// #d&d — 2017-04-11
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01:01:12 <Mekkis> !spell divine favor
01:01:12 <diebot> Mekkis, DIVINE FAVOR evocation ([]) cleric/oracle 1, paladin 1, inquisitor 1 1 standard action Range: personal you Comp: V, S, DF Duration: 1 minute Save: SR:Source: PFRPG Core
01:01:12 <diebot> Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.
01:53:03 <Mekkis> !item instant fortress
01:53:07 <diebot> Mekkis, INSTANT FORTRESS [strong conjuration] CL:13 none 55000gp, 1lb
01:53:07 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/instant_fortress.html
02:18:15 <Mekkis> !spell freedom of movement
02:18:15 <diebot> Mekkis, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
02:18:15 <diebot> PFRPG Core
02:18:15 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
02:18:15 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
02:18:15 <diebot> movement spell does not, however, grant water breathing.
02:31:55 <Mekkis> !item ring of jumping
02:31:59 <diebot> Mekkis, RING OF JUMPING [faint transmutation] CL:2 ring 2500gp, 0lb
02:31:59 <diebot> This ring continually allows the wearer to leap about, providing a +5 competence bonus on all her Acrobatics checks made to make high or long jumps. Source: Ultimate Equipment
02:32:15 <Mekkis> !spell stunning barrier, greater
02:32:15 <diebot> Mekkis, STUNNING BARRIER, GREATER abjuration ([]) cleric/oracle 3, inquisitor 3, paladin 3, sorcerer/wizard 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level or until discharged Save: none and Will negates (see text) SR:no and yes (see text)Source: Advanced Class Guide
02:32:15 <diebot> This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws. It is not discharged until it has stunned a number of creatures equal to your caster level.
02:32:53 <Mekkis> !spell stunning barrier
02:32:54 <diebot> Mekkis, STUNNING BARRIER abjuration ([]) cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1 1 standard action Range: personal you Comp: V, S Duration: 1 round/level or until discharged Save: none and Will negates (see text) SR:no and yes (see text)Source: Advanced Class Guide
02:32:54 <diebot> You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Will negates). Once the field has stunned an opponent, the spell is discharged.
03:02:48 <Mekkis> ??sickened
03:02:54 <Mekkis> ?>sickened
03:02:56 <Mekkis> IDENTIFY
03:09:05 <Mekkis> !item elixir of swimming
03:09:07 <diebot> Mekkis, ELIXIR OF SWIMMING [faint transmutation] CL:2 none 250gp, 0lb
03:09:07 <diebot> This elixir bestows swimming ability. An almost imperceptible magic sheath surrounds the drinker, allowing him to glide through the water easily (+10 competence bonus on Swim checks for 1 hour). Source: Ultimate Equipment
03:32:31 <Mekkis> !hp 8d10m2
03:32:32 <diebot> Mekkis, 68
07:31:13 <Lsexana> thanks guys
07:31:23 <Lsexana> i loved sucking ur cocks last night
08:51:53 <Mekkis> Boots Of The Elven Spirit
08:51:56 <Mekkis> !item Boots Of The Elven Spirit
08:52:02 <diebot> Mekkis, BOOTS OF THE ELVEN SPIRIT [moderate transmutation] CL:10 feet 3100gp, 1lb
08:52:02 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/boots_of_the_elven_spirit.html
08:52:59 <Mekkis> !item Boots Of The Eternal Rose
08:52:59 <diebot> Mekkis, BOOTS OF THE ETERNAL ROSE [faint transmutation] CL:3 feet 4000gp, 1lb
08:52:59 <diebot> These leather boots are found in a variety of styles but always have a prominent engraving of a rose. The wearer gains a +2 competence bonus on Perform (dance) and Stealth checks. The wearer may move through areas of flowers (whether wild-growing or a garden) at normal speed and without suffering any impairment or taking damage from thorns,
08:52:59 <diebot> brambles, or similar hazards; areas of flowers that have been magically manipulated to impede motion still affect the wearer. If Shelyn is the wearer's patron, the wearer may use daze monster once per day; if the wearer is dancing, singing, or using some other Perform skill as part of a performance lasting at least 1 minute, he may activate daze
08:52:59 <diebot> monster as a free action during his performance. As a free action once per round, the wearer may conjure a beautiful, nonmagical, common flower (such as a daisy, pansy, rose, sunflower, or the like) that lasts for 1 day before crumbling into perfume and dust. Source: Inner Sea Gods
08:57:17 <Mekkis> !item Sandals Of The Lightest Step
08:57:18 <diebot> Mekkis, SANDALS OF THE LIGHTEST STEP [moderate transmutation] CL:7 feet 5000gp, 0.5lb
08:57:19 <diebot> These soft leather sandals have soles that consist of a layer of purple velvet decorated with intricate gold stitching. When slipped onto the feet, they feel as weightless as air. In any round when the wearer has already moved at least 10 feet along the ground or another surface (not counting travel on a mount or vehicle), these boots can be
08:57:19 <diebot> activated as a swift action to give the wearer the ability to walk on air (as the air walk spell) until the end of the round. If the wearer hasn't reached a solid surface by the end of the round, she immediately falls back to the ground, taking any applicable falling damage. These sandals can be used up to 5 times per day, but no more often than
08:57:19 <diebot> once per minute. Source: Ultimate Equipment
08:58:33 <Mekkis> !item Spectacles Of Lip Reading
08:58:34 <diebot> Mekkis, SPECTACLES OF UNDERSTANDING [faint divination] CL:2 eyes 3000gp, 0lb
08:58:34 <diebot> When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend languages spell. The glasses are also good at detecting falsified documents, granting their wearer a +5 bonus to Linguistics checks to identify forgeries and the ability make such checks untrained. Source: Ultimate Equipment
09:17:22 <Mekkis> !item Aerialist's Rod
09:17:23 <diebot> Mekkis, FIERY NIMBUS ROD [moderate evocation] CL:6 none 22305gp, 3lb
09:17:23 <diebot> This rod functions as a +1 flaming burst light mace. Furthermore, when the rod confirms a critical hit, not only does it deal the extra damage from the flaming burst special ability, a nimbus of cold blue flames ignites the target for 1d4 rounds. This illuminates the target as the faerie fire spell. While the nimbus does not burn the target, it
09:17:23 <diebot> responds to melee attacks made against that foe. Each time an ignited foe takes damage from a melee attack, it takes and additional 1d10 fire damage. Furthermore, once per day, as a free action, after hitting a foe with this rod, the wielder can surround the target of that attack with the nimbus, which has the same effect as the nimbus created by a
09:17:23 <diebot> confirmed critical hit. Source: Ultimate Equipment
09:20:27 <Mekkis> !item Aerialist's Rod
09:20:28 <diebot> Mekkis, AERIALIST'S ROD [faint transmutation] CL:5 none 3200gp, 5lb
09:20:28 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/aerialist's_rod.html
09:22:03 <Mekkis> !item Spidersilk Medallion
09:22:04 <diebot> Mekkis, SPIDERSILK MEDALLION [faint conjuration] CL:3 neck 3240gp, 0lb
09:22:04 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/spidersilk_medallion.html
09:27:57 <Mekkis> !item swarmbane clasp
09:27:57 <diebot> Mekkis, SWARMBANE CLASP [moderate abjuration] CL:8 neck 3000gp, 0.5lb
09:27:58 <diebot> An ancient fossilized insect lies trapped within this ornate amber clasp, impaled by the long golden pin that fastens the wearer's cloak. The wearer's weapons, unarmed attacks, and natural attacks deal full damage to swarms, regardless of the swarm's immunity to weapon damage (if any, although damage reduction applies as normal). If the wearer is
09:27:58 <diebot> damaged by a swarm, she automatically succeeds on her saving throw against the swarm's distraction ability. Source: Ultimate Equipment
09:28:11 <Mekkis> !item golembane scarab
09:28:11 <diebot> Mekkis, GOLEMBANE SCARAB [moderate divination] CL:8 neck 2500gp, 0lb
09:28:11 <diebot> This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its bearer to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction. Source: Ultimate Equipment
09:28:21 <Mekkis> !item Pallid Chain
09:28:21 <diebot> Mekkis, PALLID CHAIN [faint necromancy] CL:3 armor 3300gp, 40lb
09:28:21 <diebot> The links of this +1 chainmail are a dull, sickly white color that resembles old bone, and the suit's gauntlets are tipped with silver-black finger spikes. Once per day as a standard action, the wearer can ask one question of an undead creature or a destroyed undead creature's corpse, as if using speak with dead, except the target can only answer
09:28:21 <diebot> questions that pertain to events that occurred after it became undead. Source: Inner Sea Gods
09:29:02 <Mekkis> !item Medal Of The Hero's Heart
09:29:02 <diebot> Mekkis, MEDAL OF THE HERO'S HEART [moderate conjuration] CL:7 neck 3400gp, 0lb
09:29:03 <diebot> The medal of the hero's heart is an honorary pendant frequently bestowed upon noble crusaders and warriors of goodly churches. The church of Iomedae frequently award these medals to heroes on the front lines of the Worldwound. Though it may take a variety of appearances depending on its crafter and the champion it is awarded to, a medal of the
09:29:03 <diebot> hero's heart nearly always features some depiction of a human heart. The wearer of a medal of the hero's heart gains a +4 sacred bonus on saving throws to remove temporary negative levels. Alternatively, the wearer of the medal of the hero's heart can expend the medal's magic as an immediate action to avoid gaining 1 permanent negative level.
09:29:03 <diebot> Doing so causes the medal to shatter, destroying it. Source: Inner Sea Gods
09:29:29 <Mekkis> !item Starsong Mail
09:29:29 <diebot> Mekkis, STARSONG MAIL [faint conjuration and transmutation] CL:3 armor 3460gp, 40lb
09:29:29 <diebot> This +1 chainmail is usually a metallic midnight blue and may sport a badge in the shape of a butterfly, moth, or starknife. Once per day, the wearer can use expeditious retreat. If the armor's wearer sleeps in or next to the armor, the armor automatically casts dream feast* once per night on the wearer or the last creature who wore it. Source:
09:29:29 <diebot> Inner Sea Gods
09:29:59 <Mekkis> !item Lenses Of Detection
09:30:00 <diebot> Mekkis, LENSES OF DETECTION [moderate divination] CL:9 eyes 3500gp, 1lb
09:30:00 <diebot> These circular prisms let their wearer detect minute details, gaining a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. Source: Ultimate Equipment
09:30:30 <Mekkis> !item Boots Of Vaulting
09:30:30 <diebot> Mekkis, BOOTS OF VAULTING [faint transmutation] CL:3 feet 3500gp, 1lb
09:30:30 <diebot> The wearer of these suede boots ignores an additional 10 feet of falling distance when she successfully uses Acrobatics to soften a fall. Once per round as a free action, the wearer can use the boots to gain a +10 competence bonus on an Acrobatics check to jump, treating such jump as though she had a running start. The wearer also receives this +10
09:30:30 <diebot> competence bonus on Acrobatics checks to avoid attacks of opportunity during the jump or to balance after landing. Using the boots in this fashion strains the lower body. If the wearer attempts a second such jump before at least 1 minute has passed, she must succeed at a Fortitude save with a DC equal to the DC of her second jump attempt or injure
09:30:30 <diebot> her legs. This injury reduces her speed by half for 24 hours, or until she is successfully treated with a DC 15 Heal check or at least 1 point of magical healing. The DC of the Fortitude save increases by 5 for each additional jump attempted until at least 1 minute passes between jumps. Source: Advanced Class Guide
09:31:28 <Mekkis> !item Necklace Of Stolen Breath
09:31:28 <diebot> Mekkis, NECKLACE OF STOLEN BREATH [moderate necromancy] CL:11 neck 3500gp, 1lb
09:31:28 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/necklace_of_stolen_breath.html
09:35:24 <Mekkis> !item Spectacles Of Lip Reading
09:35:25 <diebot> Mekkis, SPECTACLES OF LIP READING [faint divination] CL:1 eyes 3000gp, 1lb
09:35:25 <diebot> These eyeglasses are engraved with owl's feathers. The wearer can understand the words of anyone she can see speaking a language she understands if she succeeds at a DC 0 Perception check (modified by distance and conditions as normal). Source: Inner Sea Intrigue
09:36:02 <Mekkis> !search comprehend languages
09:36:02 <diebot> Mekkis, 22 items found and PMed to Mekkis.
09:40:30 <Mekkis> !reincarnate wonder
09:40:31 <diebot> Mekkis, Roll: 62: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:40:39 <Mekkis> !reincarnate wonder
09:40:39 <diebot> Mekkis, Roll: 40: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:40:45 <Mekkis> !reincarnate wonder
09:40:45 <diebot> Mekkis, Roll: 32: Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.
09:40:47 <Mekkis> !reincarnate wonder
09:40:47 <diebot> Mekkis, Roll: 76: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:40:51 <Mekkis> !reincarnate wonder
09:40:51 <diebot> Mekkis, Roll: 73: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:40:54 <Mekkis> !reincarnate wonder
09:40:54 <diebot> Mekkis, Roll: 85: Leaves grow from target if within 60 ft. of rod - These last 24 hours.
09:40:57 <Mekkis> !reincarnate wonder
09:40:57 <diebot> Mekkis, Roll: 54: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:01 <Mekkis> !reincarnate wonder
09:41:01 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:41:11 <Mekkis> !reincarnate wonder
09:41:12 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
09:41:14 <Mekkis> !reincarnate wonder
09:41:14 <diebot> Mekkis, Roll: 66: Reduce wielder two size categories (no save) for 1 day.
09:41:16 <Mekkis> !reincarnate wonder
09:41:17 <diebot> Mekkis, Roll: 50: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
09:41:21 <Mekkis> !reincarnate wonder
09:41:21 <diebot> Mekkis, Roll: 89: 10–40 gems - value 1 gp each - shoot forth in a 30-ft.- long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.
09:41:32 <Mekkis> !reincarnate wonder
09:41:32 <diebot> Mekkis, Roll: 82: Invisibility covers rod wielder.
09:41:37 <Mekkis> !reincarnate wonder
09:41:37 <diebot> Mekkis, Roll: 59: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:39 <Mekkis> !reincarnate wonder
09:41:39 <diebot> Mekkis, Roll: 38: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:41:41 <Mekkis> !reincarnate wonder
09:41:41 <diebot> Mekkis, Roll: 8: Faerie fire surrounds the target.
09:41:43 <Mekkis> !reincarnate wonder
09:41:43 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:45 <Mekkis> !reincarnate wonder
09:41:45 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:41:47 <Mekkis> !reincarnate wonder
09:41:47 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:41:49 <Mekkis> !reincarnate wonder
09:41:49 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:51 <Mekkis> !reincarnate wonder
09:41:51 <diebot> Mekkis, Roll: 77: Fireball at target or 100 ft. straight ahead 6d6 damage (Reflex DC 15 half ).
09:41:53 <Mekkis> !reincarnate wonder
09:41:53 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:41:56 <Mekkis> !reincarnate wonder
09:41:56 <diebot> Mekkis, Roll: 57: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:41:58 <Mekkis> !reincarnate wonder
09:41:58 <diebot> Mekkis, Roll: 53: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
09:42:00 <Mekkis> !reincarnate wonder
09:42:00 <diebot> Mekkis, Roll: 24: Learn target's surface thoughts as Detect Thoughts (no save)
09:42:03 <Mekkis> !reincarnate wonder
09:42:03 <diebot> Mekkis, Roll: 17: Gust of wind but at windstorm force (Fortitude DC 14 negates).
09:42:05 <Mekkis> !reincarnate wonder
09:42:05 <diebot> Mekkis, Roll: 36: Summon an animal—a rhino (01–25 on d%) elephant (26–50) or mouse (51–100).
09:42:08 <Mekkis> !reincarnate wonder
09:42:08 <diebot> Mekkis, Roll: 44: Lightning bolt (70 ft. long 5 ft. wide) 6d6 damage(Reflex DC 15 half ).
09:42:10 <Mekkis> !reincarnate wonder
09:42:10 <diebot> Mekkis, Roll: 56: Darkness 30-ft.-diameter hemisphere centered 30 ft. away from rod.
09:42:12 <Mekkis> !reincarnate wonder
09:42:12 <diebot> Mekkis, Roll: 14: Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
09:42:14 <Mekkis> !reincarnate wonder
09:42:15 <diebot> Mekkis, Roll: 61: Grass grows in 160-square-ft. area before the rod or grass existing there grows to 10 times normal size.
09:42:21 <Mekkis> !reincarnate30
09:42:22 <diebot> Mekkis, Roll: 21: Centaur
09:42:24 <Mekkis> !reincarnate30
09:42:24 <diebot> Mekkis, Roll: 5: Bear, black
09:42:25 <Mekkis> !reincarnate30
09:42:26 <diebot> Mekkis, Roll: 97: Wolverine
09:42:27 <Mekkis> !reincarnate30
09:42:27 <diebot> Mekkis, Roll: 35: Elf
09:42:31 <Mekkis> !reincarnate35
09:42:32 <diebot> Mekkis, Roll: 60: Half-orc
09:42:34 <Mekkis> !reincarnate35
09:42:34 <diebot> Mekkis, Roll: 16: Elf
09:42:36 <Mekkis> !reincarnate35
09:42:36 <diebot> Mekkis, Roll: 85: Human
09:42:40 <Mekkis> !reincarnate30
09:42:40 <diebot> Mekkis, Roll: 63: Human
09:42:43 <Mekkis> !reincarnate30
09:42:43 <diebot> Mekkis, Roll: 36: Elf
09:42:45 <Mekkis> !reincarnate30
09:42:45 <diebot> Mekkis, Roll: 66: Human
09:42:48 <Mekkis> !reincarnate30
09:42:49 <diebot> Mekkis, Roll: 56: Halfling
09:42:50 <Mekkis> !reincarnate30
09:42:50 <diebot> Mekkis, Roll: 95: Wolf
09:42:53 <Mekkis> !reincarnate30
09:42:53 <diebot> Mekkis, Roll: 74: Human
09:42:56 <Mekkis> !reincarnate35
09:42:57 <diebot> Mekkis, Roll: 32: Gnome
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12:44:18 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
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16:14:55 <Mekkis> !item Battle Strider's Boots
16:14:59 <diebot> Mekkis, BATTLE STRIDER'S BOOTS [faint illusion] CL:3 feet 2000gp, 1lb
16:15:00 <diebot> While unattended, these rough leather boots appear to be in a slightly different place each time a creature observes them. They seem to flicker around the wearer's feet for the first 24 hours she wears them, reducing her movement speed by 5 feet and imposing a -2 penalty on Acrobatics checks. After she has worn the boots for 24 hours, the
16:15:00 <diebot> flickering decreases, the penalties end, and she can activate the boots. Three times per day, she can activate the boots as a swift action to avoid provoking attacks of opportunity while moving out of a threatened square. While activated, the boots conceal the wearer's movement in such a way that her foes see only short, blurred flashes of
16:15:00 <diebot> movement. Any creature that has blindsight or a similar nonvisual sense or is affected by true seeing can still make attacks of opportunity against the wearer as normal. Source: Villain Codex
16:15:28 <Mekkis> !item Corset Of Delicate Moves
16:15:29 <diebot> Mekkis, CORSET OF DELICATE MOVES [faint transmutation] CL:5 chest 2000gp, 0lb
16:15:29 <diebot> This tight-fitting garment of fine silk has thin bone ribbing sewn into it. Once per day as a move action, the wearer can take an additional swift action. This swift action can't be used to cast a spell or spell-like ability. The shirt must be worn for 24 hours before this ability can be used. Source: Melee Tactics Toolbox
16:16:04 <Mekkis> !item Lantern Of Auras
16:16:05 <diebot> Mekkis, LANTERN OF AURAS [faint divination] CL:1 none 2000gp, 2lb
16:16:05 <diebot> A lantern of auras is a bullseye lantern made of cold iron with a series of lenses and colored glass filters that can be flipped down in front of its main aperture. The lantern functions as a bullseye lantern but needs no oil to shed its light. If its command word is spoken, it begins to reveal magic auras as the detect magic spell. It will reveal
16:16:05 <diebot> all auras detect magic reveals over the normal duration of 3 rounds, as long as its light is held on the same area for this duration. Anyone who takes a full-round action to observe the revealed auras during each of these rounds can attempt a Knowledge (arcana) skill check to determine the school of any magic aura revealed, or a Spellcraft check to
16:16:05 <diebot> identify the properties of a magic item within the area. Roughly 45% of these lanterns have the command word etched on the bottom of the lantern. Casting identify on a lantern of auras reveals the command word. Source: Advanced Class Guide
16:16:09 <Mekkis> !item boots of gusto
16:16:10 <diebot> Mekkis, BOOTS OF GUSTO [faint transmutation] CL:4 feet 2000gp, 1lb
16:16:10 <diebot> These boots are made of fine red leather, and are decorated with stitched designs featuring humanoids wielding rapiers and other light weapons suited for swashbucklers. Up to three times per day, the wearer can perform the derring-do 1st-level swashbuckler deed. Source: Advanced Class Guide
16:16:52 <Mekkis> !item Ring Of Lingering Blood Magic
16:16:53 <diebot> Mekkis, RING OF LINGERING BLOOD MAGIC [moderate transmutation] CL:11 ring 2000gp, 0lb
16:16:53 <diebot> When the wearer of this ring is bloodraging, he can expend 1 round of bloodrage to extend the duration of a beneficial spell affecting him with a duration of 1 round per level or greater by 2 rounds. This is a free action the wearer can take once per round. Source: Advanced Class Guide
16:16:56 <Mekkis> !item serpentine tattoo
16:16:57 <diebot> Mekkis, SERPENTINE TATTOO [faint conjuration] CL:1 none 2000gp, 0lb
16:16:58 <diebot> This sinuous tattoo appears to move when the bearer flexes his muscles. Three times per day when the bearer makes a successful melee attack with a monk or performance weapon or an unarmed strike, he can cause the tattoo to lunge like a snake at the creature hit. This allows the bearer to perform a dirty trickAPG combat maneuver as an immediate
16:16:58 <diebot> action that does not provoke attacks of opportunity. Source: Magical Marketplace
16:21:29 <Mekkis> !item Glorious Tabard, Greater
16:21:30 <diebot> Mekkis, GLORIOUS TABARD, GREATER [faint abjuration] CL:3 body 3250gp, 2lb
16:21:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/glorious_tabard,_greater.html
16:22:51 <Mekkis> !item Lens Of Detection
16:22:52 <diebot> Mekkis, LENS OF DETECTION [moderate divination] CL:9 eyes 3500gp, 1lb
16:22:53 <diebot> This circular prism lets its user detect minute details, granting a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. The lens is about 6 inches in diameter and set in a frame with a handle. Source: PFRPG Core
16:27:08 <Mekkis> !prdfeat improved grapple
16:27:09 <diebot> Mekkis, IMPROVED GRAPPLE [Combat]Prereq: Dex 13, Improved Unarmed Strike. You are skilled at grappling opponents.
16:27:10 <diebot> Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
16:27:10 <diebot> Normal: You provoke an attack of opportunity when performing a grapple combat maneuver. Source: Core
16:28:49 <Mekkis> !hp 9d10m2
16:28:50 <diebot> Mekkis, 76
17:43:34 <diebot> Mekkis, MINOR CREATION conjuration (creation[]) sorcerer/wizard 4, summoner 3, witch 4 1 minute Range: 0 ft. Comp: V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation) Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
17:43:34 <diebot> You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate Craft skill check to make a complex item. Attempting to use any created object as a material component causes the spell to fail.
22:40:20 <Mekkis> !spell inheritor's smite
22:40:25 <diebot> Mekkis, INHERITOR'S SMITE transmutation ([]) cleric/oracle 2, inquisitor 2, paladin 2 1 swift action Range: personal you Comp: V, S, DF Duration: see text Save: SR:Source: Inner Sea Gods
22:40:26 <diebot> You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee attack (if made before the end of your next turn) gains a +5 sacred bonus on the attack roll. If the attack hits, you may immediately attempt a bull rush combat maneuver (with a +5 sacred bonus on your combat maneuver check) against
22:40:26 <diebot> the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender's CMD by more than 5, you do not need to move with the target to push it back more than 5 feet.
22:48:23 <Mekkis> !hp 5d8m4+2d8m3
22:48:25 <diebot> Mekkis, 64
22:58:35 <Mekkis> !spell litany of weakness
22:58:35 <diebot> Mekkis, LITANY OF WEAKNESS necromancy ([language-dependent]) antipaladin 1, inquisitor 1 1 swift action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, DF Duration: 1 round Save: no SR:yesSource: Ultimate Combat
22:58:36 <diebot> Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1 round. While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.
23:03:23 <Mekkis> !prdfeat combat manuvure mastery
23:03:24 <diebot> Mekkis, COMBAT STYLE MASTER [Combat] You shift between combat styles, combining them to increased effect. Prerequisites: Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. Benefit: You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style,
23:03:24 <diebot> even in the surprise round. Normal: It takes a swift action to begin or switch your styles.
23:03:24 <diebot> Benefit: Source: UC
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