// #d&d — 2017-04-10
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01:01:12 <Mekkis> !spell divine favor
01:01:12 <diebot> Mekkis, DIVINE FAVOR evocation ([]) cleric/oracle 1, paladin 1, inquisitor 1 1 standard action Range: personal you Comp: V, S, DF Duration: 1 minute Save: SR:Source: PFRPG Core
01:01:12 <diebot> Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.
01:01:53 <mekkis_> !spell wrathful weapon
01:01:54 <diebot> mekkis_, WRATHFUL WEAPON transmutation ([see text]) cleric/oracle 4 1 standard action Range: touch melee weapon touched (see text) Comp: V, S, DF Duration: 1 minute/level Save: Will (harmless, object) SR:yes (object)Source: Advanced Class Origins
01:01:55 <diebot> You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor; if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that
01:01:55 <diebot> special ability, the spell fails. If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.
01:29:18 <Mekkis> !item scabbard of honing
01:29:26 <diebot> Mekkis, SCABBARD OF HONING [faint transmutation] CL:3 none 500gp, 1lb
01:29:26 <diebot> This leather scabbard resizes itself to fit any axe, sword, dagger, or similar item normally stored in a scabbard. Sheathing a nonmagical weapon in the scabbard for 1 minute hones its edge as if it had been sharpened with a whetstone (page 75). Source: Ultimate Equipment
01:30:17 <Mekkis> !scroll ethereal jaunt
01:30:23 <diebot> Mekkis, ETHEREAL JAUNT: level: 7 CL: 13 Price: 2275
01:32:06 <Mekkis> !item shield cloak
01:32:08 <diebot> Mekkis, SHIELD CLOAK [faint abjuration] CL:4 shoulders 1000gp, 1lb
01:32:08 <diebot> The wearer of this rough, gray cloak can, as a move action, grasp the garment's edge and cause it to harden. The wearer can use the hardened edge it as if it were a masterwork light wooden shield. Using the cloak in this fashion imposes no armor check penalty, but does impose a 5% arcane spell failure chance. The edge of the cloak can be dropped
01:32:08 <diebot> and made pliant again as a free action. Shield enhancement bonuses and special abilities can be added to the cloak as if it were a masterwork shield. Source: Ultimate Equipment
01:52:23 <Mekkis> !spell Arbitrament
01:52:24 <diebot> Mekkis, ARBITRAMENT evocation ([sonic]) cleric/oracle 7, inquisitor 6 1 standard action Range: 40 ft. Comp: V Duration: instantaneous Save: none or Will negates; see text SR:yesSource: Champions Of Balance
01:52:24 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/arbitrament.html
01:53:00 <Mekkis> !spell Archon's Trumpet
01:53:00 <diebot> Mekkis, ARCHON'S TRUMPET evocation ([good, sonic]) bard 5, cleric/oracle 7, paladin 4, sorcerer/wizard 7 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: Fortitude negates SR:yesSource: Champions Of Purity
01:53:01 <diebot> Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
01:53:03 <Mekkis> !item instant fortress
01:53:07 <diebot> Mekkis, INSTANT FORTRESS [strong conjuration] CL:13 none 55000gp, 1lb
01:53:07 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/instant_fortress.html
01:53:56 <Mekkis> !spell Circle Of Clarity
01:53:57 <diebot> Mekkis, CIRCLE OF CLARITY abjuration ([]) cleric/oracle 7, sorcerer/wizard 7, shaman 8 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, F (a crystal lens worth 100 gp) Duration: 1 round/level (D) Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate Magic
01:53:57 <diebot> You create a magical emanation that interferes with all figments and glamers within it, giving creatures a +4 bonus on saving throws to recognize them as illusions. The emanation negates concealment less than total concealment within the area. Perception checks to notice creatures or objects within the area gain a bonus equal to half your caster
01:53:58 <diebot> level (maximum +10). The spell is stationary if cast on a point in space. It is mobile if centered on a creature or object, though creatures or attended objects can negate the spell with a saving throw or spell resistance.
01:55:45 <Mekkis> !spell Spellcasting Contract
01:55:47 <diebot> Mekkis, SPELLCASTING CONTRACT evocation ([]) cleric/oracle 7 10 minutes Range: touch willing creature touched Comp: V, S, F (a written contract) Duration: permanent until contractually terminated Save: Will negates (harmless) SR:yes (harmless)Source: AP 29
01:55:47 <diebot> This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or two 2ndlevel spells and one 3rd-level spell.
01:55:52 <Mekkis> !spell Spellcasting Contract, lesser
01:55:53 <diebot> Mekkis, SPELLCASTING CONTRACT, LESSER evocation ([]) cleric/oracle 5 10 minutes Range: touch willing creature touched Comp: V, S, F (a written contract) Duration: permanent until contractually terminated Save: Will negates (harmless) SR:yes (harmless)Source: AP 29
01:55:53 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spellcasting_contract,_lesser.html
01:56:41 <Mekkis> !spell refuge
01:56:42 <diebot> Mekkis, REFUGE conjuration (teleportation[]) cleric/oracle 7, sorcerer/wizard 9, witch 9 1 standard action Range: touch object touched Comp: V, S, M (a prepared object worth 1,500 gp) Duration: permanent until discharged Save: none SR:noSource: PFRPG Core
01:56:42 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/refuge.html
02:07:20 <RajShanglishKumar> hi guys
02:07:26 <RajShanglishKumar> thanks guys
02:07:36 <RajShanglishKumar> bye guys
02:07:52 <ChanOP> This channel has auto deregistered
02:18:15 <Mekkis> !spell freedom of movement
02:18:15 <diebot> Mekkis, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
02:18:15 <diebot> PFRPG Core
02:18:15 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
02:18:15 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
02:18:15 <diebot> movement spell does not, however, grant water breathing.
02:24:36 <mekkis_> !spell bestow grace of the champion
02:24:36 <diebot> mekkis_, BESTOW GRACE OF THE CHAMPION transmutation ([good, law]) cleric/oracle 7, paladin 4 1 standard action Range: touch lawful good creature touched Comp: V, S, DF Duration: 1 round/level (see text) Save: yes (harmless) SR:yes (harmless)Source: Ultimate Magic
02:24:36 <diebot> You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on
02:24:36 <diebot> hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell
02:24:36 <diebot> expires are lost. This spell has no if cast on a paladin.
02:31:55 <Mekkis> !item ring of jumping
02:31:59 <diebot> Mekkis, RING OF JUMPING [faint transmutation] CL:2 ring 2500gp, 0lb
02:31:59 <diebot> This ring continually allows the wearer to leap about, providing a +5 competence bonus on all her Acrobatics checks made to make high or long jumps. Source: Ultimate Equipment
02:32:15 <Mekkis> !spell stunning barrier, greater
02:32:15 <diebot> Mekkis, STUNNING BARRIER, GREATER abjuration ([]) cleric/oracle 3, inquisitor 3, paladin 3, sorcerer/wizard 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level or until discharged Save: none and Will negates (see text) SR:no and yes (see text)Source: Advanced Class Guide
02:32:15 <diebot> This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws. It is not discharged until it has stunned a number of creatures equal to your caster level.
02:32:53 <Mekkis> !spell stunning barrier
02:32:54 <diebot> Mekkis, STUNNING BARRIER abjuration ([]) cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1 1 standard action Range: personal you Comp: V, S Duration: 1 round/level or until discharged Save: none and Will negates (see text) SR:no and yes (see text)Source: Advanced Class Guide
02:32:54 <diebot> You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Will negates). Once the field has stunned an opponent, the spell is discharged.
03:02:48 <Mekkis> ??sickened
03:02:54 <Mekkis> ?>sickened
03:02:56 <Mekkis> IDENTIFY
03:03:47 <diebot> Mekkis, SNAPLEAF [faint transmutation] CL:5 none 750gp, 0lb
03:03:47 <diebot> This crystalline carving looks like a hand-sized tree leaf. It is usually worn around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge. Activating a snapleaf is an immediate action and gives the bearer the benefits of feather fall and invisibility. The duration of the two effects work
03:03:47 <diebot> independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously. Source: Ultimate Equipment
03:08:04 <Mekkis> !scroll evolution surge, lesser
03:08:05 <diebot> Mekkis, EVOLUTION SURGE, LESSER: level: 2 CL: 7 Price: 350
03:09:05 <Mekkis> !item elixir of swimming
03:09:07 <diebot> Mekkis, ELIXIR OF SWIMMING [faint transmutation] CL:2 none 250gp, 0lb
03:09:07 <diebot> This elixir bestows swimming ability. An almost imperceptible magic sheath surrounds the drinker, allowing him to glide through the water easily (+10 competence bonus on Swim checks for 1 hour). Source: Ultimate Equipment
03:09:09 <Mekkis> !spell evolution surge, lesser
03:09:10 <diebot> Mekkis, EVOLUTION SURGE, LESSER transmutation ([]) summoner 2 1 standard action Range: touch your eidolon Comp: V, S, M (a chameleon scale) Duration: 1 minute/level Save: Will negates (harmless) SR:noSource: APG
03:09:10 <diebot> This spell causes your eidolon to take on new characteristics. You can grant the eidolon any evolution whose total cost does not exceed 2 evolution points. You may only grant one evolution with this spell, even if that evolution can be taken multiple times. You can grant an evolution that allows you to spend additional evolution points to upgrade
03:09:10 <diebot> that evolution. This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses. The eidolon must meet any prerequisites of the selected evolution. This spell does not allow an eidolon to exceed its maximum number of natural attacks.
03:09:16 <Mekkis> !spell invisibility
03:09:16 <diebot> Mekkis, INVISIBILITY illusion (glamer[]) bard 2, sorcerer/wizard 2, alchemist 2, summoner 2, inquisitor 2, antipaladin 2, magus 2 1 standard action Range: personal or touch you or a creature or object weighing no more than 100 lbs./level Comp: V, S, M/DF (an eyelash encased in gum arabic) Duration: 1 min./level (D) Save: Will negates
03:09:17 <diebot> (harmless) or Will negates (harmless, object) SR:yes (harmless) or yes (harmless, object)Source: PFRPG Core
03:09:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/invisibility.html
03:12:07 <Mekkis> !scroll invisibility
03:12:07 <diebot> Mekkis, INVISIBILITY: level: 2 CL: 3 Price: 150
03:19:28 <Mekkis> !spell Corrosive Touch
03:19:29 <diebot> Mekkis, CORROSIVE TOUCH conjuration (creation[acid]) magus 1, sorcerer/wizard 1, summoner 1, bloodrager 1 1 standard action Range: touch creature or object touched Comp: V, S Duration: instantaneous Save: none SR:yesSource: Ultimate Magic
03:19:29 <diebot> Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
03:57:52 <ExtraExtra> Extra extra read all about it! New Austnet News - https://soundcloud.com/austnet-news/21221277mp3
04:09:47 <Mekkis> http://everysecondcounts.eu/
04:26:53 <Mekkis> !spell ant haul
04:26:53 <diebot> Mekkis, ANT HAUL transmutation ([]) alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1 1 standard action Range: touch creature touched Comp: V, S, M/DF (a small pulley) Duration: 2 hours/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
04:26:53 <diebot> The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the
04:26:53 <diebot> normal penalties for doing so regardless of how much weight the spell allows it to carry.
04:26:58 <Mekkis> !capacity 12
04:26:58 <diebot> Mekkis, 43 if medium, 32.25 if small.
04:32:09 <Mekkis> !capacity 13
04:32:09 <diebot> Mekkis, 50 if medium, 37.5 if small.
04:35:09 <Mekkis> !spell alter self
04:35:10 <diebot> Mekkis, ALTER SELF transmutation (polymorph[]) bard 2, sorcerer/wizard 2, witch 2, summoner 2, alchemist 2, magus 2, shaman 2 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
04:35:11 <diebot> When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet. Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to
04:35:11 <diebot> your Dexterity. Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.
05:13:15 <Mekkis> !spell shrink item
05:13:15 <diebot> Mekkis, SHRINK ITEM transmutation ([]) sorcerer/wizard 3 1 standard action Range: touch one touched object of up to 2 cu. ft./level Comp: V, S Duration: 1 day/level; see text Save: Will negates (object) SR:yes (object)Source: PFRPG Core
05:13:15 <diebot> You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a shrink
05:13:15 <diebot> item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell. Shrink item can be made permanent with a permanency
05:13:15 <diebot> spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.
05:55:45 <Mekkis> !item fire element gem
05:55:48 <diebot> Mekkis, ELEMENTAL GEM [moderate conjuration] CL:11 none 2250gp, 0lb
05:55:48 <diebot> An elemental gem comes in one of four different varieties. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature
05:55:48 <diebot> that broke the gem. The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green. Source: Ultimate Equipment
05:56:27 <Mekkis> !item keylight lantern
05:56:28 <diebot> Mekkis, GHOSTLIGHT LANTERN [moderate evocation] CL:5 none 7000gp, 3lb
05:56:29 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/ghostlight_lantern.html
06:30:11 <Proquar> Woot!
06:30:13 <Proquar> And I see diebot
06:30:17 <Proquar> You’re alone in here
06:30:47 <Mekkis> Pretty much
06:31:21 <Mekkis> How are things?
06:31:59 <Proquar> Blech
06:32:29 <Proquar> But I do have a great gaming space, if you know of anyone who’d be interested in using it. :p
06:32:52 <Proquar> My bridge club is morphing into an art gallery. ;)
06:36:14 <Proquar> But this room has changed it’s address...
06:36:39 <Mekkis> Have you spoken to Al Rigg?
06:39:34 <Proquar> er.. no.. Is he from Hurstville?
06:39:59 <Mekkis> He was there... ummm.. I think ht's no longer around
06:40:38 <Proquar> I’ve been meaning to do something with Hurstville peeps and see what might be feasible… but it hasn’t happened yet
06:40:44 <Proquar> are you still in Canberra?
06:40:52 <Mekkis> yeah. Moved to northside now
06:41:38 <Mekkis> http://paizo.com/people/NikB
06:41:43 <Mekkis> He coordinates stuff in NSW
06:44:10 <Mekkis> !item elemental flux
06:44:11 <diebot> Mekkis, ELEMENTAL GEM [moderate conjuration] CL:11 none 2250gp, 0lb
06:44:11 <diebot> An elemental gem comes in one of four different varieties. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature
06:44:12 <diebot> that broke the gem. The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green. Source: Ultimate Equipment
06:46:10 <Proquar> is it always this quiet in here?
06:46:14 <Proquar> What are you doing at Easter?
06:46:53 <Mekkis> Pretty much.
06:47:03 <Mekkis> Heading to Brisbane, then to Conquest in Melbourne
06:50:23 <Mekkis> you?
06:50:29 <Mekkis> There is a con in Sydney over Easter
06:56:50 <Proquar> i thought so… I probably won’t go on my own
06:57:50 <Mekkis> Come to conquest :P
07:00:13 <Proquar> tempting… but i’m working all day saturday and then monday evening.. and planes are so expensive at that time of year
07:00:30 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
07:00:30 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
07:00:30 <***> Buffer Playback...
07:00:31 <***> Playback Complete.
07:01:03 <Mekkis> that's why I use points :P
07:12:58 <Proquar> heh...
07:13:13 <Proquar> (sorry. I’ve become absorbed in a Chinese series of Monkey…)
07:31:13 <Lsexana> thanks guys
07:31:23 <Lsexana> i loved sucking ur cocks last night
07:51:01 <Mekkis> oh
09:54:32 <Mekkis> !item brinya's love
09:54:35 <diebot> Mekkis, BRINYA'S LOVE [moderate transmutation [good]] CL:7 none 5052gp, 1lb
09:54:36 <diebot> The fire-blackened blade of this hopeknife bears the inscription "my love" in stark silver and glows with light equivalent to a light spell when drawn. Brinya's Love is a +1 dagger infused with the soul of the fallen hero Rodrik Grath and the tears of his fiancee Brinya Kelver. Once per day on command, the wielder can grant the weapon the ghost
09:54:36 <diebot> touch weapon special ability for 1 minute. During this time, Brinya's Love sheds light equivalent to a daylight spell and the wielder gains a +3 sacred bonus to his CMD against disarm and sunder attempts directed at the hopeknife. Source: AP 91
10:13:14 <KickOutTheJams> https://soundcloud.com/austnet-news/21028712mp3
16:34:50 <Mekkis> !prdfeat short haft
16:34:55 <diebot> Mekkis, SPLIT HEX []Prereq: Witch level 10th. You can split the effect of one of your targeted hexes, affecting another creature you can see.
16:34:55 <diebot> Benefit: When you use one of your hexes (not a major hex or a grand hex) that targets a single creature, you can choose another creature within 30 feet of the first target to also be targeted by the hex. Source: UM
17:23:59 <Mekkis> !hp 8d10m2
17:24:00 <diebot> Mekkis, 68
17:26:29 <Mekkis> !item Crystal Tiara
17:26:34 <diebot> Mekkis, CRYSTAL TIARA [faint conjuration] CL:3 head 1000gp, 0lb
17:26:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/crystal_tiara.html
17:43:32 <Mekkis> !spell minor creation
17:43:34 <diebot> Mekkis, MINOR CREATION conjuration (creation[]) sorcerer/wizard 4, summoner 3, witch 4 1 minute Range: 0 ft. Comp: V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation) Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
17:43:34 <diebot> You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate Craft skill check to make a complex item. Attempting to use any created object as a material component causes the spell to fail.
18:11:33 <Mekkis> !item celestial armor
18:11:35 <diebot> Mekkis, CELESTIAL ARMOR [faint transmutation [good]] CL:5 armor 22400gp, 20lb
18:11:35 <diebot> This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. Source: Ultimate
18:11:35 <diebot> Equipment
19:54:51 <Mekkis> !spell message
19:55:00 <diebot> Mekkis, MESSAGE transmutation ([language-dependent]) bard 0, sorcerer/wizard 0, summoner 0, witch 0 1 standard action Range: medium (100 ft. + 10 ft./level) one creature/level Comp: V, S, F (a piece of copper wire) Duration: 10 min./level Save: none SR:noSource: PFRPG Core
19:55:00 <diebot> You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a
19:55:00 <diebot> thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell
19:55:00 <diebot> transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.
19:57:53 <Mekkis> !spell Shield Of The Dawnflower, Greater
19:59:12 <Mekkis> IDENTIFY
19:59:22 <Mekkis> !spell Shield Of The Dawnflower, Greater
19:59:24 <diebot> Mekkis, SHIELD OF THE DAWNFLOWER, GREATER evocation ([fire, good, light]) bard 6, cleric/oracle 6, magus 6 1 standard action Range: personal you Comp: V, S, DF Duration: 1 round/level Save: SR:Source: Inner Sea Gods
19:59:25 <diebot> You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of damage + 1 point per caster level. Half of this damage is fire damage and half is holy damage (as the spell flame strike). An undead creature or a creature particularly vulnerable to light that hits you
19:59:25 <diebot> instead takes 2d6 points of damage +1 point per caster level. Creatures with reach weapons are not subject to this damage if they attack you. The shield provides illumination equivalent to a daylight spell. You can have only one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield or
19:59:25 <diebot> shield of the Dawnflower (The Inner Sea World Guide 296).
20:00:35 <Mekkis> IDENTIFY
22:18:06 <MelbUser|4395> https://soundcloud.com/austnet-news/21028712mp3
22:40:20 <Mekkis> !spell inheritor's smite
22:40:25 <diebot> Mekkis, INHERITOR'S SMITE transmutation ([]) cleric/oracle 2, inquisitor 2, paladin 2 1 swift action Range: personal you Comp: V, S, DF Duration: see text Save: SR:Source: Inner Sea Gods
22:40:26 <diebot> You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee attack (if made before the end of your next turn) gains a +5 sacred bonus on the attack roll. If the attack hits, you may immediately attempt a bull rush combat maneuver (with a +5 sacred bonus on your combat maneuver check) against
22:40:26 <diebot> the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender's CMD by more than 5, you do not need to move with the target to push it back more than 5 feet.
22:43:21 <Mekkis> Boots Of The Elven Spirit
22:43:24 <Mekkis> !item Boots Of The Elven Spirit
22:43:30 <diebot> Mekkis, BOOTS OF THE ELVEN SPIRIT [moderate transmutation] CL:10 feet 3100gp, 1lb
22:43:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/boots_of_the_elven_spirit.html
22:44:27 <Mekkis> !item Boots Of The Eternal Rose
22:44:27 <diebot> Mekkis, BOOTS OF THE ETERNAL ROSE [faint transmutation] CL:3 feet 4000gp, 1lb
22:44:28 <diebot> These leather boots are found in a variety of styles but always have a prominent engraving of a rose. The wearer gains a +2 competence bonus on Perform (dance) and Stealth checks. The wearer may move through areas of flowers (whether wild-growing or a garden) at normal speed and without suffering any impairment or taking damage from thorns,
22:44:28 <diebot> brambles, or similar hazards; areas of flowers that have been magically manipulated to impede motion still affect the wearer. If Shelyn is the wearer's patron, the wearer may use daze monster once per day; if the wearer is dancing, singing, or using some other Perform skill as part of a performance lasting at least 1 minute, he may activate daze
22:44:28 <diebot> monster as a free action during his performance. As a free action once per round, the wearer may conjure a beautiful, nonmagical, common flower (such as a daisy, pansy, rose, sunflower, or the like) that lasts for 1 day before crumbling into perfume and dust. Source: Inner Sea Gods
22:48:23 <Mekkis> !hp 5d8m4+2d8m3
22:48:25 <diebot> Mekkis, 64
22:48:45 <Mekkis> !item Sandals Of The Lightest Step
22:48:47 <diebot> Mekkis, SANDALS OF THE LIGHTEST STEP [moderate transmutation] CL:7 feet 5000gp, 0.5lb
22:48:47 <diebot> These soft leather sandals have soles that consist of a layer of purple velvet decorated with intricate gold stitching. When slipped onto the feet, they feel as weightless as air. In any round when the wearer has already moved at least 10 feet along the ground or another surface (not counting travel on a mount or vehicle), these boots can be
22:48:47 <diebot> activated as a swift action to give the wearer the ability to walk on air (as the air walk spell) until the end of the round. If the wearer hasn't reached a solid surface by the end of the round, she immediately falls back to the ground, taking any applicable falling damage. These sandals can be used up to 5 times per day, but no more often than
22:48:47 <diebot> once per minute. Source: Ultimate Equipment
22:50:01 <Mekkis> !item Spectacles Of Lip Reading
22:50:02 <diebot> Mekkis, SPECTACLES OF UNDERSTANDING [faint divination] CL:2 eyes 3000gp, 0lb
22:50:02 <diebot> When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend languages spell. The glasses are also good at detecting falsified documents, granting their wearer a +5 bonus to Linguistics checks to identify forgeries and the ability make such checks untrained. Source: Ultimate Equipment
22:58:35 <Mekkis> !spell litany of weakness
22:58:35 <diebot> Mekkis, LITANY OF WEAKNESS necromancy ([language-dependent]) antipaladin 1, inquisitor 1 1 swift action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, DF Duration: 1 round Save: no SR:yesSource: Ultimate Combat
22:58:36 <diebot> Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1 round. While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.
23:03:23 <Mekkis> !prdfeat combat manuvure mastery
23:03:24 <diebot> Mekkis, COMBAT STYLE MASTER [Combat] You shift between combat styles, combining them to increased effect. Prerequisites: Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. Benefit: You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style,
23:03:24 <diebot> even in the surprise round. Normal: It takes a swift action to begin or switch your styles.
23:03:24 <diebot> Benefit: Source: UC
23:08:50 <Mekkis> !item Aerialist's Rod
23:08:51 <diebot> Mekkis, FIERY NIMBUS ROD [moderate evocation] CL:6 none 22305gp, 3lb
23:08:51 <diebot> This rod functions as a +1 flaming burst light mace. Furthermore, when the rod confirms a critical hit, not only does it deal the extra damage from the flaming burst special ability, a nimbus of cold blue flames ignites the target for 1d4 rounds. This illuminates the target as the faerie fire spell. While the nimbus does not burn the target, it
23:08:51 <diebot> responds to melee attacks made against that foe. Each time an ignited foe takes damage from a melee attack, it takes and additional 1d10 fire damage. Furthermore, once per day, as a free action, after hitting a foe with this rod, the wielder can surround the target of that attack with the nimbus, which has the same effect as the nimbus created by a
23:08:51 <diebot> confirmed critical hit. Source: Ultimate Equipment
23:11:54 <Mekkis> !item Aerialist's Rod
23:11:56 <diebot> Mekkis, AERIALIST'S ROD [faint transmutation] CL:5 none 3200gp, 5lb
23:11:56 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/aerialist's_rod.html
23:13:31 <Mekkis> !item Spidersilk Medallion
23:13:32 <diebot> Mekkis, SPIDERSILK MEDALLION [faint conjuration] CL:3 neck 3240gp, 0lb
23:13:32 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/spidersilk_medallion.html
23:19:25 <Mekkis> !item swarmbane clasp
23:19:26 <diebot> Mekkis, SWARMBANE CLASP [moderate abjuration] CL:8 neck 3000gp, 0.5lb
23:19:26 <diebot> An ancient fossilized insect lies trapped within this ornate amber clasp, impaled by the long golden pin that fastens the wearer's cloak. The wearer's weapons, unarmed attacks, and natural attacks deal full damage to swarms, regardless of the swarm's immunity to weapon damage (if any, although damage reduction applies as normal). If the wearer is
23:19:26 <diebot> damaged by a swarm, she automatically succeeds on her saving throw against the swarm's distraction ability. Source: Ultimate Equipment
23:19:38 <Mekkis> !item golembane scarab
23:19:39 <diebot> Mekkis, GOLEMBANE SCARAB [moderate divination] CL:8 neck 2500gp, 0lb
23:19:39 <diebot> This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its bearer to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction. Source: Ultimate Equipment
23:19:48 <Mekkis> !item Pallid Chain
23:19:49 <diebot> Mekkis, PALLID CHAIN [faint necromancy] CL:3 armor 3300gp, 40lb
23:19:49 <diebot> The links of this +1 chainmail are a dull, sickly white color that resembles old bone, and the suit's gauntlets are tipped with silver-black finger spikes. Once per day as a standard action, the wearer can ask one question of an undead creature or a destroyed undead creature's corpse, as if using speak with dead, except the target can only answer
23:19:49 <diebot> questions that pertain to events that occurred after it became undead. Source: Inner Sea Gods
23:20:30 <Mekkis> !item Medal Of The Hero's Heart
23:20:31 <diebot> Mekkis, MEDAL OF THE HERO'S HEART [moderate conjuration] CL:7 neck 3400gp, 0lb
23:20:31 <diebot> The medal of the hero's heart is an honorary pendant frequently bestowed upon noble crusaders and warriors of goodly churches. The church of Iomedae frequently award these medals to heroes on the front lines of the Worldwound. Though it may take a variety of appearances depending on its crafter and the champion it is awarded to, a medal of the
23:20:31 <diebot> hero's heart nearly always features some depiction of a human heart. The wearer of a medal of the hero's heart gains a +4 sacred bonus on saving throws to remove temporary negative levels. Alternatively, the wearer of the medal of the hero's heart can expend the medal's magic as an immediate action to avoid gaining 1 permanent negative level.
23:20:31 <diebot> Doing so causes the medal to shatter, destroying it. Source: Inner Sea Gods
23:20:56 <Mekkis> !item Starsong Mail
23:20:57 <diebot> Mekkis, STARSONG MAIL [faint conjuration and transmutation] CL:3 armor 3460gp, 40lb
23:20:57 <diebot> This +1 chainmail is usually a metallic midnight blue and may sport a badge in the shape of a butterfly, moth, or starknife. Once per day, the wearer can use expeditious retreat. If the armor's wearer sleeps in or next to the armor, the armor automatically casts dream feast* once per night on the wearer or the last creature who wore it. Source:
23:20:57 <diebot> Inner Sea Gods
23:21:27 <Mekkis> !item Lenses Of Detection
23:21:28 <diebot> Mekkis, LENSES OF DETECTION [moderate divination] CL:9 eyes 3500gp, 1lb
23:21:28 <diebot> These circular prisms let their wearer detect minute details, gaining a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. Source: Ultimate Equipment
23:21:57 <Mekkis> !item Boots Of Vaulting
23:21:58 <diebot> Mekkis, BOOTS OF VAULTING [faint transmutation] CL:3 feet 3500gp, 1lb
23:21:58 <diebot> The wearer of these suede boots ignores an additional 10 feet of falling distance when she successfully uses Acrobatics to soften a fall. Once per round as a free action, the wearer can use the boots to gain a +10 competence bonus on an Acrobatics check to jump, treating such jump as though she had a running start. The wearer also receives this +10
23:21:58 <diebot> competence bonus on Acrobatics checks to avoid attacks of opportunity during the jump or to balance after landing. Using the boots in this fashion strains the lower body. If the wearer attempts a second such jump before at least 1 minute has passed, she must succeed at a Fortitude save with a DC equal to the DC of her second jump attempt or injure
23:21:58 <diebot> her legs. This injury reduces her speed by half for 24 hours, or until she is successfully treated with a DC 15 Heal check or at least 1 point of magical healing. The DC of the Fortitude save increases by 5 for each additional jump attempted until at least 1 minute passes between jumps. Source: Advanced Class Guide
23:22:55 <Mekkis> !item Necklace Of Stolen Breath
23:22:56 <diebot> Mekkis, NECKLACE OF STOLEN BREATH [moderate necromancy] CL:11 neck 3500gp, 1lb
23:22:57 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/necklace_of_stolen_breath.html
23:26:52 <Mekkis> !item Spectacles Of Lip Reading
23:26:53 <diebot> Mekkis, SPECTACLES OF LIP READING [faint divination] CL:1 eyes 3000gp, 1lb
23:26:53 <diebot> These eyeglasses are engraved with owl's feathers. The wearer can understand the words of anyone she can see speaking a language she understands if she succeeds at a DC 0 Perception check (modified by distance and conditions as normal). Source: Inner Sea Intrigue
23:27:29 <Mekkis> !search comprehend languages
23:27:30 <diebot> Mekkis, 22 items found and PMed to Mekkis.
23:31:58 <Mekkis> !reincarnate wonder
23:31:59 <diebot> Mekkis, Roll: 62: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
23:32:06 <Mekkis> !reincarnate wonder
23:32:07 <diebot> Mekkis, Roll: 40: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
23:32:12 <Mekkis> !reincarnate wonder
23:32:13 <diebot> Mekkis, Roll: 32: Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.
23:32:15 <Mekkis> !reincarnate wonder
23:32:15 <diebot> Mekkis, Roll: 76: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
23:32:19 <Mekkis> !reincarnate wonder
23:32:19 <diebot> Mekkis, Roll: 73: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
23:32:22 <Mekkis> !reincarnate wonder
23:32:22 <diebot> Mekkis, Roll: 85: Leaves grow from target if within 60 ft. of rod - These last 24 hours.
23:32:24 <Mekkis> !reincarnate wonder
23:32:25 <diebot> Mekkis, Roll: 54: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
23:32:29 <Mekkis> !reincarnate wonder
23:32:29 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
23:32:39 <Mekkis> !reincarnate wonder
23:32:40 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
23:32:42 <Mekkis> !reincarnate wonder
23:32:42 <diebot> Mekkis, Roll: 66: Reduce wielder two size categories (no save) for 1 day.
23:32:44 <Mekkis> !reincarnate wonder
23:32:45 <diebot> Mekkis, Roll: 50: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
23:32:48 <Mekkis> !reincarnate wonder
23:32:49 <diebot> Mekkis, Roll: 89: 10–40 gems - value 1 gp each - shoot forth in a 30-ft.- long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.
23:33:00 <Mekkis> !reincarnate wonder
23:33:00 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
23:33:05 <Mekkis> !reincarnate wonder
23:33:05 <diebot> Mekkis, Roll: 59: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
23:33:07 <Mekkis> !reincarnate wonder
23:33:08 <diebot> Mekkis, Roll: 38: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
23:33:09 <Mekkis> !reincarnate wonder
23:33:10 <diebot> Mekkis, Roll: 8: Faerie fire surrounds the target.
23:33:11 <Mekkis> !reincarnate wonder
23:33:11 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
23:33:13 <Mekkis> !reincarnate wonder
23:33:13 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
23:33:14 <Mekkis> !reincarnate wonder
23:33:15 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
23:33:16 <Mekkis> !reincarnate wonder
23:33:17 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
23:33:18 <Mekkis> !reincarnate wonder
23:33:19 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
23:33:20 <Mekkis> !reincarnate wonder
23:33:21 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
23:33:23 <Mekkis> !reincarnate wonder
23:33:24 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
23:33:25 <Mekkis> !reincarnate wonder
23:33:26 <diebot> Mekkis, Roll: 53: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
23:33:28 <Mekkis> !reincarnate wonder
23:33:29 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
23:33:31 <Mekkis> !reincarnate wonder
23:33:31 <diebot> Mekkis, Roll: 17: Gust of wind but at windstorm force (Fortitude DC 14 negates).
23:33:33 <Mekkis> !reincarnate wonder
23:33:33 <diebot> Mekkis, Roll: 36: Summon an animal—a rhino (01–25 on d%) elephant (26–50) or mouse (51–100).
23:33:36 <Mekkis> !reincarnate wonder
23:33:36 <diebot> Mekkis, Roll: 44: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
23:33:38 <Mekkis> !reincarnate wonder
23:33:38 <diebot> Mekkis, Roll: 56: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
23:33:39 <Mekkis> !reincarnate wonder
23:33:40 <diebot> Mekkis, Roll: 14: Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
23:33:42 <Mekkis> !reincarnate wonder
23:33:43 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
23:33:49 <Mekkis> !reincarnate30
23:33:50 <diebot> Mekkis, Roll: 21: Centaur
23:33:51 <Mekkis> !reincarnate30
23:33:52 <diebot> Mekkis, Roll: 5: Bear, black
23:33:53 <Mekkis> !reincarnate30
23:33:54 <diebot> Mekkis, Roll: 97: Wolverine
23:33:55 <Mekkis> !reincarnate30
23:33:55 <diebot> Mekkis, Roll: 35: Elf
23:33:59 <Mekkis> !reincarnate35
23:34:00 <diebot> Mekkis, Roll: 60: Half-orc
23:34:02 <Mekkis> !reincarnate35
23:34:02 <diebot> Mekkis, Roll: 16: Elf
23:34:03 <Mekkis> !reincarnate35
23:34:04 <diebot> Mekkis, Roll: 85: Human
23:34:08 <Mekkis> !reincarnate30
23:34:08 <diebot> Mekkis, Roll: 63: Human
23:34:11 <Mekkis> !reincarnate30
23:34:12 <diebot> Mekkis, Roll: 36: Elf
23:34:12 <Mekkis> !reincarnate30
23:34:13 <diebot> Mekkis, Roll: 66: Human
23:34:16 <Mekkis> !reincarnate30
23:34:17 <diebot> Mekkis, Roll: 56: Halfling
23:34:18 <Mekkis> !reincarnate30
23:34:18 <diebot> Mekkis, Roll: 95: Wolf
23:34:21 <Mekkis> !reincarnate30
23:34:21 <diebot> Mekkis, Roll: 74: Human
23:34:24 <Mekkis> !reincarnate35
23:34:25 <diebot> Mekkis, Roll: 32: Gnome
23:40:24 <doomddd> thanks for letting suck ur delicious cocks last night guys
23:40:32 <doomddd> they were delcicious
23:40:42 <doomddd> and all those who missed out please mesg me asap
23:40:49 <doomddd> thanks guys
23:41:01 <doomddd> guys?
23:41:16 <doomddd> look forward to sucking your delicious cocks again soon
23:41:23 <doomddd> thanks guys
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