// #d&d — 2016-07-24
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00:22:45 Joachim has quit (Ping timeout: 121 seconds)
04:43:54 Tiberius ([email protected]) has joined #d&d
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10:05:55 <Mekkis> !spell Magnetic Field
10:05:58 <diebot> Mekkis, MAGNETIC FIELD abjuration ([]) alchemist 6, cleric/oracle 7, magus 6, sorcerer/wizard 7, summoner 6, witch 7 1 standard action Range: 30 ft. Comp: V, S Duration: 1 round/2 levels (D) Save: Reflex negates (object; see text) SR:yes (object)Source: People Of The River
10:05:59 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magnetic_field.html
10:06:00 <Mekkis> !spell antitech field
10:06:01 <diebot> Mekkis, ANTITECH FIELD abjuration ([]) druid 6, sorcerer/wizard 7 1 standard action Range: 10 ft. 10-ft.-radius emanation centered on you Comp: V, S, M/DF (pinch of rust) Duration: 1 minute/level (D) Save: Fortitude partial (see text) SR:yesSource: Technology Guide
10:06:01 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/antitech_field.html
10:07:59 <Mekkis> !spell Control Undead
10:08:00 <diebot> Mekkis, CONTROL UNDEAD necromancy ([]) sorcerer/wizard 7 1 standard action Range: close (25 ft. + 5 ft./2 levels) up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart Comp: V, S, M (a piece of bone and a piece of raw meat) Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
10:08:00 <diebot> This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible, the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior. Intelligent undead creatures
10:08:00 <diebot> remember that you controlled them, and they may seek revenge after the spell's effects end.
10:10:15 <Mekkis> !spell Awaken the Devoured
10:10:16 <diebot> Mekkis, AWAKEN THE DEVOURED divination ([pain]) cleric/oracle 5, inquisitor 4, sorcerer/wizard 5, witch 5 1 standard action Range: medium (100 ft. + 10 ft./level) one daemon Comp: V, S Duration: instantaneous and 1 round/level Save: Will partial (see text) SR:YesSource: Horsemen Of The Apocalypse
10:10:17 <diebot> You awaken the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, dealing 1d8 points of nonlethal damage per caster level (maximum 15d8) and making it confused for 1 round/level. A successful Will save halves the damage and negates the confusion effect.
10:10:37 <Mekkis> !spell Siphon Magic
10:10:38 <diebot> Mekkis, SIPHON MAGIC abjuration ([]) cleric/oracle 5, sorcerer/wizard 5, witch 5 1 standard action Range: touch creature touched Comp: V, S, M (a coiled length of copper wire wrapped around the palm) Duration: instantaneous Save: none SR:noSource: Inner Sea Magic
10:10:38 <diebot> This spell attempts to transfer a magical effect from a creature you touch to yourself. When you touch the creature, siphon magic attempts to end one ongoing spell that has been cast on that creature, as if via a targeted dispel magic. If you know the specific spell effect you wish to target, you can name that spell effect to target that specific
10:10:38 <diebot> spell; otherwise siphon magic begins with the highest-level spell in effect and works its way down through all spells affecting the target until it dispels one or runs out of effects, as per dispel magic. If siphon magic successfully ends a spell effect on the target, the remaining duration of that spell effect is transferred to you. That spell
10:10:38 <diebot> effect plays out for the rest of its duration as if you had been the original target. If the spell allows a saving throw to resist the effect, you gain a saving throw as if the spell were just being cast upon you, although this does not "reset" the spell's duration.
10:11:24 <Mekkis> !spell Duplicate Familiar
10:11:25 <diebot> Mekkis, DUPLICATE FAMILIAR conjuration (creation[]) alchemist 4, sorcerer/wizard 5, witch 5 1 standard action Range: touch Comp: V, S, M (alchemically preserved mockingfey feathers), F (familiar) Duration: 10 minutes/level Save: Fortitude negates SR:noSource: Familiar Folio
10:11:26 <diebot> You create a duplicate of a familiar. The familiar's master can use the duplicate as if it were his familiar in all respects, though he doesn't gain the bonus special ability from more than one familiar at a time. When the spell's duration expires, the familiar duplicate shrivels into nothing, even if petrified or otherwise transformed.
10:49:08 <Mekkis> !spell forceful strike
10:49:09 <diebot> Mekkis, FORCEFUL STRIKE evocation ([force]) cleric/oracle 4, inquisitor 4, magus 4, paladin 4 1 swift action Range: touch or reach of melee weapon 1 creature Comp: V, S Duration: instantaneous Save: Fortitude partial SR:yesSource: Inner Sea Magic
10:49:10 <diebot> You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force. You deal normal weapon damage from the blow, but also deal an additional amount of force damage equal to 1d4 points per caster level (maximum of 10d4). The force of the blow may be enough to knock the target
10:49:10 <diebot> backward as well. To determine if the target is pushed back, make a combat maneuver check with a bonus equal to your caster level to resolve a bull rush attempt against the creature struck. You do not move as a result of this free bull rush, but it can push the target back if it defeats the target's CMD. A successful Fortitude save halves the force
10:49:10 <diebot> damage and negates the bull rush effect.
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17:03:25 <Mekkis> !spell pilfering hand
17:03:26 <diebot> Mekkis, PILFERING HAND evocation ([force]) bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object Comp: S Duration: see text Save: none SR:yes (object)Source: Ultimate Combat
17:03:27 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pilfering_hand.html
17:04:44 <Mekkis> !spell wall of ice
17:04:45 <diebot> Mekkis, WALL OF ICE evocation ([cold]) sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (a piece of quartz or rock crystal) Duration: 1 min./level Save: Reflex negates; see text SR:yesSource: PFRPG Core
17:04:45 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_ice.html
18:06:58 <Mekkis> !spell burst of radiance
18:06:59 <diebot> Mekkis, BURST OF RADIANCE evocation ([good, light]) cleric/oracle 2, druid 2, sorcerer/wizard 2 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a piece of flint and a pinch of silver dust) Duration: instantaneous Save: Reflex partial SR:yesSource: Champions Of Purity
18:07:00 <diebot> This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
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