AustNet AustNet Archive Project — IRC Logs
« All channels | Contribute a log »

// #d&d — 2016-08-24

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
01:39:28 <Mekkis> !item Constrictor Armor
01:39:28 <diebot> Mekkis, CONSTRICTOR ARMOR [strong transmutation] CL:12 body 0gp, 30lb
01:39:29 <diebot> Designed to resemble the wide scales on a serpent's belly, this armor functions as a +1 breastplate of fire resistance. The first time the wearer is struck in melee, the armor animates and begins crushing its wearer. On the round that the armor animates, it automatically grapples the wearer. In following rounds, at the beginning of the wearer's
01:39:29 <diebot> turn, the armor makes a grapple combat maneuver check (CMB +20) to constrict the wearer. If successful, the armor deals 2d6 points of damage each round. Once animated, the armor releases its grip only when it is destroyed or its wearer dies. The wearer can't physically remove the armor once it activates, but others can help destroy or remove it.
01:39:29 <diebot> This armor functions normally (without animating) when worn by unliving creatures such as constructs and undead. Source: AP 82
03:04:39 <Mekkis> !spell pilfering hand
03:04:41 <diebot> Mekkis, PILFERING HAND evocation ([force]) bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object Comp: S Duration: see text Save: none SR:yes (object)Source: Ultimate Combat
03:04:41 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pilfering_hand.html
03:05:58 <Mekkis> !spell wall of ice
03:05:59 <diebot> Mekkis, WALL OF ICE evocation ([cold]) sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (a piece of quartz or rock crystal) Duration: 1 min./level Save: Reflex negates; see text SR:yesSource: PFRPG Core
03:06:00 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_ice.html
04:08:12 <Mekkis> !spell burst of radiance
04:08:14 <diebot> Mekkis, BURST OF RADIANCE evocation ([good, light]) cleric/oracle 2, druid 2, sorcerer/wizard 2 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a piece of flint and a pinch of silver dust) Duration: instantaneous Save: Reflex partial SR:yesSource: Champions Of Purity
04:08:14 <diebot> This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
05:34:32 sundari ([email protected]) has joined #d&d
06:00:45 <Proquar> wb ballig :)
06:14:58 <Mekkis> Brunius,
06:15:05 <Brunius> Mekkis,
06:15:15 <Mekkis> Bloody discord
06:15:26 <Mekkis> I'm thinking of bridging this channel and the PFS one
06:15:39 <Brunius> via diebot?
06:16:03 <Mekkis> yeah
06:16:06 <Mekkis> Or another bot
06:16:22 <Mekkis> diebot needs a shitton of cleaning, so maybe there'll be a bit of a refactor in there
06:16:54 <Mekkis> you coming to Paizoconoz?
06:17:43 <Brunius> Doesn't line up with uni
06:18:37 <Mekkis> you've got stuff on on the Monday?
06:19:09 <Brunius> 9:30 practical
06:19:39 <Mekkis> just fly back Sunday night. No problem
06:26:42 <Mekkis> for you, Brunius https://www.youtube.com/watch?v=RTyuMCB7G4A&feature=youtu.be
06:26:50 <Brunius> what's diebot written in, again?
06:26:59 <Brunius> yeah righto
06:27:35 <Mekkis> ruby
06:27:55 <Mekkis> I thought I put it on github
06:28:01 <Mekkis> If you're interested...
06:37:58 sundari has quit (Connection closed)
07:02:23 <Mekkis> !hp 15d8m3
07:02:23 <diebot> Mekkis, 123
07:12:29 <Mekkis> I love it how Discord uses 100% of a CPU. Constantly
07:15:26 <Mekkis> oh. My bad.
07:15:32 <Mekkis> Now it's using 100% of two CPUs
07:16:49 <Brunius> It doesn't do that to my computer
07:16:52 <Brunius> at least not that I've noticed
07:17:03 <Brunius> you're on linux, though?
07:17:14 <Mekkis> yeah
07:17:39 <Mekkis> maybe I'm just biased
07:17:49 <Brunius> I really don't see the need for it
07:17:51 <Proquar> Where is Avatar?
07:17:55 <Brunius> Somehow it's grabbed marketshare though
07:18:05 <Mekkis> I mean, I understand IRC. It's an open standard. Hell, I can talk to an IRC server with telnet.
07:18:17 <Brunius> Ballig: I've just found that GPU you gave me ages ago. Do you want it back?
07:18:38 <Mekkis> Fucked if I know how discord works. For all I know, it's peer-to-peer, leeching bandwidth and cycles from clients
07:19:46 <Mekkis> Brunius, you up for some Civ?
07:42:56 <Brunius> He jumped ship for Discord
07:52:14 <Proquar> oh
07:52:22 <Proquar> have i missed three games?
08:01:14 <Brunius> dunno?
08:01:24 <Brunius> When did the title get to be that
08:01:42 <Brunius> title/topic
08:16:32 <Mekkis> !hp 16d8m3
08:16:33 <diebot> Mekkis, 131
08:27:46 <Mekkis> !item daring Dancers
08:27:47 <diebot> Mekkis, DARING DANCERS [moderate transmutation] CL:8 feet 16000gp, 0lb
08:27:47 <diebot> These glittering anklets or spurs are favorites of Varisians, both for their showy addition to performances and their more practical uses. Normally made of metal and leather and adorned with glass beads or small gemstones, they make the wearer's feet light and agile, granting a +5 competence bonus to Perform (dance) checks. The wearer's footfalls
08:27:47 <diebot> become so light that she can dance gracefully on any surface and make a 5-foot step even in difficult terrain. If the wearer has 5 or more ranks in Perform (dance), daring dancers allow her to cast dimension door on herself once per day to travel up to 700 feet. Source: Faction Guide
08:47:51 <Brunius> Set by Ballig, Jul 26
08:50:34 <diebot> Mekkis, ELEMENTAL BODY IV transmutation (polymorph[]) sorcerer/wizard 7 1 standard action Range: personal you Comp: V, S, M (the element you plan to assume) Duration: 1 min/level Save: SR:Source: PFRPG Core
08:50:35 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/elemental_body_iv.html
08:50:41 <Mekkis> !spell temporary resurrection
08:50:41 <diebot> Mekkis, TEMPORARY RESURRECTION necromancy ([]) sorcerer/wizard 7, witch 7 10 minutes Range: touch dead creature touched Comp: V, S, M (diamond dust worth 500 gp) Duration: 24 hours Save: SR:Source: Ultimate Magic
08:50:42 <diebot> You restore temporary life to a body that has been dead for less than 48 hours. The spell lasts for 24 hours, after which the target dies again. The target gains 1 permanent negative level while under the effect of this spell; this negative level goes away when the target dies or is permanently raised from the dead (such as with raise dead). The
08:50:42 <diebot> target still counts as a dead corpse (but not undead) for the purpose of spells that revive dead creatures, so a cleric can cast raise dead or a similar spell on the target even while this spell is active. Once a creature has been revived with temporary resurrection, this spell cannot be used on it again until it is permanently raised from the
08:50:42 <diebot> dead.
08:51:29 <Mekkis> !spell Control Construct
08:51:30 <diebot> Mekkis, CONTROL CONSTRUCT transmutation ([]) sorcerer/wizard 7 1 standard action Range: close (25 ft. + 5 ft./2 levels) one construct Comp: V, S Duration: concentration Save: none (see text) SR:noSource: Ultimate Magic
08:51:30 <diebot> You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the
08:51:30 <diebot> construct, you both must make opposed Spellcraft checks each round to control the construct.
08:51:59 <Mekkis> !spell Resonating Word
08:52:00 <diebot> Mekkis, RESONATING WORD transmutation ([sonic]) bard 5, sorcerer/wizard 7 1 standard action Range: medium (100 ft. + 10 ft./level) one creature Comp: V Duration: 3 rounds Save: Fortitude partial SR:yesSource: Ultimate Magic
08:52:00 <diebot> You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once each round on your turn, and the effects grow stronger for each saving throw the creature fails. On the first round, the target takes 5d6 points of sonic damage and is staggered for 1 round. A successful save halves the
08:52:00 <diebot> damage and negates the staggered effect. On the second round, the target takes 5d6 points of damage and is stunned for 1 round. A successful save halves the damage and negates the stunning effect. On the third round, the target takes 10d6 points of damage and is stunned for 1d4+1 rounds. A successful save halves the damage and negates the stunning
08:52:00 <diebot> effect. The resonating word has no power after the third round, even if the spell's duration is increased.
08:52:50 <Mekkis> !spell Control Weather
08:52:51 <diebot> Mekkis, CONTROL WEATHER transmutation ([]) cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7, shaman 7 10 minutes; see text Range: 2 miles Comp: V, S Duration: 4d12 hours; see text Save: none SR:noSource: PFRPG Core
08:52:52 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/control_weather.html
08:53:56 <Mekkis> !spell Plague Storm
08:53:57 <diebot> Mekkis, PLAGUE STORM necromancy ([disease, evil]) cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: 1 minute/level and instantaneous (see text) Save: Fortitude negates SR:noSource: Ultimate Magic
08:53:57 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/plague_storm.html
08:54:49 <Mekkis> !spell Waves of Ecstasy
08:54:50 <diebot> Mekkis, WAVES OF ECSTASY enchantment (compulsion[emotion, mind-affecting]) bard 6, cleric/oracle 7, sorcerer/wizard 7, witch 7 1 standard action Range: 30 ft. Comp: V, S Duration: 1 round/level; see text Save: Will partial (see text) SR:yesSource: Ultimate Magic
08:54:50 <diebot> You emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for 1 round and are staggered for the remainder of the spell. A creature that makes its save is staggered for the first round and can act normally thereafter.
08:55:30 <Mekkis> !spell Vision
08:55:31 <diebot> Mekkis, VISION divination ([]) sorcerer/wizard 7, witch 7, shaman 7 1 standard action Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
08:55:31 <diebot> This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster
08:55:31 <diebot> level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.
08:55:52 <Mekkis> !spell walk through space
08:55:53 <diebot> Mekkis, WALK THROUGH SPACE conjuration (teleportation[]) alchemist 6, magus 6, sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: personal you Comp: V, S, M (a wren's egg) Duration: 1 round/level Save: SR:Source: Ultimate Combat
08:55:53 <diebot> When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an unoccupied space that you can stand on within line of sight. Alternatively, you can spend a move action to teleport to a standing position from lying prone. Teleporting does not provoke attacks of opportunity.
08:56:18 <Mekkis> !spell Arcane Sight, Greater
08:56:19 <diebot> Mekkis, ARCANE SIGHT, GREATER divination ([]) sorcerer/wizard 7, witch 7 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
08:56:19 <diebot> This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see. Unlike arcane sight, this spell cannot be made permanent with a permanency spell.
08:56:41 <Mekkis> !spell Signifer's Rally
08:56:41 <diebot> Mekkis, SIGNIFER'S RALLY conjuration (teleportation[evil]) cleric/oracle 7, sorcerer/wizard 7 1 standard action Range: medium (100 ft. + 10 ft./level) one willing ally/5 levels Comp: V, S, M (100 gp worth of bloodstone for every ally teleported) Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: Cheliax Empire Of
08:56:42 <diebot> Devils
08:56:42 <diebot> You teleport up to one ally per five caster levels to your location. You determine which allies you want to teleport at the time of casting; these allies have 1 round to decide to allow or refuse your spell, and they teleport immediately upon accepting. Allies are teleported as if you had cast teleport on them (your current location is at least
08:56:42 <diebot> "studied carefully" for this purpose), appearing in a puff of brimstone in a space adjacent to you. If you are in combat and your allies were not, your allies may roll initiative upon arrival but are not considered flat-footed even though they have not taken any actions. The spell does not function in areas warded against intrusion by evil
08:56:42 <diebot> creatures (such as a magic circle against evil effect).
08:57:19 <Mekkis> !spell Frost Mammoth
08:57:20 <diebot> Mekkis, FROST MAMMOTH conjuration (creation[cold]) cleric/oracle 7, druid 7, sorcerer/wizard 7, summoner 6 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (a fragment of mammoth tusk) Duration: 1 round/level (D) Save: none SR:noSource: People Of The North
08:57:20 <diebot> A blast of snow suddenly fills an area with a space of 15 feet-this snow immediately forms the shape of a woolly mammoth that seems to be made of snow, with tusks of solid ice. The mammoth has statistics identical to those of a mastodon (Pathfinder RPG Bestiary 128), save that it also has the cold subtype (and thus gains immunity to cold and
08:57:20 <diebot> vulnerability to fire). The frost mammoth obeys your telepathic commands. It allows you or anyone you designate to ride it, and is treated as if combat trained. At 17th level, a frost mammoth you conjure deals an additional 1d6 points of cold damage with each physical attack.
08:57:51 <Mekkis> !spell Dimensional Bounce
08:57:52 <diebot> Mekkis, DIMENSIONAL BOUNCE conjuration (teleportation[]) sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: close (25 ft. + 5 ft./2 levels) you and touched objects or other touched willing creatures Comp: V, S Duration: 1 round/level or until discharged Save: none and Will negates (object) SR:no and yes (object)Source: Advanced
08:57:52 <diebot> Class Guide
08:57:52 <diebot> You designate two locations within range and create a dimensional link between them; you must have line of effect to both locations when casting this spell. As a swift action, you can teleport from your current location to either of the designated locations as if you had cast dimension door. The spell is discharged once you have used it to teleport
08:57:52 <diebot> a number of times equal to one-fourth your caster level (maximum 5 times).
08:58:19 <Mekkis> !spell Deflection
08:58:20 <diebot> Mekkis, DEFLECTION abjuration ([force]) sorcerer/wizard 7 1 standard action Range: personal you Comp: V, S, M (a piece of rubber dipped in glue) Duration: 1 round/level Save: SR:Source: APG
08:58:20 <diebot> You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source. This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own
08:58:20 <diebot> Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack's damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks
08:58:20 <diebot> that actually do strike you but simply fail to do any harm.
08:59:46 <Mekkis> !spell Banishment
08:59:47 <diebot> Mekkis, BANISHMENT abjuration ([]) cleric/oracle 6, sorcerer/wizard 7, summoner 5, inquisitor 5, shaman 6 1 standard action Range: close (25 ft. + 5 ft./2 levels) one or more extraplanar creatures, no two of which can be more than 30 ft. apart Comp: V, S, F (see text) Duration: instantaneous Save: Will negates SR:yesSource: PFRPG Core
08:59:47 <diebot> A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished. You can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise
08:59:47 <diebot> opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target's Spell Resistance (if any), and the saving throw DC increases by 2. Certain rare items might work twice as well as a normal item for the purpose of the bonuses (each providing a +2 bonus on the caster level check against Spell
08:59:47 <diebot> Resistance and increasing the save DC by 4).
09:00:38 <Mekkis> !spell Rampart
09:00:39 <diebot> Mekkis, RAMPART conjuration (creation[earth]) druid 7, sorcerer/wizard 7 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (a handful of earth) Duration: instantaneous Save: none SR:noSource: APG
09:00:39 <diebot> You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be conjured so that it occupies the same space as another creature or object. Each 5-foot-wide section of the rampart has hardness 0 and 180 hit points. A section of the rampart whose hit points drop to 0 is breached. If a creature tries to break through
09:00:39 <diebot> the rampart with a single attack, the DC for the Strength check is 60. A creature can climb over the rampart with a DC 20 Climb check.
09:01:08 <Mekkis> !spell Memory Of Function
09:01:09 <diebot> Mekkis, MEMORY OF FUNCTION transmutation ([]) cleric/oracle 7, sorcerer/wizard 7 1 standard action Range: touch object or construct touched Comp: V, S, powdered skymetal worth 10,000 gp Duration: instantaneous Save: Will negates SR:yesSource: Technology Guide
09:01:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/memory_of_function.html
09:01:34 <Mekkis> !spell Shadow Conjuration, Greater
09:01:34 <diebot> Mekkis, SHADOW CONJURATION, GREATER illusion (shadow[shadow]) sorcerer/wizard 7 1 standard action Range: see text Comp: V, S Duration: see text Save: Will disbelief (if interacted with); varies; see text SR:yes; see textSource: PFRPG Core
09:01:35 <diebot> This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers.
09:01:53 <Mekkis> !spell Maddening Oubliette
09:01:54 <diebot> Mekkis, MADDENING OUBLIETTE conjuration (teleportation[]) cleric/oracle 7, sorcerer/wizard 7, witch 7 1 round Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, M (the powdered bones of a creature that died in prison) Duration: special; see text Save: Will negates; see text SR:yesSource: Inner Sea Gods
09:01:54 <diebot> The target is transported to a dark and dank prison in some unspecified horrific demiplane, where tentacles writhe around, clawed fingers grab at the creature (though they deal no damage), and harsh, whispering voices speak blasphemies and maddening secrets. At the end of each round within this terrifying oubliette, the target can attempt a Will
09:01:54 <diebot> saving throw in order to escape the prison. The saving throw has a penalty equal to the number of rounds the target has spent in the oubliette (minimum -1 and maximum -5). If the target succeeds at its saving throw, it returns to its former space. If that space is occupied or otherwise unavailable, the target is shunted to the nearest available
09:01:54 <diebot> space. When the target returns from the oubliette, it is confused for a number of rounds equal to the number of rounds of imprisonment (minimum 1), unless it was confined in the oubliette for 10 or more rounds, in which case the target is affected as if it were subject to an insanity spell instead.
09:21:57 <Mekkis> !item celestial armor
09:21:58 <diebot> Mekkis, CELESTIAL ARMOR [faint transmutation [good]] CL:5 armor 22400gp, 20lb
09:21:59 <diebot> This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. Source: Ultimate
09:21:59 <diebot> Equipment
09:33:57 <Mekkis> !spell channel the gift
09:33:58 <diebot> Mekkis, CHANNEL THE GIFT evocation ([]) bard 3, cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, witch 3 1 standard action Range: touch ally spellcaster touched Comp: V, S, DF Duration: 1 round or see text Save: Will negates (harmless) or none SR:yes (harmless) or noSource: Inner Sea Gods
09:33:58 <diebot> You channel your magical power to fuel the target's spellcasting. The next spell the target casts of 3rd level or lower does not expend a spell slot; in effect, you are using your spell slot to power the target's spell. The target must start casting this spell before your next turn, and the spell cannot have a casting time longer than 1 full round.
09:33:58 <diebot> Your alignment, prohibited wizard school, and other restrictions on your own spellcasting do not affect the target, nor do you suffer any backlash from the target's choice of spell. If you target yourself with this spell, you may spontaneously cast any prepared spell of 3rd level or lower without expending its spell slot on your next turn (this
09:33:58 <diebot> aspect of the spell has no effect if you are a spontaneous caster). The spell that's cast after channel the gift cannot have a casting time longer than 1 full round.
09:36:36 <Mekkis> !spell imbue with spell ability
09:36:37 <diebot> Mekkis, IMBUE WITH SPELL ABILITY evocation ([]) cleric/oracle 4, shaman 4 10 minutes Range: touch creature touched; see text Comp: V, S, DF Duration: permanent until discharged Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
09:36:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/imbue_with_spell_ability.html
11:10:34 <Proquar> hehehehe… ballig knows how to troll me :D
11:10:40 <Proquar> even if he doesn't mean to
11:10:47 <Proquar> oh wells… i'm off to bed
11:23:07 <Proquar> hello - mekkis, brunius, ballig :D
11:47:13 <Proquar> ah well - it was worth a try
17:12:25 <Ballig> it was an old script using an old variable
17:12:27 <Ballig> what was the topic before
17:15:05 Topic for #d&d is: AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
17:15:05 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
17:15:05 <***> Buffer Playback...
17:15:05 <***> Playback Complete.
17:36:48 <dustinslav> Hey there! How is everyone?
19:50:31 <***> Buffer Playback...
19:50:32 <***> Playback Complete.
20:07:09 <Mekkis> !spell Magnetic Field
20:07:12 <diebot> Mekkis, MAGNETIC FIELD abjuration ([]) alchemist 6, cleric/oracle 7, magus 6, sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: 30 ft. Comp: V, S Duration: 1 round/2 levels (D) Save: Reflex negates (object; see text) SR:yes (object)Source: People Of The River
20:07:13 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magnetic_field.html
20:07:14 <Mekkis> !spell antitech field
20:07:15 <diebot> Mekkis, ANTITECH FIELD abjuration ([]) druid 6, sorcerer/wizard 7 1 standard action Range: 10 ft. 10-ft.-radius emanation centered on you Comp: V, S, M/DF (pinch of rust) Duration: 1 minute/level (D) Save: Fortitude partial (see text) SR:yesSource: Technology Guide
20:07:15 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/antitech_field.html
20:09:13 <Mekkis> !spell Control Undead
20:09:13 <diebot> Mekkis, CONTROL UNDEAD necromancy ([]) sorcerer/wizard 7 1 standard action Range: close (25 ft. + 5 ft./2 levels) up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart Comp: V, S, M (a piece of bone and a piece of raw meat) Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
20:09:14 <diebot> This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible, the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior. Intelligent undead creatures
20:09:14 <diebot> remember that you controlled them, and they may seek revenge after the spell's effects end.
20:11:29 <Mekkis> !spell Awaken the Devoured
20:11:30 <diebot> Mekkis, AWAKEN THE DEVOURED divination ([pain]) cleric/oracle 5, inquisitor 4, sorcerer/wizard 5, witch 5 1 standard action Range: medium (100 ft. + 10 ft./level) one daemon Comp: V, S Duration: instantaneous and 1 round/level Save: Will partial (see text) SR:YesSource: Horsemen Of The Apocalypse
20:11:30 <diebot> You awaken the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, dealing 1d8 points of nonlethal damage per caster level (maximum 15d8) and making it confused for 1 round/level. A successful Will save halves the damage and negates the confusion effect.
20:11:51 <Mekkis> !spell Siphon Magic
20:11:52 <diebot> Mekkis, SIPHON MAGIC abjuration ([]) cleric/oracle 5, sorcerer/wizard 5, witch 5 1 standard action Range: touch creature touched Comp: V, S, M (a coiled length of copper wire wrapped around the palm) Duration: instantaneous Save: none SR:noSource: Inner Sea Magic
20:11:52 <diebot> This spell attempts to transfer a magical effect from a creature you touch to yourself. When you touch the creature, siphon magic attempts to end one ongoing spell that has been cast on that creature, as if via a targeted dispel magic. If you know the specific spell effect you wish to target, you can name that spell effect to target that specific
20:11:52 <diebot> spell; otherwise siphon magic begins with the highest-level spell in effect and works its way down through all spells affecting the target until it dispels one or runs out of effects, as per dispel magic. If siphon magic successfully ends a spell effect on the target, the remaining duration of that spell effect is transferred to you. That spell
20:11:52 <diebot> effect plays out for the rest of its duration as if you had been the original target. If the spell allows a saving throw to resist the effect, you gain a saving throw as if the spell were just being cast upon you, although this does not "reset" the spell's duration.
20:12:38 <Mekkis> !spell Duplicate Familiar
20:12:39 <diebot> Mekkis, DUPLICATE FAMILIAR conjuration (creation[]) alchemist 4, sorcerer/wizard 5, witch 5 1 standard action Range: touch Comp: V, S, M (alchemically preserved mockingfey feathers), F (familiar) Duration: 10 minutes/level Save: Fortitude negates SR:noSource: Familiar Folio
20:12:39 <diebot> You create a duplicate of a familiar. The familiar's master can use the duplicate as if it were his familiar in all respects, though he doesn't gain the bonus special ability from more than one familiar at a time. When the spell's duration expires, the familiar duplicate shrivels into nothing, even if petrified or otherwise transformed.
20:42:05 <***> Buffer Playback...
20:42:06 <***> Playback Complete.
20:42:10 <Mekkis> wow. That is an old topic
20:43:15 <Mekkis> Ballig, my logs suggest:
20:43:16 <Mekkis> Nov 30 17:40:07 * Avatar has changed the topic to: AEDT (UTC+11:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
20:47:02 GoldSpade ([email protected]) has joined #d&d
20:47:07 GoldSpade ([email protected]) has left #d&d
20:49:51 GoldSpade ([email protected]) has joined #d&d
20:49:58 GoldSpade ([email protected]) has left #d&d
20:50:22 <Mekkis> !spell forceful strike
20:50:23 <diebot> Mekkis, FORCEFUL STRIKE evocation ([force]) cleric/oracle 4, inquisitor 4, magus 4, paladin 4 1 swift action Range: touch or reach of melee weapon 1 creature Comp: V, S Duration: instantaneous Save: Fortitude partial SR:yesSource: Inner Sea Magic
20:50:23 <diebot> You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force. You deal normal weapon damage from the blow, but also deal an additional amount of force damage equal to 1d4 points per caster level (maximum of 10d4). The force of the blow may be enough to knock the target
20:50:23 <diebot> backward as well. To determine if the target is pushed back, make a combat maneuver check with a bonus equal to your caster level to resolve a bull rush attempt against the creature struck. You do not move as a result of this free bull rush, but it can push the target back if it defeats the target's CMD. A successful Fortitude save halves the force
20:50:23 <diebot> damage and negates the bull rush effect.
21:42:45 <***> Buffer Playback...
21:42:46 <***> Playback Complete.
21:59:09 <Brunius>
22:25:53 <greatstuff> selling my 2 iphone 6s pluses and asus gaming laptop for 300 each, anyone interested?
22:33:08 <greatstuff> selling my 2 iphone 6s pluses and asus gaming laptop for 300 each, anyone interested?
22:41:30 <Mekkis> Brunius-, but I wanted the laptop!
22:47:37 <Mekkis> !item sinner's wage
22:47:40 <diebot> Mekkis, SINNER'S WAGE [moderate enchantment] CL:7 none 500gp, 0lb
22:47:40 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/sinner's_wage.html
22:55:29 <greatstuff> selling my 2 iphone 6s pluses and asus gaming laptop for 300 each, anyone interested?
23:03:16 <greatstuff> selling my 2 iphone 6s pluses and asus gaming laptop for 300 each, anyone interested?
23:24:56 <Mekkis> hej
23:32:03 <Mekkis> !search staff
23:32:04 <diebot> Mekkis, 155 items found and PMed to Mekkis.
23:36:13 MekkisTmux has quit (Ping timeout: 121 seconds)
23:36:21 MekkisTmux ([email protected]) has joined #d&d