// #d&d — 2016-10-09
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
00:47:07 <Mekkis> !item manual of war
00:47:10 <diebot> Mekkis, MANUAL OF WAR [moderate enchantment] CL:10 none 7500gp, 2lb
00:47:11 <diebot> Bound in bloodstained leather, this heavy tome is scarred like the flesh of a seasoned warrior and contains many generations of martial knowledge. Once per day, after studying the manual for 1 hour, a fighter may exchange one of her fighter bonus feats for another combat feat. She must meet the prerequisites for this new feat and she cannot alter a
00:47:11 <diebot> feat she is using as a prerequisite for another feat, prestige class, or other ability. This change persists for 24 hours, after which time the fighter's feats return to normal. The fighter may spend 10 minutes studying the manual to end its effects early. Source: Ultimate Equipment
00:48:05 <Mekkis> !item horn of bottemless valour
00:48:06 <diebot> Mekkis, DRINKING HORN OF BOTTOMLESS VALOR [moderate enchantment] CL:10 none 24000gp, 2lb
00:48:06 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/drinking_horn_of_bottomless_valor.html
01:10:48 <Mekkis> !spell Bestow Grace of the Champion
01:10:49 <diebot> Mekkis, BESTOW GRACE OF THE CHAMPION transmutation ([good, law]) cleric/oracle 7, paladin 4 1 standard action Range: touch lawful good creature touched Comp: V, S, DF Duration: 1 round/level (see text) Save: yes (harmless) SR:yes (harmless)Source: Ultimate Magic
01:10:49 <diebot> You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on
01:10:49 <diebot> hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell
01:10:49 <diebot> expires are lost. This spell has no if cast on a paladin.
02:55:49 <Mekkis> no. 20.
03:37:10 Brunius` has quit (EOF from client)
03:37:51 Brunius` ([email protected]) has joined #d&d
03:37:52 ChanOP gives channel operator status to Brunius`
04:26:01 <Mekkis> according to the scenario we played yesterday
04:28:21 <Brunius> huh
04:33:54 <Mekkis> the dc to cook rice was either a trained-only Profession:Cook DC12, or a DC20 Survival.
06:19:29 <Mekkis> hello...
06:36:24 <Mekkis> I'm back, Brunius
08:33:07 <Mekkis> Brunius, you're back !!
08:46:25 <Brunius`> Mekkis, I saw you got Z-lined
08:46:40 <Brunius`> been spamming again have you?
09:12:25 <Mekkis> hey Brunius
09:26:15 <Proquar> hey brunius!
09:26:22 <Proquar> good to see movement D:
09:26:37 <Proquar> oh… that wasn't the face i was looking for...
09:28:07 <Brunius`> :(
10:01:41 <Proquar> heh
10:16:46 <Mekkis> I got dezlined
10:16:55 <Mekkis> Needed to speak with the IRCop
10:20:46 <Proquar> hey mekkis
10:55:04 <Proquar> g'night
11:44:16 mib_6o3e2a ([email protected]) has joined #d&d
11:45:34 mib_6o3e2a has quit (Quit: http://www.mibbit.com ajax IRC Client)
14:04:29 <Mekkis> !spell Shield Of The Dawnflower
14:05:50 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
14:05:50 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
14:05:50 <***> Buffer Playback...
14:05:50 <***> Playback Complete.
14:05:52 <Mekkis> !spell Shield Of The Dawnflower
14:06:00 <diebot> Mekkis, SHIELD OF THE DAWNFLOWER evocation ([fire, good, light]) bard 4, cleric/oracle 4, magus 4, paladin 4, ranger 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 round/level Save: see text SR:noSource: Inner Sea World Guide
14:06:00 <diebot> You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of fire damage + 1 point per caster level (maximum +15). Creatures with reach weapons are not subject to this damage if they attack you. The shield provides illumination as if it were a continual flame spell.
14:06:00 <diebot> You can only have one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield.
14:06:43 <Mekkis> !spell Path Of Glory, Greater
14:06:44 <diebot> Mekkis, PATH OF GLORY, GREATER conjuration (healing[]) bard 4, cleric/oracle 4 1 standard action Range: touch (see text) Comp: V, S Duration: 1 round/level Save: none SR:noSource: Advanced Class Guide
14:06:44 <diebot> This spell functions as path of glory, except as noted above, and a square provides 5 points of healing instead of 1.
14:07:04 <Mekkis> !spell Master's Escape
14:07:06 <diebot> Mekkis, MASTER'S ESCAPE conjuration (teleportation[]) cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner 3, witch 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) you and one summoned creature you control Comp: V, S Duration: 1 round/level (D) Save: none SR:noSource: Monster Summoner's Handbook
14:07:06 <diebot> You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit
14:07:06 <diebot> points before you can use this spell's effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.
14:07:31 <Mekkis> !spell Flaming Aura
14:07:33 <diebot> Mekkis, FLAMING AURA transmutation ([fire]) bloodrager 4, cleric/oracle 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: personal you (see text) Comp: V, S, M/DF (a small piece of charcoal) Duration: 1 minute/level Save: none (harmless, see text) SR:no (harmless, see text)Source: AP 91
14:07:33 <diebot> The spell allows you channel fire into your very being. If you don't already have the fire subtype, this spell grants you the fire subtype. If you already have the fire subtype, you instead channel the flames from your being outward, creating a 10-foot-radius aura of fire centered on you. Creatures who enter or end their turns in the aura must
14:07:33 <diebot> succeed at a Fortitude saving throw or take 1d8 points of fire damage. Multiple castings of this spell stack; you can cast it once on yourself to gain the fire subtype, then again to manifest the aura of flames around you.
14:08:36 <Mekkis> !spell Wrathful Weapon
14:08:37 <diebot> Mekkis, WRATHFUL WEAPON transmutation ([see text]) cleric/oracle 4 1 standard action Range: touch melee weapon touched (see text) Comp: V, S, DF Duration: 1 minute/level Save: Will (harmless, object) SR:yes (object)Source: Advanced Class Origins
14:08:37 <diebot> You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor; if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that
14:08:37 <diebot> special ability, the spell fails. If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.
14:11:33 <Mekkis> !spell Spiritual Ally
14:11:34 <diebot> Mekkis, SPIRITUAL ALLY evocation ([force]) cleric/oracle 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, DF Duration: 1 round/level (D) Save: none SR:yesSource: APG
14:11:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spiritual_ally.html
14:44:25 <Mekkis> !spell good hope
15:43:40 <***> Buffer Playback...
15:43:41 <***> Playback Complete.
15:43:44 <Mekkis> !item manual of war
15:43:49 <diebot> Mekkis, MANUAL OF WAR [moderate enchantment] CL:10 none 7500gp, 2lb
15:43:49 <diebot> Bound in bloodstained leather, this heavy tome is scarred like the flesh of a seasoned warrior and contains many generations of martial knowledge. Once per day, after studying the manual for 1 hour, a fighter may exchange one of her fighter bonus feats for another combat feat. She must meet the prerequisites for this new feat and she cannot alter a
15:43:49 <diebot> feat she is using as a prerequisite for another feat, prestige class, or other ability. This change persists for 24 hours, after which time the fighter's feats return to normal. The fighter may spend 10 minutes studying the manual to end its effects early. Source: Ultimate Equipment
15:44:43 <Mekkis> !item horn of bottemless valour
15:44:44 <diebot> Mekkis, DRINKING HORN OF BOTTOMLESS VALOR [moderate enchantment] CL:10 none 24000gp, 2lb
15:44:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/drinking_horn_of_bottomless_valor.html
16:06:56 <Mekkis> !spell Bestow Grace of the Champion
16:07:19 <***> Buffer Playback...
16:07:19 <***> Playback Complete.
16:07:25 <Mekkis> !spell Bestow Grace of the Champion
16:07:27 <diebot> Mekkis, BESTOW GRACE OF THE CHAMPION transmutation ([good, law]) cleric/oracle 7, paladin 4 1 standard action Range: touch lawful good creature touched Comp: V, S, DF Duration: 1 round/level (see text) Save: yes (harmless) SR:yes (harmless)Source: Ultimate Magic
16:07:28 <diebot> You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on
16:07:28 <diebot> hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell
16:07:28 <diebot> expires are lost. This spell has no if cast on a paladin.
16:53:10 <***> Buffer Playback...
16:53:10 <***> Playback Complete.
18:45:04 <***> Buffer Playback...
18:45:04 <***> Playback Complete.
19:47:38 <Mekkis> Guess what the DC for cooking rice is?
19:50:59 <Mekkis> !item traveller's anytool
19:51:00 <diebot> Mekkis, TRAVELER'S ANY-TOOL [moderate transmutation] CL:9 none 250gp, 2lb
19:51:00 <diebot> This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts,
19:51:00 <diebot> such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well. The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their
19:51:00 <diebot> own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls. Source: Ultimate Equipment
20:42:03 <Mekkis> hey Brunius: what IRC client do you use on your phone?
20:47:43 <Brunius> Andchat
20:53:23 <Mekkis> !spell sift
20:53:23 <diebot> Mekkis, SIFT divination ([]) bard 0, inquisitor 0 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: none SR:noSource: APG
20:53:24 <diebot> You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area
20:53:24 <diebot> you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
22:38:45 <Brunius> 5?
23:09:14 <Mekkis> !spell Shield Of The Dawnflower
23:09:20 <diebot> Mekkis, SHIELD OF THE DAWNFLOWER evocation ([fire, good, light]) bard 4, cleric/oracle 4, magus 4, paladin 4, ranger 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 round/level Save: see text SR:noSource: Inner Sea World Guide
23:09:20 <diebot> You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of fire damage + 1 point per caster level (maximum +15). Creatures with reach weapons are not subject to this damage if they attack you. The shield provides illumination as if it were a continual flame spell.
23:09:20 <diebot> You can only have one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield.
23:10:04 <Mekkis> !spell Path Of Glory, Greater
23:10:05 <diebot> Mekkis, PATH OF GLORY, GREATER conjuration (healing[]) bard 4, cleric/oracle 4 1 standard action Range: touch (see text) Comp: V, S Duration: 1 round/level Save: none SR:noSource: Advanced Class Guide
23:10:05 <diebot> This spell functions as path of glory, except as noted above, and a square provides 5 points of healing instead of 1.
23:10:26 <Mekkis> !spell Master's Escape
23:10:27 <diebot> Mekkis, MASTER'S ESCAPE conjuration (teleportation[]) cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner 3, witch 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) you and one summoned creature you control Comp: V, S Duration: 1 round/level (D) Save: none SR:noSource: Monster Summoner's Handbook
23:10:27 <diebot> You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit
23:10:27 <diebot> points before you can use this spell's effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.
23:10:53 <Mekkis> !spell Flaming Aura
23:10:53 <diebot> Mekkis, FLAMING AURA transmutation ([fire]) bloodrager 4, cleric/oracle 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: personal you (see text) Comp: V, S, M/DF (a small piece of charcoal) Duration: 1 minute/level Save: none (harmless, see text) SR:no (harmless, see text)Source: AP 91
23:10:53 <diebot> The spell allows you channel fire into your very being. If you don't already have the fire subtype, this spell grants you the fire subtype. If you already have the fire subtype, you instead channel the flames from your being outward, creating a 10-foot-radius aura of fire centered on you. Creatures who enter or end their turns in the aura must
23:10:53 <diebot> succeed at a Fortitude saving throw or take 1d8 points of fire damage. Multiple castings of this spell stack; you can cast it once on yourself to gain the fire subtype, then again to manifest the aura of flames around you.
23:11:58 <Mekkis> !spell Wrathful Weapon
23:11:58 <diebot> Mekkis, WRATHFUL WEAPON transmutation ([see text]) cleric/oracle 4 1 standard action Range: touch melee weapon touched (see text) Comp: V, S, DF Duration: 1 minute/level Save: Will (harmless, object) SR:yes (object)Source: Advanced Class Origins
23:11:58 <diebot> You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor; if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that
23:11:58 <diebot> special ability, the spell fails. If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.
23:14:54 <Mekkis> !spell Spiritual Ally
23:14:55 <diebot> Mekkis, SPIRITUAL ALLY evocation ([force]) cleric/oracle 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, DF Duration: 1 round/level (D) Save: none SR:yesSource: APG
23:14:55 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spiritual_ally.html
23:38:17 <Brunius|M> huh
23:38:29 <Brunius|M> they trimmed down that zline too apparently
Search this day's buffer:
