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// #politicaldebate — 2016-05-04

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12:05:00 <Warren1984> scoutings primary purpose is to find resources
12:06:00 <Arbition> on random maps, this is a thing, but I'm thinking SC 2 again lol
12:06:00 <Warren1984> when vs Tigger_ I need to find a way to control most of the resources esp gold and stone and fight him off
12:07:00 <Arbition> This is AoE II HD edition on steam I take it?
12:07:00 <Warren1984> to block his workers from accessing most of the resources
12:07:00 <Warren1984> yes
12:07:00 <Arbition> I have that, I might join you guys some time
12:07:00 <Warren1984> but the same applies to SC 2
12:07:00 <Warren1984> you need to get men to most of the resources and fight off any workers sent
12:08:00 <Warren1984> then use those resources
12:08:00 <Arbition> Well in SC2 the resources are laid out for one collection point
12:08:00 <Arbition> unlike AoE II
12:08:00 <Warren1984> It's a heart thumping activity to do
12:08:00 <Warren1984> and requires very quick, organized thinking
12:09:00 <Warren1984> If you own over 50% of the resources then you are more likely to win
12:09:00 <Arbition> Planetary Annihilation is more like SC2 in being fast paced
12:09:00 <Arbition> Only if you spend them appropriately
12:09:00 <Arbition> and that is still late game thinking
12:09:00 <Warren1984> yeah AOE 2 is more slow paced
12:10:00 <Arbition> then again iirc AoE 2 has multiple speeds, and competitive SC2 is always done at fastest
12:10:00 <Arbition> but campaign can be done at any speed
12:11:00 <Arbition> or custom matches for that matter
12:11:00 <Warren1984> the problem is if Tigger_ sends down some military to fight me off at most of the resources, then the game becomes hard
12:11:00 <Arbition> that is the nature of competition
12:11:00 <Warren1984> yeah true
13:16:00 <BlackDevil> did joel go back to prison?
13:36:00 <thestig> tep
13:38:00 <Tigger_> who is joel?
13:40:00 <nuthin> who is thestig
13:40:00 <nuthin> fuck you thestig
13:41:00 <thestig> thats not nice limpydog
13:41:00 <nuthin> ive had a bee in my bonnet about you for quite some time
13:41:00 <nuthin> :D
13:43:00 <Tigger_> <Warren1984> the problem lies in the fact we are too efficient <- I've sometimes wondered if you could have cars powered by food, or even grass
13:50:00 <Arbition> uh what
13:50:00 <Arbition> Someone went to prison
13:50:00 <Arbition> Tigger_: Well there is biodiesel and ethanol for petrol replacement
13:50:00 <Arbition> not directly food
13:51:00 <Tigger_> yes, though I mean directly food, which is digested by the car, like an animals, such as you empty your lawn clippings in
13:51:00 <Arbition> Ethanol driven engines would have different operating parameters, you'd increase the compression
13:51:00 <Arbition> Requires too much space I'd say
13:51:00 <Arbition> bioreactors are pretty big
13:51:00 <Tigger_> it would, it's not a practical idea
13:51:00 <Arbition> I mean, have one at home maybe
13:51:00 <Arbition> but not on the car itself
13:52:00 <nuthin> thestig
13:52:00 <Tigger_> unless you have a hybrid organic/mechanical engine
13:52:00 <nuthin> loser
13:52:00 <Arbition> wha?
13:52:00 <Tigger_> I'm talking about a technology that doesn't exist
13:53:00 <Warren1984> bbl going to buy lunch
13:53:00 <Arbition> oh, so essentially artificial muscles
13:53:00 <Tigger_> yes, and digestive system
13:54:00 <DaylightSlavingTime> hrmmm
13:54:00 <Arbition> Well, the human body has a lot of organs, and many of them contribute in some way to digestive function, so space woudl still be an issue
13:55:00 <Arbition> Lungs could probably be easily optimised, but digestion, not so much
13:55:00 <DaylightSlavingTime> it would never be practical, such as you would need a surgeon rather than a mechanic to fix such a vehicle
13:56:00 <Arbition> idk about that
13:56:00 <Arbition> its still a question of engineering, I doubt you'd copy biological systems exactly
13:56:00 <DaylightSlavingTime> biological systems would be designed to interface with mechanical systems
13:56:00 <Arbition> muscles as pistons
13:57:00 <Arbition> thats about the only interface there is imo
13:57:00 <Arbition> Well, with my current thinking anyway
13:57:00 <Arbition> Perhaps there is some kind of rotary muscle you could develop lol
13:58:00 <Arbition> but a muscle as a piston would be very simple and accessible
13:59:00 <Arbition> Interesting, there have already been some rudimentary artificial muscle like materials. Wound polymers which contract when heated
14:00:00 <Arbition> that was supposed to say interestingly, because I didn't just look that up
14:01:00 <Arbition> don't think I could have really looked it up so quickly given how much I was talking
14:01:00 <DaylightSlavingTime> come to think of it, a biological system is largely self repairing, which is why you can get 70 years or so out of a human, but mechanical systems fail long before that
14:02:00 <Arbition> well, mechanical systems could potentially have some self repairing mechanisms (ie micromachines) but they haven't been developed yet
14:02:00 <Arbition> well nano
14:02:00 <Arbition> w/e
14:02:00 <Arbition> protien folding is essentially nanomachines as it is
14:02:00 <Arbition> so yeah, we could borrow that
14:02:00 <Arbition> it would restrict us to whatever that provides though
14:03:00 <Arbition> in the long run though, would it be more efficient to be externally repaired or internally repaired/
14:03:00 <DaylightSlavingTime> ongoing, self-regulated internal repair would be the most efficient
14:04:00 <Arbition> not neccessarily, the process of digestion is pretty inefficient
14:04:00 <Arbition> compared to a common capital base
14:05:00 <Arbition> the self repair systems would go through many conversion steps
14:06:00 <Arbition> Another thing worth considering, is the specific energy of biological systems is very low, mechanics fail because of the very fast mechanical rate changes that occur
14:06:00 <DaylightSlavingTime> that is macro efficiency compared to the localised efficiency of your bio-mechanical car
14:06:00 <Arbition> yes, and it is worth comparing
14:06:00 <Arbition> Perhaps if you push a biological system to that level of activity, its requirement for repairs might be tremendous
14:07:00 <Arbition> either that, or just be too heavy, because its specific energy is too low for the required output
14:08:00 <Arbition> and the heavier it gets, the more motive force it requires to move it, and thus energy
14:08:00 <Arbition> sorry, specific power, not specific energy
14:09:00 <DaylightSlavingTime> some animals, like fish, are expending energy permanently. I can't think of any mammals that do
14:09:00 <Arbition> they're also much smaller
14:10:00 <Arbition> they use similar muscular systems, and the specific power required means they are relatively efficient
14:10:00 <Arbition> I think, for the kind of power levels we're talking about, we would be comparing it to hummingbirds
14:11:00 <Arbition> who have to replenish energy every 15 minutes or die, unless they go into a hibernatory state as they do when they sleep
14:12:00 <Arbition> they also have a diet of basically pure sugar
14:12:00 <DaylightSlavingTime> another thing to consider is that a bio-mechanical car would be optimised to operate only a few muscle types, and for them to do the same operation over and over, most animals have a wide range of muscle function
14:12:00 <DaylightSlavingTime> that's interesting
14:12:00 <DaylightSlavingTime> I've never really read anything about hummingbirds
14:13:00 <Arbition> if we had that level of optimisation available to us, we probably would change a lot of the biological system design anyway, and would make things like pure carbon parts etc
14:13:00 <Arbition> and be able to move around metals
14:13:00 <Arbition> it'd be a significantly different system to pre-existing animals
14:13:00 <Arbition> at that point, we wouldn't be far of nanomachine design anyway
14:16:00 <DaylightSlavingTime> my main interest in nanobots is as part of the solution to mortality, such as a nanobot pill that targets cancer and so on
14:16:00 <Arbition> I'm sure self repairing mechanics will also be along wiht it
14:16:00 <Arbition> it is a pretty obvious solution
14:16:00 <Arbition> I'm still not so sure about the onboard digestive system though
14:17:00 <Arbition> hummingbirds as I said have a diet of basically pure sugar, which requires little digestion, allowing them the required specific power. A broader digestive system would be too cumbersome
14:17:00 <Warren1984> DaylightSlavingTime lets game soon
14:18:00 <Arbition> I imagine that you'd have an offboard digestive system at home or wherever still
14:18:00 <Arbition> which feeds the vehicle a high energy compound
14:19:00 <DaylightSlavingTime> I expect that mechanical systems will always be a better solution, but bio-mechanical will have the advantage of being fully localised, not depending on a broad support infrastructure
14:19:00 <Warren1984> well DaylightSlavingTime
14:19:00 <DaylightSlavingTime> Warren1984, ok
14:19:00 <Arbition> Depends on application
14:20:00 <DaylightSlavingTime> Warren1984, give me 10 minutes
14:20:00 <Arbition> If we get to the state of programmable nanomachines, everything becomes an issue of programming and energy input
14:20:00 <Arbition> infrastructure would become largely redundant except for that which is so in demand that its just more efficient to have it
14:20:00 <Arbition> ie raw material
14:20:00 <Arbition> and communications
14:21:00 <Arbition> so the question is then, what about licencing/Intellectual property? Will that even be a thing still?
14:22:00 <DaylightSlavingTime> I have wondered about that, such as in a world where everything can be manufactured locally with 3D printing, perhaps the only remaining property issue will be IP
14:23:00 <Arbition> By that time, it would be practically impossible to restrict production of weapons
14:23:00 <Arbition> government would be largely redundant
14:24:00 <Arbition> At that time I think it would be pretty much anarchy
14:24:00 <DaylightSlavingTime> yes, that is inevitable, though I don't expect gun crime to increase
14:24:00 <Arbition> IP isn't a thing when there is no enforcement
14:24:00 <Arbition> Crime would have litle meaning at that point
14:24:00 <Arbition> because enforcement would be so weak
14:24:00 <DaylightSlavingTime> there will be localised enforcement, either by the individual or the community
14:24:00 <Arbition> simply because no one is interdependant anymore
14:25:00 <Arbition> Which is problematic, because it reverses specialisation
14:25:00 <Arbition> A lot of people wouldn't be impartial or unbiased enough to make reasonable judgements
14:26:00 <Arbition> Think, Jerome, as an enforcer
14:26:00 <DaylightSlavingTime> there is a theory that one of the causes for the reduction in crime is that everyone is carrying a videocamera these days, so when a crime is committed everyone whips out their phones. this of course does not prevent the most impulsive from committing crimes
14:27:00 <Arbition> standards for evidence would be highly variable anyway, without a full system of law
14:27:00 <Arbition> It also doesn't do anything for crimes of trust
14:27:00 <Arbition> in private places
14:28:00 <DaylightSlavingTime> the solution would be intentional communities, where everyone agrees to an explicit set of rules
14:28:00 <Arbition> Unless things are surveilled to 1984 levels
14:28:00 <Arbition> aaand that is a government
14:29:00 <DaylightSlavingTime> we are reaching 1984 levels of surveillance through ad-hoc, private operators
14:29:00 <Arbition> its just a question of scale then
14:29:00 <DaylightSlavingTime> now we have a market for surveillance optimised hard drives
14:30:00 <Arbition> I disagree. Until you are surveilled in your private home at all times, it is not 1984 level
14:31:00 <Arbition> its not so much a matter of capability, but intent for that
14:32:00 <DaylightSlavingTime> yes, not in the private sphere, where it's optional. also in 1984 people were being surveilled in real time, the archive and rewind functions didn't seem to occur to Orwell, we have the additional dimension of archiving
14:32:00 <Arbition> It didn't need to though, they had enough people watching
14:32:00 <Arbition> archiving is only neccessary if you don't have the manpower to monitor everything
14:33:00 <Arbition> AI could do this, it could then just decide if something is relevant and if it is worth keeping
14:33:00 <DaylightSlavingTime> I always thought that was a bit implausible, though I recall Orwell saying that most cameras were not monitored, but you just didn't know which ones
14:34:00 <Arbition> hmm I don't recall that
14:34:00 <Arbition> In that case, it'd still need a critical mass of people, or the probabilities of being surveilled are too low to worry about
14:35:00 <Arbition> It might need one surveillence officer per 100 people
14:35:00 <Arbition> at a guess
14:35:00 <DaylightSlavingTime> for them all to be monitored, you'd need to split the population into 50% the monitored, and 50% the monitors
14:36:00 <DaylightSlavingTime> East Germany had a ratio of about 1 spy for 86 people I think
14:36:00 <Arbition> I guess that'd do it
14:36:00 <DaylightSlavingTime> whereas Soviet Russia it was about 1 per 3,000
14:37:00 <Arbition> humans can't keep track of more than about 100 people in their heads anyway
14:37:00 <Arbition> it is frequently said that is about the limit to the number of friends any one person can keep
14:37:00 <Arbition> the rest are aquaintences, no more
14:38:00 <DaylightSlavingTime> the German film "The Lives of Others" has a dissident playwright who is being monitored by a Stasi agent, but then the agent becomes sympathetic to his subject, and starts to protect him
14:38:00 <DaylightSlavingTime> it was based on a true story too
14:40:00 <DaylightSlavingTime> I'm probably a bit different, I'd find it very difficult to keep 100 people in my head, 10 is pushing it
14:40:00 <Arbition> that is given as the upper limit
14:40:00 <Arbition> they acknowledge that this number varies
14:42:00 <Arbition> You'd probably have to be quite the social butterfly with limited other interests to manage that full number
14:43:00 <DaylightSlavingTime> extroverts are fast thinkers, so can switch train of thought in an instant
14:44:00 <DaylightSlavingTime> which is what you'd have to do with so many people
15:00:00 <Warren1984> well DuckDodgers
15:00:00 <Warren1984> DaylightSlavingTime
15:00:00 <Warren1984> lets play
15:01:00 <DaylightSlavingTime> Warren1984, did you get your lunch?
15:01:00 <Warren1984> remember to pause your download
15:01:00 <Warren1984> yes
15:01:00 <Warren1984> finished it as well
15:01:00 <DaylightSlavingTime> what did you get?
15:01:00 <Warren1984> salami and vita-weats
15:01:00 <Warren1984> wasn't a nice salami
15:01:00 <Warren1984> they ran out of the good one
15:01:00 <DaylightSlavingTime> salami = bad, vita weets = good
15:02:00 <Warren1984> I might just brush my teeth
15:02:00 <DaylightSlavingTime> ok
15:02:00 <Warren1984> I was getting a sore tooth before
15:05:00 <DaylightSlavingTime> tell me when you're ready