// #d&d — 2017-01-20
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02:31:09 <link> ATTENTION. LATE BREAKING NEWS - https://soundcloud.com/austnet-news/happy-holidays-from-austnet-news
02:57:44 <Mekkis> !spell calm air
02:57:47 <diebot> Mekkis, CALM AIR abjuration ([air]) druid 4, sorcerer/wizard 5, summoner 4 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 10 minute/level (D) Save: none (object) SR:no (object)Source: Ranged Tactics Toolbox
02:57:47 <diebot> This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of nonmagical clouds that extend beyond the area are not affected. If a magical cloud or wind's point of origin is inside
02:57:47 <diebot> the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect's caster level). You can move the calm air effect by
02:57:47 <diebot> concentrating as a standard action.
03:12:08 <Mekkis> !spell endure elements
03:12:18 <diebot> Mekkis, ENDURE ELEMENTS abjuration ([]) cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner 1, bloodrager 1, shaman 1 1 standard action Range: touch creature touched Comp: V, S Duration: 24 hours Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
03:12:18 <diebot> A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it
03:12:18 <diebot> protect against other environmental hazards such as smoke, lack of air, and so forth.
03:15:54 <Mekkis> !spell Baphomet's Blessing
03:15:55 <diebot> Mekkis, BAPHOMET'S BLESSING transmutation (polymorph[]) cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: touch one living creature Comp: V, M/DF (powdered bull's horn) Duration: 1 round/level Save: Fortitude negates SR:yesSource: Inner Sea Gods
03:15:55 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/baphomet's_blessing.html
03:17:48 <Mekkis> !spell wall of stone
03:17:49 <diebot> Mekkis, WALL OF STONE conjuration (creation[earth]) cleric/oracle 5, druid 6, sorcerer/wizard 5, summoner 4, magus 5, shaman 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M/DF (a small block of granite) Duration: instantaneous Save: see text SR:noSource: PFRPG Core
03:17:49 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_stone.html
03:19:04 <Mekkis> !spell detect animals and plants
03:19:05 <diebot> Mekkis, DETECT ANIMALS OR PLANTS divination ([]) druid 1, ranger 1, shaman 1 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: concentration, up to 10 min./level Save: none SR:noSource: PFRPG Core
03:19:05 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/detect_animals_or_plants.html
03:30:07 <Mekkis> !spell teleport
03:30:08 <diebot> Mekkis, TELEPORT conjuration (teleportation[]) sorcerer/wizard 5, summoner 4, witch 5, magus 5 1 standard action Range: personal and touch you and touched objects or other touched willing creatures Comp: V Duration: instantaneous Save: none and Will negates (object) SR:no and yes (object)Source: PFRPG Core
03:30:08 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/teleport.html
03:30:15 <Mekkis> !scroll teleport
03:30:16 <diebot> Mekkis, TELEPORT: level: 5 CL: 9 Price: 1125
03:31:42 <Mekkis> !item deliquescent gloves
03:31:47 <diebot> Mekkis, DELIQUESCENT GLOVES [moderate conjuration] CL:7 hands 8000gp, 1lb
03:31:47 <diebot> These heavy leather gloves ripple and flows at the wearer's command, reshaping to fit any hand, claw, tentacle, or alien limb. The wearer's melee touch attacks with that hand deal 1d6 points of acid damage. If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive
03:31:47 <diebot> weapon special ability. The wearer's gloved hand is protected from the acid ability of oozes, allowing him to use that hand to attack oozes with unarmed strikes or natural attacks without risk of harm from contact with the ooze. These unarmed strikes and natural attacks never cause an ooze to split. Source: Ultimate Equipment
03:32:30 <Mekkis> !scroll bless weapon
03:32:31 <diebot> Mekkis, BLESS WEAPON: level: 1 CL: 1 Price: 25
03:32:34 <Mekkis> !spell bless weapon
03:32:35 <diebot> Mekkis, BLESS WEAPON transmutation ([]) paladin 1 1 standard action Range: touch weapon touched Comp: V, S Duration: 1 min./level Save: none SR:noSource: PFRPG Core
03:32:35 <diebot> This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of
03:32:35 <diebot> certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot. In addition, all critical hit rolls against evil foes are automatically successful, so every threat
03:32:35 <diebot> is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.
03:33:48 <Mekkis> !spell teleport
03:33:49 <diebot> Mekkis, TELEPORT conjuration (teleportation[]) sorcerer/wizard 5, summoner 4, witch 5, magus 5 1 standard action Range: personal and touch you and touched objects or other touched willing creatures Comp: V Duration: instantaneous Save: none and Will negates (object) SR:no and yes (object)Source: PFRPG Core
03:33:49 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/teleport.html
03:34:34 <Mekkis> !scroll holy sword
03:34:35 <diebot> Mekkis, HOLY SWORD: level: 4 CL: 10 Price: 1000
03:35:03 <Mekkis> !spell holy sword
03:35:04 <diebot> Mekkis, HOLY SWORD evocation ([good]) paladin 4 1 standard action Range: touch melee weapon touched Comp: V, S Duration: 1 round/level Save: none SR:noSource: PFRPG Core
03:35:04 <diebot> This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on
03:35:04 <diebot> your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time. If this spell is cast on a magic weapon, the powers of the spell supercede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for
03:35:04 <diebot> the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon's bonus to attack does not stack with an enhancement bonus to attack.
04:16:56 <Mekkis> Wow Brunius`!
04:17:20 <Mekkis> Paizo's humble bundle seems to be exclusively All The Shit They Can't Sell.
04:17:22 <Mekkis> https://www.humblebundle.com/books/pathfinder-worldscape-book-bundle
04:21:02 <Brunius> Mekkis, I'd take a guess at around a foot in diameter
04:21:06 <Brunius> But it's magic, of course
04:41:46 <Mekkis> Is someone trying a dictionary attack against #d&d
04:41:48 <Mekkis> ¿
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06:05:08 <Mekkis> !hp 1d10m2+10d8m3
06:05:08 <diebot> Mekkis, 92
06:21:19 <Mekkis> ??shaken
06:26:13 <Mekkis> !spell make whole
06:26:16 <Mekkis> Brunius
06:26:18 <diebot> Mekkis, MAKE WHOLE transmutation ([]) cleric/oracle 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
06:26:19 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as
06:26:19 <diebot> wands) and single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
06:26:20 <Mekkis> you coming up for cancon?
06:26:33 <Mekkis> !item portable hole
06:26:36 <diebot> Mekkis, PORTABLE HOLE [strong conjuration] CL:12 none 20000gp, 0lb
06:26:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/portable_hole.html
06:27:24 <Mekkis> !spell planar ally
06:27:25 <diebot> Mekkis, PLANAR ALLY conjuration (calling[see text for lesser planar ally]) cleric/oracle 6, shaman 6 10 minutes Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (offerings worth 1,250 gp plus payment), DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
06:27:25 <diebot> This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12. The creatures agree to help you and request your return payment together.
06:28:45 <Mekkis> !spell planar ally, greater
06:28:45 <diebot> Mekkis, PLANAR ALLY, GREATER conjuration (calling[see text for lesser planar ally]) cleric/oracle 8, shaman 8 10 minutes Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (offerings worth 2,500 gp plus payment), DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
06:28:46 <diebot> This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. The creatures agree to help you and request your return payment together.
06:29:19 <Mekkis> !spell planar binding
06:29:20 <diebot> Mekkis, PLANAR BINDING conjuration (calling[see text for lesser planar binding]) sorcerer/wizard 6, summoner 5 10 minutes Range: close (25 ft. + 5 ft./2 levels); see text up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear Comp: V, S Duration: instantaneous Save: Will
06:29:20 <diebot> negates SR:no and yes; see textSource: PFRPG Core
06:29:20 <diebot> This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12. Each creature gets a saving throw, makes an independent attempt to escape, and must be individually persuaded to aid you.
06:30:36 <Mekkis> !spell hydraulic push
06:30:37 <diebot> Mekkis, HYDRAULIC PUSH evocation ([water]) druid 1, sorcerer/wizard 1, magus 1, bloodrager 1, shaman 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature or object Comp: V, S Duration: instantaneous Save: none SR:yesSource: APG
06:30:37 <diebot> You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush against any one creature or object. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush does not provoke an
06:30:37 <diebot> attack of opportunity. Hydraulic push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.
06:31:49 <Mekkis> !spell battering blast
06:31:50 <diebot> Mekkis, BATTERING BLAST evocation ([force]) sorcerer/wizard 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature or unattended object Comp: V, S Duration: instantaneous Save: Reflex partial (see text) SR:yesSource: Dungeons Of Golarion
06:31:50 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/battering_blast.html
06:35:02 <Mekkis> Some say that C is a crap language because you can (and must) interact with memory directly. Other people say the people in the first group are just crap programmers.
06:35:10 <Mekkis> Which group are you in, Brunius ?
06:36:47 <Mekkis> !item mirror of life trapping
06:36:50 <diebot> Mekkis, MIRROR OF LIFE TRAPPING [strong abjuration] CL:17 none 200000gp, 50lb
06:36:50 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/mirror_of_life_trapping.html
07:18:09 <Brunius> Nope
07:18:22 <Brunius> I was gonna play in Dropfleet and Dropzone, but the TO is ah
07:18:29 <Brunius> slightly challenged
07:18:41 <Brunius> And I never ended up getting into Team Yankee
08:15:00 <Mekkis> So basically Brunius, I'm trying to work out how I can carry a glider around
08:15:14 <Mekkis> ‽
08:15:24 <Mekkis> ‽
09:11:50 <Mekkis> Brunius, what did you think of the build that I posted?
09:11:57 <Mekkis> http://pastebin.com/4zwEb9B7
15:27:16 <Mekkis> !hp 3d8m2
15:27:16 <diebot> Mekkis, 24
15:44:31 <Mekkis> !spell Blurred Movement
15:44:32 <diebot> Mekkis, BLURRED MOVEMENT illusion (glamer[]) alchemist 1, bard 1, bloodrager 1, magus 1, sorcerer/wizard 1, summoner 1 1 standard action Range: personal you Comp: V, S Duration: 1 minute/level (D) Save: SR:Source: Advanced Class Guide
15:44:32 <diebot> This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement. It is therefore mainly used to thwart attacks on your turn, such as attacks of opportunity. If you move at least twice your speed on your turn, the blurring lasts until the start of your next turn.
15:45:26 <Mekkis> !spell Enlarge Tail
15:45:27 <diebot> Mekkis, ENLARGE TAIL transmutation ([]) alchemist 1, antipaladin 1, druid 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1 1 standard action Range: personal your tail Comp: V, S Duration: 1 hour/level Save: SR:Source: Kobolds Of Golarion
15:45:27 <diebot> When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.
15:46:36 <Mekkis> !spell liberating command
15:46:37 <diebot> Mekkis, LIBERATING COMMAND transmutation ([]) bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1 1 immediate action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate Combat
15:46:37 <diebot> If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a competence bonus on this check equal to twice your caster level (maximum +20). This spell has no effect if the target could not get free by using the Escape Artist skill (for example, if he were under the
15:46:37 <diebot> effects of a hold person spell or paralyzed by Strength damage).
15:46:51 <Mekkis> !spell Glue Seal
15:46:51 <diebot> Mekkis, GLUE SEAL conjuration (creation[]) bard 1, magus 1, sorcerer/wizard 1, summoner 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object or one 5-ft. square Comp: V, S Duration: 1 minute/level (D) Save: see text SR:noSource: Advanced Class Guide
15:46:51 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/glue_seal.html
16:36:35 <Mekkis> !spell etherealness
16:36:37 <diebot> Mekkis, ETHEREALNESS transmutation ([]) cleric/oracle 9, sorcerer/wizard 9, shaman 9 1 standard action Range: touch; see text you and one other touched creature per three levels Comp: V, S Duration: 1 min./level Save: SR:yesSource: PFRPG Core
16:36:38 <diebot> This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together. When the spell expires, all affected creatures on
16:36:38 <diebot> the Ethereal Plane return to material existence.
16:36:52 <Mekkis> !spell ethereal jaunt
16:36:53 <diebot> Mekkis, ETHEREAL JAUNT transmutation ([]) cleric/oracle 7, sorcerer/wizard 7 1 standard action Range: personal you Comp: V, S Duration: 1 round/level Save: SR:Source: PFRPG Core
16:36:53 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/ethereal_jaunt.html
17:18:06 <Mekkis> Brunius, what did you think of the build that I posted?
17:18:13 <Mekkis> http://pastebin.com/4zwEb9B7
17:39:19 <mekkis_> Hey Brunius
17:39:43 <mekkis_> what do you think of this build?
17:39:46 <mekkis_> http://pastebin.com/4zwEb9B7
18:09:15 <Brunius`> Depends on what you're doing
18:10:08 <Brunius`> If you're going for maximum efficiency then you need that direct access, which a higher-level language may not allow
18:12:17 <Brunius`> Some people don't want to directly mess with the memory, that's fine. But you can't pretend there's no reason to mess with it
18:14:22 <Mekkis> hey Brunius
18:14:32 <Mekkis> What's the size of the mouth of a bag of holding
18:15:21 <Mekkis> IDENTIFY
19:13:03 <Mekkis> !search dismissal
19:13:10 <diebot> Mekkis, Throne Of Nalt,Scepter Of The Shining Lord,Phlogiston Vial,Horn Of The Tritons,Panoply Of The Fierani Knight,Summoner's Sorrow,Star Cinder,Staff Of Abjuration
19:13:10 <Mekkis> IDENTIFY
19:13:21 <Mekkis> !item Phlogiston Vial
19:13:22 <diebot> Mekkis, PHLOGISTON VIAL [moderate abjuration] CL:11 none 3300gp, 0lb
19:13:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/phlogiston_vial.html
19:23:12 <Mekkis> !spell dismissal
19:23:15 <diebot> Mekkis, DISMISSAL abjuration ([]) cleric/oracle 4, sorcerer/wizard 5, summoner 4, inquisitor 4, shaman 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one extraplanar creature Comp: V, S, DF Duration: instantaneous Save: Will negates; see text SR:yesSource: PFRPG Core
19:23:16 <diebot> This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.
19:23:41 <Mekkis> !spell plane shift
19:23:41 <diebot> Mekkis, PLANE SHIFT conjuration (teleportation[]) cleric/oracle 5, sorcerer/wizard 7, summoner 5, witch 7, shaman 7 1 standard action Range: touch creature touched, or up to eight willing creatures joining hands Comp: V, S, F (a forked metal rod attuned to the plane of travel) Duration: instantaneous Save: Will negates SR:yesSource: PFRPG
19:23:41 <diebot> Core
19:23:41 <diebot> You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach
19:23:41 <diebot> any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).
19:37:45 <Mekkis> !item Bondbreaker's Boots
19:37:50 <diebot> Mekkis, BONDBREAKER'S BOOTS [faint transmutation] CL:1 feet 1600gp, 1lb
19:37:51 <diebot> These leather boots bear a knife motif worked into their durable blue leather. Three times per day, the wearer can speak a command word as a swift action, causing a serrated knife to fly from the boots and instantly slice through any nonmagical bond currently restraining the wearer. The knife conjured from bondbreaker's boots can cut through
19:37:51 <diebot> brambles, ropes, tanglefoot bags, vines, webs, or any other similar nonmagical item restraining the wearer, but cannot help when the owner is actively restrained by a creature. Bondbreaker's boots also cannot free the wearer if manacles or chains restrain her. Source: Champions Of Purity
19:38:24 <Mekkis> !item Dawnflower Sash
19:38:25 <diebot> Mekkis, DAWNFLOWER SASH [faint abjuration] CL:5 belt or head 2500gp, 0lb
19:38:25 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/dawnflower_sash.html
19:39:09 <Mekkis> !item Ring Of Stairs And Stars
19:39:10 <diebot> Mekkis, RING OF STAIRS AND STARS [faint evocation, illusion, and transmutation] CL:3 ring 3820gp, 0lb
19:39:10 <diebot> A stair-step pattern of stars wraps around the outside of this dark blue ring. In addition to the powers of a ring of feather falling, a ring of stairs and stars allows the wearer to use magic missile once per day, with the missiles taking the shape of shooting stars. As a standard action, the wearer may create an illusory butterfly that flits
19:39:10 <diebot> about within the wearer's square for 1 minute before fading away. Source: Inner Sea Gods
19:39:23 <Mekkis> !item Headband Of Aerial Agility +2
19:39:23 <diebot> Mekkis, HEADBAND OF AERIAL AGILITY +2 [moderate transmutation] CL:8 headband 4500gp, 0lb
19:39:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/headband_of_aerial_agility_+2.html
19:40:09 <Mekkis> !item Starsong Mail
19:40:10 <diebot> Mekkis, STARSONG MAIL [faint conjuration and transmutation] CL:3 armor 3460gp, 40lb
19:40:10 <diebot> This +1 chainmail is usually a metallic midnight blue and may sport a badge in the shape of a butterfly, moth, or starknife. Once per day, the wearer can use expeditious retreat. If the armor's wearer sleeps in or next to the armor, the armor automatically casts dream feast* once per night on the wearer or the last creature who wore it. Source:
19:40:10 <diebot> Inner Sea Gods
19:42:31 <Mekkis> !item boots of the cat
19:42:31 <diebot> Mekkis, BOOTS OF THE CAT [faint transmutation] CL:1 feet 1000gp, 1lb
19:42:31 <diebot> These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet. Source:
19:42:31 <diebot> Ultimate Equipment
19:59:26 <Mekkis> !spell mage armor
19:59:27 <diebot> Mekkis, MAGE ARMOR conjuration (creation[force]) sorcerer/wizard 1, summoner 1, witch 1, bloodrager 1 1 standard action Range: touch creature touched Comp: V, S, F (a piece of cured leather) Duration: 1 hour/level (D) Save: Will negates (harmless) SR:noSource: PFRPG Core
19:59:27 <diebot> An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
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20:34:21 <SevenThirty> Extra, extra read all about it - https://soundcloud.com/austnet-news/austnet-news-13122016
20:37:06 <Brunius> I get that impression from a lot of bundles
20:41:50 <Mekkis> !prdfeat deflect arrows
20:41:51 <diebot> Mekkis, DEFLECT ARROWS [Combat]Prereq: Dex 13, Improved Unarmed Strike. You can knock arrows and other projectiles off course, preventing them from hitting you.
20:41:51 <diebot> Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.
20:41:51 <diebot> Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. Source: Core
20:43:28 <Mekkis> !spell align weapon
20:43:29 <diebot> Mekkis, ALIGN WEAPON transmutation ([see text]) cleric/oracle 2, inquisitor 2 1 standard action Range: touch weapon touched or 50 projectiles (all of which must be together at the time of casting) Comp: V, S, DF Duration: 1 min./level Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
20:43:29 <diebot> Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment. You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful,
20:43:29 <diebot> align weapon is a chaotic, evil, good, or lawful spell, respectively.
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21:02:26 Topic for #d&d set by Ballig at Mon Aug 1 17:23:00 2016
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21:41:48 <Mekkis> !spell suppress charms and compulsions
21:41:48 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric/oracle 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless)
21:41:48 <diebot> SR:yes (harmless)Source: Andoran
21:41:48 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
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22:26:42 <Mekkis> !spell gallant inspiration
22:26:43 <diebot> Mekkis, GALLANT INSPIRATION divination ([]) bard 2 1 immediate action Range: close (25 ft. + 5 ft./2 levels) one living creature Comp: V Duration: instantaneous Save: Will negates (harmless) SR:yesSource: APG
22:26:43 <diebot> This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this spell when a creature fails an attack roll or skill check. The creature gains a +2d4 competence bonus to the attack roll or skill check retroactively. If the bonus is enough to turn the failure into a success, the roll succeeds.
22:35:11 <Mekkis> !spell curse of burning sleep
22:35:14 <diebot> Mekkis, CURSE OF BURNING SLEEP transmutation ([curse, fire]) shaman 4, sorcerer/wizard 4, witch 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, M (a feather and a drop of oil) Duration: permanent until triggered (see text) Save: Will negates (see text) SR:yesSource: Advanced Class Guide
22:35:14 <diebot> You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When the curse is triggered, the creature bursts into flame, taking 1d6 points of fire damage per 2 caster levels (maximum 8d6). Furthermore, it catches on fire, taking 2d6 points of fire damage per round at the end of its turn each round until the creature
22:35:14 <diebot> dies (Pathfinder RPG Core Rulebook 444). If the target is still asleep, the fire damage from this spell wakes it. Only one of these spells can be in place on a creature at any time. This has no effect on creatures that don't sleep.
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22:40:35 <Mekkis> !spell putrefy food and drink
22:40:36 <diebot> Mekkis, PUTREFY FOOD AND DRINK transmutation ([poison]) witch 0 1 standard action Range: 10 ft. 1 cu. ft./level of food and water or one potion; see text Comp: V, S Duration: instantaneous Save: Will negates (object) SR:yes (object)Source: APG
22:40:36 <diebot> This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy water and similar food and drink of significance are spoiled by putrefy food and drink, but the spell has no effect on creatures of any type, nor upon unholy water. Water weighs about 8 pounds per gallon. One
22:40:36 <diebot> cubic foot of water contains roughly 8 gallons and weighs about 60 pounds. Although potions and elixirs are unaffected by the normal use of the spell, you can instead choose to target a single such object with this spell, destroying it if it fails a saving throw.
22:42:27 <Mekkis> !item putrefy food and drink
22:42:28 <diebot> Mekkis, RED HOUND RING [faint abjuration, conjuration, and transmutation] CL:5 ring 4700gp, 0lb
22:42:29 <diebot> This white gold ring is engraved with the images of a mastiff and a thundercloud. It functions as a ring of protection +1. In addition, once per day, the wearer may use summon monster I to summon a red mastiff (use statistics for a celestial dog). Additionally, once per day the wearer may use beast shape I to transform into a Small red mastiff.
22:42:29 <diebot> Source: Inner Sea Gods
22:43:00 <Mekkis> !spell detect disease
22:43:00 <diebot> Mekkis, DELAY DISEASE conjuration (healing[]) alchemist 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 2, witch 1 1 standard action Range: touch creature touched Comp: V, S, DF Duration: 1 day Save: Fortitude negates (harmless) SR:yes (harmless)Source: Advanced Race Guide
22:43:00 <diebot> The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell's duration does not affect the target until the spell's duration has expired. If the target is currently infected with a disease, you must make a caster level check against the disease's DC to suspend it for the duration of the spell; otherwise,
22:43:00 <diebot> that disease affects the target normally. Delay disease does not cure any damage a disease may have already done.
23:01:43 <Mekkis> !spell plane shift
23:01:52 <diebot> Mekkis, PLANE SHIFT conjuration (teleportation[]) cleric/oracle 5, sorcerer/wizard 7, summoner 5, witch 7, shaman 7 1 standard action Range: touch creature touched, or up to eight willing creatures joining hands Comp: V, S, F (a forked metal rod attuned to the plane of travel) Duration: instantaneous Save: Will negates SR:yesSource: PFRPG
23:01:52 <diebot> Core
23:01:52 <diebot> You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach
23:01:52 <diebot> any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).
23:38:32 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pyrotechnics.html
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