// #d&d — 2017-03-30
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00:28:51 <Mekkis> !spell interplanetary teleportation
00:28:51 <diebot> Mekkis, INTERPLANETARY TELEPORT conjuration (teleportation[]) cleric/oracle 9, sorcerer/wizard 9 1 standard action Range: personal and touch you and touched objects or other touched willing creatures Comp: V Duration: instantaneous Save: none and Will negates (object) SR:no and yes (object)Source: Ultimate Magic
00:28:51 <diebot> This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to ("the third planet from the sun" is an acceptable destination, but "a habitable world near that bright star" is not). If you have a specific location on a
00:28:52 <diebot> planet in mind, you arrive there without a chance of failure; otherwise you arrive at a location that would not immediately be life-threatening. If no such safe landing zone exists on the world, such as someone attempting to travel into the sun without the proper precautions in place, the spell simply fails.
00:32:14 <Mekkis> !spell lunar veil
00:32:15 <diebot> Mekkis, LUNAR VEIL illusion (shadow[darkness, shadow]) cleric/oracle 7, sorcerer/wizard 7, witch 7 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 10 minute/level Save: Will negates, see text SR:noSource: Ultimate Magic
00:32:15 <diebot> You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse. The light level is lowered by two steps (though unlike deeper darkness, areas of normal light or dimmer become normal darkness rather than supernaturally dark). Lycanthropes in the area must make a Will save every round or
00:32:15 <diebot> revert to their humanoid forms. In addition, lycanthropes attempting to assume animal or hybrid form within the affected area take a -5 penalty on Constitution checks to do so.
00:32:33 <Mekkis> !spell waves of ecstasy
00:32:34 <diebot> Mekkis, WAVES OF ECSTASY enchantment (compulsion[emotion, mind-affecting]) bard 6, cleric/oracle 7, sorcerer/wizard 7, witch 7 1 standard action Range: 30 ft. Comp: V, S Duration: 1 round/level; see text Save: Will partial (see text) SR:yesSource: Ultimate Magic
00:32:34 <diebot> You emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for 1 round and are staggered for the remainder of the spell. A creature that makes its save is staggered for the first round and can act normally thereafter.
00:33:26 <Mekkis> !spell waves of exhaustion
00:33:27 <diebot> Mekkis, WAVES OF EXHAUSTION necromancy ([]) sorcerer/wizard 7, witch 7 1 standard action Range: 60 ft. Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
00:33:27 <diebot> Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a creature that is already exhausted.
00:33:45 <Mekkis> ??exhausted
01:01:53 <mekkis_> !spell wrathful weapon
01:01:54 <diebot> mekkis_, WRATHFUL WEAPON transmutation ([see text]) cleric/oracle 4 1 standard action Range: touch melee weapon touched (see text) Comp: V, S, DF Duration: 1 minute/level Save: Will (harmless, object) SR:yes (object)Source: Advanced Class Origins
01:01:55 <diebot> You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor; if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that
01:01:55 <diebot> special ability, the spell fails. If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.
01:29:18 <Mekkis> !item scabbard of honing
01:29:26 <diebot> Mekkis, SCABBARD OF HONING [faint transmutation] CL:3 none 500gp, 1lb
01:29:26 <diebot> This leather scabbard resizes itself to fit any axe, sword, dagger, or similar item normally stored in a scabbard. Sheathing a nonmagical weapon in the scabbard for 1 minute hones its edge as if it had been sharpened with a whetstone (page 75). Source: Ultimate Equipment
01:30:17 <Mekkis> !scroll ethereal jaunt
01:30:23 <diebot> Mekkis, ETHEREAL JAUNT: level: 7 CL: 13 Price: 2275
01:32:06 <Mekkis> !item shield cloak
01:32:08 <diebot> Mekkis, SHIELD CLOAK [faint abjuration] CL:4 shoulders 1000gp, 1lb
01:32:08 <diebot> The wearer of this rough, gray cloak can, as a move action, grasp the garment's edge and cause it to harden. The wearer can use the hardened edge it as if it were a masterwork light wooden shield. Using the cloak in this fashion imposes no armor check penalty, but does impose a 5% arcane spell failure chance. The edge of the cloak can be dropped
01:32:08 <diebot> and made pliant again as a free action. Shield enhancement bonuses and special abilities can be added to the cloak as if it were a masterwork shield. Source: Ultimate Equipment
01:52:23 <Mekkis> !spell Arbitrament
01:52:24 <diebot> Mekkis, ARBITRAMENT evocation ([sonic]) cleric/oracle 7, inquisitor 6 1 standard action Range: 40 ft. Comp: V Duration: instantaneous Save: none or Will negates; see text SR:yesSource: Champions Of Balance
01:52:24 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/arbitrament.html
01:53:00 <Mekkis> !spell Archon's Trumpet
01:53:00 <diebot> Mekkis, ARCHON'S TRUMPET evocation ([good, sonic]) bard 5, cleric/oracle 7, paladin 4, sorcerer/wizard 7 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: Fortitude negates SR:yesSource: Champions Of Purity
01:53:01 <diebot> Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
01:53:56 <Mekkis> !spell Circle Of Clarity
01:53:57 <diebot> Mekkis, CIRCLE OF CLARITY abjuration ([]) cleric/oracle 7, sorcerer/wizard 7, shaman 8 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, F (a crystal lens worth 100 gp) Duration: 1 round/level (D) Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate Magic
01:53:57 <diebot> You create a magical emanation that interferes with all figments and glamers within it, giving creatures a +4 bonus on saving throws to recognize them as illusions. The emanation negates concealment less than total concealment within the area. Perception checks to notice creatures or objects within the area gain a bonus equal to half your caster
01:53:58 <diebot> level (maximum +10). The spell is stationary if cast on a point in space. It is mobile if centered on a creature or object, though creatures or attended objects can negate the spell with a saving throw or spell resistance.
01:55:45 <Mekkis> !spell Spellcasting Contract
01:55:47 <diebot> Mekkis, SPELLCASTING CONTRACT evocation ([]) cleric/oracle 7 10 minutes Range: touch willing creature touched Comp: V, S, F (a written contract) Duration: permanent until contractually terminated Save: Will negates (harmless) SR:yes (harmless)Source: AP 29
01:55:47 <diebot> This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or two 2ndlevel spells and one 3rd-level spell.
01:55:52 <Mekkis> !spell Spellcasting Contract, lesser
01:55:53 <diebot> Mekkis, SPELLCASTING CONTRACT, LESSER evocation ([]) cleric/oracle 5 10 minutes Range: touch willing creature touched Comp: V, S, F (a written contract) Duration: permanent until contractually terminated Save: Will negates (harmless) SR:yes (harmless)Source: AP 29
01:55:53 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spellcasting_contract,_lesser.html
01:56:41 <Mekkis> !spell refuge
01:56:42 <diebot> Mekkis, REFUGE conjuration (teleportation[]) cleric/oracle 7, sorcerer/wizard 9, witch 9 1 standard action Range: touch object touched Comp: V, S, M (a prepared object worth 1,500 gp) Duration: permanent until discharged Save: none SR:noSource: PFRPG Core
01:56:42 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/refuge.html
02:07:20 <RajShanglishKumar> hi guys
02:07:26 <RajShanglishKumar> thanks guys
02:07:36 <RajShanglishKumar> bye guys
02:07:52 <ChanOP> This channel has auto deregistered
02:24:36 <mekkis_> !spell bestow grace of the champion
02:24:36 <diebot> mekkis_, BESTOW GRACE OF THE CHAMPION transmutation ([good, law]) cleric/oracle 7, paladin 4 1 standard action Range: touch lawful good creature touched Comp: V, S, DF Duration: 1 round/level (see text) Save: yes (harmless) SR:yes (harmless)Source: Ultimate Magic
02:24:36 <diebot> You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on
02:24:36 <diebot> hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell
02:24:36 <diebot> expires are lost. This spell has no if cast on a paladin.
03:03:25 <Mekkis> !spell snapleaf
03:03:33 <diebot> Mekkis, SNARE transmutation ([]) druid 3, ranger 2 3 rounds Range: touch touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level Comp: V, S, DF Duration: Until triggered or broken Save: none SR:noSource: PFRPG Core
03:03:33 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/snare.html
03:03:42 <Mekkis> !item snapleaf
03:03:47 <diebot> Mekkis, SNAPLEAF [faint transmutation] CL:5 none 750gp, 0lb
03:03:47 <diebot> This crystalline carving looks like a hand-sized tree leaf. It is usually worn around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge. Activating a snapleaf is an immediate action and gives the bearer the benefits of feather fall and invisibility. The duration of the two effects work
03:03:47 <diebot> independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously. Source: Ultimate Equipment
03:08:04 <Mekkis> !scroll evolution surge, lesser
03:08:05 <diebot> Mekkis, EVOLUTION SURGE, LESSER: level: 2 CL: 7 Price: 350
03:09:09 <Mekkis> !spell evolution surge, lesser
03:09:10 <diebot> Mekkis, EVOLUTION SURGE, LESSER transmutation ([]) summoner 2 1 standard action Range: touch your eidolon Comp: V, S, M (a chameleon scale) Duration: 1 minute/level Save: Will negates (harmless) SR:noSource: APG
03:09:10 <diebot> This spell causes your eidolon to take on new characteristics. You can grant the eidolon any evolution whose total cost does not exceed 2 evolution points. You may only grant one evolution with this spell, even if that evolution can be taken multiple times. You can grant an evolution that allows you to spend additional evolution points to upgrade
03:09:10 <diebot> that evolution. This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses. The eidolon must meet any prerequisites of the selected evolution. This spell does not allow an eidolon to exceed its maximum number of natural attacks.
03:09:16 <Mekkis> !spell invisibility
03:09:16 <diebot> Mekkis, INVISIBILITY illusion (glamer[]) bard 2, sorcerer/wizard 2, alchemist 2, summoner 2, inquisitor 2, antipaladin 2, magus 2 1 standard action Range: personal or touch you or a creature or object weighing no more than 100 lbs./level Comp: V, S, M/DF (an eyelash encased in gum arabic) Duration: 1 min./level (D) Save: Will negates
03:09:17 <diebot> (harmless) or Will negates (harmless, object) SR:yes (harmless) or yes (harmless, object)Source: PFRPG Core
03:09:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/invisibility.html
03:12:07 <Mekkis> !scroll invisibility
03:12:07 <diebot> Mekkis, INVISIBILITY: level: 2 CL: 3 Price: 150
03:19:28 <Mekkis> !spell Corrosive Touch
03:19:29 <diebot> Mekkis, CORROSIVE TOUCH conjuration (creation[acid]) magus 1, sorcerer/wizard 1, summoner 1, bloodrager 1 1 standard action Range: touch creature or object touched Comp: V, S Duration: instantaneous Save: none SR:yesSource: Ultimate Magic
03:19:29 <diebot> Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
03:57:52 <ExtraExtra> Extra extra read all about it! New Austnet News - https://soundcloud.com/austnet-news/21221277mp3
04:09:47 <Mekkis> http://everysecondcounts.eu/
04:26:53 <Mekkis> !spell ant haul
04:26:53 <diebot> Mekkis, ANT HAUL transmutation ([]) alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1 1 standard action Range: touch creature touched Comp: V, S, M/DF (a small pulley) Duration: 2 hours/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
04:26:53 <diebot> The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the
04:26:53 <diebot> normal penalties for doing so regardless of how much weight the spell allows it to carry.
04:26:58 <Mekkis> !capacity 12
04:26:58 <diebot> Mekkis, 43 if medium, 32.25 if small.
04:32:09 <Mekkis> !capacity 13
04:32:09 <diebot> Mekkis, 50 if medium, 37.5 if small.
04:35:09 <Mekkis> !spell alter self
04:35:10 <diebot> Mekkis, ALTER SELF transmutation (polymorph[]) bard 2, sorcerer/wizard 2, witch 2, summoner 2, alchemist 2, magus 2, shaman 2 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
04:35:11 <diebot> When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet. Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to
04:35:11 <diebot> your Dexterity. Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.
05:13:15 <Mekkis> !spell shrink item
05:13:15 <diebot> Mekkis, SHRINK ITEM transmutation ([]) sorcerer/wizard 3 1 standard action Range: touch one touched object of up to 2 cu. ft./level Comp: V, S Duration: 1 day/level; see text Save: Will negates (object) SR:yes (object)Source: PFRPG Core
05:13:15 <diebot> You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a shrink
05:13:15 <diebot> item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell. Shrink item can be made permanent with a permanency
05:13:15 <diebot> spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.
05:55:45 <Mekkis> !item fire element gem
05:55:48 <diebot> Mekkis, ELEMENTAL GEM [moderate conjuration] CL:11 none 2250gp, 0lb
05:55:48 <diebot> An elemental gem comes in one of four different varieties. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature
05:55:48 <diebot> that broke the gem. The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green. Source: Ultimate Equipment
05:56:27 <Mekkis> !item keylight lantern
05:56:28 <diebot> Mekkis, GHOSTLIGHT LANTERN [moderate evocation] CL:5 none 7000gp, 3lb
05:56:29 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/ghostlight_lantern.html
06:30:11 <Proquar> Woot!
06:30:13 <Proquar> And I see diebot
06:30:17 <Proquar> You’re alone in here
06:30:47 <Mekkis> Pretty much
06:31:21 <Mekkis> How are things?
06:31:59 <Proquar> Blech
06:32:29 <Proquar> But I do have a great gaming space, if you know of anyone who’d be interested in using it. :p
06:32:52 <Proquar> My bridge club is morphing into an art gallery. ;)
06:36:14 <Proquar> But this room has changed it’s address...
06:36:39 <Mekkis> Have you spoken to Al Rigg?
06:39:34 <Proquar> er.. no.. Is he from Hurstville?
06:39:59 <Mekkis> He was there... ummm.. I think ht's no longer around
06:40:38 <Proquar> I’ve been meaning to do something with Hurstville peeps and see what might be feasible… but it hasn’t happened yet
06:40:44 <Proquar> are you still in Canberra?
06:40:52 <Mekkis> yeah. Moved to northside now
06:41:38 <Mekkis> http://paizo.com/people/NikB
06:41:43 <Mekkis> He coordinates stuff in NSW
06:44:10 <Mekkis> !item elemental flux
06:44:11 <diebot> Mekkis, ELEMENTAL GEM [moderate conjuration] CL:11 none 2250gp, 0lb
06:44:11 <diebot> An elemental gem comes in one of four different varieties. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature
06:44:12 <diebot> that broke the gem. The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green. Source: Ultimate Equipment
06:46:10 <Proquar> is it always this quiet in here?
06:46:14 <Proquar> What are you doing at Easter?
06:46:53 <Mekkis> Pretty much.
06:47:03 <Mekkis> Heading to Brisbane, then to Conquest in Melbourne
06:50:23 <Mekkis> you?
06:50:29 <Mekkis> There is a con in Sydney over Easter
06:56:50 <Proquar> i thought so… I probably won’t go on my own
06:57:50 <Mekkis> Come to conquest :P
06:58:47 <iBiZa> hi
07:00:13 <Proquar> tempting… but i’m working all day saturday and then monday evening.. and planes are so expensive at that time of year
07:01:03 <Mekkis> that's why I use points :P
07:08:09 <diebot> Core
07:08:09 <diebot> You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach
07:08:09 <diebot> any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).
07:12:58 <Proquar> heh...
07:13:13 <Proquar> (sorry. I’ve become absorbed in a Chinese series of Monkey…)
07:42:57 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
07:42:57 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
07:42:57 <***> Buffer Playback...
07:42:58 <***> Playback Complete.
07:51:01 <Mekkis> oh
10:13:14 <KickOutTheJams> https://soundcloud.com/austnet-news/21028712mp3
17:23:01 <Mekkis> !capacity 8
17:23:03 <diebot> Mekkis, 26 if medium, 19.5 if small.
17:26:29 <Mekkis> !item Crystal Tiara
17:26:34 <diebot> Mekkis, CRYSTAL TIARA [faint conjuration] CL:3 head 1000gp, 0lb
17:26:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/crystal_tiara.html
17:43:03 <Mekkis> !spell remove fear
17:43:21 <diebot> Mekkis, REMOVE FEAR abjuration ([]) bard 1, cleric/oracle 1, inquisitor 1, shaman 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes (harmless)Source:
17:43:21 <diebot> PFRPG Core
17:43:21 <diebot> You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. Remove fear counters and dispels cause fear.
18:11:33 <Mekkis> !item celestial armor
18:11:35 <diebot> Mekkis, CELESTIAL ARMOR [faint transmutation [good]] CL:5 armor 22400gp, 20lb
18:11:35 <diebot> This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. Source: Ultimate
18:11:35 <diebot> Equipment
18:36:17 <Mekkis> !spell Swallow Your Fear
18:36:19 <diebot> Mekkis, SWALLOW YOUR FEAR enchantment ([]) bard 1, cleric/oracle 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes (harmless)Source: AP 35
18:36:19 <diebot> You make the affected subjects ready for battle despite their fear. If a target is suffering from a fear effect of any kind, he gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. If the subject is frightened, he remains in place and gains the confused condition for the remainder of the
18:36:19 <diebot> fear effect, except he treats all results of "attack self " as "do nothing" and treats "attack nearest creature" as "act normally." If the subject is panicked, he remains in place and gains the confused condition for the duration of the fear effect.
18:48:15 <WangNoEnglish> thanks for letting suck ur delicious cocks last night guys
18:48:20 <WangNoEnglish> they were delcicious
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18:48:38 <WangNoEnglish> thanks guys
18:49:16 <WangNoEnglish> guys?
18:49:39 <WangNoEnglish> look forward to sucking your delivious cocks again soon
18:49:50 <WangNoEnglish> thanks guys
18:51:09 <WangNoEnglish> guys?
18:51:12 <WangNoEnglish> thanks guys
18:51:21 <WangNoEnglish> thanks for letting suck ur delicious cocks last night guys
18:51:26 <WangNoEnglish> they were delcicious
18:51:30 <WangNoEnglish> look forward to sucking your delivious cocks again soon
18:51:35 <WangNoEnglish> and all those who missed out please mesg me asap
18:51:41 <WangNoEnglish> thanks for letting suck ur delicious cocks last night guys
18:51:44 <WangNoEnglish> thanks guys
18:56:40 <Mekkis> !spell celestial healing
18:56:41 <diebot> Mekkis, INFERNAL HEALING conjuration (healing[evil]) cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1 1 round Range: touch creature touched Comp: V, S, M (1 drop of devil blood or 1 dose of unholy water) Duration: 1 minute Save: Will negates (harmless) SR:yes (harmless)Source: Inner Sea World Guide
18:56:41 <diebot> You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no
18:56:41 <diebot> long-term effect on the target's alignment.
19:54:51 <Mekkis> !spell message
19:55:00 <diebot> Mekkis, MESSAGE transmutation ([language-dependent]) bard 0, sorcerer/wizard 0, summoner 0, witch 0 1 standard action Range: medium (100 ft. + 10 ft./level) one creature/level Comp: V, S, F (a piece of copper wire) Duration: 10 min./level Save: none SR:noSource: PFRPG Core
19:55:00 <diebot> You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a
19:55:00 <diebot> thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell
19:55:00 <diebot> transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.
19:57:53 <Mekkis> !spell Shield Of The Dawnflower, Greater
19:59:12 <Mekkis> IDENTIFY
19:59:22 <Mekkis> !spell Shield Of The Dawnflower, Greater
19:59:24 <diebot> Mekkis, SHIELD OF THE DAWNFLOWER, GREATER evocation ([fire, good, light]) bard 6, cleric/oracle 6, magus 6 1 standard action Range: personal you Comp: V, S, DF Duration: 1 round/level Save: SR:Source: Inner Sea Gods
19:59:25 <diebot> You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of damage + 1 point per caster level. Half of this damage is fire damage and half is holy damage (as the spell flame strike). An undead creature or a creature particularly vulnerable to light that hits you
19:59:25 <diebot> instead takes 2d6 points of damage +1 point per caster level. Creatures with reach weapons are not subject to this damage if they attack you. The shield provides illumination equivalent to a daylight spell. You can have only one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield or
19:59:25 <diebot> shield of the Dawnflower (The Inner Sea World Guide 296).
20:00:35 <Mekkis> IDENTIFY
22:18:06 <MelbUser|4395> https://soundcloud.com/austnet-news/21028712mp3
23:40:24 <doomddd> thanks for letting suck ur delicious cocks last night guys
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23:40:49 <doomddd> thanks guys
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23:41:23 <doomddd> thanks guys
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