// #d&d — 2016-09-26
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02:14:17 oscularity has quit (Ping timeout: 148 seconds)
02:55:49 <Mekkis> no. 20.
06:19:29 <Mekkis> hello...
08:31:30 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
08:31:30 Topic for #d&d set by stalklike at Mon Aug 29 20:41:56 2016
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08:33:07 <Mekkis> Brunius, you're back !!
08:46:25 <Brunius`> Mekkis, I saw you got Z-lined
08:46:40 <Brunius`> been spamming again have you?
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09:12:25 <Mekkis> hey Brunius
09:26:15 <Proquar> hey brunius!
09:26:22 <Proquar> good to see movement D:
09:26:37 <Proquar> oh… that wasn't the face i was looking for...
09:28:07 <Brunius`> :(
09:44:39 <Mekkis> Guess what the DC for cooking rice is?
09:47:59 <Mekkis> !item traveller's anytool
09:48:01 <diebot> Mekkis, TRAVELER'S ANY-TOOL [moderate transmutation] CL:9 none 250gp, 2lb
09:48:01 <diebot> This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts,
09:48:01 <diebot> such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well. The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their
09:48:01 <diebot> own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls. Source: Ultimate Equipment
10:01:41 <Proquar> heh
10:16:46 <Mekkis> I got dezlined
10:16:55 <Mekkis> Needed to speak with the IRCop
10:20:46 <Proquar> hey mekkis
10:50:23 <Mekkis> !spell sift
10:50:25 <diebot> Mekkis, SIFT divination ([]) bard 0, inquisitor 0 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: none SR:noSource: APG
10:50:25 <diebot> You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area
10:50:25 <diebot> you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
10:55:04 <Proquar> g'night
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16:52:49 <Mekkis> no. 20.
19:47:38 <Mekkis> Guess what the DC for cooking rice is?
19:50:59 <Mekkis> !item traveller's anytool
19:51:00 <diebot> Mekkis, TRAVELER'S ANY-TOOL [moderate transmutation] CL:9 none 250gp, 2lb
19:51:00 <diebot> This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts,
19:51:00 <diebot> such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well. The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their
19:51:00 <diebot> own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls. Source: Ultimate Equipment
20:53:23 <Mekkis> !spell sift
20:53:23 <diebot> Mekkis, SIFT divination ([]) bard 0, inquisitor 0 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: none SR:noSource: APG
20:53:24 <diebot> You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area
20:53:24 <diebot> you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
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22:38:45 <Brunius> 5?
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