acrobatics checks involving long jumps and high jumps; additionally, the wielder covers double the normal distance for a jump when making an Acrobatics check. The individual holding the rod also gain a +4 dodge bonus to AC when
07:49:49 <diebot> fighting defensively instead of the usual +2 bonus. Also, while using this item, the user of the rod cannot be knocked prone, and takes only half damage from falling. A rod of balance emits a faint aura of the abjuration and transmutation schools. Source: Ultimate Equipment
07:50:07 <Steven1> and we are going to be in a race, to which he is the judge.
07:50:23 <Mekkis> Bring an alchemical dragon. Race on it
07:50:40 <Steven1> Not enough time to make the 85k i need.
07:50:48 <Steven1> otherwise i totally would.
07:51:09 <Mekkis> you have a ship full of loot and you can't afford 100k?
07:52:31 <Steven1> a unit of plunder sells anywhere from 500-1500g
07:52:43 <Steven1> a ship can carry anywhere between 5-20 units
07:52:52 <Mekkis> hmm
07:53:34 <Steven1> so far we've favored having a bigger fleet over having a bunch of gold
07:54:05 <Steven1> even though we also have exceeded our wealth by level.
07:55:22 <Mekkis> Are you racing, or does it need to be your ship?
07:55:24 <Steven1> level 7, i have an 18k weapon, 3k armor, 2k ring, 4k Aomf, a belt and a headband.
07:55:33 <Steven1> we have to be in a ship to race.
07:55:57 <Steven1> and i thinkt he GM would probably say we need to be on the water.
07:56:10 <Steven1> a +2 cloak of resistance
07:56:14 <Mekkis> How fast does a ship typically go?
07:56:43 <Mekkis> How fast does Your ship go?
07:56:45 <Steven1> top speed of 90ft/round
07:57:08 <Mekkis> (Otherwise I'd suggest making use of my new favourite item)
07:57:43 <Steven1> the pearls are pretty great, but i think the gm would say we need to be in a ship
07:57:54 <Mekkis> pearls?
07:58:02 <Steven1> pearl of the siren
07:58:07 <Steven1> something like that
07:58:11 <Steven1> gives swim speed 60ft
07:58:13 <Mekkis> !item pearl of the siren
07:58:14 <diebot> Mekkis, PEARL OF THE SIRINES [moderate abjuration and transmutation] CL:8 none 15300gp, 0lb
07:58:14 <diebot> This pearl is worth at least 1,000 gp for its beauty alone, yet if it is clasped firmly in hand or held to the breast while the possessor attempts actions related to the pearl's powers, she understands and is able to employ the item. The pearl enables its possessor to breathe in water as if she were in clean, fresh air. Her swim speed is 60 feet,
07:58:15 <diebot> and she can cast spells and act underwater without hindrance. Source: Ultimate Equipment
07:58:32 <Mekkis> that's not my new favourite item
07:58:48 <Steven1> the bard bought one, and then taunted my character because he could swim faster
07:58:52 <Mekkis> the &Helm of the Valkyrie is
07:59:05 <Mekkis> !item Helm of the Valkyrie
07:59:06 <diebot> Mekkis, HELM OF THE VALKYRIE [strong conjuration] CL:14 head 16000gp, 3lb
07:59:06 <diebot> This shining helm glints with the multicolored hues of the aurora, and features wings carved of fine whalebone that sweep back from the temples. While it is in good shape, it shows signs of having seen battle. Once per day the wearer can summon a giant spectral wolf. Treat this as phantom steed cast by a 14th-level caster, but with an AC of 24 (-1
07:59:06 <diebot> size, +8 natural armor, +7 Dexterity) and 100 hit points. The wolf can persist for up to 24 hours, as long as the creature that summoned it is still wearing the helm of the valkyrie. Even though it takes the form of a fierce predator and is more powerful than other phantom steeds, the mount is nothing more than mist and can't attack. Source:
07:59:06 <diebot> Advanced Class Guide
07:59:46 <Steven1> meh
07:59:54 <Mekkis> 24 hour steed that flies and goes 100' per round.
08:00:03 <Mekkis> sorry, "speed of 100'"
08:00:19 <Steven1> thats not really all that great. if i understand the race we're going to be going near the eye of abendego
08:00:32 <Mekkis> and?
08:00:33 <Steven1> or maybe partially into it
08:00:51 <Steven1> flying in a hurricane comes with problems.
08:01:01 <Mekkis> It can water walk instead
08:01:24 <Steven1> up and down waves.
08:01:51 <Steven1> i think you'd likely go a lot slower then a ship
08:02:07 <Steven1> i dunno, my character is pretty well set up for this race
08:02:11 <Mekkis> hmm
08:02:30 <Steven1> he treats all storms as 1 category lower for purposes of sailing
08:02:57 <Mekkis> how accessible are scrolls?
08:03:11 <Steven1> depends on what scroll a person is trying to find.
08:03:40 <Steven1> we already found a sunken ship that was supposedly notorous upon the seas
08:03:46 <Mekkis> Submerge Ship?
08:03:49 <Steven1> and i was like scroll of salvage go go!
08:03:58 <Steven1> and the gm shot that one down.
08:04:32 <Steven1> submerge is 7th if memory servers
08:04:40 <Steven1> probably not available
08:05:48 <Mekkis> it is
08:06:38 <Mekkis> (it is from the Skull and Shackles APs)
08:12:33 <Steven1> yup it i
08:12:36 <Steven1> is
08:21:05 <Mekkis> looking at the different 2000gp items available
08:23:04 <Steven1> think im going to buy a few scrolls: Fabricate, Make Whole, control water,
08:23:10 <Mekkis> !item Ioun stone, Scarlet and Blue Sphere
08:23:10 <Steven1> probably wood shape as well
08:23:12 <diebot> Mekkis, IOUN STONE SCARLET AND GREEN CABOCHON [moderate transmutation] CL:12 none 10000gp, NULLlb
08:23:12 <diebot> This stone grants you the Endurance feat. Source: Seekers
08:23:20 <Mekkis> Make Whole?
08:23:32 <Mekkis> !item Ioun stone Scarlet and Blue Sphere
08:23:33 <diebot> Mekkis, IOUN STONE SCARLET AND GREEN CABOCHON [moderate transmutation] CL:12 none 10000gp, NULLlb
08:23:33 <diebot> This stone grants you the Endurance feat. Source: Seekers
08:26:29 <Steven1> probably Greater Make whole
08:27:31 <Mekkis> Any suggestions for a ring for my sorcerer?
08:28:35 <Mekkis> Useful, greater make whole - they dropped the casting time
08:32:26 <Steven1> made it a lot better as wel.
08:32:27 <Steven1> well
08:32:40 <Steven1> 5lbs/level is actually useful.
08:36:10 <Mekkis> You do have a spyglass, right?
08:37:04 <Steven1> yeah
08:37:23 <Steven1> hey peoples
08:37:38 <Alynn> hello
08:39:39 <Steven1> buying 70k of scrolls.
08:39:49 <Steven1> for one of my characters.
08:41:07 <Steven1> hmmm... what else might be useful for a race.
08:42:33 <Mekkis> Stuff that makes you go faster?
08:42:53 <Mekkis> Skeleton Crew, for if your crew get tired?
08:44:06 <Mekkis> This is the stuff I'm looking at getting for my sorcerer. Any suggestions: he has about 36k left
08:44:07 <Mekkis> http://pastebin.com/iRMYbJV5
08:44:36 <Mekkis> stuff in brackets he's buying; other stuff is already his
08:49:47 <Steven1> Pathfinder savant.
08:50:12 <Steven1> use your CL for scrolls you cast
08:59:52 <Steven1> I like spectral shroud for chest slot items
09:00:27 <Mekkis> !item spectral shroud
09:00:31 <diebot> Mekkis, SPECTRAL SHROUD [moderate necromancy] CL:5 chest 26000gp, 0lb
09:00:31 <diebot> This thin, bleached cloth covers the wearer's entire torso. Some also cover the wearer's face, but don't interfere with the wearer's vision. The morbid burial shroud grants the wearer some affinity with the spectral dead. The wearer can discern invisible or ethereal creatures as though using see invisibility. Once per day, the wearer can become
09:00:31 <diebot> incorporeal for 10 rounds and gain a fly speed equal to half his base speed with perfect maneuverability. The wearer can't attack while incorporeal, but can dismiss the effect as a move action. Source: Ultimate Equipment
09:00:38 <Alynn> fun
09:00:59 <Mekkis> I'm casting Sonic Form a lot.
09:01:03 <Alynn> I am playing a Modern Spellcaster in an upcoming pathfinder game
09:01:06 <Mekkis> That's how I get incorporeal
09:02:08 <Steven1> nice
09:02:29 <Alynn> is was the best option for my character idea
09:02:47 <Alynn> wanted a character that could cast arcane and divine magic so to speak
09:03:02 <Steven1> okay...
09:03:28 <Mekkis> Still have the ring slot unused
09:03:41 <Steven1> its a constant see invisibility and see ethereal creatures
09:04:30 <Steven1> thats why its useful, not so much on the 10 rounds per day incorporeal
09:05:34 <Steven1> see invisibility is only a 2nd level spell but at 12th level or better
09:05:58 <Steven1> its still 3-5 castings per day to always been prepared
09:06:04 <Steven1> and have it up
09:16:12 <Steven1> Ring slot that is awesome is the ring of inner fortitude
09:17:20 <Steven1> and ceremonial silk armor w/ Deathless is pretty good stuff
09:18:03 <Mekkis> hmm
09:21:37 <Mekkis> Didn't think about armour enhancements
09:42:37 <Steven1> wiz sorcs rarely do
09:42:51 <Steven1> because arcane spell failure chance.
09:43:01 <Steven1> but if something has no asf
09:43:14 <Mekkis> Maybe Shadow too. You can upgrade Shadow to Improved Shadow, right?
09:43:14 <Steven1> then by all means get yourself a sweet as set of armor
09:43:31 <Steven1> its a gray area that common sense says yes
09:44:02 <Mekkis> Good enough for me. We've been trying to get our VC to use common sense more.
09:44:23 <Mekkis> Is there some Official rule that states that horseshoes aren't available for camels?
09:45:30 <Steven1> in pfs
09:45:36 <Steven1> the answer is no shadow cannot be upgraded
09:45:46 <Steven1> because its not a +enhancement
09:47:41 <Steven1> or doesnt have a numerical value
09:47:44 <Steven1> http://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9okn
09:48:05 <Steven1> personally i think it is pretty stupid since it goes from improved to greater
10:04:14 <Mekkis> One could argue that a "+1 shadow ceremonial silk armour" contains a +X in its name
10:06:49 <Steven1> yeah so you can upgrade it to +2 but not to the next iteration of shadow
10:11:15 <Mekkis> I suppose I'll just get Improved Shadow off the bat, and not worry about Greater
10:13:24 <Steven1> yeah its a pretty stupid ruling
10:15:12 <Steven1> in all the homebrews i've ever been in you could upgrade the lesser, improve, greater stuff
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16:03:33 <Avatar> https://www.humblebundle.com/books/paizo-pathfinder-bundle
16:45:17 <Steven> sup
16:56:26 <Mekkis> hmmm\
17:59:12 <Avatar> who else is keen to roleplay as a dog
18:00:53 <Avatar> paizo.com is down because of that lolllll
18:03:10 <Sloane> Hello
18:06:36 <Brunius> lolllll
18:21:47 <Mekkis> I'd give it a shot
18:36:30 <Mekkis> heh
18:36:47 <Mekkis> I'm sort of tempted. Might actually make me get pdfs of stuff
18:37:06 <Mekkis> I'll make 100 donations of 1c each to lower the average first
19:17:52 <Mekkis> !spell storm step
19:17:59 <diebot> Mekkis, STORM STEP conjuration (teleportation[electricity]) magus 3, sorcerer/wizard 3, witch 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) you Comp: V Duration: instantaneous Save: Reflex halves SR:yesSource: Blood Of The Elements
19:18:00 <diebot> You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of
19:18:00 <diebot> electricity damage per 2 caster levels (maximum 5d8). A successful Reflex save halves the damage. If your path intersects with a solid object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell's range permits; otherwise, your movement stops in the square
19:18:00 <diebot> adjacent to the barrier and the effect ends.
19:23:53 <Mekkis> Wow. That seems very good for a third-level slepp
19:31:59 <Mekkis> !spell falcon's aim
19:32:00 <diebot> Mekkis, ARCHON'S AURA evocation ([good, lawful]) cleric/oracle 3, paladin 3 1 standard action Range: 20 ft. Comp: V, S Duration: 1 minute/level Save: Will negates SR:yesSource: Ultimate Magic
19:32:01 <diebot> You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a -2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an
19:32:01 <diebot> attack. A creature that has resisted or broken the cannot be affected again by this particular casting of archon's aura.
19:32:15 <Mekkis> !item bracers of falcon's aim
19:32:18 <diebot> Mekkis, BRACERS OF FALCON'S AIM [faint transmutation] CL:3 wrists 4000gp, 1lb
19:32:18 <diebot> Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey. They continually grant the wearer the benefits of the aspect of the falcon spell, though without the spell's physical transformation. Source: Ultimate Equipment
19:32:27 <Mekkis> !spell aspect of the falcon
19:32:29 <diebot> Mekkis, ASPECT OF THE FALCON transmutation (polymorph[]) druid 1, ranger 1 1 standard action Range: personal you Comp: V, S, DF Duration: 1 minute/level Save: SR:Source: APG
19:32:29 <diebot> You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3. This effect does not stack with any other effect that
19:32:29 <diebot> expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.
20:53:55 <Mekkis> hello.
21:05:40 <Mekkis> !spell divine power
21:05:43 <diebot> Mekkis, DIVINE POWER evocation ([]) cleric/oracle 4, inquisitor 4, shaman 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 round/level Save: SR:Source: PFRPG Core
21:05:43 <diebot> Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks for every three caster levels you have (maximum +6). You also gain 1 temporary hit point per caster level. Whenever you make a full-attack
21:05:43 <diebot> action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability.
22:55:17 <***> Buffer Playback...
22:55:17 <***> Playback Complete.
23:38:06 <Brunius> Got a letter for jury duty today
23:39:00 <***> Buffer Playback...
23:39:01 <***> Playback Complete.
23:39:48 <Steven1> hmmm... i've found about 20k in scrolls i want to buy
23:40:10 <Alynn> fun
23:40:57 <Steven1> suppose i could buy some magical items
23:42:21 <Steven1> get my strength up to 10 if i buy a belt.
23:42:25 <Alynn> one of the guys in the groups keeps telling me to put ranks in UMD
23:42:34 <Alynn> group*
23:42:42 <Steven1> it is a very useful skill
23:43:02 <Alynn> its a dump skill for my Modern Spellcaster
23:43:12 <Steven1> the character im buyin all the scrolls for has a +28 UMD
23:43:18 <Steven1> and can always take 10
23:43:29 <Alynn> as the point of having it is to use it to cast spells outside of your own spell list
23:43:48 <Steven1> or force items to work for you even when they shouldnt
23:44:09 <Alynn> now all spell lists in the game are Modern Spellcaster spell lists
23:44:24 <Steven1> activate magic items blindly
23:44:38 <Alynn> hrmm?
23:45:05 <Steven1> you saw a guy use a wand, you didnt identify the spell as it was being cast
23:45:13 <Steven1> you killed the guy, picked up the wand
23:45:22 <Steven1> tried to identify it and fail
23:45:42 <Alynn> ah but I think one can use spellcraft for that I think
23:45:59 <Steven1> now you know when he activated the wand a fireball erupted from the end of it
23:46:21 <Alynn> boiling ball in the case of the game I am in XD
23:46:39 <Steven1> now even though you dont know what the spell was when it was being cast and you dont know what the item actually oes.
23:46:46 <Steven1> you can force it to work with UMD.
23:46:56 <Mekkis> I use it on other random items too
23:47:10 <Mekkis> Strange magical artifact that Does Something? UMD it!
23:47:17 <Steven1> Yup
23:47:31 <Alynn> *nods* well I would rather use my characters high knowledge skills to identify it lol
23:47:51 <Steven1> sometimes you fail those.
23:47:59 <Alynn> true
23:47:59 <Steven1> its just a good skill.
23:48:24 <Alynn> I don't exactly pla to focus on magic items like wands though
23:48:27 <Alynn> plan*
23:48:52 <Alynn> and I don't have free skill points and I want all the skills I have x_x
23:49:28 <Steven1> once you get to where you're rolling with a +15-20 in any skill... you can probably diversify a bit.
23:49:40 <Steven1> yay... go determine someones fate.
23:49:40 <Alynn> ah
23:49:54 <Alynn> I am mostly aiming for a nuker
23:50:06 <Alynn> with some back up healing and support spells
23:51:00 <Brunius> Looks like I can duck out by going "I'm a student, I need to learn things!"
23:52:02 <Steven1> my character is a support character.
23:52:05 <Steven1> all the support.
23:52:24 <Alynn> fun so cleric?
23:53:32 <Steven1> yeah
23:53:54 <Alynn> fun
23:54:41 <Alynn> I originally was aiming for an Archivist eg the int based divine caster from 3.5 but my best friend who is the gm is beng strict on it
23:54:54 <Steven1> a flying, constantly invisible never makes sound casting spells or scrolls cleric.
23:55:06 <Alynn> nice
23:56:17 <Steven1> he also makes people reroll crits.
23:56:24 <Alynn> nice XD
23:56:36 <Steven1> divine interference pretty strong.
23:57:04 <Alynn> that is awesome
23:57:21 <Alynn> we need a focused healer for the cerulean seas game that is starting up
23:57:34 <Steven1> yeah, this character really isnt a healer
23:57:52 <Alynn> we have not started lol
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