// #d&d — 2011-06-28
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18:49:17 Topic for #d&d is: PFS: Sat 2pm | LSK: Sun 1.30pm | EM: Sat 3pm | CotE: Sun 3.30pm || All times AEST (UTC+10:00)
18:49:17 Topic for #d&d set by Avatar at Sat Jun 25 21:58:50 2011
18:49:22 <Mekkis_x200> moin
18:49:27 <Avatar> shalom !!
18:49:59 <Mekkis_x200> Ballig, how does the save function in DevCA work?
18:50:12 <Mekkis_x200> Avatar, anything you'd like added to diebot?
18:50:31 <Avatar> I'll have a think
18:50:37 <Ballig> it just generates a file with lines of text to denote the map
18:50:38 <Avatar> whatever you make, make it not convoluted
18:50:50 <Mekkis_x200> like the reincarnate functions
18:50:53 <Mekkis_x200> !reincarnate35
18:50:57 <diebot> Mekkis_x200, Roll: 54: Half-orc
18:51:18 <Avatar> spell damage maybe
18:51:26 <Avatar> we're talking pre-saved rolls
18:51:42 <Mekkis_x200> what do you mean spell damage?
18:51:54 <Avatar> !magicmissile2
18:51:56 <Mekkis_x200> !save fireball: 8d6 fire
18:51:58 <diebot> Mekkis_x200, 8d6 fire saved as @fireball
18:52:01 <Mekkis_x200> @fireball
18:52:02 <Avatar> Avatar, Roll: 2d4+2 = 5
18:52:02 <diebot> Mekkis_x200, fire: [8d6=2,1,5,3,2,5,4,2] 24
18:52:05 <Mekkis_x200> like that?
18:52:18 <Avatar> yeah
18:52:23 <Mekkis_x200> except?
18:52:24 <Avatar> although that changes
18:52:36 <Avatar> not worth it is it
18:52:47 <Mekkis_x200> all the rolls are saved against nich
18:52:49 <Mekkis_x200> nick*
18:53:03 <Avatar> what do you mean
18:53:43 <Mekkis_x200> if you use the !save function, it only triggers if a user with nick of Avatar types it in
18:53:48 <Mekkis_x200> try using @fireball
18:55:33 <Avatar> yeah I know that
19:09:13 <Ballig> dude
19:09:13 <Ballig> Avatar
19:09:18 <Ballig> so I finally get some katanas poisoned
19:09:21 <Ballig> make a new character to do the poisoning
19:09:24 <Ballig> get on gregor, make a gate
19:09:29 <Ballig> three people follow me through the gate, including Zigo
19:09:36 <Ballig> and Zigo kills hipster dan
19:09:45 <Avatar> aaaaaaahahhahaha
19:09:56 <Avatar> why did he do that?
19:10:00 <Ballig> I have no idea
19:10:08 <Ballig> maybe hipster dan is in OCB
19:10:10 <Avatar> how bizarre
19:10:16 <Avatar> did you loot his shit
19:10:31 <Ballig> no he only has 244 steaks on him
19:10:32 <Avatar> that is fucking hilarious
19:10:37 <Avatar> how is he going to get off the island
19:10:44 <Ballig> he had reagents on him
19:17:05 <Ballig> what's something I can do that is resource intensive
19:23:25 <Avatar> load up tf2
19:23:41 <Mekkis_x200> Ballig, povray
19:26:00 <Ballig> is that any worse than blender or maya
19:27:33 <Mekkis_x200> well... it supports multiple cores
19:27:37 <Mekkis_x200> and it's FOSS
19:27:47 <Mekkis_x200> but given that I haven't used blender or maya
19:27:57 <Mekkis_x200> I can't say (although it doesn't really have a gui)
19:30:11 <Avatar> it doesn't really have a gui
20:12:52 <Ballig> Avatar: http://www.reddit.com/tb/ial49
20:13:19 <Avatar> hahaha
21:08:44 <Avatar> I wish rested status would slowly recover instead of all in one hit after 24 hours
21:12:16 <Avatar> seems like trying any skill gain after you get past rested is a waste of resources
21:13:23 <Avatar> Carpentry 84.7 79.7 +1.6 100.0
21:18:30 <Ballig> when you hit tired it's a waste of resources
21:19:09 <Ballig> looks like dickwad is gone
21:22:08 <Avatar> tired you reckon?
21:22:19 <Avatar> the gain is clearly much better when you're rested
21:22:23 <Avatar> rather than fatigued
21:22:39 <Avatar> I don't think it scales at each level
21:34:38 <Ballig> well, in the 70s I'm not sure
21:34:49 <Ballig> but I do know that in the 80s, and definitely in the 90s, I stopped bothering to get that last point
21:34:52 <Ballig> once I was tired I gave up
21:35:11 <Ballig> so in the early 90s I would just stop at +0.6
21:35:18 <Ballig> in the 80s I'd often stop at +1.1 or even just +1
21:35:46 <Ballig> that last point in the 90s will cost you just as much resources, if not more, than the first +0.6 points
21:37:52 <Avatar> I kind of want to make 80 real
21:38:02 <Avatar> but I'm slightly fatigued now on 79.8
21:38:07 <Avatar> and the gains are shit
21:39:00 <Avatar> I have a feeling hipster dan may have thought ribbons was your character
21:41:51 <Avatar> Carpentry 85.0 80.0 +1.9 100.0
21:42:02 <Avatar> and with that I just went from slightly fatigued to exhausted with 0.1
21:43:54 <Avatar> 2 in 3 chance of making medium boats now
21:44:08 <Avatar> 1 in 2 of making a large boat
21:44:59 <Avatar> hmmm I think I've had skills all wrong
21:45:09 <Avatar> I said real skill is what you can do, fake skill is how well you do it
21:45:12 <Avatar> it's the other way around
21:45:52 <Avatar> large boats has an 85 skill requirement, and obviously I get better as the skill goes up
21:55:20 <Ballig> yeah of course you became exhausted with that one point
21:55:24 <Ballig> I've explained this to you before
21:55:37 <Ballig> even though you haven't yet reached the 2.5 required to become exhausted in the 70s bracket, you've just hit a new bracket
21:55:41 <Ballig> where exhausted is 1.2, and you're above it
21:56:45 <Ballig> I personally think you shouldn't become exhausted until you reach the limit for your old bracket or get into the new bracket as far as the new limit, whichever happens first
21:57:04 <Ballig> so if you for example get a point from 79.9 to 80 and you have +1.9, you shouldn't get exhausted until +2.5
21:57:18 <Ballig> but if you get a point from 79.9 and you're on +0.1, you should become exhausted at +1.3 (81.2)
21:58:12 <Ballig> that's my opinion anyway
22:00:18 <Avatar> that seems unfair doesn't it
22:00:36 <Avatar> I mean, more fair than the current system for sure
23:56:56 Sachiru ([email protected]) has joined #d&d
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