// #d&d — 2017-04-14
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00:02:45 txtsd ([email protected]) has joined #d&d
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01:02:48 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
01:02:48 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
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02:23:29 <Mekkis> !item Battle Strider's Boots
02:23:32 <diebot> Mekkis, BATTLE STRIDER'S BOOTS [faint illusion] CL:3 feet 2000gp, 1lb
02:23:32 <diebot> While unattended, these rough leather boots appear to be in a slightly different place each time a creature observes them. They seem to flicker around the wearer's feet for the first 24 hours she wears them, reducing her movement speed by 5 feet and imposing a -2 penalty on Acrobatics checks. After she has worn the boots for 24 hours, the
02:23:32 <diebot> flickering decreases, the penalties end, and she can activate the boots. Three times per day, she can activate the boots as a swift action to avoid provoking attacks of opportunity while moving out of a threatened square. While activated, the boots conceal the wearer's movement in such a way that her foes see only short, blurred flashes of
02:23:32 <diebot> movement. Any creature that has blindsight or a similar nonvisual sense or is affected by true seeing can still make attacks of opportunity against the wearer as normal. Source: Villain Codex
02:24:01 <Mekkis> !item Corset Of Delicate Moves
02:24:02 <diebot> Mekkis, CORSET OF DELICATE MOVES [faint transmutation] CL:5 chest 2000gp, 0lb
02:24:02 <diebot> This tight-fitting garment of fine silk has thin bone ribbing sewn into it. Once per day as a move action, the wearer can take an additional swift action. This swift action can't be used to cast a spell or spell-like ability. The shirt must be worn for 24 hours before this ability can be used. Source: Melee Tactics Toolbox
02:24:37 <Mekkis> !item Lantern Of Auras
02:24:38 <diebot> Mekkis, LANTERN OF AURAS [faint divination] CL:1 none 2000gp, 2lb
02:24:38 <diebot> A lantern of auras is a bullseye lantern made of cold iron with a series of lenses and colored glass filters that can be flipped down in front of its main aperture. The lantern functions as a bullseye lantern but needs no oil to shed its light. If its command word is spoken, it begins to reveal magic auras as the detect magic spell. It will reveal
02:24:38 <diebot> all auras detect magic reveals over the normal duration of 3 rounds, as long as its light is held on the same area for this duration. Anyone who takes a full-round action to observe the revealed auras during each of these rounds can attempt a Knowledge (arcana) skill check to determine the school of any magic aura revealed, or a Spellcraft check to
02:24:38 <diebot> identify the properties of a magic item within the area. Roughly 45% of these lanterns have the command word etched on the bottom of the lantern. Casting identify on a lantern of auras reveals the command word. Source: Advanced Class Guide
02:24:42 <Mekkis> !item boots of gusto
02:24:42 <diebot> Mekkis, BOOTS OF GUSTO [faint transmutation] CL:4 feet 2000gp, 1lb
02:24:43 <diebot> These boots are made of fine red leather, and are decorated with stitched designs featuring humanoids wielding rapiers and other light weapons suited for swashbucklers. Up to three times per day, the wearer can perform the derring-do 1st-level swashbuckler deed. Source: Advanced Class Guide
02:25:26 <Mekkis> !item Ring Of Lingering Blood Magic
02:25:26 <diebot> Mekkis, RING OF LINGERING BLOOD MAGIC [moderate transmutation] CL:11 ring 2000gp, 0lb
02:25:26 <diebot> When the wearer of this ring is bloodraging, he can expend 1 round of bloodrage to extend the duration of a beneficial spell affecting him with a duration of 1 round per level or greater by 2 rounds. This is a free action the wearer can take once per round. Source: Advanced Class Guide
02:25:30 <Mekkis> !item serpentine tattoo
02:25:30 <diebot> Mekkis, SERPENTINE TATTOO [faint conjuration] CL:1 none 2000gp, 0lb
02:25:30 <diebot> This sinuous tattoo appears to move when the bearer flexes his muscles. Three times per day when the bearer makes a successful melee attack with a monk or performance weapon or an unarmed strike, he can cause the tattoo to lunge like a snake at the creature hit. This allows the bearer to perform a dirty trickAPG combat maneuver as an immediate
02:25:30 <diebot> action that does not provoke attacks of opportunity. Source: Magical Marketplace
02:30:02 <Mekkis> !item Glorious Tabard, Greater
02:30:03 <diebot> Mekkis, GLORIOUS TABARD, GREATER [faint abjuration] CL:3 body 3250gp, 2lb
02:30:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/glorious_tabard,_greater.html
02:31:24 <Mekkis> !item Lens Of Detection
02:31:25 <diebot> Mekkis, LENS OF DETECTION [moderate divination] CL:9 eyes 3500gp, 1lb
02:31:25 <diebot> This circular prism lets its user detect minute details, granting a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. The lens is about 6 inches in diameter and set in a frame with a handle. Source: PFRPG Core
02:35:41 <Mekkis> !prdfeat improved grapple
02:35:42 <diebot> Mekkis, IMPROVED GRAPPLE [Combat]Prereq: Dex 13, Improved Unarmed Strike. You are skilled at grappling opponents.
02:35:42 <diebot> Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
02:35:42 <diebot> Normal: You provoke an attack of opportunity when performing a grapple combat maneuver. Source: Core
02:37:23 <Mekkis> !hp 9d10m2
02:37:23 <diebot> Mekkis, 76
02:53:25 <Mekkis> !spell dimensional anchor
02:53:26 <diebot> Mekkis, DIMENSIONAL ANCHOR abjuration ([]) cleric/oracle 4, sorcerer/wizard 4, summoner 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: 1 min./level Save: none SR:yes (object)Source: PFRPG Core
02:53:26 <diebot> A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt,
02:53:26 <diebot> etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell. A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block
02:53:26 <diebot> extradimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.
08:52:02 <diebot> Mekkis, BOOTS OF THE ELVEN SPIRIT [moderate transmutation] CL:10 feet 3100gp, 1lb
08:52:02 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/boots_of_the_elven_spirit.html
08:52:59 <Mekkis> !item Boots Of The Eternal Rose
08:52:59 <diebot> Mekkis, BOOTS OF THE ETERNAL ROSE [faint transmutation] CL:3 feet 4000gp, 1lb
08:52:59 <diebot> These leather boots are found in a variety of styles but always have a prominent engraving of a rose. The wearer gains a +2 competence bonus on Perform (dance) and Stealth checks. The wearer may move through areas of flowers (whether wild-growing or a garden) at normal speed and without suffering any impairment or taking damage from thorns,
08:52:59 <diebot> brambles, or similar hazards; areas of flowers that have been magically manipulated to impede motion still affect the wearer. If Shelyn is the wearer's patron, the wearer may use daze monster once per day; if the wearer is dancing, singing, or using some other Perform skill as part of a performance lasting at least 1 minute, he may activate daze
08:52:59 <diebot> monster as a free action during his performance. As a free action once per round, the wearer may conjure a beautiful, nonmagical, common flower (such as a daisy, pansy, rose, sunflower, or the like) that lasts for 1 day before crumbling into perfume and dust. Source: Inner Sea Gods
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08:57:17 <Mekkis> !item Sandals Of The Lightest Step
08:57:18 <diebot> Mekkis, SANDALS OF THE LIGHTEST STEP [moderate transmutation] CL:7 feet 5000gp, 0.5lb
08:57:19 <diebot> These soft leather sandals have soles that consist of a layer of purple velvet decorated with intricate gold stitching. When slipped onto the feet, they feel as weightless as air. In any round when the wearer has already moved at least 10 feet along the ground or another surface (not counting travel on a mount or vehicle), these boots can be
08:57:19 <diebot> activated as a swift action to give the wearer the ability to walk on air (as the air walk spell) until the end of the round. If the wearer hasn't reached a solid surface by the end of the round, she immediately falls back to the ground, taking any applicable falling damage. These sandals can be used up to 5 times per day, but no more often than
08:57:19 <diebot> once per minute. Source: Ultimate Equipment
08:58:33 <Mekkis> !item Spectacles Of Lip Reading
08:58:34 <diebot> Mekkis, SPECTACLES OF UNDERSTANDING [faint divination] CL:2 eyes 3000gp, 0lb
08:58:34 <diebot> When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend languages spell. The glasses are also good at detecting falsified documents, granting their wearer a +5 bonus to Linguistics checks to identify forgeries and the ability make such checks untrained. Source: Ultimate Equipment
09:17:22 <Mekkis> !item Aerialist's Rod
09:17:23 <diebot> Mekkis, FIERY NIMBUS ROD [moderate evocation] CL:6 none 22305gp, 3lb
09:17:23 <diebot> This rod functions as a +1 flaming burst light mace. Furthermore, when the rod confirms a critical hit, not only does it deal the extra damage from the flaming burst special ability, a nimbus of cold blue flames ignites the target for 1d4 rounds. This illuminates the target as the faerie fire spell. While the nimbus does not burn the target, it
09:17:23 <diebot> responds to melee attacks made against that foe. Each time an ignited foe takes damage from a melee attack, it takes and additional 1d10 fire damage. Furthermore, once per day, as a free action, after hitting a foe with this rod, the wielder can surround the target of that attack with the nimbus, which has the same effect as the nimbus created by a
09:17:23 <diebot> confirmed critical hit. Source: Ultimate Equipment
09:20:27 <Mekkis> !item Aerialist's Rod
09:20:28 <diebot> Mekkis, AERIALIST'S ROD [faint transmutation] CL:5 none 3200gp, 5lb
09:20:28 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/aerialist's_rod.html
09:22:03 <Mekkis> !item Spidersilk Medallion
09:22:04 <diebot> Mekkis, SPIDERSILK MEDALLION [faint conjuration] CL:3 neck 3240gp, 0lb
09:22:04 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/spidersilk_medallion.html
09:27:57 <Mekkis> !item swarmbane clasp
09:27:57 <diebot> Mekkis, SWARMBANE CLASP [moderate abjuration] CL:8 neck 3000gp, 0.5lb
09:27:58 <diebot> An ancient fossilized insect lies trapped within this ornate amber clasp, impaled by the long golden pin that fastens the wearer's cloak. The wearer's weapons, unarmed attacks, and natural attacks deal full damage to swarms, regardless of the swarm's immunity to weapon damage (if any, although damage reduction applies as normal). If the wearer is
09:27:58 <diebot> damaged by a swarm, she automatically succeeds on her saving throw against the swarm's distraction ability. Source: Ultimate Equipment
09:28:11 <Mekkis> !item golembane scarab
09:28:11 <diebot> Mekkis, GOLEMBANE SCARAB [moderate divination] CL:8 neck 2500gp, 0lb
09:28:11 <diebot> This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its bearer to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction. Source: Ultimate Equipment
09:28:21 <Mekkis> !item Pallid Chain
09:28:21 <diebot> Mekkis, PALLID CHAIN [faint necromancy] CL:3 armor 3300gp, 40lb
09:28:21 <diebot> The links of this +1 chainmail are a dull, sickly white color that resembles old bone, and the suit's gauntlets are tipped with silver-black finger spikes. Once per day as a standard action, the wearer can ask one question of an undead creature or a destroyed undead creature's corpse, as if using speak with dead, except the target can only answer
09:28:21 <diebot> questions that pertain to events that occurred after it became undead. Source: Inner Sea Gods
09:29:02 <Mekkis> !item Medal Of The Hero's Heart
09:29:02 <diebot> Mekkis, MEDAL OF THE HERO'S HEART [moderate conjuration] CL:7 neck 3400gp, 0lb
09:29:03 <diebot> The medal of the hero's heart is an honorary pendant frequently bestowed upon noble crusaders and warriors of goodly churches. The church of Iomedae frequently award these medals to heroes on the front lines of the Worldwound. Though it may take a variety of appearances depending on its crafter and the champion it is awarded to, a medal of the
09:29:03 <diebot> hero's heart nearly always features some depiction of a human heart. The wearer of a medal of the hero's heart gains a +4 sacred bonus on saving throws to remove temporary negative levels. Alternatively, the wearer of the medal of the hero's heart can expend the medal's magic as an immediate action to avoid gaining 1 permanent negative level.
09:29:03 <diebot> Doing so causes the medal to shatter, destroying it. Source: Inner Sea Gods
09:29:29 <Mekkis> !item Starsong Mail
09:29:29 <diebot> Mekkis, STARSONG MAIL [faint conjuration and transmutation] CL:3 armor 3460gp, 40lb
09:29:29 <diebot> This +1 chainmail is usually a metallic midnight blue and may sport a badge in the shape of a butterfly, moth, or starknife. Once per day, the wearer can use expeditious retreat. If the armor's wearer sleeps in or next to the armor, the armor automatically casts dream feast* once per night on the wearer or the last creature who wore it. Source:
09:29:29 <diebot> Inner Sea Gods
09:29:59 <Mekkis> !item Lenses Of Detection
09:30:00 <diebot> Mekkis, LENSES OF DETECTION [moderate divination] CL:9 eyes 3500gp, 1lb
09:30:00 <diebot> These circular prisms let their wearer detect minute details, gaining a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. Source: Ultimate Equipment
09:30:30 <Mekkis> !item Boots Of Vaulting
09:30:30 <diebot> Mekkis, BOOTS OF VAULTING [faint transmutation] CL:3 feet 3500gp, 1lb
09:30:30 <diebot> The wearer of these suede boots ignores an additional 10 feet of falling distance when she successfully uses Acrobatics to soften a fall. Once per round as a free action, the wearer can use the boots to gain a +10 competence bonus on an Acrobatics check to jump, treating such jump as though she had a running start. The wearer also receives this +10
09:30:30 <diebot> competence bonus on Acrobatics checks to avoid attacks of opportunity during the jump or to balance after landing. Using the boots in this fashion strains the lower body. If the wearer attempts a second such jump before at least 1 minute has passed, she must succeed at a Fortitude save with a DC equal to the DC of her second jump attempt or injure
09:30:30 <diebot> her legs. This injury reduces her speed by half for 24 hours, or until she is successfully treated with a DC 15 Heal check or at least 1 point of magical healing. The DC of the Fortitude save increases by 5 for each additional jump attempted until at least 1 minute passes between jumps. Source: Advanced Class Guide
09:31:28 <Mekkis> !item Necklace Of Stolen Breath
09:31:28 <diebot> Mekkis, NECKLACE OF STOLEN BREATH [moderate necromancy] CL:11 neck 3500gp, 1lb
09:31:28 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/necklace_of_stolen_breath.html
09:35:24 <Mekkis> !item Spectacles Of Lip Reading
09:35:25 <diebot> Mekkis, SPECTACLES OF LIP READING [faint divination] CL:1 eyes 3000gp, 1lb
09:35:25 <diebot> These eyeglasses are engraved with owl's feathers. The wearer can understand the words of anyone she can see speaking a language she understands if she succeeds at a DC 0 Perception check (modified by distance and conditions as normal). Source: Inner Sea Intrigue
09:36:02 <Mekkis> !search comprehend languages
09:36:02 <diebot> Mekkis, 22 items found and PMed to Mekkis.
09:40:30 <Mekkis> !reincarnate wonder
09:40:31 <diebot> Mekkis, Roll: 62: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:40:39 <Mekkis> !reincarnate wonder
09:40:39 <diebot> Mekkis, Roll: 40: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:40:45 <Mekkis> !reincarnate wonder
09:40:45 <diebot> Mekkis, Roll: 32: Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.
09:40:47 <Mekkis> !reincarnate wonder
09:40:47 <diebot> Mekkis, Roll: 76: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:40:51 <Mekkis> !reincarnate wonder
09:40:51 <diebot> Mekkis, Roll: 73: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:40:54 <Mekkis> !reincarnate wonder
09:40:54 <diebot> Mekkis, Roll: 85: Leaves grow from target if within 60 ft. of rod - These last 24 hours.
09:40:57 <Mekkis> !reincarnate wonder
09:40:57 <diebot> Mekkis, Roll: 54: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:01 <Mekkis> !reincarnate wonder
09:41:01 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:41:11 <Mekkis> !reincarnate wonder
09:41:12 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
09:41:14 <Mekkis> !reincarnate wonder
09:41:14 <diebot> Mekkis, Roll: 66: Reduce wielder two size categories (no save) for 1 day.
09:41:16 <Mekkis> !reincarnate wonder
09:41:17 <diebot> Mekkis, Roll: 50: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
09:41:21 <Mekkis> !reincarnate wonder
09:41:21 <diebot> Mekkis, Roll: 89: 10–40 gems - value 1 gp each - shoot forth in a 30-ft.- long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.
09:41:32 <Mekkis> !reincarnate wonder
09:41:32 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
09:41:37 <Mekkis> !reincarnate wonder
09:41:37 <diebot> Mekkis, Roll: 59: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:39 <Mekkis> !reincarnate wonder
09:41:39 <diebot> Mekkis, Roll: 38: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:41:41 <Mekkis> !reincarnate wonder
09:41:41 <diebot> Mekkis, Roll: 8: Faerie fire surrounds the target.
09:41:43 <Mekkis> !reincarnate wonder
09:41:43 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:45 <Mekkis> !reincarnate wonder
09:41:45 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:41:47 <Mekkis> !reincarnate wonder
09:41:47 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:41:49 <Mekkis> !reincarnate wonder
09:41:49 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:51 <Mekkis> !reincarnate wonder
09:41:51 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:41:53 <Mekkis> !reincarnate wonder
09:41:53 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:56 <Mekkis> !reincarnate wonder
09:41:56 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:58 <Mekkis> !reincarnate wonder
09:41:58 <diebot> Mekkis, Roll: 53: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
09:42:00 <Mekkis> !reincarnate wonder
09:42:00 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:42:03 <Mekkis> !reincarnate wonder
09:42:03 <diebot> Mekkis, Roll: 17: Gust of wind but at windstorm force (Fortitude DC 14 negates).
09:42:05 <Mekkis> !reincarnate wonder
09:42:05 <diebot> Mekkis, Roll: 36: Summon an animal—a rhino (01–25 on d%) elephant (26–50) or mouse (51–100).
09:42:08 <Mekkis> !reincarnate wonder
09:42:08 <diebot> Mekkis, Roll: 44: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:42:10 <Mekkis> !reincarnate wonder
09:42:10 <diebot> Mekkis, Roll: 56: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:42:12 <Mekkis> !reincarnate wonder
09:42:12 <diebot> Mekkis, Roll: 14: Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
09:42:14 <Mekkis> !reincarnate wonder
09:42:15 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:42:21 <Mekkis> !reincarnate30
09:42:22 <diebot> Mekkis, Roll: 21: Centaur
09:42:24 <Mekkis> !reincarnate30
09:42:24 <diebot> Mekkis, Roll: 5: Bear, black
09:42:25 <Mekkis> !reincarnate30
09:42:26 <diebot> Mekkis, Roll: 97: Wolverine
09:42:27 <Mekkis> !reincarnate30
09:42:27 <diebot> Mekkis, Roll: 35: Elf
09:42:31 <Mekkis> !reincarnate35
09:42:32 <diebot> Mekkis, Roll: 60: Half-orc
09:42:34 <Mekkis> !reincarnate35
09:42:34 <diebot> Mekkis, Roll: 16: Elf
09:42:36 <Mekkis> !reincarnate35
09:42:36 <diebot> Mekkis, Roll: 85: Human
09:42:40 <Mekkis> !reincarnate30
09:42:40 <diebot> Mekkis, Roll: 63: Human
09:42:43 <Mekkis> !reincarnate30
09:42:43 <diebot> Mekkis, Roll: 36: Elf
09:42:45 <Mekkis> !reincarnate30
09:42:45 <diebot> Mekkis, Roll: 66: Human
09:42:48 <Mekkis> !reincarnate30
09:42:49 <diebot> Mekkis, Roll: 56: Halfling
09:42:50 <Mekkis> !reincarnate30
09:42:50 <diebot> Mekkis, Roll: 95: Wolf
09:42:53 <Mekkis> !reincarnate30
09:42:53 <diebot> Mekkis, Roll: 74: Human
09:42:56 <Mekkis> !reincarnate35
09:42:57 <diebot> Mekkis, Roll: 32: Gnome
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10:28:09 <Mekkis> !prdfeat greater grapple
10:28:10 <diebot> Mekkis, GREATER GRAPPLE [Combat]Prereq: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. Maintaining a grapple is second nature to you.
10:28:10 <diebot> Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks.
10:28:10 <diebot> You only need to succeed at one of these checks to maintain the grapple.
10:28:10 <diebot> Normal: Maintaining a grapple is a standard action. Source: Core
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13:09:32 <Mekkis> !spell saddle surge
13:09:36 <diebot> Mekkis, SADDLE SURGE transmutation ([]) paladin 2 1 standard action Range: personal you and your mount Comp: V, S, DF Duration: 1 round/level (D); see text Save: SR:Source: APG
13:09:36 <diebot> You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For
13:09:36 <diebot> instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates
13:09:36 <diebot> you from your mount, the spell immediately ends.
13:11:13 <Mekkis> IDENTIFY
13:23:50 <Mekkis> !spell barkskin
13:23:51 <diebot> Mekkis, BARKSKIN transmutation ([]) druid 2, ranger 2, summoner 2, alchemist 2, shaman 2 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
13:23:52 <diebot> Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other
13:23:52 <diebot> enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
13:24:32 <Mekkis> !spell antimagic field
13:24:33 <diebot> Mekkis, ANTIMAGIC FIELD abjuration ([]) cleric/oracle 8, sorcerer/wizard 6 1 standard action Range: 10 ft. Comp: V, S, M/DF (pinch of powdered iron or iron filings) Duration: 10 min./level (D) Save: none SR:see textSource: PFRPG Core
13:24:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/antimagic_field.html
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16:44:45 <Mekkis> !spell dimensional anchor
16:44:46 <diebot> Mekkis, DIMENSIONAL ANCHOR abjuration ([]) cleric/oracle 4, sorcerer/wizard 4, summoner 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: 1 min./level Save: none SR:yes (object)Source: PFRPG Core
16:44:47 <diebot> A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt,
16:44:47 <diebot> etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell. A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block
16:44:47 <diebot> extradimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.
18:11:28 <Mekkis> !item mistmail
18:11:33 <diebot> Mekkis, MISTMAIL [faint conjuration] CL:3 armor 2250gp, 25lb
18:11:34 <diebot> The fine links of this +1 chain shirt form a pattern of roiling clouds. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This mist moves with the character. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the
18:11:34 <diebot> character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet. Source: Ultimate Equipment
18:11:41 <Mekkis> !item Djezet Skin
18:11:41 <diebot> Mekkis, DJEZET SKIN [faint enchantment] CL:3 armor 3410gp, 7lb
18:11:42 <diebot> When unattended, djezet skin appears as a curiously smooth sphere of rust-red metal. When it's held and a command word is spoken, the armor oozes across the wearer's body like a second skin. The armor can be removed as a free action by stepping out of it, causing it to pool on the floor. Djezet skin acts as a suit of +1 leather, except it is made
18:11:42 <diebot> of metal (and thus druids cannot wear it) and has no armor check penalty and a 0% chance of arcane spell failure. Additionally, the wearer of djezet skin gains a +5 circumstance bonus on Diplomacy checks to make requests of creatures with an attitude of friendly or helpful. Source: Armor Masters Handbook
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19:44:55 <Mekkis> !spell saddle surge
19:44:56 <diebot> Mekkis, SADDLE SURGE transmutation ([]) paladin 2 1 standard action Range: personal you and your mount Comp: V, S, DF Duration: 1 round/level (D); see text Save: SR:Source: APG
19:44:57 <diebot> You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For
19:44:57 <diebot> instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates
19:44:57 <diebot> you from your mount, the spell immediately ends.
23:18:12 <Mekkis> !spell saddle surge
23:18:14 <diebot> Mekkis, SADDLE SURGE transmutation ([]) paladin 2 1 standard action Range: personal you and your mount Comp: V, S, DF Duration: 1 round/level (D); see text Save: SR:Source: APG
23:18:15 <diebot> You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For
23:18:15 <diebot> instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates
23:18:15 <diebot> you from your mount, the spell immediately ends.
23:19:52 <Mekkis> IDENTIFY
23:32:29 <Mekkis> !spell barkskin
23:32:30 <diebot> Mekkis, BARKSKIN transmutation ([]) druid 2, ranger 2, summoner 2, alchemist 2, shaman 2 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
23:32:30 <diebot> Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other
23:32:30 <diebot> enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
23:33:12 <Mekkis> !spell antimagic field
23:33:12 <diebot> Mekkis, ANTIMAGIC FIELD abjuration ([]) cleric/oracle 8, sorcerer/wizard 6 1 standard action Range: 10 ft. Comp: V, S, M/DF (pinch of powdered iron or iron filings) Duration: 10 min./level (D) Save: none SR:see textSource: PFRPG Core
23:33:12 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/antimagic_field.html
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