AustNet AustNet Archive Project — IRC Logs
« All channels | Contribute a log »

// #d&d — 2017-04-17

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
00:01:23 <Mekkis> !item vest of escape
00:01:26 <diebot> Mekkis, VEST OF ESCAPE [faint conjuration and transmutation] CL:4 chest 5200gp, 0lb
00:01:26 <diebot> This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining. Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks. Source: Ultimate Equipment
00:09:40 <Mekkis> !item horn of fog
00:09:40 <diebot> Mekkis, HORN OF FOG [faint conjuration] CL:3 none 2000gp, 1lb
00:09:40 <diebot> This small bugle allows its possessor to blow forth a thick cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; a fog cloud travels 10 feet each round in a straight line from the emanation point unless blocked by something
00:09:40 <diebot> substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. Source: Ultimate Equipment
02:23:29 <Mekkis> !item Battle Strider's Boots
02:23:29 <Mekkis> !spell burst of radiance
02:23:29 <diebot> Mekkis, BURST OF RADIANCE evocation ([good, light]) cleric/oracle 2, druid 2, sorcerer/wizard 2 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a piece of flint and a pinch of silver dust) Duration: instantaneous Save: Reflex partial SR:yesSource: Champions Of Purity
02:23:30 <diebot> This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
02:23:32 <diebot> Mekkis, BATTLE STRIDER'S BOOTS [faint illusion] CL:3 feet 2000gp, 1lb
02:23:32 <diebot> While unattended, these rough leather boots appear to be in a slightly different place each time a creature observes them. They seem to flicker around the wearer's feet for the first 24 hours she wears them, reducing her movement speed by 5 feet and imposing a -2 penalty on Acrobatics checks. After she has worn the boots for 24 hours, the
02:23:32 <diebot> flickering decreases, the penalties end, and she can activate the boots. Three times per day, she can activate the boots as a swift action to avoid provoking attacks of opportunity while moving out of a threatened square. While activated, the boots conceal the wearer's movement in such a way that her foes see only short, blurred flashes of
02:23:32 <diebot> movement. Any creature that has blindsight or a similar nonvisual sense or is affected by true seeing can still make attacks of opportunity against the wearer as normal. Source: Villain Codex
02:24:01 <Mekkis> !item Corset Of Delicate Moves
02:24:02 <diebot> Mekkis, CORSET OF DELICATE MOVES [faint transmutation] CL:5 chest 2000gp, 0lb
02:24:02 <diebot> This tight-fitting garment of fine silk has thin bone ribbing sewn into it. Once per day as a move action, the wearer can take an additional swift action. This swift action can't be used to cast a spell or spell-like ability. The shirt must be worn for 24 hours before this ability can be used. Source: Melee Tactics Toolbox
02:24:37 <Mekkis> !item Lantern Of Auras
02:24:38 <diebot> Mekkis, LANTERN OF AURAS [faint divination] CL:1 none 2000gp, 2lb
02:24:38 <diebot> A lantern of auras is a bullseye lantern made of cold iron with a series of lenses and colored glass filters that can be flipped down in front of its main aperture. The lantern functions as a bullseye lantern but needs no oil to shed its light. If its command word is spoken, it begins to reveal magic auras as the detect magic spell. It will reveal
02:24:38 <diebot> all auras detect magic reveals over the normal duration of 3 rounds, as long as its light is held on the same area for this duration. Anyone who takes a full-round action to observe the revealed auras during each of these rounds can attempt a Knowledge (arcana) skill check to determine the school of any magic aura revealed, or a Spellcraft check to
02:24:38 <diebot> identify the properties of a magic item within the area. Roughly 45% of these lanterns have the command word etched on the bottom of the lantern. Casting identify on a lantern of auras reveals the command word. Source: Advanced Class Guide
02:24:42 <Mekkis> !item boots of gusto
02:24:42 <diebot> Mekkis, BOOTS OF GUSTO [faint transmutation] CL:4 feet 2000gp, 1lb
02:24:43 <diebot> These boots are made of fine red leather, and are decorated with stitched designs featuring humanoids wielding rapiers and other light weapons suited for swashbucklers. Up to three times per day, the wearer can perform the derring-do 1st-level swashbuckler deed. Source: Advanced Class Guide
02:25:26 <Mekkis> !item Ring Of Lingering Blood Magic
02:25:26 <diebot> Mekkis, RING OF LINGERING BLOOD MAGIC [moderate transmutation] CL:11 ring 2000gp, 0lb
02:25:26 <diebot> When the wearer of this ring is bloodraging, he can expend 1 round of bloodrage to extend the duration of a beneficial spell affecting him with a duration of 1 round per level or greater by 2 rounds. This is a free action the wearer can take once per round. Source: Advanced Class Guide
02:25:30 <Mekkis> !item serpentine tattoo
02:25:30 <diebot> Mekkis, SERPENTINE TATTOO [faint conjuration] CL:1 none 2000gp, 0lb
02:25:30 <diebot> This sinuous tattoo appears to move when the bearer flexes his muscles. Three times per day when the bearer makes a successful melee attack with a monk or performance weapon or an unarmed strike, he can cause the tattoo to lunge like a snake at the creature hit. This allows the bearer to perform a dirty trickAPG combat maneuver as an immediate
02:25:30 <diebot> action that does not provoke attacks of opportunity. Source: Magical Marketplace
02:30:02 <Mekkis> !item Glorious Tabard, Greater
02:30:03 <diebot> Mekkis, GLORIOUS TABARD, GREATER [faint abjuration] CL:3 body 3250gp, 2lb
02:30:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/glorious_tabard,_greater.html
02:31:24 <Mekkis> !item Lens Of Detection
02:31:25 <diebot> Mekkis, LENS OF DETECTION [moderate divination] CL:9 eyes 3500gp, 1lb
02:31:25 <diebot> This circular prism lets its user detect minute details, granting a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. The lens is about 6 inches in diameter and set in a frame with a handle. Source: PFRPG Core
02:35:41 <Mekkis> !prdfeat improved grapple
02:35:42 <diebot> Mekkis, IMPROVED GRAPPLE [Combat]Prereq: Dex 13, Improved Unarmed Strike. You are skilled at grappling opponents.
02:35:42 <diebot> Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
02:35:42 <diebot> Normal: You provoke an attack of opportunity when performing a grapple combat maneuver. Source: Core
02:37:23 <Mekkis> !hp 9d10m2
02:37:23 <diebot> Mekkis, 76
02:53:25 <Mekkis> !spell dimensional anchor
02:53:26 <diebot> Mekkis, DIMENSIONAL ANCHOR abjuration ([]) cleric/oracle 4, sorcerer/wizard 4, summoner 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: 1 min./level Save: none SR:yes (object)Source: PFRPG Core
02:53:26 <diebot> A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt,
02:53:26 <diebot> etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell. A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block
02:53:26 <diebot> extradimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.
03:09:59 <Mekkis> !scroll life bubble
03:10:00 <diebot> Mekkis, LIFE BUBBLE: level: 4 CL: 7 Price: 700
04:11:03 <Mekkis> !item Light of Iomedae
04:11:06 <diebot> Mekkis, ALTAR OF IOMEDAE [moderate abjuration and transmutation [lawful, good]] CL:10 none 8000gp, 1000lb
04:11:06 <diebot> This altar is a marble slab engraved with images of the Acts of Iomedae (see page 81), with a longsword bearing a continual flame spell mounted atop it. Praying at the altar grants a +1 morale bonus on attack rolls and saves against fear effects. Source: Inner Sea Gods
04:11:13 <Mekkis> !spell Light of Iomedae
04:11:16 <diebot> Mekkis, LIGHT OF IOMEDAE conjuration ([good, light]) cleric/oracle 3, inquisitor 3, paladin 2 1 minute Range: medium (100 ft. +5 ft./level) all undead in a 10-foot-radius spread Comp: V, S, DF Duration: 1 minute/level Save: Will partial SR:yesSource: Inner Sea Magic
04:11:16 <diebot> With this spell, you create shafts of blue light that illuminate all undead creatures in the area. Affected undead take a -20 penalty on all Stealth checks. Invisible undead are not made visible by this effect, but the light does make it easy to pinpoint the exact squares in which such undead are located (they still retain the 50% miss chance
04:11:16 <diebot> granted by invisibility). The light of Iomedae increases light levels by one step in a 5-foot radius around an affected undead creature. Once an undead is affected, it remains illuminated as long as remains within the spell's range, even if it leaves the spell's original radius, until the spell's duration ends. Affected undead must also make a Will
04:11:16 <diebot> save when they are first illuminated by the light of Iomedae. Those who fail this save lose all benefits of channel resistance and take a -2 penalty on all saving throws made against positive energy effects.
04:15:50 <Mekkis> !spell Bestow Grace
04:15:51 <diebot> Mekkis, BESTOW GRACE abjuration ([]) paladin 2 1 standard action Range: touch one good creature touched Comp: V, S, DF Duration: 1 minute/level Save: Will (harmless) SR:yes (harmless)Source: APG
04:15:51 <diebot> With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. When you touch the subject, you grant that creature a sacred bonus to its saving throws equal to its Charisma bonus (if any) on all saving throws.
04:16:08 <Mekkis> !spell Light Lance
04:16:09 <diebot> Mekkis, LIGHT LANCE evocation ([good, light]) paladin 2 1 standard action Range: personal Comp: V, S Duration: 1 round + 1 round/level (D) Save: SR:Source: APG
04:16:09 <diebot> You create a glorious beam of brilliant radiance that acts as a +1 holy lance suitable for your size. You must have a free hand when casting the spell and, once you call the lance into being, you cannot switch it to another hand or put it down without prematurely ending the spell. As a standard action while holding a light lance, you can choose not
04:16:09 <diebot> to make an attack and instead hold the lance aloft as a beacon of light and truth, creating an area of bright light with a radius of 90 feet. If you choose to do this for one or more additional rounds the lance also casts a spear of brilliant light up into the sky that grows progressively more visible as it continues to climb toward the heavens.
04:16:09 <diebot> Under cover of night or other darkness, if nothing obstructs the beam, it becomes visible for an additional 2 miles during each round in which you continue to aim your lance skyward (2 miles in the second round, 4 miles in the third round, and so on).
04:16:33 <Mekkis> !spell Vestment of the Champion
04:16:33 <diebot> Mekkis, VESTMENT OF THE CHAMPION abjuration ([]) antipaladin 2, paladin 2 1 standard action Range: touch armor or shield touched Comp: V, S Duration: 1 minute/level Save: none SR:noSource: Ultimate Magic
04:16:33 <diebot> This functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield is worn or carried by anyone other than you, the spell has no effect, but resumes its effect when you are wearing or carrying it again.
04:16:51 <Mekkis> !spell Righteous Vigor
04:16:52 <diebot> Mekkis, RIGHTEOUS VIGOR enchantment (compulsion[mind-affecting]) inquisitor 3, paladin 2 1 standard action Range: touch creature touched Comp: V, S, DF Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: APG
04:16:52 <diebot> Infusing the target with a surge of furious divine energy, you enhance a creature's ability to hit an opponent based on the number of times it has already hit that opponent with a successful attack. Each time the subject successfully strikes an opponent with a successful melee attack, the subject gains a cumulative +1 morale bonus on attack rolls
04:16:52 <diebot> (maximum +4 bonus) and gains 1d8 temporary hit points (to a maximum of 20 temporary hit points). If an attack misses, the attack bonus resets to +0 but any accumulated temporary hit points remain. The temporary hit points disappear at the end of the spell's duration.
04:17:20 <Mekkis> !spell Litany of Entanglement
04:17:21 <diebot> Mekkis, LITANY OF ENTANGLEMENT conjuration (calling[language-dependent]) antipaladin 2, inquisitor 3, paladin 2 1 swift action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, DF Duration: 1 round Save: Will negates SR:yesSource: Ultimate Combat
04:17:21 <diebot> Your litany conjures chains of energy that lash upward from the ground and hamper the target's movement. The target is entangled. This spell has no effect on flying creatures, or creatures not standing upon solid ground. While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.
04:17:34 <Mekkis> !spell Litany of Defense
04:17:35 <diebot> Mekkis, LITANY OF DEFENSE transmutation ([]) antipaladin 2, inquisitor 2, paladin 2 1 swift action Range: personal you Comp: V, S, DF Duration: 1 round Save: no SR:yesSource: Ultimate Combat
04:17:35 <diebot> Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled and you are immune to fear. While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.
04:18:09 <Mekkis> !spell invisiblity
04:18:09 <diebot> Mekkis, INVISIBILITY illusion (glamer[]) bard 2, sorcerer/wizard 2, alchemist 2, summoner 2, inquisitor 2, antipaladin 2, magus 2 1 standard action Range: personal or touch you or a creature or object weighing no more than 100 lbs./level Comp: V, S, M/DF (an eyelash encased in gum arabic) Duration: 1 min./level (D) Save: Will negates
04:18:09 <diebot> (harmless) or Will negates (harmless, object) SR:yes (harmless) or yes (harmless, object)Source: PFRPG Core
04:18:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/invisibility.html
04:18:14 <Mekkis> !spell invisiblity, communal
04:18:14 <diebot> Mekkis, INVISIBILITY, MASS illusion (glamer[]) sorcerer/wizard 7, summoner 5 1 standard action Range: long (400 ft. + 40 ft./level) any number of creatures, no two of which can be more than 180 ft. apart Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
04:18:15 <diebot> This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from
04:18:15 <diebot> the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.
04:21:05 <Mekkis> !spell blend
04:21:05 <diebot> Mekkis, BLEND illusion (glamer[]) alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1, shaman 1 1 standard action Range: personal you Comp: S Duration: 10 minutes/level Save: SR:Source: Advanced Race Guide
04:21:05 <diebot> You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more
04:21:05 <diebot> than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
05:53:33 <Mekkis> !spell saddle surge
05:53:35 <diebot> Mekkis, SADDLE SURGE transmutation ([]) paladin 2 1 standard action Range: personal you and your mount Comp: V, S, DF Duration: 1 round/level (D); see text Save: SR:Source: APG
05:53:35 <diebot> You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For
05:53:35 <diebot> instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates
05:53:35 <diebot> you from your mount, the spell immediately ends.
07:36:01 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
07:36:01 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
07:36:01 <***> Buffer Playback...
07:36:02 <***> Playback Complete.
09:23:28 <Mekkis> !item staff of radiance
09:23:36 <***> Buffer Playback...
09:23:36 <***> Playback Complete.
09:23:37 <Mekkis> !item staff of radiance
09:23:41 <diebot> Mekkis, STAFF OF RADIANCE [moderate evocation] CL:8 none 23200gp, 5lb
09:23:41 <diebot> This silver-tipped willow staff constantly emits light, as if from a light spell-the radiance is emitted from the staff's metallic end and flickers as if with flame. The staff's wielder can deactivate or activate this glowing light as a swift action. In addition, a staff of radiance allows use of the following spells: • Glitterdust (1 charge) •
09:23:41 <diebot> Daylight (2 charges) • Searing light (2 charges) Source: Ultimate Equipment
09:26:14 <Mekkis> !spell searing light
09:26:17 <diebot> Mekkis, SEARING LIGHT evocation ([]) cleric/oracle 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
09:26:18 <diebot> Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an
09:26:18 <diebot> undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
09:29:33 <Mekkis> !spell bestow curse
09:29:34 <diebot> Mekkis, BESTOW CURSE necromancy ([curse]) cleric/oracle 3, sorcerer/wizard 4, witch 3, antipaladin 3, bloodrager 4, shaman 3 1 standard action Range: touch creature touched Comp: V, S Duration: permanent Save: Will negates SR:yesSource: PFRPG Core
09:29:35 <diebot> You place a curse on the subject. Choose one of the following. -6 decrease to an ability score (minimum 1). -4 penalty on attack rolls, saves, ability checks, and skill checks. Each turn, the target has a 50% chance to act normally; otherwise, it takes no action. You may also invent your own curse, but it should be no more powerful than those
09:29:35 <diebot> described above. The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Bestow curse counters remove curse.
09:30:41 <Mekkis> !hp 8d8m2
09:30:42 <diebot> Mekkis, 59
09:39:01 <Mekkis> !spell unbreakable heart
09:39:07 <diebot> Mekkis, UNBREAKABLE HEART enchantment (compulsion[mind-affecting]) bard 1, cleric/oracle 1, paladin 1, ranger 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: Inner Sea World Guide
09:39:07 <diebot> The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration
09:39:07 <diebot> of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability). A creature can still be charmed or otherwise magically controlled while under this spell's effects, but if such a creature ever receives a new saving throw against that effect as a result of being ordered to
09:39:07 <diebot> attempt to harm or otherwise oppose a true ally, he can roll that saving throw twice and take the better result as his actual roll. Calm emotions counters and dispels unbreakable heart.
09:41:17 <diebot> Mekkis, Roll: 50: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
09:41:21 <Mekkis> !reincarnate wonder
09:41:21 <diebot> Mekkis, Roll: 89: 10–40 gems - value 1 gp each - shoot forth in a 30-ft.- long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.
09:41:32 <Mekkis> !reincarnate wonder
09:41:32 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
09:41:37 <Mekkis> !reincarnate wonder
09:41:37 <diebot> Mekkis, Roll: 59: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:39 <Mekkis> !reincarnate wonder
09:41:39 <diebot> Mekkis, Roll: 38: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:41:41 <Mekkis> !reincarnate wonder
09:41:41 <diebot> Mekkis, Roll: 8: Faerie fire surrounds the target.
09:41:43 <Mekkis> !reincarnate wonder
09:41:43 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:45 <Mekkis> !reincarnate wonder
09:41:45 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:41:47 <Mekkis> !reincarnate wonder
09:41:47 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:41:49 <Mekkis> !reincarnate wonder
09:41:49 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:51 <Mekkis> !reincarnate wonder
09:41:51 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:41:53 <Mekkis> !reincarnate wonder
09:41:53 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:56 <Mekkis> !reincarnate wonder
09:41:56 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:58 <Mekkis> !reincarnate wonder
09:41:58 <diebot> Mekkis, Roll: 53: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
09:42:00 <Mekkis> !reincarnate wonder
09:42:00 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:42:03 <Mekkis> !reincarnate wonder
09:42:03 <diebot> Mekkis, Roll: 17: Gust of wind but at windstorm force (Fortitude DC 14 negates).
09:42:05 <Mekkis> !reincarnate wonder
09:42:05 <diebot> Mekkis, Roll: 36: Summon an animal—a rhino (01–25 on d%) elephant (26–50) or mouse (51–100).
09:42:08 <Mekkis> !reincarnate wonder
09:42:08 <diebot> Mekkis, Roll: 44: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:42:10 <Mekkis> !reincarnate wonder
09:42:10 <diebot> Mekkis, Roll: 56: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:42:12 <Mekkis> !reincarnate wonder
09:42:12 <diebot> Mekkis, Roll: 14: Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
09:42:14 <Mekkis> !reincarnate wonder
09:42:15 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:42:21 <Mekkis> !reincarnate30
09:42:22 <diebot> Mekkis, Roll: 21: Centaur
09:42:24 <Mekkis> !reincarnate30
09:42:24 <diebot> Mekkis, Roll: 5: Bear, black
09:42:25 <Mekkis> !reincarnate30
09:42:26 <diebot> Mekkis, Roll: 97: Wolverine
09:42:27 <Mekkis> !reincarnate30
09:42:27 <diebot> Mekkis, Roll: 35: Elf
09:42:31 <Mekkis> !reincarnate35
09:42:32 <diebot> Mekkis, Roll: 60: Half-orc
09:42:34 <Mekkis> !reincarnate35
09:42:34 <diebot> Mekkis, Roll: 16: Elf
09:42:36 <Mekkis> !reincarnate35
09:42:36 <diebot> Mekkis, Roll: 85: Human
09:42:40 <Mekkis> !reincarnate30
09:42:40 <diebot> Mekkis, Roll: 63: Human
09:42:43 <Mekkis> !reincarnate30
09:42:43 <diebot> Mekkis, Roll: 36: Elf
09:42:45 <Mekkis> !reincarnate30
09:42:45 <diebot> Mekkis, Roll: 66: Human
09:42:48 <Mekkis> !reincarnate30
09:42:49 <diebot> Mekkis, Roll: 56: Halfling
09:42:50 <Mekkis> !reincarnate30
09:42:50 <diebot> Mekkis, Roll: 95: Wolf
09:42:53 <Mekkis> !reincarnate30
09:42:53 <diebot> Mekkis, Roll: 74: Human
09:42:56 <Mekkis> !reincarnate35
09:42:57 <diebot> Mekkis, Roll: 32: Gnome
09:43:43 <Mekkis> !spell technomancy
09:43:43 <diebot> Mekkis, TECHNOMANCY divination ([]) bard 1, sorcerer/wizard 1 1 standard action Range: 60 ft. cone-shaped emanation Comp: V, S, M (oil stirred with a coil of wires) Duration: 3 rounds/level Save: none SR:noSource: Technology Guide
09:43:44 <diebot> This spell functions as detect magic, except it detects the presence of technological objects instead of magical objects. The spell grants you the Technologist feat for the purposes of attempting Knowledge (engineering) checks to identify the properties of technological items in your possession. If you already possess this feat, you gain a +10
09:43:44 <diebot> bonus on Knowledge (engineering) checks to identify item properties.
09:47:30 <Mekkis> !spell suppress charms and compulsions
09:47:30 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric/oracle 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless)
09:47:31 <diebot> SR:yes (harmless)Source: Andoran
09:47:31 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
09:55:14 <Mekkis> !spell echolocation
09:55:15 <diebot> Mekkis, ECHOLOCATION transmutation ([sonic]) alchemist 4, bard 4, druid 4, sorcerer/wizard 5 1 standard action Range: personal you Comp: V Duration: 10 minutes/level Save: SR:Source: Ultimate Magic
09:55:16 <diebot> You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too highpitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or
09:55:16 <diebot> blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.
09:57:51 <Mekkis> !spell dragon's breath
09:57:52 <diebot> Mekkis, DRAGON'S BREATH evocation ([acid, cold, electricity, or fire]) alchemist 4, sorcerer/wizard 4, bloodrager 4 1 standard action Range: 30 ft. or 60 ft. Comp: V, S, M (a dragon scale) Duration: instantaneous Save: Reflex half SR:yesSource: APG
09:57:52 <diebot> You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). A successful Reflex save results in half damage. The spell's effect and energy type depend on the type of dragon scale used: Black dragon: 60-foot line of acid. Blue or bronze dragon: 60-foot line of electricity.
09:57:52 <diebot> Green dragon: 30-foot cone of acid. Gold or red dragon: 30-foot cone of fire. Silver or white dragon: 30-foot cone of cold. Brass dragon: 60-foot line of fire. Copper dragon: 60-foot line of acid.
10:02:28 <Mekkis> !spell imbue with spell ability
10:02:29 <diebot> Mekkis, IMBUE WITH SPELL ABILITY evocation ([]) cleric/oracle 4, shaman 4 10 minutes Range: touch creature touched; see text Comp: V, S, DF Duration: permanent until discharged Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
10:02:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/imbue_with_spell_ability.html
10:10:32 <Mekkis> !spell life bubble
10:10:33 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
10:10:33 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
10:10:33 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
10:10:33 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
10:11:11 <Mekkis> !item toothpick of pyrotechnics
10:11:11 <diebot> Mekkis, TOOTHPICK OF PYROTECHNICS [faint evocation] CL:3 none 400gp, 0lb
10:11:11 <diebot> This wooden toothpick is useful for creating flashy diversions on stage or in a fight. Breaking the toothpick causes a blinding flash and a dark cloud of smoke to appear. Creatures other than the user within 20 feet must succeed at a DC 13 Fortitude save or be blinded for 1d4+1 rounds. The cloud of smoke spreads 20 feet in all directions, obscures
10:11:11 <diebot> all sight (including darkvision), and lasts for 3 rounds. Source: Advanced Class Guide
10:14:08 <Mekkis> !spell Terrible Remorse
10:14:09 <diebot> Mekkis, TERRIBLE REMORSE enchantment (compulsion[emotion, mind-affecting]) bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) 1 living creature Comp: V, S Duration: 1 round/level Save: Will partial (see text) SR:yesSource: Ultimate Magic
10:14:10 <diebot> You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks. If the creature saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after which the spell ends.
10:16:23 <Mekkis> !spell Soothe Construct
10:16:25 <diebot> Mekkis, SOOTHE CONSTRUCT abjuration ([]) cleric/oracle 4, sorcerer/wizard 5 1 round Range: close (25 ft. + 5 ft./2 levels) one construct Comp: V, S Duration: instantaneous Save: none SR:noSource: Ultimate Magic
10:16:25 <diebot> You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels (maximum 5d4%). If cast on a construct that has already gone berserk and you are its master, you may immediately roll d% to end the construct's berserk state, it returns to normal functioning, and its berserk chance returns
10:16:25 <diebot> to 0%.
10:18:40 <Mekkis> !spell Air Walk
10:18:42 <diebot> Mekkis, AIR WALK transmutation ([air]) cleric/oracle 4, druid 4, alchemist 4 1 standard action Range: touch creature (Gargantuan or smaller) touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
10:18:42 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/air_walk.html
10:19:40 <Mekkis> !item pathfinder pouch
10:19:42 <diebot> Mekkis, PATHFINDER POUCH [none] CL:9 none 1000gp, NULLlb
10:19:43 <diebot> This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet). With a command word, the wearer
10:19:43 <diebot> can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he
10:19:43 <diebot> carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature. Source: Seekers of Secrets
10:19:56 <Mekkis> !item handy haversack
10:19:57 <diebot> Mekkis, HANDY HAVERSACK [moderate conjuration] CL:9 none 2000gp, 5lb
10:19:58 <diebot> A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can
10:19:58 <diebot> contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a
10:19:58 <diebot> haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does. Source: Ultimate Equipment
10:28:09 <Mekkis> !prdfeat greater grapple
10:28:10 <diebot> Mekkis, GREATER GRAPPLE [Combat]Prereq: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. Maintaining a grapple is second nature to you.
10:28:10 <diebot> Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks.
10:28:10 <diebot> You only need to succeed at one of these checks to maintain the grapple.
10:28:10 <diebot> Normal: Maintaining a grapple is a standard action. Source: Core
10:30:30 <Mekkis> !spell liberating command
10:30:31 <diebot> Mekkis, LIBERATING COMMAND transmutation ([]) bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1 1 immediate action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate Combat
10:30:31 <diebot> If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a competence bonus on this check equal to twice your caster level (maximum +20). This spell has no effect if the target could not get free by using the Escape Artist skill (for example, if he were under the
10:30:31 <diebot> effects of a hold person spell or paralyzed by Strength damage).
10:30:43 <Mekkis> !spell silence
10:30:44 <diebot> Mekkis, SILENCE illusion (glamer[]) bard 2, cleric/oracle 2, inquisitor 2, antipaladin 2 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 1 round/level (D) Save: Will negates; see text or none (object) SR:yes; see text or no (object)Source: PFRPG Core
10:30:45 <diebot> Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile
10:30:45 <diebot> object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but
10:30:45 <diebot> unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
10:47:44 <Mekkis> !spell Sharesister
10:47:45 <diebot> Mekkis, SHARESISTER necromancy ([]) cleric/oracle 3, witch 3 1 standard action Range: touch you and one creature of your gender Comp: V, S, M (a drop of your own blood) Duration: 1 minute/level Save: Will negates (harmless) SR:yesSource: Pathfinder Society Field Guide
10:47:46 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/sharesister.html
10:49:09 <Mekkis> !spell Archon's Aura
10:49:10 <diebot> Mekkis, ARCHON'S AURA evocation ([good, lawful]) cleric/oracle 3, paladin 3 1 standard action Range: 20 ft. Comp: V, S Duration: 1 minute/level Save: Will negates SR:yesSource: Ultimate Magic
10:49:11 <diebot> You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a -2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an
10:49:11 <diebot> attack. A creature that has resisted or broken the cannot be affected again by this particular casting of archon's aura.
11:03:23 <Mekkis> !spell Blessing of the Mole
11:03:24 <diebot> Mekkis, BLESSING OF THE MOLE transmutation ([]) cleric/oracle 3, inquisitor 3, paladin 3, ranger 3 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 minute/level Save: none (harmless) SR:yes (harmless)Source: Ultimate Magic
11:03:25 <diebot> The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
11:06:08 <Mekkis> !spell stone shape
11:06:09 <diebot> Mekkis, STONE SHAPE transmutation ([earth]) cleric/oracle 3, druid 3, sorcerer/wizard 4, shaman 3 1 standard action Range: touch stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level Comp: V, S, M/DF (soft clay) Duration: instantaneous Save: none SR:noSource: PFRPG Core
11:06:10 <diebot> You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work.
11:06:24 <Mekkis> !spell expeditious excavation
11:06:25 <diebot> Mekkis, EXPEDITIOUS EXCAVATION transmutation ([earth]) druid 1, sorcerer/wizard 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (tiny shovel) Duration: instantaneous Save: see text SR:noSource: APG
11:06:25 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/expeditious_excavation.html
11:07:26 <Mekkis> !spell air bubble
11:07:27 <diebot> Mekkis, AIR BUBBLE conjuration (creation[]) cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1 1 standard action Range: touch one creature or one object no larger than a Large two-handed weapon Comp: S, M/DF (a small bladder filled with air) Duration: 1 minute/level Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate
11:07:28 <diebot> Combat
11:07:28 <diebot> Air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. The air bubble allows the creature touched to breathe underwater or in similar airless environments, or protects the object touched from water damage. A firearm within an air bubble can be loaded-assuming the black powder comes from
11:07:28 <diebot> a powder horn, a cartridge, or some other airtight protective device-and fired. When shooting such a firearm underwater, the shot still takes the standard -2 penalty on attack rolls for every 5 feet of water the bullet passes through, in addition to normal penalties due to range. If a firearm within the air bubble explodes, the explosion occurs
11:07:28 <diebot> normally.
16:14:45 <Mekkis> !spell burst of radiance
16:14:47 <diebot> Mekkis, BURST OF RADIANCE evocation ([good, light]) cleric/oracle 2, druid 2, sorcerer/wizard 2 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a piece of flint and a pinch of silver dust) Duration: instantaneous Save: Reflex partial SR:yesSource: Champions Of Purity
16:14:47 <diebot> This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
17:00:57 <Mekkis> !scroll life bubble
17:01:11 <***> Buffer Playback...
17:01:12 <***> Playback Complete.
17:01:14 <Mekkis> !scroll life bubble
17:01:17 <diebot> Mekkis, LIFE BUBBLE: level: 4 CL: 7 Price: 700
18:11:28 <Mekkis> !item mistmail
18:11:33 <diebot> Mekkis, MISTMAIL [faint conjuration] CL:3 armor 2250gp, 25lb
18:11:34 <diebot> The fine links of this +1 chain shirt form a pattern of roiling clouds. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This mist moves with the character. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the
18:11:34 <diebot> character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet. Source: Ultimate Equipment
18:11:41 <Mekkis> !item Djezet Skin
18:11:41 <diebot> Mekkis, DJEZET SKIN [faint enchantment] CL:3 armor 3410gp, 7lb
18:11:42 <diebot> When unattended, djezet skin appears as a curiously smooth sphere of rust-red metal. When it's held and a command word is spoken, the armor oozes across the wearer's body like a second skin. The armor can be removed as a free action by stepping out of it, causing it to pool on the floor. Djezet skin acts as a suit of +1 leather, except it is made
18:11:42 <diebot> of metal (and thus druids cannot wear it) and has no armor check penalty and a 0% chance of arcane spell failure. Additionally, the wearer of djezet skin gains a +5 circumstance bonus on Diplomacy checks to make requests of creatures with an attitude of friendly or helpful. Source: Armor Masters Handbook
19:32:23 <Mekkis> !item staff of radiance
19:32:25 <diebot> Mekkis, STAFF OF RADIANCE [moderate evocation] CL:8 none 23200gp, 5lb
19:32:25 <diebot> This silver-tipped willow staff constantly emits light, as if from a light spell-the radiance is emitted from the staff's metallic end and flickers as if with flame. The staff's wielder can deactivate or activate this glowing light as a swift action. In addition, a staff of radiance allows use of the following spells: • Glitterdust (1 charge) •
19:32:25 <diebot> Daylight (2 charges) • Searing light (2 charges) Source: Ultimate Equipment
19:34:59 <Mekkis> !spell searing light
19:35:01 <diebot> Mekkis, SEARING LIGHT evocation ([]) cleric/oracle 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
19:35:01 <diebot> Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an
19:35:01 <diebot> undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
19:38:18 <Mekkis> !spell bestow curse
19:38:18 <diebot> Mekkis, BESTOW CURSE necromancy ([curse]) cleric/oracle 3, sorcerer/wizard 4, witch 3, antipaladin 3, bloodrager 4, shaman 3 1 standard action Range: touch creature touched Comp: V, S Duration: permanent Save: Will negates SR:yesSource: PFRPG Core
19:38:18 <diebot> You place a curse on the subject. Choose one of the following. -6 decrease to an ability score (minimum 1). -4 penalty on attack rolls, saves, ability checks, and skill checks. Each turn, the target has a 50% chance to act normally; otherwise, it takes no action. You may also invent your own curse, but it should be no more powerful than those
19:38:18 <diebot> described above. The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Bestow curse counters remove curse.
19:39:25 <Mekkis> !hp 8d8m2
19:39:26 <diebot> Mekkis, 59
19:42:17 <Mekkis> !prdfeat deadly aim
19:42:18 <diebot> Mekkis, DEADLY AIM [Combat]Prereq: Dex 13, base attack bonus +1. You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.
19:42:18 <diebot> Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your
19:42:18 <diebot> next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Source: Core
19:47:50 <Mekkis> !spell unbreakable heart
19:47:51 <diebot> Mekkis, UNBREAKABLE HEART enchantment (compulsion[mind-affecting]) bard 1, cleric/oracle 1, paladin 1, ranger 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: Inner Sea World Guide
19:47:51 <diebot> The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration
19:47:51 <diebot> of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability). A creature can still be charmed or otherwise magically controlled while under this spell's effects, but if such a creature ever receives a new saving throw against that effect as a result of being ordered to
19:47:51 <diebot> attempt to harm or otherwise oppose a true ally, he can roll that saving throw twice and take the better result as his actual roll. Calm emotions counters and dispels unbreakable heart.
19:56:14 <Mekkis> !spell suppress charms and compulsions
19:56:14 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric/oracle 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless)
19:56:14 <diebot> SR:yes (harmless)Source: Andoran
19:56:14 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
20:03:59 <Mekkis> !spell echolocation
20:03:59 <diebot> Mekkis, ECHOLOCATION transmutation ([sonic]) alchemist 4, bard 4, druid 4, sorcerer/wizard 5 1 standard action Range: personal you Comp: V Duration: 10 minutes/level Save: SR:Source: Ultimate Magic
20:03:59 <diebot> You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too highpitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or
20:03:59 <diebot> blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.
20:06:35 <Mekkis> !spell dragon's breath
20:06:36 <diebot> Mekkis, DRAGON'S BREATH evocation ([acid, cold, electricity, or fire]) alchemist 4, sorcerer/wizard 4, bloodrager 4 1 standard action Range: 30 ft. or 60 ft. Comp: V, S, M (a dragon scale) Duration: instantaneous Save: Reflex half SR:yesSource: APG
20:06:36 <diebot> You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). A successful Reflex save results in half damage. The spell's effect and energy type depend on the type of dragon scale used: Black dragon: 60-foot line of acid. Blue or bronze dragon: 60-foot line of electricity.
20:06:36 <diebot> Green dragon: 30-foot cone of acid. Gold or red dragon: 30-foot cone of fire. Silver or white dragon: 30-foot cone of cold. Brass dragon: 60-foot line of fire. Copper dragon: 60-foot line of acid.
20:11:13 <Mekkis> !spell imbue with spell ability
20:11:13 <diebot> Mekkis, IMBUE WITH SPELL ABILITY evocation ([]) cleric/oracle 4, shaman 4 10 minutes Range: touch creature touched; see text Comp: V, S, DF Duration: permanent until discharged Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
20:11:13 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/imbue_with_spell_ability.html
20:19:15 <Mekkis> !spell life bubble
20:19:15 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
20:19:15 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
20:19:15 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
20:19:15 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
20:22:51 <Mekkis> !spell Terrible Remorse
20:22:52 <diebot> Mekkis, TERRIBLE REMORSE enchantment (compulsion[emotion, mind-affecting]) bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) 1 living creature Comp: V, S Duration: 1 round/level Save: Will partial (see text) SR:yesSource: Ultimate Magic
20:22:52 <diebot> You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks. If the creature saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after which the spell ends.
20:25:07 <Mekkis> !spell Soothe Construct
20:25:07 <diebot> Mekkis, SOOTHE CONSTRUCT abjuration ([]) cleric/oracle 4, sorcerer/wizard 5 1 round Range: close (25 ft. + 5 ft./2 levels) one construct Comp: V, S Duration: instantaneous Save: none SR:noSource: Ultimate Magic
20:25:07 <diebot> You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels (maximum 5d4%). If cast on a construct that has already gone berserk and you are its master, you may immediately roll d% to end the construct's berserk state, it returns to normal functioning, and its berserk chance returns
20:25:07 <diebot> to 0%.
20:27:23 <Mekkis> !spell Air Walk
20:27:24 <diebot> Mekkis, AIR WALK transmutation ([air]) cleric/oracle 4, druid 4, alchemist 4 1 standard action Range: touch creature (Gargantuan or smaller) touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
20:27:24 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/air_walk.html
20:28:24 <Mekkis> !item pathfinder pouch
20:28:25 <diebot> Mekkis, PATHFINDER POUCH [none] CL:9 none 1000gp, NULLlb
20:28:25 <diebot> This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet). With a command word, the wearer
20:28:25 <diebot> can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he
20:28:25 <diebot> carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature. Source: Seekers of Secrets
20:28:39 <Mekkis> !item handy haversack
20:28:40 <diebot> Mekkis, HANDY HAVERSACK [moderate conjuration] CL:9 none 2000gp, 5lb
20:28:40 <diebot> A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can
20:28:40 <diebot> contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a
20:28:40 <diebot> haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does. Source: Ultimate Equipment
20:39:13 <Mekkis> !spell liberating command
20:39:13 <diebot> Mekkis, LIBERATING COMMAND transmutation ([]) bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1 1 immediate action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate Combat
20:39:14 <diebot> If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a competence bonus on this check equal to twice your caster level (maximum +20). This spell has no effect if the target could not get free by using the Escape Artist skill (for example, if he were under the
20:39:14 <diebot> effects of a hold person spell or paralyzed by Strength damage).
20:39:26 <Mekkis> !spell silence
20:39:27 <diebot> Mekkis, SILENCE illusion (glamer[]) bard 2, cleric/oracle 2, inquisitor 2, antipaladin 2 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 1 round/level (D) Save: Will negates; see text or none (object) SR:yes; see text or no (object)Source: PFRPG Core
20:39:27 <diebot> Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile
20:39:27 <diebot> object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but
20:39:27 <diebot> unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
20:56:27 <Mekkis> !spell Sharesister
20:56:28 <diebot> Mekkis, SHARESISTER necromancy ([]) cleric/oracle 3, witch 3 1 standard action Range: touch you and one creature of your gender Comp: V, S, M (a drop of your own blood) Duration: 1 minute/level Save: Will negates (harmless) SR:yesSource: Pathfinder Society Field Guide
20:56:28 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/sharesister.html
20:57:52 <Mekkis> !spell Archon's Aura
20:57:52 <diebot> Mekkis, ARCHON'S AURA evocation ([good, lawful]) cleric/oracle 3, paladin 3 1 standard action Range: 20 ft. Comp: V, S Duration: 1 minute/level Save: Will negates SR:yesSource: Ultimate Magic
20:57:53 <diebot> You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a -2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an
20:57:53 <diebot> attack. A creature that has resisted or broken the cannot be affected again by this particular casting of archon's aura.
21:12:06 <Mekkis> !spell Blessing of the Mole
21:12:07 <diebot> Mekkis, BLESSING OF THE MOLE transmutation ([]) cleric/oracle 3, inquisitor 3, paladin 3, ranger 3 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 minute/level Save: none (harmless) SR:yes (harmless)Source: Ultimate Magic
21:12:07 <diebot> The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
21:14:51 <Mekkis> !spell stone shape
21:14:52 <diebot> Mekkis, STONE SHAPE transmutation ([earth]) cleric/oracle 3, druid 3, sorcerer/wizard 4, shaman 3 1 standard action Range: touch stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level Comp: V, S, M/DF (soft clay) Duration: instantaneous Save: none SR:noSource: PFRPG Core
21:14:52 <diebot> You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work.
21:15:07 <Mekkis> !spell expeditious excavation
21:15:07 <diebot> Mekkis, EXPEDITIOUS EXCAVATION transmutation ([earth]) druid 1, sorcerer/wizard 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (tiny shovel) Duration: instantaneous Save: see text SR:noSource: APG
21:15:08 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/expeditious_excavation.html
21:16:09 <Mekkis> !spell air bubble
21:16:10 <diebot> Mekkis, AIR BUBBLE conjuration (creation[]) cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1 1 standard action Range: touch one creature or one object no larger than a Large two-handed weapon Comp: S, M/DF (a small bladder filled with air) Duration: 1 minute/level Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate
21:16:10 <diebot> Combat
21:16:10 <diebot> Air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. The air bubble allows the creature touched to breathe underwater or in similar airless environments, or protects the object touched from water damage. A firearm within an air bubble can be loaded-assuming the black powder comes from
21:16:10 <diebot> a powder horn, a cartridge, or some other airtight protective device-and fired. When shooting such a firearm underwater, the shot still takes the standard -2 penalty on attack rolls for every 5 feet of water the bullet passes through, in addition to normal penalties due to range. If a firearm within the air bubble explodes, the explosion occurs
21:16:10 <diebot> normally.
22:48:26 <***> Buffer Playback...
22:48:27 <***> Playback Complete.
23:18:12 <Mekkis> !spell saddle surge
23:18:14 <diebot> Mekkis, SADDLE SURGE transmutation ([]) paladin 2 1 standard action Range: personal you and your mount Comp: V, S, DF Duration: 1 round/level (D); see text Save: SR:Source: APG
23:18:15 <diebot> You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For
23:18:15 <diebot> instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates
23:18:15 <diebot> you from your mount, the spell immediately ends.
23:19:52 <Mekkis> IDENTIFY
23:32:29 <Mekkis> !spell barkskin
23:32:30 <diebot> Mekkis, BARKSKIN transmutation ([]) druid 2, ranger 2, summoner 2, alchemist 2, shaman 2 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
23:32:30 <diebot> Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other
23:32:30 <diebot> enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
23:33:12 <Mekkis> !spell antimagic field
23:33:12 <diebot> Mekkis, ANTIMAGIC FIELD abjuration ([]) cleric/oracle 8, sorcerer/wizard 6 1 standard action Range: 10 ft. Comp: V, S, M/DF (pinch of powdered iron or iron filings) Duration: 10 min./level (D) Save: none SR:see textSource: PFRPG Core
23:33:12 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/antimagic_field.html